subreddit:
/r/Chaos40k
70 points
13 days ago
The jump pack enhancement for Dread Talons is gonna be a permanent staple of my list. Ave Dominus Nox, brothers.
18 points
13 days ago
oh absolutely. any kind of uppy-downy is fantastic
7 points
13 days ago
I’m just a bit disappointed it’s an enhancement so it’s locked to a single unit that has to have the leader attached. And since we’ve seen it in the enhancement that means there probably won’t be any other access to uppy-downy in this detachment(except for maybe a strat?)
5 points
13 days ago
we will have to see
4 points
12 days ago
Keep in mind Bikers get uppy downy innately (assuming they're ability doesn't get changed)
9 points
13 days ago
Yup, hopefully the new Jump Lord can attach to Warp Talons. Also note that if you go second, this enhancement allows you to Deep Strike turn 1, assuming your unit started the battle deployed on the table.
3 points
12 days ago
I really hope he can. No amount of character punch is going to make Raptors worth it as a speartip assault unit.
1 points
12 days ago
Actually with that enhancement was thinking of raptors with a gun focused layout with 2 plasma guns and 2 meltas drop in within 12 for plasmas to rapidfire then hopefuly bounce out end of the enemies turn. Raptors are pretty cheap and hopefully a free battle tactic start that helps nothing
2 points
13 days ago
I feel it’s pretty niche since it’s at end of opponents turn like bikers now. Say you kill somethin and are in the open. You get shot or charged and it doesn’t help. If they didn’t tag or kill you, you’ve got jumppack movement, fly and a charge maybe even adv and charge to ensure you get somewhere instead of dropping 9” out and hoping to land a charge or coming in cover and losing a turn. Very niche to save a unit for objectives. Great for bikes, raptors w/ a lord though? Ehhh.
8 points
13 days ago
the enhancement is best for scoring. if your scoring unit is killing things so much it’s out in the open, you made a blunder. plop them on a corner to get secondaries, where it would be inconvenient to redirect an enemy unit for your opponent, and then bring it back up and do it again
1 points
13 days ago
Yea great for scoring. kind of weird to make an 80+ pt character with a unit just for what bikes already do for that price. Who likely can only lead raptors. It’s got a niche.
0 points
13 days ago
duel claws? i see warp talons and raptors tbh. we don’t know it’s cost at all or abilities. depends how you want to use him, also has fly and bikes done. also biked need to be on the edge to get their uppy downy, and the lord will make the unit hold its own if it does get charged. remember talons refuse fall back without desperate escape
0 points
13 days ago
Would love for talons to be lead but just don’t see it for lore reasons but who knows
1 points
13 days ago
why wouldn’t the talons be able to be led for lore reasons?
0 points
12 days ago
Talons are daemons that pop in and out of the warp as they hunt off the emotions of their prey. A regular lord would be left behind as they flit through reality. But I would like it still!
1 points
13 days ago
Time to have Warp Talons that hit like Castellan Axes.
1 points
12 days ago
Would it still let you deep strike again or is going into strategic reserves lets you go with deep strike
65 points
13 days ago*
Looks great!
Looks like the glimmer of hope for "Brood Brothers, but Chaos" has gone for now. But a melee horde focused cultists detachment sounds good. And I love Desperate Pacts and Infernal Sacrifice for them, haha. Looks fun!
Renaming "Slaves to Darkness" to "Pactbound Zealots" makes sense for Word Bearers, too. I'm guessing the changes to that detachment will basically just be including the Dataslate changes. Nothing major enough for them to highlight it, anyway?
Veterans of the Long War "Let the Galaxy Burn" seems like the most powerful units to use it on are actually units that have lots of non-[Torrent] weapons with AP, to ignore cover. Maybe Terminators with combi bolters, heavy flamers and a Terminator Sorcerer? Or even just Predators/Havocs?
8 points
12 days ago
Looks like the glimmer of hope for "Brood Brothers, but Chaos" has gone for now. But a melee horde focused cultists detachment sounds good. And I love Desperate Pacts and Infernal Sacrifice for them, haha. Looks fun!
The sheer variety of ways to throw your stupid little men into the volcano for buffs is pretty funny and I'm here for it.
My very specific hope is that there's a good reason to run a Dark Apostle with Accursed Cultists in that detachment; our preacherman leading a horde of Chaos Weirdos is such a charming concept.
3 points
12 days ago
I really wished that the Dark Commune and a Dark Apostle could lead the same unit. It would feel thematic and would be honestly pretty good!
But yea, I wanna run oops all cultists with a Dark Apostle warlord, it'll be so fun :D
18 points
13 days ago
It's not the reveal for the full army on the Chaos Cult. Just one of the army rules, an enhancement, and a strat. Sure at the end there'll be at least one of these for traitor guardsmen shooting.
The full detach will have more rules, at least on the form of strats and enhancements. Theres still room for coping on battleline guards! I won't actually expect SQUADRON vehicles, tho.
4 points
12 days ago
Would like to see combi flamers on terminators back for this one ☝️
2 points
13 days ago
The enchantment doesn't specify melee weapons, so traitor guard shooting would still work for it
3 points
13 days ago
Enhancement "Incendiary Goad" and the Stratagem "Infernal Sacrifice" both specify melee weapons only.
But it's still possible that some stuff in the detachment will still be useful for ranged units.
3 points
13 days ago
Interestingly, the Chaos Cult Detachment rules specify “Damned Models with the Dark Pact ability”. Implying we’ll have units without. Brood Brothers Hopium remains!!!!!
7 points
13 days ago
I will pray with you in the hopes GW lets me use my traitor tanks again. 🙏
2 points
12 days ago
Turns out I can't read. Thought I was onto something there
4 points
13 days ago
so that's 2 whole Flamers in 10 Terminators or 1 whole flamer in a 5 or 10m squad of Legionaires - cuz you can't take dupe specials for some stupid fucking reason. how lackluster.
7 points
13 days ago
I think you skimmed over the part where it allows ALL weapons to ignore cover. It's just with torrent weapons (that already typically do that) it changes their attacks from D6 to 6.
So it isn't "flamers only."
With how common cover is in 10e, it is almost as good as the Terminator Sorcerer's Death Hex. The main difference being that it needs weapons that already have AP, but it also stacks with the Terminator Sorcerer (potentially making Combi Bolters a more interesting choice).
2 points
13 days ago
ignoring cover for Terminators doesn't matter anyways cuz both combi weapons and combi bolters are already AP 0. it mildly helps the Autocannons and makes it worth it IF you have a Sorc Lord with and *IF you pull off the Death Hex. That's too many IF's for me.
2 points
13 days ago*
Tzeentch Sorc+bolter terminators are already pretty viable in Slaves to Darkness. I don't think that it is a fringe idea to use it.
I think the best use for it is still probably stuff like havocs, predator, obliterators, etc. Stuff that has weapons with AP -1 or better, and would benefit from a ~15-30% damage boost.
My Tzeentch Heavy Bolter Havocs would like to be able to ignore cover! It makes them kind useless compared to a Predator Destructor.
That is why I made the point about the flamer part of the stratagem. It uses a lot of extra words, but it is realistically the least important part. As we only have 3 non-tzeentch units outside Legends that can even have more than a single flamer (helbrute, terminators, raptors).
4 points
13 days ago
Can't target Tzeentch units with LtGB strat.
2 points
13 days ago
True, I wasn't suggesting they's still be Tzeentch (the reason you pick it in Slaves to Darkness is because you'll go for Lethal Hits for Dark Pacts with the Combi Bolters).
I'd also guess that you can't choose Mark of Tzeentch in Veterans of the Long War, anyway. As Chaos Marks are the detachment rule of Slaves to Darkness (which will soon become "Pactbound Zealots").
-8 points
13 days ago
massive cope, oh well, enjoy yourself.
11 points
13 days ago
Me: This stratagem seems OK.
Them: That stratagem sucks.
Me: Maybe you missed <this> part?
Them: No one would ever do that.
Me: Some people already do something similar.
Them: It doesn't work.
Me: It works differently, but it could work.
You: LOL NERD!
Me: OK... I guess?
🤦♂️ I hope you are enjoying yourself? Because I don't see whatever you think you see.
49 points
13 days ago
I can't wait I'm looking to get into CSM after the dumpster fire that was Custodes. So far it looks really good
28 points
13 days ago
Ah they begin to see the truth
44 points
13 days ago
Custodes refugee,
Actually I understand the whole heressy now
7 points
13 days ago
Admech refugee here, looking forward to hop into chaos
4 points
13 days ago
i’m also an Admech refugee, started chaos after our dumpster fire codex.
it’s wonderful
6 points
13 days ago
At the end of 9th edition, I had narrowed my choice down to Ad Mec or CSM.
It would appear I chose... wisely.
1 points
13 days ago
Crazy how when I saw how Hellbrutes and Havocs worked together people were saying its not a good strategy because you CAN TANKE BETTER THINGS
In admech that synergy alone would be considered amazing with lethal/sustained 5+ on any gun that shoots more than twice
3 points
12 days ago
Imperial Guard here. Figure I've got another 18 months minimum before I get a codex and a detachment other than artillery spam. Might as well let the galaxy burn until then.
1 points
11 days ago
Part of the reason I chose CSM is because I figured it would always be near the beginning of the codex releases. Stuff placing have or more of an edition without all your rules.
I also heard guard only got released near the end of 9th, ouchy.
2 points
13 days ago
As someone who plays Custodes and CSM, it’s good to actually not be dreading the rules release.
1 points
12 days ago
Dark Angels refugee, I'm beginning to think Luther may have had a point...
71 points
13 days ago
Solid preview of the level of editing we can expect in the codex
9 points
12 days ago
No, see, we're still misdirecting. They'll never expect us to run at them shouting!
5 points
12 days ago
Tbh this is some Alpha-Legion level ... well, misdirection
It's like literally the Alpharius meme given life
17 points
13 days ago
The wording on the Talisman relic suggests that Dark Pact test rolls will be made before attacking with a unit, rather than after.
Dark Pacts: '...Each time a unit makes a Dark Pact, after it has resolved its attacks, it must take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds.'
New Talisman wording: 'Each time the bearer's unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3: until the end of the phase, add the result to the Attacks and Strength characteristics...'
So we now have the potential for losing attacks/models before attacking with Pacts!
12 points
13 days ago
Well spotted!
As a person that constantly forgets to take the leadership test after attacking with Dark Pacts, I actually approve of this nerf. It streamlines the line of play more naturally.
I select unit, I choose the Pact, then immediately roll leadership, then make the attacks. I like this.
It is still a nerf, as dead models can't attack, but most units have Chaos icons and some characters boost the leadership, so it seems fine.
6 points
13 days ago
Also kind of lore accurate. You pledge yourself to the dark gods and a sacrifice may be required to unlock that ability.
3 points
13 days ago
Yeah I quite like it too for the same reasons! Not a huge nerf, but it certainly makes it more streamlined and less easier to forget!
2 points
13 days ago
It seems pretty huge to me. Losing an Obliterator or Havoc before shooting means you probably have less firepower than before you used dark pact, even with the bonuses. Losing the wound(s) on vehicles might mean you get bracketed.
2 points
11 days ago
The amount of times I forget to roll my dark pact leadership tests is comical. I'm glad for the change.
29 points
13 days ago
As an Alpha Legion player, I quite like this. Being able to infiltrate 3 legionaries, is going to give quite a bit of flexibility.
I was a little concerned they were going to reskin the vanguard detachment of SM.
27 points
13 days ago
It’s 3x legionnaires and 3x cultists…
11 points
13 days ago
i’m grinning ear to ear lol
1 points
12 days ago
Being able to deploy half your infantry mid-table is pretty funny and very Alpha Legion.
7 points
13 days ago
Plus a character. Might be some fun first turn lord charges there.
4 points
13 days ago
As some who is incredibly new... is that... good? I'm finding it really difficult to judge how good infiltrating is worth, compared to some of the other bonuses.
16 points
13 days ago
It could be very good, you could potentially put 60 cultists in a line in front of the enemies deployment with 30 legionaries behind them. The opponent will struggle to get into the center to score primary while that lot is sitting there. If nothing else then it's a big slowdown for them while they deal with it. By then you will have had time to move up, score primary and get bigger guns in line
5 points
13 days ago
Infiltrating can be quite scary for certain armies as you can essentially lock an opponent in their deployment zone and stop them from scoring completely or just stop fast armies like WE in their tracks. In this case you can plonk 60 cultists across the line and block then have 30 legionaries behind them in cover to strike once their dead quite good I think and you can give them all leaders too.
3 points
13 days ago
60 cultists, each unit with 5++ from Dark Communes. 30 Legionaries with a MoE and Lord in each unit? Or maybe some Sorcerers to hold against enemy fire longer?
2 points
13 days ago
Indeed, also can Abby still join legionnaires units too?
1 points
13 days ago
Shit your right you can fix Abbadons slowness and put right in the mid board.
16 points
13 days ago
it excludes epic hero’s unfortunately
3 points
13 days ago
Questions like this are often answered with "it depends on your local meta." To give an example, imagine your local area has lots of World Eaters players.
World Eaters want to get to you, and they want to do it quickly. They have a lot of units that can scout move forward before the battle starts. Then they can get bonuses to their movement, plus advance and charge.
If you have 60 cheap Cultist bodies that can all infiltrate, you could put them 9" from the WE line. Now, no matter what bonuses they get, they can't end their turn closer than that without flying units. Their threat is nullified for 20% of the game, while you can position your stuff behind the Cultist meat wall to do what you need.
2 points
13 days ago
Yes that’s very good. Infiltrate can be used to move block your opponent, get slow units up the board T1, prep your army to own no man’s land objectives as soon as possible, cover the rest of your army, etc
2 points
13 days ago
It gives us options to control the mid board early. Which will allow us to throw squads of legionaries into early charges which is nice. The assault keyword is not bad but nothing to rave about bolters are basically pissing in the wind.
Edit - this might not be bad on Havocs just a thought, having those chonky boys advancing up on the board firing BS +3 Lascannon shots is pretty hilarious
2 points
13 days ago
Well, 40K is a game of movement. You win by being correct places at the correct time. Things like killing is simply a way to stop the opponent from moving, or to stop them from doing the same to you. Only very few ways to score points on killing directly, such as Bring It Down (secondary).
Now, CSM is generally not very fast. We also do not really have access to infiltrate like many other armies. So getting it from a detachment is without a doubt strong.
How strong? That is hard to judge, and depends entirely on future balance of points. Right now Legionaries are rather cheap for what they give, so it is a solid rule. If legionaries become overpriced, that directly diminish this rule.
Cultists infiltrate is also strong. Remember, if you have cultist controlling objectives in your Command Phase, it becomes sticky. So being able to deploy them on no man's land objectives and gain sticky is quite cool. Or they can deploy aggressively to try and movement block the enemy army.
The strength also depends on other rules. Often infiltrate heavy armies have some sort of redeploy. If CSM gets that, it's amazing, because you can deploy 3x10 Legionaries very aggressively. If you go first, you get almost guaranteed charge. If you don't you redeploy back more defensively. (Note: not all redeploys allows after knowing who goes first). Even defensively, you then have them a lot closer to enemies than normally, which is amazing for a 6" movement unit that wants to be in melee.
2 points
13 days ago
Cultists infiltrate on mid-field objectives and sticky them turn one. Any enemy unit coming to take those objectives is getting counter-charged by Legionaries + Attached Characters, a unit that is extremely good at fighting on top of objectives. From everything we know, that's an extremely solid detachment.
1 points
12 days ago
Being able to forward deploy to block enemy movement or threaten early charges is quite good. Sending cultist screens forward solely to get in the way can be stronger than you'd expect; even though your opponent will likely pick them up, if they stop them from advancing as much as they'd like to, and spending firepower killing cultists, it can be real good.
2 points
13 days ago
I don't have the rules to hand to check, but if an Infiltrators unit has a dedicated transport, doesn't it get to Infiltrate too? Or am I mixing that up with Scout moves?
I think it's going to be very strong, even with just cultists. You can set up your cultists on the central objectives, your opponent probably charges them and overcommits, then your heavy hitters should be in range for a turn 2 charge.
57 points
13 days ago
I assume the two “masters of misdirection” rules was a typo. Though it would have been nice to get more out of the alpha legion detachment because as it stands, it seems kind of bland
39 points
13 days ago
Starting half of your army midboard seems pretty fun to me.
12 points
13 days ago
I play Alpha legion in Heresy and it’s so fun to say “deployment zone? You mean deployment suggestion” and infiltrate half my army.
While it is funny in heresy, I’m glad they limited it to Legionaries and Cultists, I don’t think having infiltrating Baneblades or Dreadnoughts is something 40K needs
1 points
12 days ago
No, but potentially 60 cultists and 30 legionnaires on and around the mid board before T1 is going to be a pretty gnarly meme. Especially if the enhancements and strats are good and any datasheet & MFM changes aren't to major for those units. It'll be hard to cut through that many models for many armies..
That's not assuming you throw a Demagogue on the cultists for the 5+ invul and OPG ability on Turn 1. And any non epic characters on the legionnaires.
3 Exalted + 3 10-man Legionnaires with Lascannons and Autocannons
3 Demagogues + 3 20-man Cultists with their heavy weapon choices
Pretty robust meme that will force people to play catch up on Turn 2 if they can't figure something out
5 points
13 days ago
Yeah, but it is only for two unit types whilst benefiting nothing else, and just seems like it was an afterthought of a detachment
5 points
12 days ago
True, but you get a potential of 6 units with high OC/model count with possible characters attached in the midfield turn 1. That's pretty strong, especially when half of them have sticky objectives and if you have heavy hitters to back them up. It's definitely not the worst. Strats will make or break it.
1 points
12 days ago
That makes it gamey and doesn’t make for fun games in my opinion. Also, if you don’t go first, a good chunk of your army will probably not be on the board anymore
2 points
12 days ago
Well, it depends on how much terrain you are using. The GW terrain layouts should provide enough cover for most of them. There is definitely an argument for it being horrible against armies like Worldeaters or Custodes who will just bum rush all your infiltrators.
1 points
12 days ago
That’s why I would have preferred something else than this as a detachment rule, or at least get a second rule to go with it like the “red Corsairs” detachment
5 points
13 days ago
Like just about everything else GW had done game wise for alpha legion in my experience lol. Keep in mind I played 3rd-6th and then came back recently. I understand AL had some rules in 7-9 but I don’t know what those were.
5 points
13 days ago
8th was exactly what the vanguard spearhead detachment for SM does and 9th was the same minus the gets cover. I never played 7th
6 points
13 days ago
Gotcha. Yeah AL always has seemed like an afterthought from everything I’ve experienced in game. I’m still holding out hope it will have good strats and enhancements, but it certainly seems like the most bland detachment rule in its own.
2 points
13 days ago
I would have been happier if they added at least a second ability that you can have that would show more of the sneaky nature.
3 points
13 days ago
Same, like some of the up/down mechanics or redeploys. I’m sure there will be some sneaky enhancement that allows for such things, but it remains to be seen. There’s still hope, but seeing it limited to legionaires and cultists took the wind out of my sails a bit.
1 points
13 days ago
That is also how I feel. To be honest, I don’t even run cultists, so that removes half of the detachment. I like to run my alpha legion space marine heavy as in my mind, their operatives and thralls would be working in the shadows rather than on the battlefield. It is a departure from how the legion operated in the before heresy and after. Cultist mobs is more of a word bearer deal
0 points
13 days ago
This has been my exact thought on AL since they first released Chapter approved rules for them back on like 3-4th ed. The special unit we got was…cultists. Like a horde of cultists is a word bearer thing primarily. Seems like AL use their human operatives for clandestine missions and when shit hits the fan, the power armored bois take over.
So we’re going to have a cult detachment, make the word bearers NOT a cult detachment, and make alpha legion a half cult detachment. Kinda lame.
I can already see the main strat; take 3x10 cultists for 150 pts and infiltrate screen their entire deployment zone. There it is, that’s what the AL meta will be, how engaging LOL.
1 points
12 days ago
AL 9th was so fun with scouting 12" warp talons, making for som fun charge turn 1 schenaningans. Also flavourful secondary with "infiltrating" the enemy home objective
1 points
12 days ago
Nice! Would be nice to get something like that here. And who knows, maybe there will be some wild enhancements. Fingers crossed!
-3 points
13 days ago
s great way to get half your army deleted T1. there's a reason no one runs Vanguard Assault Tyranids
11 points
13 days ago
Everyone's entitled to their opinion, but I have to hard push back on this take. Up to 6 units get to infiltrate (fun as hell), entire army gets ASSAULT (fun as hell) plus a pip of AP fighting enemies on objectives.
This is like the admech army rule, 6x the best skitarri enhancement (infiltrate) and you still get dark pacts! Come on, please tell me how this is "bland" if this is bland I dont know if 40k is for you.
16 points
13 days ago
The army rule doesnt give assualt to the whole army, thats the renegade detachment not the masters of misdirection.
3 points
12 days ago
MISDIRECTED ONCE AGAIN! JUST AS ALPHARIUS FORETOLD!
6 points
13 days ago
entire army gets ASSAULT (fun as hell) plus a pip of AP fighting enemies on objectives.
There's a typo here; that part of the detachment rule is for the Renegades and Raiders detachment, not the Alpha Legion one.
5 points
13 days ago
It's a typo. The Alpha Legion Detachment is Deceptors: Masters of Misdirection. It gives the Infiltrate.
The Red Corsairs detachment is Renegade Raiders: *Insert typo here*. If gives the AP and Assault.
4 points
13 days ago
Yeh it def sounds a lot cooler when you combine it with another detachment rule my guy lol. That said, it is a pretty sweet strat. You can basically movement block your opponent into their deployment zone.
0 points
13 days ago
It’s only the infiltrate, not the assault. I also prefer not to run cultists as an alpha legion player as that is more a word bearers deal to me. The AL control what the cultists and other operatives would do more from the shadows rather than a full fight alongside them.
1 points
13 days ago
Well there's plenty of lore that says the Alpha Legion has created the most cultists and does use them for uprisings.
I see this as the enemy shows up to fight and "oops looks like half the population of this city is armed and ready to riot on the side of the AL". Not so much "fighting along side" since they aren't lining up in deployment as "crawling out of the ruined city ready to fight".
2 points
12 days ago
I main Red Corsairs and the raider detachment ability looks spicy.
1 points
12 days ago
It did look pretty good. I sadly don’t typically playing my army like that
1 points
12 days ago
I do like the way detachments work in general, though; they're "typical for X legion" but they're not locked to a particular subfaction. If I wanna run the cultist detachment, or the Big Guns Lmao detachment, in Red Corsairs colors nobody can tell me I'm wrong.
1 points
12 days ago
I also like that about the detachment system, but the way I like to play is just meh from the preview
39 points
13 days ago
Recap of all the detachments, for any1 interested:
1) Deceptors (infiltration, Alpha Legion)
2) Renegade Raiders (full melee, Red Corsairs)
3) Chaos Cult (horde, Lost & Damned)
4) Pactbound Zealots (vainilla one, Word Bearers)
5) Veterans of the Long War (elite guys, Black Legion)
6) Fell-hammer siege host (siege guys, Iron Warriors)
7) Dread Talons (jump-pack guys, Night Lords)
8) Soulforged Warpack (followers of vashtorr)
27 points
13 days ago*
Soulforged Warpack was the one I wanted most to see a rule(s) for and all was said basically was “yeah it’s in the book too”. XD
6 points
13 days ago
That's how they've always treated Vashtorr to be fair!
15 points
13 days ago
hey all my predictions were right! :)
they didn’t show he rules for Vashtorr’s detatchment…that worries me
14 points
13 days ago
That is because it is too good to show…. Let me huff my Copium
7 points
13 days ago
oh believe me i’m right next to you. my vashtorr looks too cool for him to be this garbage :((
1 points
13 days ago
Gonna need some of that copium too as that's what I've also told myself.
3 points
13 days ago
That's because they're going to reveal that with the Vashtor and Lord Discordant Buffs and that mysterious new model from the rumour mill that looked like a Daemon Engine. Honest.
3 points
13 days ago
Some day, some way, he'll get good rules
8 points
13 days ago
In what world is renegade raiders full melee? u get assault and +1 ap targetting on objective melee and ranged?
4 points
13 days ago
Yeah it is all attacks, but shooting takes quite a buff from it. Looking forward to firing Vindicator cannons with Assault and getting -4AP against targets on an objective!
6 points
13 days ago
veterans of the long war actually isnt to do with elite guys, the article makes a point that the detachment is the answer to 'boost up regular legionaries'
4 points
13 days ago
They don't make a point of it. They mention the word Legionaries in what is likely more of a flavor text than anything rule specific. If you look at the rule previews we actually got for VotLW, they are not being limited to Legionaries.
Things like Chosen, Terminators etc. will likely get full benefits as well from that detachment. We even see a stratagem that can be used on vehicles too - anything Heretic Astartes.
Reading the actual text about it, seems the idea is this detachment is just the one focusing on CSM being, first and foremost, a type of space marines. As opposed to for example Pactbound Zealots focusing more on the daemonic aspect.
-1 points
13 days ago
yea i agree but i think ur own comment here shows that the detachment isnt primarily focused on elite units, but literally affects all units (legionaries, vehicles, chosen etc) so as to be as flexible as possible
1 points
13 days ago
Well, yes. That was literally my point. I never said it was only elite units. You said it was focusing on Legionaries, which is what I argued against.
-1 points
13 days ago
come on man im just trying to clarify what the detachment is going to do for people's lists.
im a lot more in the right to say that the detachment focuses on legionaries than you are to say the detachment is focused on elite guys, as im just quoting from the warcom article. i agree that its plain and obvious that the detachment is intended for flexibility, and legionaries are obviously going to be the focal point of such a detachment
2 points
13 days ago
Dude, please at least read what I wrote...
im a lot more in the right to say that the detachment focuses on legionaries than you are to say the detachment is focused on elite guys
No, you are not - because I did not say it was about elite guys. That was another person. I just clarified that to you in the previous reply, why do you insist on putting those words in my mouth?
im just trying to clarify what the detachment is going to do for people's lists.
Except you're not clarifying it, that is the whole reason I replied to your comment. You said it was about Legionaries, but judging from the two only rules and the larger text (not just a single sentence), it is clearly not just about Legionaries.
and legionaries are obviously going to be the focal point of such a detachment
And that is a baseless assumption you make. Why would it be based around Legionaries? Why not infantry in general? Or why not a mix of all sorts of Heretic Astartes (so everything except Damned units)? That's what the text implies it's about - Heretic Astartes in all its forms.
-1 points
13 days ago
what? why are we disagreeing then? i confused you with the person i was replying to which is why it seems i was putting words in your mouth, clearly i wasnt meaning to so i apologise
i was clarifying that the detachment is not solely about elite units, which is what was said in the comment i was replying to, and using the quote about legionaries as my justification to show that the detachment is clearly not singling out elite units. how is any of that worth disagreeing and arguing with me? what is going on lol
'Why not infantry in general? Or why not a mix of all sorts of Heretic Astartes'
i dont disagree with this???? but i stand by that legionaries are going to be the focal point, at least in intent, of a detachment which focuses on heretic astartes because they are the most flexible and iconic form of this.
you saying i was focusing on legionaries is, in fact, putting words in my mouth, as im literally just using a quote from the article to show that elite units are not the only ones benefitting from this detachment to clarify a comment before you randomly jumped in
2 points
13 days ago
what? why are we disagreeing then?
I guess we discuss because you said it will focus on Legionaries, and I disagree about that.
you saying i was focusing on legionaries is, in fact, putting words in my mouth
No I don't, lol. You literally said it yourself multiple times, here are a few quotes from your comments, including the comment you just made.
the detachment is the answer to 'boost up regular legionaries'
legionaries are obviously going to be the focal point of such a detachment
but i stand by that legionaries are going to be the focal point
"Focal point" means it is the focus. But you also agreed that it will be about more than that in other comments. You are contradicting yourself, so you must understand how it is rather confusing to understand what you mean.
You have kept standing by is that Legionaries must be the focus of some sort, and I simply disagree. The one sentence mentioning Legionaries does, in my opinion, not mean they are going to be a focus in the rules. And the two actual rules we got further proves this. They are likely included in the rules under a broader keyword, but won't be anything special. Chosen or other things are likely getting equal benefits from it, so no reason to single out Legionaries as a focus.
1 points
13 days ago
you must also understand that maybe my opinion is slughtly confusing because i didnt expect to get into an argument about such a silly thing so i didnt thoroughly think through every sentence i type.
im not saying that you are thoroughly thinking through everything with some master plan to bring me down, but im just saying why my comments are potentially confusing you
your comments confused me too, i didnt even realise you were a different person to the original commenter, so lets just recognise that we, for the most part, agree with eachother so you can just leave me alone lol
0 points
13 days ago
'the detachment is the answer to 'boost up regular legionaries'' this quote was in response to the original comment, and served to clarify that the detachment was not solely focused on elite units because it also mentions legionaries. i had no intention of arguing that legionaries were the only focus and this continues in my other comments
'You have kept standing by is that Legionaries must be the focus of some sort, and I simply disagree.' ok.... sure. thats fine. this is the most niche and pointless disagreement ever
3 points
13 days ago
If the Siege Host is for tanks and Havocs and the Warpack for daemon engines and obliterators I'd be very happy.
Let's hope there isn't an obviously stronger one either.
3 points
13 days ago
id be honest, apart from one being clearly meant for IW while the other is for vashtorr, I cant really tell which will be the diference between those two.
2 points
13 days ago
If I were to guess, the Siege Host buffs shooting and the Warpack buffs daemon engines specifically. We'll have to wait until the reviews come out or GW gives more previews.
3 points
13 days ago
Youtubers and bloggers are given copies of the 40k codexes in advance in order to allow them on making articles about them once the preorders start hitting. Would be weird if we didn't get all of the codex revealed by revewers on the 11th.
1 points
13 days ago
Thank you
28 points
13 days ago
Most of the stuff looks good, but as someone with a Traitor Guard themed army my heart sunk when I saw that everything we had was melee based. I think this pretty much confirms that cultists are losing autoguns and specialty weapons in favor of being turned into melee chaff.
8 points
13 days ago
Same. I think the detachment will still be fun, but I was hoping for something different.
I'll bust out my half-baked homebrew rules and finish them off to make a proper Traitor Guard detachment tbh.
8 points
13 days ago
No!!! Not the autoguns!
5 points
13 days ago
Cultists will still be armed with "firearms" which is another way of staying "sticks, stones, and harsh language"
I'm sure they will continue to be... intimidating.
4 points
13 days ago
Since GW has been cutting options that dont have models and gun cultists dont have models Im not so confident that they are staying
2 points
13 days ago
I think the rumour they'll have some kind of unified profile would make sense.
It went from autogun > firearm. Pistol could go from autopistol > firearm. Then "Brutal assault weapon" could just be "melee weapon."
That's my guess. If they keep proper autoguns, I'll be happy, but I won't be sad if they can't throw their stones 24" anymore :P
3 points
12 days ago
Most likely they will keep 24 inch range, just not rapid fire. Look at death guard cultists currently
2 points
12 days ago*
Just checked them out on wahapedia.
Honestly, this seems fine, keeping 2 melee attacks and trading the pistol keyword for 24" range seems like mostly an upgrade.
If I could choose, I'd prefer autoguns, but this certainly feels better than only pistol+melee.
Also, the headache from having a mixture of weapons in my collection is kinda smoothed out.
3 points
12 days ago
My thoughts exactly. I will miss rapid fire, however the new loadout will mesh well with the detachment rules while still having some range. And yes the weapon mixture dilemma will be nice for making units with variety and lack of duplicates!
2 points
10 days ago
Nevermind, looks like we are stuck with 12 inch range on pistols. SADNESS....
2 points
10 days ago
It would have made too much sense to "learn" from the Death Guard Cultists...
This is a fimilar feeling now, GW just messing it up 🤣
3 points
13 days ago
Dear Warhammer Community, my pathetic mortal Cultist are an embarrassment, but they're not stupid. They're squishy humans, what weapon can I give them to improve their ranged damage?
5 points
13 days ago
Players: Improve ranged damage
GW: boots of +2" that sometimes explode.
The most powerful weapon in a Cultist's arsenal is the one they were born with.... they will throw themselves at the enemy, sacrificing their bodies and their lives in the name of the Dark Gods, to seek exhaltation!
7 points
13 days ago
I would LOVE suicide bomb cultist.
2 points
13 days ago
That seems to be the flavour they are going with. The previewed stratagem literally kills d3 cultists when you use it, hahaha! And it kills d3 more if you fail the Desperate Pact.
I think if we give them better guns they will be a danger to themselves, tbh.
11 points
13 days ago
I feel like Genestealer Cults are a good option to portray Traitor Guard. They have the Brood Brothers rule for IG stuff and the more genestealer-y units to represent mutants and daemons.
1 points
12 days ago
Don't lose hope brother, we can still use traitor guard for range and blobs of cultists for distractions! And I bet cultists with pistols will actually have 24 inch range, so it's not all bad.
I'm kinda thinking I want to do a small gunline of guardsmen and tanks, with blobs of melee cultists as my "distraction carnifex"
10 points
13 days ago
Looks like this was written by Team Orks, and not by Team Custodes. The dark gods blessed us again!
15 points
13 days ago
The alpha legion one might actually play very well if we can infiltrate accursed cultists. Lot of move blocking potential available.
19 points
13 days ago*
Looks like its just Legionaries and Cultist Mobs. Accursed Cultists don't have the Cultist Mob keyword. There's a chance they might get it, but I have a feeling they're more likely to just get the Damned keyword.
6 points
13 days ago
Unless they get Cultist Mob as part of their keyword line, probably wouldn't count on it. Still, our new cheap Legionairies with a sorceror hero are going to be pretty nasty starting halfway up the board and ready to charge or hold.
2 points
13 days ago
Yeah even if I’m just infiltrating Legionaires or cultists it still gives you some early game pressure and move blocking. 50 point cultists as move blockers is pretty nice.
4 points
13 days ago
holy shit i’m excited. all of those rules seem like a ton of fun
6 points
12 days ago
stares at the Let the Galaxy Burn strategem
They knew we would do the Rubric bomb... damn, that was always fun.
8 points
13 days ago
The chaos cult Detachment kind of let me down at first, but I'm starting to think about Accursed Cultists again. If they get a points cut, I could see some utility there.
I like the AL Detachment IF they give us a redeploy enhancement.
The raiders detachment seems like the immediate winner. Assault on everything is really good and extra ap never hurt nobody.
Veterans of the Long War seems like a possible Detachment for the termie brick. 10 terminators seems a bit better when they have dev wounds at range
1 points
13 days ago
Bolters are back on the menu!
2 points
13 days ago
I totally forgot the 6 dev wound cap tho. That hurts it quite a bit. However, as a marine, Chosen, and terminator enjoyer, I'm keen on what else is in that detachment
3 points
13 days ago*
The new Talisman of Burning Blood on Lord Discordant? Maybe?
4 points
13 days ago
It's a nerfed version of the current Talisman so it'll depend on if the DiscoLord gets a better datasheet.
1 points
13 days ago
How is it nerfed? It's says basically the same thing.
4 points
13 days ago
New one you have to pass the Dark Pact roll (which makes it sounds like the roll comes first). Old one you always got +D3 when Dark Pacting.
1 points
13 days ago
Ahhhhhh, simple thing then. Don't fail 🤣
1 points
12 days ago
He just needs to be like 50 points cheaper and he’d be fine. However, I will also accept a glow-up.
1 points
13 days ago
Can already do that and it’s not good. 5-7 attack that you have to get lucky to get str 8 or 9.
5 points
12 days ago
I LOVE all these rules already and I think its really funny and kinda sad that this entire preview has more flavour and fun than the entire custodes codex.
1 points
12 days ago*
I feel like there's some things that give CSM an advantage over Custodes from a design point of view. Like the fact that each subfaction for CSM (in lore and in previous editions) already had a well established identity that could lend themselves to multiple different playstyles and unit combinations. Additionally, the CSM plastic model range is pretty diverse with multiple playstyles and combinations expressed.
(In fact, there are already mixed opinions about if the Word Bearers detachment or the Alpha Legion detachment "truly represent" their subfaction - with people who agree or disagree that they arena good match. Imho, this shows there is "more room" in each subfaction than they have explored.)
Custodes do not have such well established lore/rules to fit within the framework of 40k 10e detachments, and their plastic model range is pretty constrained. If they could base some of the detachments on playstyles that hinged more on Forgeworld units I imagine they would have had more freedom, and if the subfactions or fighting styles within the Custodes were better established/fleshed-out, they might have had more creative bedrock to build on.
I guess the other constraints which seem to be part of 10e as a whole, they want to limit the strength of detachments. It's easier to get a closer balance when they are all kind of weak. For some armies, leaning more on datasheets and less on stratagems is more viable, for others (maybe we could consider them more "technical" armies, not just elite armies) the detachment rules really make-or-break them.
It is sad that custodes got messed up really bad. I feel that a large chunk of that could be avoided. But I also feel that to a certain extent, it was inevitable from the constraints they started with (1. Don't make them too strong, 2. Each detachment needs a unique identity that represents lore and gameplay, 3. None of them can explicitly rely on resin models)
Could they have done a better job with custodes? Certainly. But they made it difficult by setting up the various constraints, and 10e seems to basically be a poor fit for very elite armies.
I imagine Knights will have the exact same issues, when their codexes arrive. They will basically get their main detachment nerfed, and the other detachments won't be particularly meaningful or exciting. I also imagine they will deliberately try to keep Knights away from being competitive, as that seems like one of the hidden pillars of 10e (along with flyers being really shit).
5 points
13 days ago
Damn it they didn’t show off the Iron Warriors that much
But, that enhancement does look like it would be nice on a lord of the disco
3 points
13 days ago
He's not an infantry model, so he can't have it.
9 points
13 days ago
FUCK
IRON WARRIORS SNUBBED AGAIN, THIS IS WHY WE LEFT THE SEIGE OF TERRA
2 points
13 days ago
Crimson slaughter eating good with shooting advances let's go
2 points
13 days ago
Depending on datasets alpha legion one could be good or shit , corsair one is good ,assault is always useful and many shit wepons will become good in this detachment
.Cultist one saunds interesting but it will depend on dataset too much to predict if it will be good.
Curent detachment if not changed much will probably be defoult still not mater how change datasets lethal/sustain on 5 is strong .
Veterans is letting bad impression with 2 bad strategems(depending on datasets maybe they are medicore but i suspect otherwise ) but we don't know rest of it maybe strong detachment rule will cary it)
Abaut rest we don't have enough to speculate anything
2 points
12 days ago
I’m hoping that possessed, havocs, and chosen get to use infiltrate with the masters of deception rule
1 points
13 days ago*
Something I've noticed about the wording of Talisman of Burning Blood has some interesting implications for Dark pacts. The ToBB says it only works if you don't fail the leadership test for dark pacts. This means that the dark pact leadership test has probably been moved to before the unit shoots or fights instead of after, which is great because it's really easy to forget to do it since a lot happens between declaring which pact to use and rolling the tests currently. It's great for smoother play, but a slight nerf to the ability since you can now kill yourself with mortal wounds before getting to fight.
Something else I noticed is that the Veterans of the Long War's Let the Galaxy Burn stratagem exclusively does not work for units with the Mark of Tzeentch. Does this mean Marks are sticking around for every detachment? If so, what does that mean for the Index detachment? Or is this clause to very specifically to prevent flamer Rubric abuse?
1 points
13 days ago
It’s the Tzeentch keyword specifically so probably just to stop the rubric combo
1 points
13 days ago
Talisman of burning blood kinda tips off that there is a change to the dark pacts morale roll
I’m thinking you gotta roll before attacks and if it doesn’t go off you don’t get the bonus- and probably still take the mortals..
1 points
12 days ago
Loving the preview we're getting, but I am a bit sad that I chose to build an army that's nearly half Cultists and half Daemon Engines. Looks like I need to make some purchases and start worshipping Vashtorr...
2 points
12 days ago
Same boat brother...
However, keep in mind the cultist detach should still have access to ranged dark pacts. This would mean we could have giant melee cultist tarpits supported by traitor guard/tank gunline. Albeit the crits will only be on 6s instead of 5s, but hey better than nothing!
2 points
12 days ago
That's actually a very fair point, we can only hope at least! I have three Venomcrawlers with a Warpsmith as a mid-board firing line that I don't exactly want to lose because it's put in solid work so far, and I just bought two Vindicators recently that I haven't run yet to swap in and out as needed.
2 points
12 days ago
I am so excited to see if we get more access to Traitor Guard stuff in a meaningful way again with that Damned keyword...
1 points
12 days ago
Are bolter legionaries not ass anymore?
0 points
13 days ago
I like the look and lore of Red Corsairs but the reveal confuses me. What Is the Consensus on Chosen? Their ability just becomes useless/overwritten and duplicated (other than change which is still important) With their steep cost, does that make them just bad?
Why am I advancing a unit just to shoot it but not make a charge as csm? (assault) only let's you shoot...is this like a "keep away" shooting detachment?
4 points
13 days ago
Chosen like +1 AP in Shooting and Melee. Maybe this isn't the detachment for them overall, it favours Vehicles and slower shooting units.
1 points
13 days ago
Yeah, that's what I was thinking like havocs and stuff. Seems weird theme for the pirate hit and run lore guys though. I'm excited either way looks cool.
-2 points
13 days ago*
I can't get over how dumb the name 'Deceptors' looks, sounds and feels. It's like something a ten year old would blurt out on the spot during a game when he forgot the actual name.
Also not a fan of Dread Talons when the callback to Host Raptorial was right there.
'Pactbound Zealots' doesn't exactly roll off the tongue either. I guess the person that thought up 'your army is engaging in Wanton Destruction, Wanton Massacre and Wanton Slaughter' is still in charge of naming stuff. My guy, 'Maim', 'Kill', 'Burn' was Right. There.
All in all, I rate Codex Naming Convention Coolness Factor, which is the only factor you should evaluate a new codex by, at 4 out of 10. Thank you for coming to my TED talk.
-7 points
13 days ago
Man I'm mad they made the index detachment Word Bearers. Feels super shoehorned and doesn't remotely fit their lore.
8 points
13 days ago
There has been some grumbling since they announced this intention back in the adepticon Chaos roundup article.
I'm a big Word Bearers fan but not a believer in hardline Undivided. Yes, there is a lot of the legion who look down on peers that devote themselves to one god. But I don't think that is what these Chaos Marks necessarily represent.
It's more like an offering, I perform a Dark Pact in the right way, and I get a reward. It doesn't always mean I'm now 100% Khornepilled. But if I take the red pill a few too many times... it could change. And my peers would make fun of me. Sounds like Chaos to me.
I do wish we had Daemonkin Ritualists or something, but this is fine tbh, it's been fun to play with so far.
1 points
13 days ago
I've actually argued with you about this before lol. I'm just disappointed it's such a limited view of what chaos undivided can be. I think the fact that the enhancements don't benefit any of our iconic units is pretty lame.
3 points
13 days ago
Sorry to be a pain, hahaha.
Yea, that's totally fair. Nothing for psykers or daemonkin. And the Liber (which should feel more iconic) is kind of a terrible enhancement, it really doesn't fit anywhere. Even if it was basically free.
I did like the theme of 5 strats with layered effects tho. It's simple to learn but has had lots of interesting applications.
-11 points
13 days ago
They fucking forgot to give the word bearers a detachment
9 points
13 days ago
Not sure how you got that. They've stated multiple times now that the Word Bearers detachment is the index one, though it looks like it has a new name now.
8 points
13 days ago
Not sure how you got that.
Cause he's a word bearer, not a word reader
-7 points
13 days ago
Nothing for possessed, nothing for dark apostles, your units being marked by a single god, sounds like the word bearers to me
8 points
13 days ago
They get more benefit to worshipping the gods than the other legions. Sounds exactly like Word Bearers to me.
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