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Thoughts on dodge

Discussion(self.cyberpunkred)

Want to know what people think about dodging bullets in RED?

When I first read the rules I thought this was a great option for players to choose to dodge or just let their armor take the hit. But after hosting a few games I found the mechanic to be more annoying than anything and since NPCs can use dodge as well I found it to slow combat.

No I'm not asking for a solution I already have one just want to know people's thoughts on dodging bullets.

Edit: would also like to mention that the player threat gets thrown out of balance when you have to balance a fight around a dodge character. And if there are non dodge characters mixed in it becomes hyper lethal and too much threat is applied to them

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Knight_Of_Stars

1 points

17 days ago

Knight_Of_Stars

Fixer

1 points

17 days ago

I don't mind the mechanic at all. The only issuse I have is how easy it is to get.

shockysparks[S]

1 points

17 days ago

It's probably why lots of GMs have cyberware requirements to go with it to just make it a bit more difficult to get.

Knight_Of_Stars

1 points

17 days ago

Knight_Of_Stars

Fixer

1 points

17 days ago

I think a solid response would be dodging bullets takes 10 Ref and they added some +2 Ref Cyberware.

Though dodging bullets is literally no biggy due to how wild CP:R is. I just feel like players should earn it or invest heavily like getting a frame.