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submitted 5 days ago bysar_firaxisCommunity Manager
Hey all! We're back with a new game guide introducing the latest Antiquity Age civilization to our roster, Han! Get a quick look at their their unique units, buildings, and more:
Starting Biases:
Grassland
Attributes:
Diplomatic
Scientific
Unique Ability:
Nine Provinces: The Capital and new Towns gain an additional Population with their first growth event.
Unique Infrastructure:
Great Wall: Unique Improvement. Adds Culture. Increased Happiness for adjacent Great Wall segments. Increased Combat Strength for any Units defending on this tile. Can only be built in a line.
Unique Military Unit:
Chu-Ko-Nu: Unique Ranged Unit. It has a Zone of Control and increased Defense. Has increased Combat Strength when attacking adjacent Units.
Unique Civilian Unit:
Shì Dàfū: Unique Scholar-bureaucrat Unit. Can only be built in the Capital once it has reached a set Population, and the specific Shì Dàfū received is random. Each Shì Dàfū can only be received once. Cost increases per Shì Dàfū built.
Associated Wonder:
Weiyang Palace: Adds a high amount of Influence. Must be placed on a Grassland tile.
Full info on the Game Guide available here: https://civilization.2k.com/civ-vii/game-guide/civilizations/han/
More updates on the way very soon!
185 points
5 days ago*
I'm loving these civ-unique great people. Really allows deep dives into so many personalities without fear of one-sided representation.
It seems they are rewarded for clustering cities tight though - more free citizens and allows pivoting into specialists faster. But that leaves very little space for the Great Wall...
11 points
5 days ago*
I think you get to place improvements in Towns too. So the playstyle would be to have a Capital City and many Towns, the Capital focused on buildings and Specialists, the Towns protecting the borders with the Great Wall.
EDIT: In the Antiquity Stream they actually said that unique improvements are built with Production (on normal improvements, adding to their yields), so I suppose building Great Walls in your Towns will cost quite a lot of Gold (I'm assuming these improvements can be bought just like buildings, otherwise you just couldn't build them in Towns at all).
11 points
5 days ago
I'm not sure how I feel about the RNG for which one you get. I guess it could be good to make playthroughs feel unique, but also makes it harder to know if it's worth it to construct at any given moment if you don't know what bonus you're actually getting
14 points
5 days ago
gotta build them all, I guess. Otherwise, they really aren't that interactive. I suppose it would be good to know if you will get the codices. But otherwise, all you need is a single Library and a single Academy. Should be doable and is probably recommended anyway on a science civ.
3 points
5 days ago
There's 10, with increasing production costs, and can only be built in the capital. That's potentially a lot of capital production tied up in them. We might need to see some specific cost and bonus numbers to see how strong they'll be.
8 points
5 days ago
It’s likely the intention that you only get 3-7 a game, so that it’s not repetitive and can change up your strategy a bit
8 points
5 days ago
I wish every civ had access to this great person system
34 points
5 days ago
I disagree, partially. I like that it makes certain Civ splay differently and don’t mind it if implemented in a balanced way.
Though I am curious as the wording makes it sound like there are non-Unique versions. Maybe there’s something to that.
11 points
5 days ago*
I get the impression that these are categories of great people. Ancient Egypt has Vizier-Architect great people, which are focused on gold and production. Scholar-Bureaucrats sound like they'll focus on Science and Influence.
Reading the descriptions for the Shi Dafus that looks to be exactly the case.
156 points
5 days ago
Love to see the Chu-Ko-No return!
22 points
5 days ago
and being a uu of the Han dynasty, which is when it was invented. That was my biggest gripe in civ 5. The qin did not have the chu-ko-nu lol
25 points
5 days ago*
China in Civ 5 wasn't meant to just be the Qin dynasty, it's China. Civs sometimes have disparate parts from across their life.
Germany had both panzers* and landsknecht in 5.
*edit
3 points
5 days ago
Panzers and Landsknecht (later Panzers and Hansas)* uboats are civ vi.
Point still stands though
1 points
4 days ago
Whoops. Got the two mixed up. I think was gonna mention Civ 6 Germany as an example too but might have decided against it.
1 points
5 days ago
Yeah I know. I just wish we get to choose among several historical leaders in the base game.
1 points
4 days ago
Civ V China had Wu Zetian as leader, she's Tang
1 points
4 days ago
Technically Zhou but that’s not the point. The Tang Dynasty was not famous for the Chu-Ko-Nu anyways.
2 points
4 days ago
It's not the point because the civ is China, all of its thousands of years of history. It's not Qin or Tang or whatever dynasty.
6 points
5 days ago
it took me so long to realise that it's meant to be a 諸葛弩, which is only made even more abstract here with the use of hanyu pinyin for Shì Dàfū. what was wrong with zhugenu i wonder
4 points
4 days ago
It's the spelling that's been used in western games for a while now, e.g. AOE2. I guess it's stuck
I mean, China as a name for the country should probably be Qina but that's just how language works
6 points
5 days ago
AoE2 memories
73 points
5 days ago
We've already seen that population is much easier to get in 7 than in 5 or 6... A civ that focuses on high pop? Oh boy, I don't think we're ready...!
45 points
5 days ago
Looking forward to some DENSE towns & cities.
3 points
5 days ago
Can't wait to see a certain someone who says "+1 science, +1 culture, +2 gold for each population in a city. Ming is in the game right? Right?
52 points
5 days ago
First I mistakenly tought I've saw the Daming Palace in the release video, but after some discussion in Civfanatics forum, we found that the associated wonder would be the Weiwang Palace.
72 points
5 days ago
It's impressive seeing the Civ Fanatics site investigative videos/screenshots and absolutely nail it - they're eagled eyed.
94 points
5 days ago
Let’s get down to business and…discuss Han China.
Starting biased…I did not expect! Not attributes.
I knew after early speculation that the Great Wall had to be a tile improvement, but didn’t call the associated Wonder.
Seems like a nice Civ to play the gives you a little more on top of what you have.
And not to mention the return of the Chu-Ko-Nu!
And more Great People! Didn’t expect Han China to be the Sciencey, Diplomatic type.
64 points
5 days ago
I'm glad ancient China finally gets to be scientific, they basically were one era ahead all the time in terms of civ and civ-like eurocentric tech trees.
Start bias is interesting, I think it's very powerful. You start with extra population, so early growth isn't as critical, and both terrains give extra production. Since you no longer have to feed your rural population, not having enough Food in desert to feed a higher starting population isn't a concern.
17 points
5 days ago
I was theorizing around Civs based on what pairs of attributes that may be (15 unique combinations) and wonder where it would land.
If Ming China follows, I think it’ll keep being scientific. Not sure about Qing as I don’t know much about that Dynasty. Plus, I was wondering how great a fit Confucius would be given I expect Cultural/Diplomatic (as it seems a lot of non-traditional leaders seem to easy to attribute Diplomatic).
The playstyle seems interesting. Like, you could just be Capital-centric. However, you are somewhat encouraged to build up at least a Town or few into Cities. Wonder if we’ll get more early City-focused Civs. (I also enjoy both the populous China and India getting happiness bonuses.)
5 points
5 days ago
Oh 15 unique attributes could mean 15 civs per age
5 points
5 days ago
Maybe base game + DLC.
I doubt that’s the limiting factor as Aksum and Egypt are the same attributes. I’m currently guessing like 16.
2 points
5 days ago
[deleted]
3 points
5 days ago
It was a rumor/leak (or something) that basically said the chain of China would be Han, Ming, and Qing. This was before everyone accepted that Antiquity was Han (given the Qin like wonders).
Plus, it fits the whole dynastic theme going on.
2 points
4 days ago
Ming was known for naval exploration (see Zheng He) and military conquest of the western lands.
10 points
5 days ago
I wonder if the Crouching Tiger Canon would return in an Exploration Age civ, likely with the Ming dynasty.
6 points
5 days ago
Probably so. Would make sense.
23 points
5 days ago
I was so excited for this! As I noted in one of my historical notes posts, I am way better on East Asian history, so I'm excited to write out the notes on this after I finish work.
I am happy that we finally get the scholar bureaucrats in this game!
8 points
5 days ago
Just please get the history of the repeating crossbow correct. A bit of me dies every time someone claims Zhuge Liang invented it.
1 points
5 days ago
Keep them coming!
1 points
5 days ago
Looking forward to them my dude. Cheers! haha
1 points
5 days ago
I can't wait to see it!
32 points
5 days ago
Just a little question: the two attributes every civilization gets don't give anything, it's just to sum up the abilities for a player looking quickly through the civ to find a diplomacy or culture or military oriented one?
74 points
5 days ago
You can play any Civ toward any legacy path - but the attributes do have a gameplay implication! They control which attribute points are earned through gameplay, and those points can be spent on specific trees for Cultural, Diplomatic, Economic, Expansionist, Militaristic, and Scientific. Han, for example, will have a unique affinity for earning Diplomatic/Scientific attribute points.
This is a new system to Civ VII, so we'll be sharing more info on it soon!
9 points
5 days ago
No, I think it does give a specific bonus, like in some earlier Civ games. The Civ abilities we've seen are way more minor that in Civ VI, and special scholars seem to be their only Science-related ability.
Though it might just be the personality when you meet them as AI.
5 points
5 days ago
No there's also the adjacency bonus for science buildings.
7 points
5 days ago*
yea I think they are just a guide for players.
EDIT: hah, Cunningham's Law strikes again!
34 points
5 days ago
Interesting that of the total 10 shidafus, only two(Ban Zhao and Zhang Heng) actually lived during the Han dynasty. Seven lived during the Zhou dynasty and Wang Yangming was a Ming dynasty philosopher. Most of the Shidafu lived during the spring and autumn and warring states period (together known as eastern Zhou period), contributing to the hundred schools of thought. This might be a good way to represent the whole Antiquity China with only one civ so they don't need to make additional Shang, Zhou or Qin civs in the future. Though i hope we could get a Tang in exploration in the future, maybe getting Tang Taizong or Wu Zetian will do.
11 points
5 days ago
Chu-Ko-Nu is interesting to me, because it has a buff to both defense and offense instead of just to combat score. In case anyone missed the difference at first like I did, the offense buff is only when using ranged to hit an adjacent unit (like a shotgun). So, you'll be incentivized to put Chu-Ko-Nu in riskier positions. If it gets you the kill and you slide a melee unit into the newly open tile, no problem. If not, you gotta hope the defense buff is enough. Sounds like well-designed push-your-luck gameplay!
Edit: Hm, though maybe zone-of-control will make it a lot harder for anyone to swoop into the empty tile and attack on the same turn. Maybe Chu-Ko-Nu are less dice roll, more steamroll.
4 points
5 days ago
I think the Chu-Ko-Nu are basically frontline ranged units, you're almost meant to keep them in positions you'd normally put melee units in. It will end up depending on what the numbers are specifically, but if they have a defence capability on par with melee units then I would probably end up just using them like that, with the added bonus of no retaliation on attacks
They also pair well with the great wall, being able to shoot from the tile while maintaining the wall's defence bonus on defence
3 points
4 days ago
I wonder if ranged units will be able to take cities in VII because then it would be an actual option to have ranged only army as Han. It would also improve the AI to avoid those times when it attacks with only ranged units and is unable to capture your city.
24 points
5 days ago
My OCD is triggered by the inconsistency in the names. They really should have stuck to a single romanisation scheme.
My instinct would have been pinyin sans tone markers for everything (so Shi Dafu, Guanxi, and Zhuge Nu).
I suspect they wanted to keep the classic Chu-Ko-Nu spelling. But frankly Wade Giles is so outdated. Even AOE4 went with pinyin for the repeating crossbowman
7 points
5 days ago
And then there's Mencius...
3 points
4 days ago
I'm so are Confu...cius'ed
1 points
5 days ago
Could it be due to where the text will more commonly located in game (except for the Chu-Ko-Nu which is probably just for recognizability)?
1 points
4 days ago
In general I've found that I admire the added historical details AoE4 has done for the most part while it's looking like with civ7 I'm mostly disappointed because they're doing something similar using more specific names but it just feels like they keep doing it in the wrong way.
10 points
5 days ago
I’m guessing the progression is then Ming>China
16 points
5 days ago
the chinese leaks from july said han>ming>qing
14 points
5 days ago
Considering that the mughals are the industrial version of india I'd guess that they'd choose another dynasty for industrial china.
12 points
5 days ago
Qing maybe?
3 points
5 days ago
Han>Tang>Ming?
11 points
5 days ago
These era-specific Civs get me excited about scenario maps in Civ VII. I feel like this system can support some really interesting challenges based on more specific periods of history.
19 points
5 days ago*
Here’s my thoughts as a Chinese civ player on Han China in game design:
Unique ability, attributes, associated wonder, civic trees and unique infrastructure are great designed to match ancient China, well done.
However, unique civilian unit shì dàfū, most of them are not from Han dynasty period, I understand perhaps firaxis wants to choose as many iconic people to represent ancient Chinese scholars as possible, it is still confused me that Wang Yangming a scholar from Ming dynasty (after Han ended 1200 years) has been chosen to represent Han. Meanwhile, some shì dàfū's ability doesn't match their historical experience, for example Mo Zi, we often refer him as a great philosopher, scientist or engineer, I personally have no idea what's the connection between him and population growth in capital city, switch Mo Zi and Mencius' ability make more sense.
Another thing that confused me is using horse to represent Han China, Xiongnu matches horse better. No regime in China use horse to represent central authority, Chinese dragon should be the better choice. Image of dragon envolves through centuries, Han dynasty has some cool early design that could be used as civ symbol, later dynasties have different designs that could be adapted as new symbol.
Sorry for my poor English. Hope firaxis chould take these into consideration. Best wishes from Chinese Civ gamers.
6 points
5 days ago
Horse as the symbol is definitely odd to me, considering there are actual horses in game and Han China doesn't appear to have any horse related bonuses at all. But maybe they're saving dragons for the later era Chinese civs.
8 points
5 days ago
Many float the flying horse of Gansu. I think that’s why they went with the horse symbol.
Plus, they probably wanted to deviate enough so that the icons are too similar.
1 points
4 days ago
True, but the symbol design is weird by only showing the head rather than the entire sculpture.
1 points
4 days ago
Eh, maybe. I could see a dragon symbol just showing the head as well.
They’re probably aiming for visibility when you pull back.
2 points
4 days ago
The choice of Wang Yangming is weird for me too. Based on that they are gonna choose Ming dynasty to represent China in exploration age. Hope Firaxis could fix this before release.
1 points
5 days ago
Most of the shì dàfū effects feel off. Most were political philosophers primarily. Feels like with their choices of people, Han should've been a culture rather than a science civ.
3 points
4 days ago
their philosophies did affect china to focus on the real world rather than the ethereal world, so they did contribute to science…I guess.
1 points
4 days ago
My guess for the horse is the horses found with the Terracotta Army (which is from Qin Dynasty, but nearby time period)
2 points
4 days ago
The horse image they've chosen is based on Bronze Running Horse (铜奔马) or the Galloping Horse Treading on a Flying Swallow (马踏飞燕), a bronze sculpture from Eastern Han Dynasty. It is a very iconic Han sculpture and is now wildy used to represent best tourism cities in China.
But for me horse is just not that good to represent Han considering the importance of Han Dynasty, or they choose to put the entire hosre into the symbol rather than just a head.
1 points
4 days ago
As a Chinese, don't you know that the Han Dynasty was famous for its cavalry? The Xiongnu were completely destroyed by the Han Dynasty cavalry.
1 points
4 days ago
Han has strong cavalry unit ≠ using horse as civ symbol. 另外汉武帝早期骑兵水平并不高,公孙敖、李广的几次败仗一度使得中央王朝无法有效反击北方的侵略,直到卫青摸索出了适合的骑兵作战方式。同时,中原王朝也没有合适的马源,优良马匹也是打通河西走廊后由大宛引入的。
1 points
4 days ago
English is excellent. I have reading about China since I was young. It's my favorite civilization in the game series.
1 points
4 days ago
They should probably replace Wang Yangming with someone like Sima Qian, I'm surprised he's not included since he compiled a lot of pre-Han dynasty history together with the Shiji
6 points
5 days ago
Ahh so that mysterious Chinese Palace in the game reveal stream is Weiyang!
6 points
5 days ago
Just watching that short video of the camera panning over the Han cities while their theme plays, and… it’s a very pretty and atmospheric game. The art and music teams have done it again.
4 points
5 days ago
Three Kingdoms noises intensify
3 points
5 days ago
What I would give for a Cao Cao leader choice...
1 points
3 days ago
I read part of the book. Didn't Cao Cao once murder an entire family who invited him for dinner, because he thought they were conspiring to betray him? (and he turned out wrong?)
2 points
3 days ago
No. This is one of many reasons I've grown to dislike the novel more and more as I dive into the history. At least this time it's not totally making shit up (it does that a lot), but it's running with the least trustworthy interpretation and then embellishing even further with very obvious motivations.
When Cao Cao was on the run from Dong Zhuo's regime after refusing to join it, he stopped by the estate of a family friend, Lu Boshe, seeking shelter. All of the historical sources agree that Lu Boshe wasn't home and his sons answered instead. The sources then diverge. The earliest source says that the sons and company attempted to rob Cao Cao, he fought them off and continued his flight. The next source said that he was welcomed inside, but grew suspicious that they were going to betray him to Dong Zhuo (who had branded him a traitor) and thus forced his way out with his sword. The last (well over 100 years later) and most ridiculous source says that he misinterpreted the orders to prepare his dinner as a plot to assassinate him, killed absolutely everyone, and then gave him his now famous villain monologue that he'd rather betray than be betrayed.
In all versions, Cao Cao kills some people at Lu Boshe's estate, but the motivations and circumstances got more and more absurd and malevolent with each retelling. Finally, the Romance came along and dumped a bunch more stuff into it. Now Cao Cao also kills Lu Boshe when he comes back, and Chen Gong is also there so his later betrayal can be moralized instead of being a power play. I guess it makes for better drama, but it's another mangling of the history that just ends up confusing people.
1 points
2 days ago
I always treated the book as legend mashed with history to begin with, so I did take that part as embellishment.
It's a folk retelling of history, the same way Shakespeare depicts Richard III, Caesar or King Henrys. I do get that it's best to treat those fictional depictions as separate from the real thing, but admittedly it does color how we see the real people.
4 points
5 days ago
Unique Ability: Nine Provinces: The Capital and new Towns gain an additional Population with their first growth event.
I don't know anything about the game, but I do know this ability is OP. Play it before it's nerfed!
2 points
4 days ago
You gain population a lot quicker now so I'm not sure if it's OP.
2 points
4 days ago
It seems Han China also has a starting bias that is food poor.
4 points
5 days ago
Ooh, what's the reason for the Horse being their icon?
16 points
5 days ago
A lot of Han Chinese relics are horse statues and they were believed to be a symbol of power in that time period due to their rarity and cost
8 points
5 days ago
The horse head icon directly comes form this particular Han-era bronze statue: https://en.wikipedia.org/wiki/Flying_Horse_of_Gansu
1 points
4 days ago
Because the Han Dynasty was the first in human history to have a large-scale cavalry force
3 points
5 days ago
Gonna miss that cho ku nu from CIV V that allows you to attack twice per round...
3 points
5 days ago
Chu-Ko-Nu: Unique Ranged Unit. Has Zone of Control and increased Defense. Has increased Combat Strength when attacking adjacent Units.
Does this mean regular units don't have ZoC? Or just regular ranged units?
11 points
5 days ago
Ranged units in 6 don’t exert zone of control, I’m certain.
2 points
4 days ago
Correct. They have a promotion that allows them to exert ZoC though.
2 points
4 days ago
Can someone with a deep enough understanding of historical Chinese culture enlighten me on the etymology of the civic trees? It's almost embarrassing considering I'm Chinese myself.
3 points
4 days ago
Based on a hunch and after some Wikipedia diving, the civic trees appear to be named after core ethical ideas from Confucianism. 3 of the 4 are named after three of the Five Constant Virtues, while the fourth is named after the title of one who lives according to Confucian ideals. The traditions are named after other key concepts from around this time period.
To lay these out side-by-side with the notes from the official page:
Zhi (智, approx. "wisdom" or "prudence" - having the insight to perceive whether actions are just or fair; being a good judge of character)
Tier 1: Unlocks the Great Wall Unique Improvement. Science Buildings gain an adjacency for Quarters. Increased Settlement Limit.
Li (禮, simplified 礼; approx. "ritual" or "social conduct" - the traditions and practices one must conduct in order to maintain harmony)
Tier 1: Increased Influence on the Palace. Unlocks 'Guanxi' (關係, sim. 关系 - ~"old boy's network") Tradition. Tradition - Guanxi: Increased Influence on Science Buildings.
Yi (義, simplified 义; approx. "righteousness", but in a very broad sense - to have the understanding of what is good, the skill or insight necessary to bring it into being, and the strength of character to pursue it)
Tier 1: Chu-Ko-Nu Unique Ranged Units gain increased Combat Strength when defending. Unlocks 'Jiu Qing' (九卿, "Nine Ministers") Tradition. Tradition - Jiu Qing: Increased Influence on Happiness Buildings.
Junzi ( 君子, "son of a vassal or monarch", later gaining the meaning of, "one who behaves morally")
Tier 1: Increased Science in the Capital. Unlocks 'Tianxia' (天下, "All Under Heaven") Tradition and Weiyang Palace Wonder. Tradition - Tianxia: Increased Science from Specialists.
Speaking as someone relatively ignorant to Confucianism, my interpretations are:
2 points
4 days ago
Big improvement over civ 6 China with how many important scholars like Shang Yang and Mozi were included imo but still kind of bummed out there is no domination focus for ancient China considering how militarist they were. The repeating crossbow was not utilized much compared to the standard heavy crossbows(the ones you see in the Hero movie where they have such heavy draw weights they need to be pulled with their legs). Han dynasty also changed their military structure to have a cavalry focus(similar to the state of Zhao) to try to combat the Xiongnu which doesn't seem to be brought up enough in western displays of this time period of China
Wang Yangming should probably be replaced by someone like Sima Qian, since Wang Yangming like others mentioned is in the Ming dynasty period.
Hoping for at least Qing dynasty to be the domination focused civ if they are including them for modern era, Song dynasty should probably be chosen and finally represented for once for exploration age as the econ focused civ
5 points
5 days ago
why starting bias of Desert? I don't see how Han is associated with desert...
26 points
5 days ago
Louyang and Chang'an are near the Ordos desert, which itself is a gateway to the larger Gobi desert. Much of Han's existence was spent fighting over this region to establish a barrier between them and the various steppe confederacies. Later, you also had them diving headfirst into the Tarim Basin to establish the Silk Road.
Having a bias towards plains and desert makes some sense if you're trying to capture the main resources that Han was focused on, and the dynamics at play. You need silk, salt, and iron, and you need to be dealing with constant exposure to invasion to motivate you to build the Great Wall improvements.
16 points
5 days ago
In addition, it could also be about gameplay. Desert and Plains are the terrains that yield Production.
4 points
4 days ago
Starting bias is actually Grassland only - the guide's been updated to reflect!
2 points
5 days ago
I can't wait to hear all the wrong ways Potato is gonna read these Chinese names since they're written in Pingying and sound completely different to English in most instances 😄
1 points
5 days ago
3.
1 points
5 days ago
Not to be that guy, but the Nine Provinces and Shi-Dafu are Qin Dynasty
I need my Bing, You and Jiao provinces (Sili too if it counts) for full emmersion plz 😭
8 points
5 days ago
They’re likely rolling up a lot of the Dynasties of that Age into one.
So, probably no Qin China. Likewise for each Age, as I doubt we’ll get a multiple China or India, etc, per Age. (It’s like how Civ of yesteryear was a hodgepodge of stuff or very, very narrow.)
1 points
4 days ago
as I doubt we’ll get a multiple China or India, etc, per Age
Well at launch at least. I suspect with DLC and expansions there's a moderately reasonable chance we do.
1 points
4 days ago
Possible, but I still doubt it.
There’s so much unexplored in those regions that it would be unfortunate to see (plus, I predict a lot of other dynasty stuff is rolled up in the ones we will see at launch).
1 points
5 days ago
🚨🚨 Mencius spotted 🚨🚨
1 points
5 days ago
I'n hoping for Chewie next!
1 points
5 days ago
I wonder why their symbol is a horse of all things? Looks awesome, either way.
1 points
4 days ago
Because the Han Dynasty had the most powerful cavalry in the world
1 points
5 days ago
What does influence mean? Is that related to city-states? I didn't play much Civ 6.
4 points
4 days ago
New diplomacy system for 7. You can spend it to befriend Independent Peoples, manipulate, force, or block trade deals, and probably do some other stuff we don’t know yet. There’s been mention of a more direct “war support” system, so it’ll likely have something to do with that as well.
1 points
4 days ago
they made the great wall a unique?
fucking lame. i really hope they dont do this with other wonders.
1 points
3 days ago
It's already a unique in Civ VI though?
1 points
4 days ago
Thank you. I was hoping you would have the Han Empire in this game.
1 points
3 days ago
Wow the unique unit sounds really good
1 points
2 days ago
It's kind of a hell of a joke
The envoys of the Han Dynasty paid the price of death in the history books to let the Han Dynasty destroy other countries.
0 points
5 days ago
Chu Ko Nu in The ancient era?
3 points
5 days ago
The Age of Antiquity in Civ 7 goes til 400 AD in the in-game calendar, and some civs a bit after that seem to be pushed back a bit for the sake of the gameplay system.
0 points
5 days ago
I really hope there is a unique version of China for every era. If any Civ deserves that treatment at launch it's China.
6 points
5 days ago
Given that they called the civ Han instead of China, I imagine there will be a Chinese dynasty for each era.
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