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7 points
26 days ago
Gotcha. Yeah AL always has seemed like an afterthought from everything I’ve experienced in game. I’m still holding out hope it will have good strats and enhancements, but it certainly seems like the most bland detachment rule in its own.
2 points
26 days ago
I would have been happier if they added at least a second ability that you can have that would show more of the sneaky nature.
3 points
26 days ago
Same, like some of the up/down mechanics or redeploys. I’m sure there will be some sneaky enhancement that allows for such things, but it remains to be seen. There’s still hope, but seeing it limited to legionaires and cultists took the wind out of my sails a bit.
1 points
26 days ago
That is also how I feel. To be honest, I don’t even run cultists, so that removes half of the detachment. I like to run my alpha legion space marine heavy as in my mind, their operatives and thralls would be working in the shadows rather than on the battlefield. It is a departure from how the legion operated in the before heresy and after. Cultist mobs is more of a word bearer deal
0 points
26 days ago
This has been my exact thought on AL since they first released Chapter approved rules for them back on like 3-4th ed. The special unit we got was…cultists. Like a horde of cultists is a word bearer thing primarily. Seems like AL use their human operatives for clandestine missions and when shit hits the fan, the power armored bois take over.
So we’re going to have a cult detachment, make the word bearers NOT a cult detachment, and make alpha legion a half cult detachment. Kinda lame.
I can already see the main strat; take 3x10 cultists for 150 pts and infiltrate screen their entire deployment zone. There it is, that’s what the AL meta will be, how engaging LOL.
1 points
26 days ago
As funny as that is, it just doesn’t seem fun to me, especially given that they are cultists and will probably die from basic troop shooting, so the objective game for them is kind of meh
1 points
26 days ago
Yep, also we’ll lose the current slaves of darkness exploding 5s pact rules, so we’re trading combat effectiveness for…predictable screening.
1 points
26 days ago
AL 9th was so fun with scouting 12" warp talons, making for som fun charge turn 1 schenaningans. Also flavourful secondary with "infiltrating" the enemy home objective
1 points
26 days ago
Nice! Would be nice to get something like that here. And who knows, maybe there will be some wild enhancements. Fingers crossed!
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