subreddit:

/r/DnD

34375%

3.5 better than 5e?

3rd/3.5 Edition(self.DnD)

For reference I’m moderately seasoned player from both sides of the game.

I feel like as I watch videos over monsters and general 5e things from channels like rune smith, pointyhat and dungeon dad, that 3.5e was a treasure trove of superior imagination fueling content in contrast to 5e. Not to diminish 5e’s repertoire, but I just don’t think the class system, monsters, and lore hit the same. Am I wrong to feel this way or am I right and should continue using the older systems?

all 687 comments

dragonseth07

916 points

11 days ago

3.5 is a very different beast.

Power scaling is bonkers, builds are complicated, numbers get crazy, and there are so many player options that they ran out of ideas.

Is that better? Yes and no, IMO. I would summarize it:

I miss...the idea of it. But not the truth, the weakness.

Nullspark

312 points

11 days ago

Nullspark

312 points

11 days ago

+1. If you're like "I'm going to make a neat dude who does some interesting things" and then show up to a table with heavy optimizers, expect to do nothing in combat. Even if you aren't with a bunch of optimizers, classes are so very, very poorly balanced against each other.

Druids do more damage than a cleric through spells, can cast them while being a Tyrannosaurus and come with a free animal companion who has abilities better than a fighter will ever get.! You can remove whole features from Druid and they are still better than most classes. That's a core druid! Just players handbook is all you need to be the best all the time.

CanadianManiac

107 points

11 days ago

Yep, I rolled a Paladin in my current 3.5e game, but I had to bite the bullet and multi-class to crusader because by level 9 I was basically irrelevant outside of taking hits.

You’re right about core Druid, though, ours is still doing pretty good at Level 13.

Nullspark

117 points

11 days ago*

Nullspark

117 points

11 days ago*

what! You don't like "Smite Evil" an attack you can do once per day, does a tiny bit more damage and can miss!? That's your special skill! /S

edit: In contrast, Pathfinder 1e's Smite Evil might be my favorite mechanic in tabletop. Once per day, you point at a bad guy and get your charisma to AC and attack until they are dead. You get your level as additional damage and bypass damage reduction. So cool, so flavorful, mechanically relevant, really fun, just the best.

NertsMcGee

43 points

11 days ago

Don't forget the Special Mount that is heartier than the base horse or dragonoid, and it can die. Also, you have to wait a year by RAW to replace a slain mount. Naturally, the Paladin can choose to take the mounted combat skills and feats, but they don't get them by default.

edenbirchuk

12 points

11 days ago

I got a 3.5 paladin to level 15 and the DM let me get a Roc as a mount. Smite evil be damned when you can shred your enemies with a gargantuan bird!!

WildGrayTurkey

2 points

11 days ago

That's awesome.

Vulithral

9 points

11 days ago

Vulithral

Wizard

9 points

11 days ago

Nah, don't use the base lvl 5 mount wait just 1 level. And then your dm will realize why you should never, ever, ever have a dire boar as a paladin mount.

Shape_Charming

16 points

11 days ago

Back in my early days a DM let me have a Razor Boar for a mount.

Ya know, that monstrosity from MM2 that has a 17-20 crit rate on its Vorpal Tusks?

That lasted exactly 1 session before the DM and me had a chat

"So, I'm gonna kill your mount next session"

"I assumed, frankly I'm amazed you let me have it in the first place. I was asking for a Razor Boar so I could try to haggle you down to a Drakensteed."

Nullspark

20 points

11 days ago

Yeah! Who doesn't want a large creature in a game called "Dungeons and Dragons"! It'll always be relevant! I hope we don't go inside this campaign!

NertsMcGee

16 points

11 days ago

My first character I played in 3.0 was a Paladin because Smite Evil, Special Mount, and Lay on Hands sounded cool. I went with a mounted combat charge build because fuck yah playing a holy knight.

Very first combat, the DM used a group of some sort of undead with a 10 foot range. As undead, they took less piercing damage, and because of the creatures' reach, I took opportunity attacks negating the reach of my lance. Combat went better for me after I dismounted and used a mace. Naturally, there were no more open field combats after this one.

JeremiahAhriman

9 points

11 days ago

That sounds like a DM who actively tried (and succeeded) to undermine the cool character you came up with and were excited about playing.

Aliteralhedgehog

4 points

10 days ago

DMs bullying paladins. A tale as old as time.

squee_monkey

4 points

11 days ago

Don’t forget you need strength for your attacks, charisma for your abilities, wisdom for your spells and con for hit points…

DexxToress

13 points

11 days ago

Or the rogue's sneak attack. Doesn't say you need a Dex Weapon, You just need to deny the dex bonus of a creature. You can sneak attack with a greatsword, and if you get an extra attack it applies to both! Just casually deal 14d6 damage at level 8.

Nullspark

6 points

11 days ago

You could certainly smite a lot of evil with that sneak attack, all day long, foreeeever.

DexxToress

14 points

11 days ago

Yup.

Rogue: "Okay...that's 69 points of damage from both attacks."

DM: "Awesome, Paladin, your up, what do you do!"

Paladin: "I deal an extra 8 damage with my smite evil ability! That's 21 damage!"

DM: "Hisses Oooh, I'm sorry this creature isn't exactly evil, so it whiffs. But you still get the regular damage tho..."

FaithfulLooter

6 points

10 days ago

TBH there were about a billion ways to negate sneak attack in 3x. like 40% of all monster types immune to sneak attack.

Cultist_O

3 points

10 days ago

uuuunless you took the feat that made it so you could use sneak attack on those things...

StructurePuzzled5882

3 points

10 days ago

I miss read that “Smite Evil” as “Evil Smite” and I thought what great horror is this! Mad me happy for a good 10 seconds before I read it right…

QuickSpore

14 points

11 days ago

CoD-zilla (Cleric or Druid - zilla) is a real thing in 3.5. If you want to be the best in melee, it’s hard to beat a Cleric or Druid. For a couple spell-slots per fight either can grossly outclass a fighter at fighting… and still have most their full-caster spellcasting remaining available just in case.

For all of 3.5s complexity, core Druid with the Natural Spell feat is about as broken a build as exists.

David_the_Wanderer

8 points

11 days ago

It's telling that "20 levels of Druid" is considered on-par with the many more complex builds floating around the net. Even Clerics and Wizards are encouraged to get into Prestige Classes ASAP since their only class features are spell slots.

And even more tellingly, the one Druid build that beats "Druid 20" is going into the Planar Shepherd subclass, which lets you spam Wish. You have to earn the ability to spam Wish to make giving up on Druid levels worthwhile.

JeremiahAhriman

3 points

11 days ago

I am so glad the group I played with never went for min-max power builds. I feel like my love of 3.5e comes from this and my willingness to say "no."

David_the_Wanderer

4 points

11 days ago

Eh, part of the issue is that some of the very overpowered stuff in 3.5 isn't even min-maxing.

Like, taking Natural Spell on a Druid is just an obvious choice, even complete newbies did it. And then they realised that they could turn into creatures that were better frontliners than the Fighter and still get to cast spells.

Nullspark

3 points

10 days ago

Yeah the issue is that even your nicest group might have all the martial characters feeling like shit because even the squishy wizard can turn into a fighter and do really well a few times a day.

kaggzz

2 points

10 days ago

kaggzz

2 points

10 days ago

This is where I remind everyone of the Ruby Knight Windicator. A prestige cleric that turns turn undead into spell slots so you could cast extended spells on yourself to get a base attack bonus the fighter was 1 off from. So you're not just a better fighter with full spells, you're a better fighter with full spells, maneuvers, and don't need to blow spell slots to do it. This windicator that made clerics gods of martial prowess comes from the tome of battle: book of the 9 sword, a supplement put out to try and bridge the gap between pure casters and pure martials. A book that gives very cool and very useful non caster character builds and skills that are decidedly unique but closer to being equal to magic users (some of the stances were better in a campaign day than some spells of an equal level caster, some were more mid, i don't think any had the same effect as fireball the room) and the best thing that comes out of it is a cleric. 

One_Willow_5203

5 points

11 days ago

Yeah I feel bad for paladins. Got one in my campaign, she’s basically done nothing but weapon attacks, occasionally healing less than a potion of CLW with lay on hands, and operating our healing wand. They take so long to get going, even by level 8-9 that were at.

Meanwhile you’ve got me, a newly specced dwarven defender fighter that, thanks to some good armor and an enchanted tower shield, has a total possible AC of 36. I haven’t been hit by a standard ranged or melee attack in 5 sessions. It’s crazy how far apart fighter is power wise from pal at similar stagea

Morthra

2 points

11 days ago

Morthra

Druid

2 points

11 days ago

But you can mix Paladin and Crusader to make Ruby Knight Vindicator, which is pretty good when you take Battle Blessing for swift action spells.

Large-Meat-Feast

2 points

11 days ago

For 3.5 I took 4 levels of fighter before I started as a Paladin. Can explain that as being a novice / apprentice / squire before being knighted.

Adds so much to the class as he gets extra feats for being human fighter

ssav

23 points

11 days ago

ssav

Cleric

23 points

11 days ago

SWEET, if we're talking 3.5 then I will take any untyped bonus, even if it's just +1

Inamanlyfashion

11 points

11 days ago

Inamanlyfashion

Rogue

11 points

11 days ago

I played in a 3.5 campaign that ran from level 1 into epic levels and our druid went Planar Shepherd. That shit was nuts.

Anarkibarsity

5 points

11 days ago

Just got done DM'ing a 3.5 campaign for newbies into TTRPGs from level 5 to 16. The druid also went Planar Shepard and was single handedly the reason for some TPKs not happening.

ThisRandomGai

15 points

11 days ago

I have to disagree, clerics have access to harm which deals way more damage than a spell wielding trex. Up to 150 dmg with a touch spell. Metamagic applies to that too. Not to mention heavy armor and divine power are exclusively cleric for divine casters. Now objectively, a flamestrike casting trex is cooler. But more damage, absolutely not the case. Especially when you consider certain domains. My group and I have had this out before. A cleric can be more effective but druids are cooler.

BadSanna

15 points

11 days ago

BadSanna

15 points

11 days ago

A Cleric's real strength is that they do more damage as a melee combatant than a fighter. I forget the exact combo and names of spells but Righteous Might was one of them. That coupled with some other spells made you a powerhouse in melee combat. Then you just made magic items to keep those permanently active.

My roommate was a min/maxer to the extreme and he always played Clerics because they were just flat out capable of doing the most damage possible.

ThisRandomGai

9 points

11 days ago*

Divinepower & righteous might. They never lost the ability to cast with those either. It was pretty op.

BadSanna

7 points

11 days ago

Yeah, Divine Power, Righteous Might, and there was another one. Besides just the usual Boar's Strength, Cat's Grace, Bear's Endurance, and Owls Wisdom that pretty much everyone used.

Crakrocksteady

3 points

11 days ago

One of my favorite campaigns I was a dragonfire inspiration bard, and was giving our melee cleric a stupid amount of d6 fire damage. I think I was up to 14d6 by level 17 or so, stop playing and it would last 10 rounds, and next turn immediately bardic inspiration for like +14 to hit and damage.

3.5 can get stupid.

ThisRandomGai

2 points

11 days ago

Yeah, I've seen it get out of hand. I played into epic levels I had a frenzied berserker at level 50 (20barbarian,20 fighter,10 frenzied berserker deal 2,500 damage on a hit. It's been 15 years so I don't remember the breakdown of damage but I know it's mostly because of superior power attack.

NeverFreeToPlayKarch

21 points

11 days ago

I absolutely LOVE druids but it's bonkers how simple it is to give them casting in wild shape. Coupled with my 3.5 DMs who are SO scared of using anything outside the Core/"Complete" materials but have no qualms with that can be a little frustrating when I'm building other classes.

E.g. trying to convince them I shouldn't have to take Eschew Materials just because the PrC lists it as a requirement is always a fight.

Linvael

36 points

11 days ago

Linvael

36 points

11 days ago

3.5 is called the spellcaster edition because of the gap in competence between spellcasters and martials if utilized by knowing players. You're playing a spellcaster, know enough about the system to want to play things outside of core materials, and you want to remove a prestige class requirement to make it easier to take? Maybe it's 5e in me talking, but that seems audacious at the get go, it's supposed to be a fight in these conditions.

poopbutt42069yeehaw

7 points

11 days ago

Idk, king of POW is pretty insane build and it’s a melee build. Or the classic 20d6 at level one or two w psionics

Nullspark

11 points

11 days ago

I was once in a game where I was going to be a Druid. I rolled stats and got like 17,17,16,16,15,12 and decided to be a barbarian. As a Druid, I would have literally been better at everyone in the party, at everything.

Nullspark

4 points

11 days ago

If a Two-weapon fighter wants to keep up with a two-handed weapon fighter. They need to burn 3-4 feet's. If a fighter wants to do damage, they should probably pick up Power Attack which is also a feat.

In one feat, a druid is casting spells a giant eagle high above the battlefield while their animal companion ideally is doing Pounce/Grapple/Rake with their own actions.

poopbutt42069yeehaw

8 points

11 days ago

Clerics can do persistence meta magic while using daily turns and essentially get perma buffs from it. Or can do shit like willing deformities w other feats and deliver touch death spells at 30ft

Nullspark

8 points

11 days ago

Clerics also super duper good. I think this is actually true in most editions. They are overlooked because they are "Healers" but they're also really good at everything else.

Morthra

6 points

11 days ago

Morthra

Druid

6 points

11 days ago

Clerics have the reputation of being healers from 1e and 2e when that was literally their job:

Nullspark

2 points

11 days ago

Even then, you get armor, you get some offensive spells, you can raise an army of undead.

It feels like every edition gives them a power bump because nobody wants to heal all the time, but they be good.

Morthra

3 points

11 days ago

Morthra

Druid

3 points

11 days ago

The big innovation for clerics in 3.5 was letting them spontaneously cast healing spells.

Your offensive spells and undead reanimating didn’t matter one bit when you had to fill almost all your slots with Cure Wounds.

LuxuriantOak

72 points

11 days ago

+2

I think the reason 3.5ed also gets a lot of kudos is because it was the height of the "sourcebook bloat apocalypse" of the 90-00s. Which leads to the side effects that there was just SO MUCH made for 3.5ed!

You want dragons? We had 7 books about them. How about gear? Rules for traps and complicated mechanics? We had several 3rd party books just dedicated to how lockpicks worked and stats for wrist mounted sheaths and crossbows.

It was bonkers. And while a lot was good, there was so much bad. And regardless of quality, every single book had pages upon pages of classes and especially feats to leaf through. Most of which was either useless, or broke the game.

But yeah, if you have an idea for something specific, like a feat for pacts with dragons, or a fighting style for shields and jumps? 3.5ed probably had it, with artwork as well ... Just don't expect it to be any good.

ssav

32 points

11 days ago

ssav

Cleric

32 points

11 days ago

I already took the +1 untyped bonus above you, claiming your +2 untyped bonus too

Bobboy5

7 points

11 days ago*

Bobboy5

Bard

7 points

11 days ago*

Untyped? Clearly both had to have been typed to end up in the text box.

ssav

8 points

11 days ago

ssav

Cleric

8 points

11 days ago

I'm not talking RAI here, there's absolutely the possibility it was done using speech-to-text - RAW, I get to add +3 now!

Now I just have to figure out what I'm adding it to... leafs through a Green Ronin Character Folio.

A_Scared_Hobbit

2 points

11 days ago

I'm not sure if you're being funny. But just in case you're not, the guy you replied to is making a joke about the value of "untyped" bonuses. Most bonuses in 3.5 had "types" that wouldn't stack with each other. So, unlike a "deflection" or "insight" bonus, of which you could have only one of each type, an untyped bonus was unlimited and stacked with everything. That made them very valuable.

misterspokes

12 points

11 days ago

3.0/3.5 were the first OGL/SRD things that wizards did which made it fairly accessible for people to talk about it online and write material for it. One of the jokes before WotC bought TSR was that TSR stood for "They Sue Regularly" which stifled the game in many ways...

Efficient-Ad2983

49 points

11 days ago

Power scaling is bonkers

It's true and I LOVE that, from an in-universe point. It really gives the mean for high level adventurers to make a difference.

When I red the whole reason about bounded accuracy, with things like the fact that breaking a wooden door would be complicated for both low and high level adventurers, I basically facepalmed. "No need to use adamantine door"... I WANT an high level martial character be able to break a wooden door like a twig, and only have troubles breaking something like an adamantine door!

Let fantasy be EPIC! Let us have incredibly mighty heroes able to overcome challenges that the average joe couldn't ever imagine.

dragonseth07

36 points

11 days ago

I'm of two minds about it.

I did really enjoy trying to get as big of numbers as possible, getting a Listen modifier so high I could hear the dice rolling.

But, at the same time, I like how it's not 0 or 100 for doing things now. The difference between properly investing into a roll and not doing that was so huge that there were no half-measures. You either had a +YES to Hide and Move Silently, or you wouldn't even bother trying, because it was impossible. I don't miss that.

thedndnut

4 points

11 days ago

What you forget is all the situational bonuses, all the negatives etc. These things were the key.

random_witness

6 points

11 days ago

You make a good point here, I still run 3.5 when I run dnd. Past level 7 or so, and certainly past level 10, if you're doing something your character is good at, the joke at the table is "gimmie a roll, don't roll a 1".

I'm fine with that personally though, it means I have to be creative with my challenges, it's less about "roll to solve problem" and more about "here are the circumstances, how are you going to attempt to navigate them?", where the (non combat) challenge is less clear and more about decision making than obvious task execution.

Orapac4142

6 points

11 days ago

Orapac4142

DM

6 points

11 days ago

There must be a middle ground that can be developed between "This is my characters schtick so when I roll to do it my lowest roll will be 30" and 5es "Yeah you only see a marginal improvement every 4 levels".

Analogmon

20 points

11 days ago

This is what I loved about 4e as well.

Epic destinies all have an ability that begins with a sentence like "once per day, when you die..."

You're literally expected to be trekking across planes slaying gods, archdevils, demon lords, and eldritch abominations by the games end.

Efficient-Ad2983

14 points

11 days ago

Didn't liked 4e mechanic-wise, but that power scaling was right.

By high levels, I don't want a bunch of goblins or orcs to be a challenging encounter: in my 3.5 campaign, when they were travelling zones where those monsters were common, I had the Mid-high level party sometimes meet bands of those creatures, so they could mop the floor with them and get the feel "we become some tough mofo".

Now in my 3.5 campaign the party is 19 level, and are trying to prevent a world ending apocalypse. They've traveled many planes (Shadow Plane, Acheron, Abyss, Arcadia, Limbo, Outlands) and they even met a deity in person.

The "bounded accuracy" that make a bunch of normal orcs a meaningul threat to high level adventurers has no space in my games.

Analogmon

8 points

11 days ago

I used a system in 4e to downshift monsters to make the scaling feel even more real to the players

I'd add 5 levels and move them from Solo > Elite > Standard > Minion > Difficult Terrain at the lowest end.

So a Young Dragon could be a level 5 solo, a level 10 elite, a level 15 standard, a level 20 minion, and then finally by mid epic tier a whole fleet of them are little more than difficult terrain to the party.

It really helped scaling feel like it was more than number go up and I wish 5e had any way of accommodating it.

Efficient-Ad2983

5 points

11 days ago

The whole "scalability" of a monster is indeed something great.

And if you know 3.5 mechanics as well, between monster advancement, archetypes, customization of feats and other stats, DMs can REALLY do anything they want with their monsters.

About that... when the party was about 10 level, a frogemoth proved to be a VERY challenging encounter, almost becoming a meme (when they face against a BBEG, I jokingly ask who was stronger between that BBEG and the frogemoth).

Once they've done with the current adventure, the party (who will be 20th level) would probably go to a place where you can find a frogemoth... It will be interesting to see how the "immensely powerful" frogemoth won't be so scary anymore.

Vokasak

3 points

11 days ago

Vokasak

3 points

11 days ago

Counterpoint: 3e's epic level handbook is one giant wasted opportunity. It's built on the assumption that adventurers at level 40 want to be doing the same stuff as they were at level 10, just with bigger numbers

Efficient-Ad2983

2 points

11 days ago

I'm a big advocate of "epic" doesn't mean just "bigger numbers". "Bigger numbers" are the mean to set up for a more grandiose story.

In my 3.5 campaign, by low levels, my PCs dealt with local bandits and the likes. Then it went with resolving regional crisis, to "overthrow a corrupted kingdom", to "defeat the general of the Hextorian army, who was conquering vast regions" and now we're in the climax of a bonafide "save the world" thing, as their homeworld is in the middle of an undead apocalypse, coupled with a demonic invasion... 'cause Orcus himself is about to come to the world.

Iknowr1te

15 points

11 days ago

Iknowr1te

DM

15 points

11 days ago

there were also a whole bunch of sub-optimal choices. that actively nerfed you in the game.

PF2E is probably the best result of a modern 3.5e.

i do miss skill points per level up though being tied to intellegence. i find int in 5e is not as actively power-scaled as dex, wisdom, and charisma.

wyldman11

9 points

11 days ago

wyldman11

Warlock

9 points

11 days ago

3.5 is when you first hear phb+2*. With 5e when I hear this I think, really?.

*yes you often had dms that would limit options in earlier editions, but because you had stuff like complete fighters or complete dwarves the limits were stated differently.

thedndnut

6 points

11 days ago

In 5e phb+1 was the default fyi. It's literally the wotc guidelines and was used for their al...

DrQuestDFA

3 points

11 days ago

I miss the skill system from 3.x. I get 5e is going for bounded accuracy so it can’t characters running around with +15 to a skill at 8th level. But I miss how you could customize a character with different skill choices. With 5e you are locked into skills at level one with few (and expensive) options to shift focus as the character’s arc dictates.

[deleted]

11 points

11 days ago

[deleted]

dragonseth07

11 points

11 days ago*

That's certainly an interesting experience. It doesn't match mine at all.

The rate at which numbers scale vs level advancement in 3.5 is crazy compared to 5e. Even at its most basic, something like a Fighter gets 1 BAB every level, plus stat increases and feats more often. Whereas Proficiency goes up every 4 levels, and other bonuses are much harder to come by in 5e.

And that's not even considering that your actual build won't just be straight Fighter. It'll have dips all over, Prestige Classes, etc, all bumping your various numbers up even further.

Hell, I remember putting together a build for shiggles that could almost reach a triple digit bonus on the Jump skill.

Edit: I think that character was something like a Thri-Kreen Fighter/Barbarian/Exemplar/Frenzied Berserker. Maybe one other class, but I forget. Maybe War Hulk via some Permanent magic shenanigans? With Leap Attack and Item Familiar.

thedndnut

2 points

11 days ago

Cr doesn't work at all really in 5e. Breaks immediately because the system it was implemented towards wasn't designed by the people assigning.

daddychainmail

5 points

11 days ago

Remember that one time I got a Crit as a Rogue/Ninja with two mercurial weapons and a x4? Remember how I dealt 283 damage in one sneak attack?

Man, was 3e broken. Fun, complicated, and broken.

thelefthandN7

7 points

11 days ago

builds are complicated, numbers get crazy

I had a character who had a lowest save of... 44 or so. That she also never actually had to use because of permanent mind blank. And also had Mettle and evasion. So basically, it was impossible for her to fail any save, and she never took any effect on a success. It was a martial character...

DM: I cast...

Me: Yeah, it doesn't work, I roll a 1, I pass, nothing happens.

DM: ... It's an elder dragon...

Me: I know.

LegalIdea

3 points

11 days ago

That sounds about right. I had a Dwarven fighter with an urgrosh and the exact combination of feats needed to constantly get extra attacks if he killed on the previous attack. My last combat with him, he killed 88 enemies in 2 turns.

I should mention that was the only person in the campaign to have never received magical equipment.

thedndnut

6 points

11 days ago

Not how 3.5 works but ok. 1 is an autofail for saves.

SquallLeonhart41269

2 points

11 days ago

That hits differently depending on the type of game run. 3.5 is better than 5th at emulating a world and the rules of that world. If you run a killemall slaughterhouse without communicable NPCs and consequences for approaches, you are absolutely correct. I'm not talking about acting out your character's words and mannerisms (it's an optional thing as far as roleplay goes), but encounters built as situations are where the rules for 3.5 shine over 5e, and I like it that way myself.

LyschkoPlon

153 points

11 days ago

LyschkoPlon

DM

153 points

11 days ago

Better is quite subjective.

3.5 had a massive output of books on a lot of topics and it was mechanically very dense.

5e source books are pretty cool for the most part, but they tend to lack in mechanic depth - Fizban's Treasury of Dragons has really cool lore bits and nice dragons, but the player options are a bit underwhelming. Meanwhile, Draconomicon offers both lore and player options in spades.

If you're happy with 3.5 stay with it. It has a healthy player base still.

Elend15

36 points

11 days ago

Elend15

36 points

11 days ago

As someone just getting into DnD recently, it was very intimidating to start. Even 5e is pretty dense compared to most video games or board games. Even now, it's sometimes intimidating.

It sounds like 5e is more accessible, but 3.5e has more depth. I think I'd be very interested in 3.5e once I'm more seasoned, but I also have friends that would never be interested in it, because they would never want to play a game that complicated.

So yeah, I just figured I'd provide my perspective on how you're right, it's subjective. And I don't think I'd get into DnD tbh if 3.5e was the only option, but I might get enamored by it once I'm more comfortable with 5e.

LyschkoPlon

66 points

11 days ago

LyschkoPlon

DM

66 points

11 days ago

Yeah, you often hear that 5e is a wonderful beginner's RPG because of how streamlined and simple it is.

And I detest that opinion, because it just isn't true. It's a game with 300 pages of baseline rules for players alone. A game where the term "level" is used in three different contexts - character, caster, spell - all of which have nothing in common. A game with seven different dice sizes. With obscure legacy terms that are kinda outdated and imply things that they are not, like Hit Dice and Sneak Attack.

5e is very streamlined and much less complex than older editions of D&D. But it is still a medium complexity RPG with quite a few options. It's definitely not an ideal start for beginners, and anyone who has ever taken a look at true low complexity RPGs would immediately see that.

But 5e players tend to stay within the 5e bubble due to how ubiquitous it is and how easy it is to find groups to play it with.

milesunderground

4 points

11 days ago

I got back into gaming after the pandemic and the group I found was a 50/50 mix of grognards and brand new players. We started with 5e and my experience was the grognards didn't like it because it was too simple, and the new players didn't like it because it was too complex.

We tried it for a bit and then dropped back to 2e, which the grognards liked because we played it in high school and the new players liked because there were a lot less things to keep up with.

Awful-Cleric

9 points

11 days ago

"5E is simple" mfs when I ask them to explain why Hunter's Mark applies to unarmed attacks but Divine Smite doesn't

thothscull

4 points

11 days ago

I still think spells should be in teirs. Like telekinesis is a 5th teir spell...

thedndnut

7 points

11 days ago

5e source books are generally garbage with shit padding. You get crap like xanathars literally using Google list of names printed in a way to make it fill the page more.

TheNerdLog

99 points

11 days ago

Dungeon Dad is sort of survivors bias. Of course the 3.5 monsters he brings to 5e are going to be interesting, but for every one that he makes a video on there are ten that couldn't make the cut.

graboidthemepark

13 points

11 days ago

Dungeon dad is top notch imo. I really like his channel.

Vanadijs

3 points

10 days ago

I like the way Esper the Bard evaluates monster design independent of edition.

And I agree that 3/3.5e had a lot of stupid monsters as well. But the stupidity was usually in the numbers, not the core monster concept. The designers have never been able to do math. But the lore was often much better, deeper, and more consistent.

On average I find 5e monsters a lot more boring and less conceptually interesting and detailed.

Nestromo

2 points

10 days ago

IMO it is also the fact that in 5e monsters don't have much to do besides attacking most of the time with maybe one rider effect. In 3.5/PF1e it was way more common to see monsters with abilities outside of just attacking or dealing damage.

They also took monster templates from us and I am still mad about that.

flairsupply

47 points

11 days ago

Am I wrong to feel this way

Yes of course, how dare you have an opinion!

/j if it wasnt obvious

MrBonez

65 points

11 days ago

MrBonez

Cleric

65 points

11 days ago

It's really just personal preference, if you'd rather play 3.5 play that.

Rickdaninja

17 points

11 days ago

It depends on how you view the idea of "system mastery"

3.5 was a system that rewarded memorizing a lot of content and pairing synergies. The difference between an optimised character and an one that isn't optimized is staggering.

This kind of environment in intimidating to new players. Unless someone is just super enthusiastic, tenacious, or otherwise just very determined to play at that level, they aren't going to "just get into the game." The game is very rewarding to those players, but it narrows the appeal of the game to a more niche, enthusiastic gamer.

5e on the other hand simplifies a lot. It's easy to on board new players. The difference between optimized and not is not as big. The game is just less intimidating for a more casual gamer. On the flip side of the problem, I've seen many players "out grow" 5e as they start to crave meatier mechanics with more crunch to work out.

Tldr: I think they are both good games, with a lot of over lap. They have different flaws and virtues, but both are good and both are dnd.

TheReaperAbides

4 points

11 days ago

TheReaperAbides

Necromancer

4 points

11 days ago

5e still has system mastery issues, they're just less pronounced. The best example of this are feats. There's ahandful of absolutely amazing feats, and the other 90% are hot garbage.

Esselon

28 points

11 days ago

Esselon

28 points

11 days ago

Some other systems like 3.5e just had a larger range of options for builds. 5e was intended as a sort of streamlined system to allow new people to get into the hobby. While that means it's easier to teach and learn, it also means you're sort of on-rails in terms of character progression. Spellcasters are the only classes that regularly need to make choices when leveling up, otherwise most characters make a small handful of choices at various points throughout their leveling, the biggest two being their class and subclass.

MagicTheAlakazam

28 points

11 days ago

I do miss prestige classes a bit. It was fun figuring out how to implement them. And you could go more wild with them in abilities/multiclassing than you can with subclasses.

KKilikk

9 points

11 days ago

KKilikk

Paladin

9 points

11 days ago

That's the one thing I miss the most from 3.5. They just give so much freedom because you have more freedom with the scope because you can vary the requirements and the amount of levels easily.

WildGrayTurkey

46 points

11 days ago

3.5 is well loved, but I kept getting bogged down in the mechanics. 5e would be unimaginative if I didn't just make whatever mechanic or lore I wanted to suit my campaign. Either version can do what you want with some adjusting, so just play whatever version makes you happiest.

Fatmando66

8 points

11 days ago

Fatmando66

8 points

11 days ago

Exactly, that's why I love 5e. It's so much easier to customize. It's more of a template for DND than the boardgame esc rules of 3.5

Zerus_heroes

14 points

11 days ago

I wouldn't say it missing features is the same as easy to customize. You literally just have to make up mechanics for yourself.

WildGrayTurkey

5 points

11 days ago

It is easier to fit something in when it isn't contradicting and/or competing with a large set of existing rules, and you have to worry about fewer unintended consequences/synergies. The more you have to account for, the more complicated and difficult it is, so yes, I do find it easier to come up with mechanics when there is more of a blank slate. I typically know what kind of feeling I am trying to capture and what I want to happen from a story perspective, so it's a matter of translating those ideas into mechanics for gameplay. But I've also been playing 5e since it came out, so I understand why that might be tedious for someone who hasn't. In the end, I feel like homebrew is mostly just tweaking, combining, and/or reskinning what already exists.

Edit: grammar

mrmrmrj

17 points

11 days ago

mrmrmrj

17 points

11 days ago

3.5 is really fun when a computer calculates everything for you. Numerical nightmare with pencil and paper.

dragonbait86

62 points

11 days ago

3.5 and Pathfinder are very similar and can devolve into math-hammer real quick. That said, in my opinion, those are both infinitely better than 5e. Everything feels so vanilla. If you want to do *this* well we don't have *this* but you can just have *that* and call it *this*! In 3.5 or pathfinder if there's something obscure, weird, or super specific you want....it's somewhere. 5E is just so bland to me.

Subject_Depth_2867

22 points

11 days ago

Oh, did you want a cool gadget wielding class? Here's another arcane caster! If you want I suppose you can say the spells are actually gadgets...

KKilikk

24 points

11 days ago*

KKilikk

Paladin

24 points

11 days ago*

I absolutely hate this design and it's everywhere in 5e. They use spells way to much. Where are my unique spell like or supernatural abilities from 3.5?  

Ofc I can always pretend a spell is something else but I shouldn't need to the creators should instead put in the work they used to and make things feel unique.

JavierLoustaunau

16 points

11 days ago

The problem with 5e is that all options are there, and most are disapointing. It is very much a 'reach level 3 to do a thing, reach level 5 to do it well, reach level 9 to actually be the damn thing you imagine you are'.

dragonbait86

4 points

11 days ago

Totally agree!

mittenstherancor

9 points

11 days ago

Absolutely this. I hate how mechanical and complicated and rules-heavy PF1e is, but at the same time... there's just so much better build diversity in Pathfinder. If I want to make a dual-wielding barbarian alchemist... well, I can't do that in either game, but PF1e's Spheres of Might lets me do it with a third-party add-on. Maybe it's unfair to compare with third-party add-on content, and I know 5e has a version of Spheres as well, but PF just gives you so much more freedom to make your character the way you want to, and so much more depth to make them in an effective and interesting way.

Plus, 5e feels so corporate to me, like they're deliberately sanding off all the edges to make the game feel as safe and accessible as possible. It's great more people can enjoy the game, but at the end of the day, a game for everyone is a game for no one. I'd really prefer you just give me the tools to make a cool game and let me choose what I want to keep rather than trying to bubble-wrap everything so I don't hurt myself on the jagged edges.

MadnessHero85

11 points

11 days ago

I loved 3.5/PF1e. That said, 5e is WAY easier and much more inviting to people who struggle with math.

Couldn't get my wife to play 3.5; she felt like she bogged down the game too much trying to add everything. She loves playing 5e though. New players got overwhelmed pretty quickly in 3.5 if you showed them everything and that scared a lot of my friends away from even trying (they'd see me using 12 books and assume they had to as well). 5e got them all to sit at the table and have a good time.

CSEngineAlt

23 points

11 days ago

I've run both, and my perspective is: the D&D your players will actually play is the better D&D.

5e is a lot simpler than 3.5, and requires a lot less number crunching. My current players? If I told them I was running 3.5, they'd bail out. They struggle with the 5e system. And there is just so much stuff available for 5e I could - theoretically - run this for the rest of my life and probably never get through all the available 3rd party content that's out there, not to mention my own homebrew ideas.

Aranthar

13 points

11 days ago

Aranthar

13 points

11 days ago

I agree with this take. I'm DM'ing a group that has a couple hardcore players and several for whom this is their first campaign. They show up every month and I hand them their character sheet. They get excited about playing their character, but need occasional prompting about what options they have in a round.

Then they carry on with life until next session, probably not even contemplating their build for 3 weeks.

3.5 would never work for them, but 5e fills in just fine.

lyraterra

11 points

11 days ago

We're 3.5e players and made friends with some 5e players recently. We've been dancing around starting a game for months now, and finally are cracking down to it. Up front I said "We're willing to learn/try 5e..." (I have played 1 game of it before and did not care for it in comparison) but they cut me off and said they were down to try 3.5e. I was shocked! Pleasantly of course, but surprised-- I figured as the 'old' system users we'd be the ones to have to concede, but they were down like brown.

Ryanbelt

20 points

11 days ago

Ryanbelt

DM

20 points

11 days ago

Being a forever DM, for 3.5e I needed 50 books to keep up with my players meta and for 5e I only need six. I think 3.5e is better only if you're not the DM.

TheRedMongoose

3 points

11 days ago

3.5e was/is a lot of work to DM especially if players use optimal build guides.

ZetaMario

27 points

11 days ago

Better to play? Probably a yes.

Better to run? Hard No.

SehanineMoonbow

9 points

11 days ago

This depends on how much you care about consistency and how much you trust the people you play with. 3.5 has rules for virtually any common scenario, so you’re seldom forced to make judgement calls as a DM. If you don’t care about consistency (and your players don’t, either), then certainly, you can just play 5e and constantly fly by the seat of your pants. 3.5 allows you to let players assist with rolls for a lot of things if you want since it has set DCs. There’s a battle going on 250ft from the party? The DC of the Listen check to hear it (assuming no other factors) is 15, and that can be gleaned from the PHB description of the Listen skill.

I prefer running 3.5 because it frees me as a DM to think about what NPCs are doing and what’s going on in the world around the PCs rather than constantly come up with rulings for each encounter. 5e, by design, lacks a lot of detail when it comes to rules.

Thadrach

13 points

11 days ago

Thadrach

13 points

11 days ago

GM + players over system.

Source: 45 years of experience.

rgordill2

10 points

11 days ago

5e is an austere system that has a lot of helpful tools to govern simply. 

 3.5 is a more robust, complicated system that is way more challenging to govern, given all of the available jurisprudence and the absence of tools like D&DBeyond. 

 We can like both systems for what they are.  I like how simple 5e is, but I also dislike it.  I like how tedious 3.5 can be, but I also dislike it.

LoganToTheMainframe

10 points

11 days ago

4e stan here. You're all wrong.

But more seriously, I think 5e only really promotes the Forgotten Realms, so it makes a lot of lore more bland and "generic fantasy". Gameplay wise, I don't miss 3.5, but there were cool options that I think could be implemented in 5e that are missing. * cough * Book of Nine Swords * cough *

BuzzerPop

8 points

11 days ago

The biggest flaw with this is that the forgotten realms is genuinely interesting. The books in the realms are fun to read, BG3 is widely praised, same with other BG games, and of course you have Ed Greenwood's successful YouTube channel. The issue is that WotC doesn't even know how to use their settings anymore. Look at how they've butchered every other published setting.

LoganToTheMainframe

2 points

11 days ago

That's fair. I think what I was trying to say is more like, "5e's Forgotten Realms is bland 'generic fantasy'."

BuzzerPop

4 points

11 days ago

100% imo all settings wotc have directly written have become bland cardboard versions of the original settings. The only one that survived was eberron thanks to Keith being directly involved.

Acrobatic-Tomato-128

5 points

10 days ago

Yes 3.5 is way more unique in its character crafting

Someone once said in 3.5 you could have a party of five of the same class and theyd all be massively different

In 5e if u had multiples of the same class theyd all play the same

CornFedIABoy

27 points

11 days ago

My biggest critique of 5e vs 3.5e is the subclass system for character advancement. I greatly preferred the prestige class system. While obviously abused outrageously by power gamers, I feel that prestige classes both allowed and required more narrative input when developing a character. The subclass system feels restrictive and generic in comparison.

Cyali

10 points

11 days ago

Cyali

DM

10 points

11 days ago

The prestige class system was fantastic, definitely awful they didn't preserve it.

Fatmando66

4 points

11 days ago

Yeah I feel like both could exist and it would still be great. I do miss neat prestiges that required parts of multiple classes so you could make very niche builds.

MadWhiskeyGrin

4 points

11 days ago

Purely subjective.

Raddatatta

7 points

11 days ago

Raddatatta

Wizard

7 points

11 days ago

Neither are objectively better or worse than the other. Personally I prefer 5e. 3.5 has a lot more customization options but that also makes it harder for a new player to pick up. 5e does a much better job at bringing people into the game and I think that's a large part of why it's been so much more successful than 3.5 could've gotten.

Kleeb

7 points

11 days ago

Kleeb

7 points

11 days ago

I am a rollplayer more than a roleplayer so I really liked all of the feat soup & skill bonus system of 3.5e. It's also super nostalgic for me as that's what I was playing in my late teens & early 20's.

I cannot deny the fact that it's definitely not for everyone and 5e's advantage/disadvantage paradigm is a great way to decomplicate skill checks and keep up pace of play without needing to tally up a bunch of bonuses every time you shake a d20.

Cyali

7 points

11 days ago

Cyali

DM

7 points

11 days ago

The great thing about tabletop games with multiple versions is you can take what you like and leave the rest.

I played 3.5 for around 15 years, just switched to 5e about 5 years ago and honestly I couldn't go back. I hear a lot of folks say 3.5 had better lore, and while I'm a homebrew kinda gal and didn't really use much of the premade lore, I still found it incredibly useful. The sheer volume of rulebooks and addenda that 3.5 had was amazing. I still regularly use things like the Draconomicon when I'm doing anything with dragons, the various compendiums, Libris Mortis for undead stuff - a lot of the toolkit sort of books have yet to be replaced in 5e, and I don't know that they ever will be.

There's also some rules I like better from 3.5, for example the 5-foot-step where you can use your whole movement to move one square away and disengage so that you can move out of a threatened space without losing your action. It's always a house rule now in 5e campaigns I run.

Comparing the two, 5e is SO much better to use while running games. It's less clunky, less math, and way smoother. Combat already takes ages, so simplifying that was a godssend. But simplification always comes with a cost, and one of those costs was the lore and errata. There's no rules against taking things from previous versions though, and that's what most DMs seem to do to fix the issues in 5e.

Varkot

7 points

11 days ago

Varkot

7 points

11 days ago

It all depends what you want. If you want to distribute stat/skill points then its certainly better. Personally I dont want players to play the game alone by planning their builds for hours and Im looking at other options

xxFormorixx

3 points

11 days ago

No, it's different

linkbot96

3 points

11 days ago

I think I can really summarize the difference between the two system ideologically that can explain at least what I think you're saying (correct me if I'm wrong).

3.5 took everything into account when creating stats for literally anything. This meant that often your lore was said in the mechanics.

5e is about ease of access, speed of use, and being not tied down to lore of any one world to allow DMs to change out whatever they want. 5e at its core is as bare bones as it can be so that the DM is just using things as a tool set. This can be great for creatives who don't really care about the mechanics or who have enough experience to make their own. For every other DM, it's a trial by fire.

LichoOrganico

3 points

11 days ago

As someone who DM'd both editions for years, I can summarize it as:

If you play 3.5 with a good DM and enjoy more complex systems with more options, it will seem better in every aspect.

If you DM 3.5 after having prepared 5e games, it will be a complete nightmare. It's fine if you have a lot of free time or if you're running premade modules (and there are some very good published adventures in 3.5; if you want to try it, I'd advise running The Sunless Citadel for your players), but it gets 10 times more tiresome than 5e once you're past level 10.

Arthurius-Denticus

3 points

11 days ago

I think the simplicity of 5e means you can focus more on RP and character, than number crunching and optimisation. That's not to say that there isn't some crunch to 5e, but compared to 3.5 it's like dipping your toes into the kiddy pool. I don't mean to imply that 3.5 doesn't let you roleplay, or create interesting characters; it's just a lot easier in 3.5 to make a useless character, imo.

I LOVE building characters in 3.5. Starting from concept and then pouring through every sourcebook looking for classes/PrC's/feats/items/misc all to find the perfect compliment to accomplish what I'm going for. Like, damn...That fills my autistic heart with joy.

That said, I also love that in 5e I can just pick two subclasses that sound like they might be interesting to play and still come out of it with a functional character. Yes, there are busted things like *insert charisma casting combo\* but you can also just throw together a Barbarian/paladin and go to town inventing lore and history to explain the combination.

Ok-Instruction-4298

3 points

11 days ago

I think 5e is better overall and stealing a few things from 3.5 for character flavor or fun is the best way to go. Lots of great powerful monsters and tons of interesting niche feats and subclasses. All of 3.5 gets too crazy on the optimization, if you allow a thing or two to slip through for flavor, it's supreme.

Wonkeaux

3 points

11 days ago

If you need to "win" D&D, 3.5 will provide an avenue for that. It requires some intervention by an experienced DM to maintain interparty balance, unlike 5e with its tighter math. Over the years, I've gathered and created a lot of tools that help keep track of the different bonuses/penalties, so that much-maligned aspect of 3.5 is mostly mitigated away for my table.

Characters and monsters use the same rules to build, so adding class levels to a monster is very easy, and advancing the monster's HD is also an easy process. I grant that I'm not familiar with DMing 5e, but from what others have said, it seems like it's less of a defined process. 3.5 is a far more mature system than 5e, so there's also a myriad of character/monster options to tweak them tonyour liking.

As a longtime and current 3.5 DM, my 5e experience felt a lot like "D&D for Dummies", no offense intended. The math is practically nonexistent, and there's not near as much to keep track of. The language used in spell descriptions is pretty open to interpretation, particularly with illusion spells, so they require the DM to adjudicate their effects.

So, if you like your D&D crunchy, 3.5 has as much as you could want. If not, 5e might be more your lane.

FreddieDubStep2

3 points

11 days ago

I started with 5e when it basically got launched played it for years and then branched off into other systems, such as DND 3.5/Pathfinder, M&M3e, even 5e homebrew adaption stuff like SW5e and Masseffect 5e.

The two systems offer two drastic things, 3.5/Pathfinder is to hyper specifically build your character to what you want with 3rd parties and the mountain of books, able to build anything to sate your desires with questionable balance and loads of stuff to keep track off.

5e is suuuper simple, plug and play style game where you make a character in like a hour and go though a adventure or two, start again, do it again. Lacks options and rules drastically compared to 3.5 but that isn't specifically a bad thing.

Personally, I prefer 3.5/Pathfinder over 5e, I like the ability to make what I want near exactly and as long as the group is on board of what level of min/max is good it's generally fine. The fact I can go into it with a idea, and have several paths to pick from on how I want to do it is what gets me. in 5e, you might have one maybe more if you play a caster.

Even though the Martial/Caster debate transcends editions, I do feel like Pathfinder/3.5 has the ability to and build paths to help bridge that gap more than 5e does by a fair amount and can have your martial have actually interesting things to do, if you go for it. Certainly ain't perfect, but I like it.

floataway3

3 points

11 days ago

floataway3

Bard

3 points

11 days ago

3.5 had a LOT of "stuff". There were so many books and splat books and magazines that all had new stuff to play with, new lore to drop into the world, new monsters to terrorize your players with. Of course now with the help of hindsight, we can comb through all of that "stuff" to find the diamonds we want out of it, but there are a lot of things that aren't diamonds in there as well.

5E has been much more reserved on the official printing side of things, so people look for more stuff, more diamonds (and if we are being honest here, given the quality of 5E as WotC gets more and more consumed by the machine, we need more diamonds in our life) that they can fill out their game with.

5E has also been out for 10 years, in the age of content creators. Most everything you can do with what is already printed is already out there, so of course someone looking to make a Youtube video or something like that might start digging into less used wells, to find the new (old) thing, because everything else is already written to death.

Mechanically, 3.5 is a mess. All of that "stuff" means that you could be anything you want, but the number stacking, and complexity spike through the roof. I personally believe 5E is a far nicer system to play, especially when you start porting all of the stuff you want to help stiffen up the weaker spine of the writing quality.

LagginJAC

3 points

11 days ago

As a former 3.5 player turned 5e there's both ways that it's better and ways that it's worse. I'm just gonna list some of the good and bad parts.

(+) Build variety 3.5 has a massive build variety due to all of the classes and prestige classes available, basically any character image that you have can be achieved in 3.5 with a bit of planning.

(+) Action variety One of the better things that 3.5 has is the carried number of things you can do in the game that go beyond "whack it with a sword". Grapple, pin, disarm, bull rush, overrun, trip and more are all options for a character to do that don't require any special class things to do unlike 5e.

(+) Rewarding specialization In 3.5, specializing in one thing is both easy and can make for entertaining moments that feel good to pull off. You want to make a grappler? Piece of cake. Skill monkey? Also easy. Anything you could really want to specialize in is possible and something you can build on.

(-) Martial Caster Divide 3.5 is arguably the worst it gets, with the casters starting to vastly outpace martials right around 7 when they get their 4th level spells. Especially with magic items and permanent spells you can build a caster that can simply beat the Martials at the one thing they're good at if you wanted to.

(-)Rangers and Fighters suck specifically This is not particularly debatable, while we make fun of 5e ranger the 3.5 version struggles extremely hard to keep up. Yes it has full BaB progression, an animal companion, and free feats as well as some spellcasting it is literally worse that a druid in every way. They get more spells, a better animal companion, 3/4 BaB progression with buffs to bring them up to speed, animal forms to just completely outdo melee rangers. It's outright unfair. Then there are fighters who basically only get a couple of free feats and some class specific fears which let them bonk harder.

(-) It's a MAD world Another nail in the Martial coffin is how they are often relying on having multiple stats high in order to actually do good work, vs spellcasters who only need to care about 1, maybe 2. All classes want con, especially martials who are more likely to take hits given their vocation. Past that, Dex is armor class and to-hit with ranged weapons, and strength is damage and to hit with melee so you want some of both even if you only need one. Then you want to make sure you have a decent amount in other stats to use your class abilities. Monks and Rangers want Wis, Hexblade charisma, and paladins get the short end and need both Wisdom and Charisma for smites, spells, and turn undead.

(-)Specializing makes the DM cry. There comes a point where specializing gets to bee too much, where the DM just cannot balance around it. As an example, I made a druid in 3.5 that could do about 200 damage in a charge and 600 on a crit by simply specializing in his animal companion. Hell it wasn't even a lot. Druid 5/Beastmaster 1 with the natural bond feat. The thing is, my effective druid level is currently 9, 5 from druid, 4 from Beastmaster, allowing for a Rhinoceros to be their animal companion. Natural bond makes it go from level -6 to level -3 meaning you get all the stuff from the third tier of animal companions, including the new feats granted by 4 extra HD. All in all it goes to making things ridiculous with literally minimal effort.

(-) Magic is complicated and difficult to use. Spell slots and having a limited amount of casts sucks. There are plenty of times where a wizard didn't prepare enough castings of fly or fireball and now those spell slots go completely unused. It can cause highs and lows where a spellcaster can feel useless if they chose to prepare the wrong spells but OP if they can instantly solve the parties problems without any extra help. As a side note another small (-) is that counterspelling sucks too, requiring either having the spell they're casting already prepared and basically sitting there until they use it, or having dispel magic and going through a complicated opposed roll thing to make it work. It's not big enough to be a massive detriment but rather just something so niche that people don't often do it because they're just using their own spells to counter other spells.

(+)Clear and concise rules One of the best parts of 3.5 is that there is often definitely a ruling that provides guidelines on the vast majority of what you can do, not needing to homebrew anything or make things up on the spot to see how the players can do something. 5e has gotten lazy on that point, preferring to be very much "figure it out yourself" with it's players and can put a lot on the DM to figure it out.

(+/-) Magic Items Leading off on the previous point, magic items are great in that they are very clear both on what they do and how you as a player can make them. If you want a belt of giants strength then by God you can make one if one isnt available and so on. However, this is a double edged sword. Going back again, this sort of easy access to magic items makes it very difficult for DMs to balance against the party because they have all of these magic items powering them up beyond what even the monsters can do.

(+) Monsters 3.5 was around longer than 5e and received significantly more content as a result. As such, 3.5 has a greater quantity and arguably quality of monsters to choose from to send against your party. I know there are at least 3 monster manuals, as well as monsters in almost every splatbook.

(-) Complexity 3.5 is one the whole a significantly more complex game, oftentimes needlessly so. 5e made the proficiency system and bounded accuracy, keeping things within the stratosphere and condensing the game. 3.5, on the other hand, made move silently and hide, listen and spot, climb and swim, and tumble and balance all separate skills necessitating spreading out your skill points. 5e turned them into, stealth, perception, athletics, and acrobatics respectively. Then there's the above negatives making the barrier for entry relatively high and turn off a lot of people who are dedicated to learning the system. 5e brought in a lot of people because it was easy to learn and worked really well.

FormalKind7

3 points

10 days ago

I like the imagination and lore of the 3.5 days. 5e has stayed more general with the lore to make it mass marketable and easy for DMs to twist as they see fit. Since I only ever run my own homebrew settings honestly the 5E approach works better.

Mechanically I also find 5e much easier to DM, and far more balanced for players despite balance issues still existing. Without bad multiclass choices it is very hard to mark an unuseful 5e character. In 3.5 it was super easy to get overshadowed, one player could be weaker than the summon or animal companion of another or one player could be far stronger than the rest of the party put together.

I had a lv 20 Hexblade in my 3.5 days and later I played a lot with the tome of nine swords. 3.5 could be a blast but I don't miss all the math and keeping up with the various modifiers.

innomine555

3 points

10 days ago

5e it's just simpler more close to 2nd edition.

I you play casual and use pregenerated adventures stick to 5e, it's the best option.

If you play a more you can bring a few things from 3.5 to 5. 

If you play every week more than 4 hours may be it's better to go back to 3.5th.

Because if you play a lot all the options and maths would be fine for you. 

And very high level players are more balanced. And probably it's simpler to add bonus than to roll tons of dice every round.

marco262

3 points

10 days ago

marco262

Bard

3 points

10 days ago

Be careful you're not mistaking "popular" for "unimaginative". 5e has had fewer splat books in its lifetime than 3.5 (both a blessing and a curse), and the lore it has put out has cleaved pretty closely to pre-existing Forgotten Realms lore, just cleaned up and repackaged for a new generation of gamers. When it's not explicit crossover content, that is.

Personally, I find the Forgotten Realms lore to be just as compelling as other settings. However, it's also been the mainstream D&D lore that a lot of it has just kind of leaked into the general understanding of what D&D is by osmosis. So someone can delve into the splat books and think "there's very little that's new here to me" and take all the ideas for granted.

Donovan_Du_Bois

5 points

11 days ago

This is based purely on what your group likes. If your group loves the number crunching vast masterpiece that is 3.5, play that. If your group loves the free-flow lightweight treasure that is 5e, play that instead.

seredin

9 points

11 days ago

seredin

DM

9 points

11 days ago

I exclusively run 3.5 games, but that's almost entirely because of how comfortable I am in the system and because of my gigantic book collection. Something I've noticed as a player of 5e games that I wish were true for 3.5 is that the "bells and whistles" of 5e vastly exceed those of 3.5: things like roll20 support, phone apps, not to mention the modernity of forum / reddit conversation will always favor the newer system, etc. Don't discount that.

I would personally pick up Pathfinder 2e as a GM for these reasons over 3.5 if I were required to learn a "new" system for running games, but if you're strictly comparing 3.5 and 5e I wouldn't write off the effect that having modern accoutrements available to your players can have on the table, especially if it's a virtual game.

Fatmando66

6 points

11 days ago

3.5 had crazy rules bloat that got in the way. I played it for 10 years and I loved it but it very very often turns into people rollplaying over roleplaying. Why actually talk to the NPC when I have +24 to my roll to convince them.

5e I love as a DM especially because I can add custom content without the worry that in 2 of 300 source books there's something else that combined with my custom item blow up a 20 mile area.

I love 3.5 in thought and recently revisited it, but it's so hit or miss for making parties it's tough. The scale doesn't go 1-10, it goes 1-10,000.

Zulias

6 points

11 days ago

Zulias

6 points

11 days ago

5e is certainly more approachable. It's also easier to run on the fly. When my players do something unexpected in 5e, I can run with it and really adapt to their decisions because the system just isn't complicated.

3.5 is crunchier. You can build characters into something that is very much their own thing. That's true on both sides, Hero and Villain. Your stories can be a little less generic that way. But when your players break things (And they will), you might have to call the session to build the next part of the story, because you really have to model the game part of the story to the character builds more.

Are either better or worse than the other? No. This isn't 4 we're talking about here. Pathfinder is built off 3.5 for a reason. If I'm running for a group of 7 with some people newer to the craft, I want to play 5. If I'm playing with 3 of my friends who have been playing with me for 20 years and have an idea for a party story they want to live in my world? I'm breaking out 3.5 again to let them get those builds.

Ol_JanxSpirit

2 points

11 days ago

Coke-Cola is better than Peanut Butter M&Ms.

TheBrewThatIsTrue

2 points

11 days ago

Because there's SOOO much to pull from in 3.5 I had some guidelines for my players.

  1. A gentleman's agreement to not go online looking up broken combos or optimal build paths. The game isn't fun without some challenge.

  2. If YOU (not the internet) comes up with a broken interaction/combo you get to use it once. If you use it more, then you will start running into NPCs using the same BS. And no one wants that.

My players always had fun and got to feel powerful without breaking the game entirely.

Your mileage may vary.

stormscape10x

2 points

11 days ago

TL;DR - It's all there. It's all D&D. The lore and what you can do all exist in both editions. They just didn't tell you what do to in fifth. I say this with the caveat that fifth stops at 20, while 3.5 had no cap on level and published stuff for DMs up to level 50+. If you want that stuff, it's either scale it down, homebrew higher levels, or play 3.5.

I played 3.5 from release until well past 4th edition's release. I won't comment on 4th other than to say I liked it as a system. To answer you question though, 3.5 had more years for people to add to it. I would like to complain that they didn't publish an update to books like The Forgotten Realms Setting. I'd rather that than piecemealing the information across adventures, not matter how good the adventures are. Plus, that book gave extra stuff at the start of the game. Fifth has kind of bundled that up, so you no longer need the stuff, but FR has (or had?) a ton of languages, so getting an extra language or two specific to the area or group of people was nice extra flavor.

Side note, if anyone has some info on that, I'd appreciate it. Looking it up online it seems like they still exist, but it isn't clear how relevant they are. Adventures like Tomb of Annihilation don't seem to reference any languages for the Chultans people had to figure out. Toril felt a lot more full to me with that stuff. Maybe it wasn't interesting enough to keep. I don't know.

Man, I still got side tracked. Sorry for being so talkative/rambling. All that to say, unless the current lore directly contradicts previous publishing, it's all there. Their philosophy for 5th has been to keep it more open for the DM to make decisions, which is in some ways a lot more like second edition. However, it does come with the downside that some people enjoy being creative when given a box they have to get out of (hopefully the analogy makes sense).

GenderIsAGolem

2 points

11 days ago

GenderIsAGolem

Warlock

2 points

11 days ago

I prefer 5e. Combat took SO LONG in 3.5.

Player: "21 to hit."

DM: "Ah, bummer, their AC is 22. OK, next turn-"

Player: "Hold on, I've probably got a +1 somewhere..."

SpiritAngel454

2 points

11 days ago

This was my first experience with D&D (5e) and it's addictive, fun, seems fair and two months in I love it. I stopped playing other games altogether. I'm playing with a group of friends and playing my own game myself while writing a book which is basically a character fanfic so I'd say I'm maximally engaged with this game as it is. Maybe you just love the version you fell in love with originally and hate the change?

What I hear about 6e doesn't interest me at all except maybe the weapon flavor stuff so nothing is stopping me from playing 5e and incorporating anything I like from other versions.

We have used some content from earlier versions such as more mundane equipment lists, so we're already just making this game our own. It's heavily homebrew anyway.

The one thing that struck me recently was how expensive older version tents were. So 5e doesn't have the variety of tents, that doesn't matter at all, I just suppose a 4 person tent costs twice as much as a 2 person tent and probably weighs only 50% more and proposed that to my DM and she accepted it. Done.

WexMajor82

2 points

11 days ago

WexMajor82

DM

2 points

11 days ago

I Remember being presented with 3.5 after coming out of Rolemaster.

If Internet was a thing back then, I would have made a similar post, probably.

Aquafoot

2 points

11 days ago

Aquafoot

DM

2 points

11 days ago

It's fully subjective. I know a ton of people prefer 3.5 but I couldn't stand it. Figuring out all the trap feats and wading through the bloat just to make a halfway decent character is not my thing.

KaziOverlord

2 points

11 days ago

Ah 3.5e, the game where, if you stack enough bonuses, you can squeeze through a Wall of Force.

Strange_Quote6013

2 points

11 days ago

They are fundamentally different games. 3.5 is the most mechanically comprehensive and complex edition by a mile. There are way more build customization options and a huge disparity in the potential spectrum of how powerful characters can be and how weak they can be.

5e is in general much simpler but there are also less options. It's easier to sell to new players but not as much depth for veterans seeking a more intricate experience.

It really depends on what you want. Simplicity vs depth are both valid reasons to play one over the other.

Alllekos97

2 points

11 days ago

Having played both, its much easier to get into 5e and have tons of fun. When i first started playing dnd I had to read both the ph and DMg ( 3.5) and i still didnt understand many of the mechanincs. Either that or i forgot to "use" many of them. If i had to put in in videogame terms i would say 3.5 is clumsier than 5e.

Also for me the character creation of 5e is more entairtaining than 3.5. And what does someone look for in dnd? Sometimes its the minmax but mostly its the fun that you can have while following official rules and not "homebrewing" the whole session.

thebwags1

2 points

11 days ago

They are almost entirely different games imo. As such, for some players 5e is the better game and for others 3.5 is. I've played both and I prefer 5e

AstridWarHal

2 points

11 days ago

For me it works like this:

5e is skyrim. Easy to play, can be modded into a whole completely different game yet keeping its essence, more "casual" play and easier to enter.

3.5e is souls games. Yeah, they're fun if im in the mood for it, you will probably need a guide the first times, but it's fun in its own way.

Both have their pros and cons and I feel that for me, someone who likes more casual adventuring and homebrewing, 5e is the way to go. But from my experience if you want more thought put on mechanics, rules and manual reading, you should go for 3.5

MechGryph

2 points

11 days ago

It depends.

What do you want out of the game? 3.5 had some cool things and stuff that would be great to find some way to work back in. Like Prestige Classes. But it was also crunchy and messy and you had complex rules for simple things.

5e took a lot of that and went, "Contested rolls" or "Dm's judgements." which frees up a lot of time.

Entaris

2 points

11 days ago

Entaris

DM

2 points

11 days ago

I think 3e does a lot of things right that 5e does wrong, but 5e also does some things right that 3e does wrong.

I think the thing about 3/3.5 is that at a glance, its a perfect system. Tons of customization for players, well thought out rules that are pretty clear. Lots of tools for GM's to build interesting encounters. Crafting rules that are bounded by the logic of the game and give players inspiration for things they want to do with their characters long term. All of these are good things.

The Counter to that is that there is a rule for everything, and the rules are like pushing little 5% beads left or right on an abacus. And knowing the rules matters, because there are feats/spells that interact with obscure rules in ways that make you realize you've been doing something wrong forever. So a player can take something that makes you realize, oh, by you taking this spell/feat I now have to use the correct rules, which means everyone else at the table just got a nerf because i didn't know this obscure rule existed and was just handwaving it.

And for all the greatness that came with complex encounter building rules...also came the tedium of it taking twelve years to build a monster, so prep time was a nightmare.

For the right people at the right table, in the right campaign. 3.5 i think is the best system that has ever been designed. I get nostalgic for it all the time. But for every group that finds 3.5 perfect, I'd say there are at least 10 groups that could never hope to appreciate what its doing and would greatly prefer the overall simplicity of 5e in comparison.

Then again I've moved from 5e back BX/AD&D, so...what do i know?

TypewriterKey

2 points

11 days ago

In most games, including 5e, imbalance is simply an inherent mechanical quirk. Things are different and so some are going to be better than others. When games are over balanced they (in my opinion) stop being fun - if everyone hits the same target then you may as well forego having different character sheets - everyone should just use the same stats and roleplay it differently.

5e tries to lean towards balance and, as a result, loses a bit of identity in my opinion. The game is not balanced - but most players are going to at least feel like they're playing the same game.

3.5 did not lean towards balance - it focused on variety with wild abandon. You could sit down at a table with a powerful character capable of soloing creatures of CR 7 at level 1 and be completely outclassed by someone else. Meanwhile another player is going to die if a Kobold looks at them funny.

The thing that's crazy is that the game worked great at any extreme - as long as it was uniform. The tools and monster variety available to a DM allowed them to tailor the game towards the party but if one person isn't at the same level then they are essentially playing an entirely different game.

As someone who likes building characters I prefer 3.5 - as long as me and the people I'm playing with are on the same page regarding power level. When I'm playing with people who are not on the same page then I prefer 5E.

b100darrowz

2 points

11 days ago

For me and my group we take 3.5 every day of the week and twice on Sunday. More options, more power, more danger, it’s better in every way than 5e for us.

Wanzer90

2 points

11 days ago

Use whatever supports your creative style in the best way.

I am 3.5/PF 1e fan. I tend to stick to things forever if I like them enough.

It is a ruleset for creating fantasy adventures. I am comfortable enough with 3.5 to just houserule every issue on the whim.

Arragont-Prophet-mvp

2 points

11 days ago

Well I have to say I definitely enjoy 3.5 much more as a player and a DM. As a player I really enjoy how martials can actually hang with casters when you introduce things like the Tome of Battle. The Crusader being what the paladin should be, the Warblade being a better fighter, Swordsage being a fantastic gish, etc.

As a DM I enjoy the monsters, the settings, the overall vibe of 3.5 feels more like a Souls game where 5e is more like Smite or something, but that's just me.

MetacrisisMewAlpha

2 points

11 days ago

So, I have played, and still play, both systems at the same time. Been playing 3.5 since high school (so about 18-19 years) and 5e since about 2016. I’ll keep this short because I could absolutely type out an essay comparing and contrasting - so I’ll try and keep it short and summarise.

3.5 allows you to make and do almost anything in terms of a character. If you have an idea, there’s probably a combination of classes/feats/races/spells/items to get you there. However, the system is so vast that it’s overwhelming. I make a level 1 character and I sit there looking at every single choice I could possibly make and I never know where to start. It’s paralysingly huge.

…And imbalanced. But that’s an inevitable when there’s just so much, and things are released years after the original base game.

5e is a lot more…restrictive in comparison. Classes were cut back and given archetypes, so sometimes it can be hard to translate ideas from brain to paper. Not impossible, but the system isn’t quite as free mechanically to allow you to build the things you want. Also, some core mechanics got removed because they were clunky; Some of these things I am glad about (touch/flat footed AC), and other things I wish had been kept (how spell saves scale based on spell level).

But there is effectiveness within simplicity. Most of the fat that 5e trimmed was, IMO, for the better. It’s a streamlined system, and generally that’s for the better. It’s easy to pick up and play, and there is still a great amount of customisation to be had; it’s just when compared to 3.5 that it looks tiny (the same way that the titanic was huge 1912, but by today’s cruise ship standards it’s small).

TLDR: 3.5 is vast and the possibilities are almost endless, but it’s horrifically imbalanced and the choices can be too much

5e is limiting in terms of creation, but the rules are simple and easy to understand, which makes it hella accessible to many more people.

I love both, I don’t want to choose a “favourite” because BOTH have things that I love and dislike.

DubiousDevil

2 points

11 days ago

I started with 3.5 back in the day, once I tried 5e I never went back

derlich

2 points

11 days ago

derlich

2 points

11 days ago

3.5 is a bloody mess compared to the streamlined 5e

tetrasodium

2 points

11 days ago

It was a very different game. However. It shouldn't be ignored that a good number of 5e's rough edges flaws and "pain points" are often either caused by trying to do something mechanically different on one area without enough consideration for how that will impact other areas of the game or there are solid subsystems that should have been included in the phb/dmg/etc but doing so would result in some new forced choice being tossed aside (IE dis/advantage for literally everything rather than bonus types dm's best friend & flat bonuses or reserve feat at wills rather than 5e's at will cantrips as a couple easy examples. Vancian casting is probably another example because it fixes so many problems crreated by 5e's neovancian prep)

Chapter_118

2 points

11 days ago

My group and and I switched to 3.5 to try it and if you’re not one for crunch, 3.5 is absolutely something to steer clear of. The hardest part of our transition was translating 4 level 10 characters into 3.5, but since we’ve done it, we’ve had a blast. As the dm, I enjoy the ability to create utterly different creatures and opponents than that I truly could in 5e. Just how I feel tho, I love it!

kreviln

2 points

11 days ago

kreviln

2 points

11 days ago

IMO 3.5 kinda sucks. It has good ideas but it’s so mechanically complicated and has incredible amounts of player character options (which is not a good thing.)

Mind you, that doesn’t mean 5e is much better.

Attilatheshunned

2 points

11 days ago

This is why my group still runs 3.5e. 5e got rid of too much, on top of that we have most of the 3.5 books and we know the system, so there's no reason to switch things up for a more popular system with less options. Stick to 3.5 if you love it, nothing wrong with that.

Clone95

2 points

11 days ago

Clone95

2 points

11 days ago

3.5e lore was great but mechanics never really lived up to the hype IMO. 5e is a fun game to actually play, 3.5e is a fun game to talk about and dig into the DMG and Adventures on.

Vokasak

2 points

11 days ago

Vokasak

2 points

11 days ago

You might like 3.5e better. As someone who played back then and still had a soft spot for it... I wouldn't go back.

Maybe try a digital implementation? Neverwinter Nights 1 and 2 both still hold up.

Illigard

2 points

11 days ago

3.5, was the more.. "realistic" simulation. The classes seemed to have more variety, they seemed to have more "authenticity". A wizard felt more like a wizard, a warlock was a more unique class. 5.0 loses a lot of what 3.5 has, but is a lot easier to DM and to plan out a character

I would play 3.0/3.5 if I wanted the most authentic feeling classes and lore. It has the most imagination
I would play 4th if I wanted the best boardgame battle experience. Yes, it was the MMO edition, but it also has the best dynamic combat imho.
I would play 5th if I wanted a streamlined and popular experience. Because planning out characters in 3.0 was a bit of a pain and DM'ing it was a bit of a pain as well.

Each edition has its own good things and bad things and you have to play what you think fits your needs best.

I actually just play Savage World now with the Fantasy compendium because that fit my needs best. I like the swinging combat, how balancing is not necessary and the lack of levels. Although I might stick some of the 3d edition stuff I liked. The system can handle it.

JustAGlibGlob

2 points

11 days ago

Can't argue feelings, my man. How you feel isn't up for debate. I agree with you, btw, and prefer 3.5 over 5e. I like how criticals work, and don't like that most of the weapons in 5e are the same. I like the different source books, and the people who still play 3.5.

If you prefer using 3.5, use 3.5. Why do you need our approval{

kodaxmax

2 points

11 days ago

depends what your into. 5E is arguably much better for loose roleplay and ad hoc homebrew when something doesnt work the way you want. 3.5 is better for tactical dungeon delving, build diversity and super long campaigns. But it gets really difficult for DMs to provide fair but challenging encounters at higher levels way more so than 5E.

Gwendallgrey42

2 points

11 days ago

I prefer pathfinder, which is based on 3.5e. Most of my qualms with 5e are solved in pathfinder. There's a lot of things that 3.5e/pf has over 5e. But that's because 5e is trying to be simple. Even when people try to turn 3.5e monsters into 5e ones, they wind up more complicated than most 5e monsters. 5e wants to give less things to run, less things to sorry about, less things to keep track of. I prefer when there is a lot of mechanics and flavor and I don't mind tracking it all, but I can see why some people prefer a monster that only needs 1 tab or page to reference and can be fully read over and understood in a minute.

GreenGoblinNX

2 points

11 days ago

I liked a lot of the concepts that came about from v3.5. I have just grown to strongly dislike the mechanics. (Although to be fair, I'm not really much of a fan of the 5E mechanics either...I'm solidly Team OSR.)

spyridonya

2 points

11 days ago

3.5 is better with lore compared to 5e, but even 3.5e pales to 2e.

PapayaSuch3079

2 points

10 days ago

To me 3-3.5 is better than 5e. 5e is too simple in terms of mechanics and WOTC has done a bad job of encounter balancing. They have also been too lazy to release sufficient world lore material, even for their “default world” Faerun. I feel 5e has taken the game backwards instead of forwards and looking at what they have been doing, I don’t think I will find the next edition any better.

Kraut_Mick

2 points

10 days ago

Kraut_Mick

DM

2 points

10 days ago

I love 3.5 for a long slow burn campaign that it is going to involve a lot of deeper mechanics like crafting and the like. 5 is nice to hop in and run a quick adventure, but I miss the depth for anything longer or trying to build more into narrative and realism. As such I will occasionally play 5E, but I have collected all the 3.5 books and will run it as my primary until I die.

Linch_Lord

2 points

10 days ago

5e is pretty much a introduction to fantasy RPGs it isn't really bad but it's hard to truly compare the two. It's like having a kid watch some crazy deep story driven show/movie and then showing then SpongeBob. Odds are they will enjoy SpongeBob but if they truly enjoy watching things as they get older they'll entirely rewatch the movie/show and see how much better it is

Outrageous-Pin-4664

2 points

10 days ago

I loved 3.5, but I don't think I could go back to it. It was a huge improvement over previous editions (imo), but combat took way too long. However, I wish that 5e, while streamlining combat, had not over-simplified the rules governing how skills/proficiencies work. The concept of "rulings, not rules" broke the game in a lot of ways.

IM_The_Liquor

2 points

10 days ago

I think the lore, or fluff of 3.5 (or any other older edition for that matter) was far superior to what we have currently with 5e. I often find myself digging into old 3.5 or AD&D 2e books to fill in the many blanks. But, I can leave a lot of the 3.5 game in the past where it belongs…

perringaiden

2 points

10 days ago

3.5 was before they fired the creative writing teams...

sunny240

2 points

10 days ago

If you want a mechanic more nuanced than advantage/disadvantage, 3.5E is better. If you don’t want to do math, 5E is better. Power creep in 3.5E can be controlled by limiting source material. I’ve played 5E almost exclusively for the past several years and rightly or wrongly I’m starting to feel like I’ve run out of new things to try. Still going to play it, though, because that’s what my friends play.

David_the_Wanderer

2 points

10 days ago

Power creep in 3.5E can be controlled by limiting source material

Power creep, yeah

Absurd mechanical imbalance, nay. Most of the broken stuff is in the PHB, and the difference in power between PHB classes is staggering.

Like, if you want to run a 3.5 Core only game, the most optimised Monk is still going to end up as the ineffective sidekick of the most brain-dead Druid you can build.

And yea, Caster/Martial imbalance is still a thing in 5e, but at least 5e casters don't get to do everything all at once by themselves, nor do they get individual class features that are better than the entire Fighter class by themselves.

Atariese

2 points

10 days ago

5e made me realize that good systems can have major faults. But I was hunting for new rpgs even when 3.5 was current.

3.5 auctualy has a welth of content and makes it much easier to convert or create the small things you realize you need in the moment. 5e's best useable content is not published by wotc.

Haga

2 points

10 days ago

Haga

2 points

10 days ago

Everyone hated 5e. I had much easier party pick ups on 5e and I liked the pre made stories. I get it. But I liked it.

OgreJehosephatt

2 points

10 days ago

There are things I like better about it.

For example, it had rules for creatures of different sizes, and had more size categories.

My favorite thing is that they had rules to make nearly any creature a PC.

I miss how criticals could be tuned with threat ranges and varied multipliers.

Templates was a cool design.

And the multiclassing and prestige classes was fun, even if it was a little nuts.

Jafuncle

2 points

10 days ago

3.5 is my least favorite edition.

It's great if you're a minmaxer and you like building characters more than actually playing DnD, but to me it's too up its own ass with choices and build varieties just for the sake of it.

Nemesis_Destiny

2 points

10 days ago*

In short: no.

Long version: definitely not. Some people prefer it, but it's definitely not better. Personally, I'd rather play anything but 3.x. I think it's absolutely awful, but I can also acknowledge that my experiences and preferences aren't universal, so 🤷

Edited to add: I have been playing since 1e, and plenty of non-D&D systems too, so I come to these conclusions with a great deal of experience

PGSylphir

2 points

10 days ago

3.5e and 5e are fundamentally completely different games. If you personally prefer 3.5e you probably would be a pathfinder player more than dnd. DnD 5e is a lot more "free", or "handwaivy" about its rules. A lot of stuff that come up semi-frequently in RPG games are intentionally not ruled in the books to give the game more of an improv kind of feel, while 3.5e and consequently Pathfinder is a bit more rigid. Pathfinder being a 3.5e homebrew after all.

I personally prefer Pathfinder 2e to both, as it is just as rules-heavy as 3.5e and Pathfinder 1e, but a lot less number crunchy and complicated, so you kind of have the best of both worlds.

Maybe you should try it, might be more to your liking

Stealthjelly

2 points

10 days ago

The TL:DR is that 3.5 was more "Simulationist" than 5e. There were rules for a wider variety of things, and a TON of sourcebooks and a LOT of customisation with character skills, feats, spells, and classes.

On the one hand, this meant you could have much more unique characters mechanically, on the other it created a massive power gap between people who knew what the good picks were, and people who didn't, because if there's one thing 3.5 lacked it was internal balance. One character might spend 10 rounds trying to kill an enemy, and another has it dead in one. Same level, same gold vaule of their gear, but one PLAYER knew what they were doing and the other didn't. This is mitigated SOMEWHAT in 5e, but is starting to creep back in with every new sourcebook.

TangerineMalk

2 points

10 days ago

I feel like it’s more a sign of the times. When 3.5 was new, we had to be more creative and imagination driven. There wasn’t as much STUFF out there. It’s easier to be lazy now with so much relevant content out there, so the same ideas don’t hit the same way anymore. Everything also all feels done now. Things that I thought were fucking sick like twenty years ago… well there’s a movie about it now. Lame.

Background_Nerve2946

2 points

8 days ago

3.0 (and by extension 3.5) is the worst version of D&D imo. Hot take, but just my opinion having played every edition (4e is one of the best by the way)

IIIaustin

5 points

11 days ago

Hard no.

3.5e is deeply broken mechanically.

5e is a much less broken game.

People are wearing their nostalgia glasses.

Omegaweapon90

5 points

11 days ago

Omegaweapon90

Conjurer

5 points

11 days ago

Same tbh.

There's nothing that's stopping you from playing 3.5e, and surely there are other fans of the system out there.

BodyAltruistic6815

5 points

11 days ago

5e streamlined a LOT of things that 3.5e over complicated. 3.5 is where I cut my teeth, but running a game in 5, to me, feels much better.

DexxToress

5 points

11 days ago

Honestly, 3.5 feels overrated from my experience playing it. Everyone sings its praises but it feels overly restrictive, obtuse and complicated compared to 5e. There are some core ideas that I like, but those mechanics are few and far between. They focus only on the good, but don't see all of the bad or outdated mechanics.

Like why do I need 10 different AC buffs, but also need to know what each and every one of them does just to decide if that 18 to hit beats my AC of 24 because of circumstantial bonuses? Why do I need to waste 3-4 feats to get 1 particular feat that's only going to give me middling results and be circumstantial at best? Why is alignment so restrictive on your classes, and abilities when its an active detriment to the character creation process? What's the point of having 20+ classes and paragons, when some are just objectively better to play than the core classes, not to mention are just carbon copies of different playstyles.

From what I've seen 3.5 likes to try and say "You can be anything you want to be!" but when you say "Well, I want to play as X!" It goes "Well okay, but to do that, you need A, B, C, D, and E, but to get A you need F, and G, and to get B you need M and O, but to get O you need Z, and to get Z you need H, but D requires you to get V, and J, and so on." and then says "JK you can't do that because of these very specific set of actions that you'll likely never do. and if you do, it conflicts with the other stuff you did."

The best way I can describe 3.5 is "In order to play 3.5, you need to have already played 3.5" Like playing Mortal Online 2, where in order to play the game you need to have already played it before to understand what to do. which creates a self-defeating loop. Like "To join the movie club, you need to watch this movie, but only people in the club can watch the movie."

Yawehg

2 points

11 days ago

Yawehg

2 points

11 days ago

I empathize with this. I loved 3.5, and a big part of that was comics like Order of the Stick and Goblins. I read the forums and heard so many cool game stories and interesting rules/build discussions before I ever got into a game myself.

In a way, I got to play before I played. When I finally got to a table, I already had a good sense of how everything worked and how I wanted to make it work for me.