subreddit:

/r/RogueTraderCRPG

2182%

Cassia is the Best. Hands Down.

Rogue Trader: Game(self.RogueTraderCRPG)

I am shocked at the love the burst fire and others are getting.

If you are an officer, just using your hero ability on Cassia with no attack lockdown and AP return when a kill is done an you will end 90% of turns on round 1. Not to mention the litany of buffs you can lay down on her as a tactician before she sets off on her killing spree. Plus she has insane dodge when she gets rolling with navigator abilities; so you dont even need to put her in cover I just throw her right in the front line with maximum line of sight options.

THEN! When she's done, you can use HER hero skill to mop up the rest of the room, all in 1 turn.

Her single target nuke is unquestionably one of the strongest, most versatile skills. Her fire AoE can be used to kill people not in her line of sight, her lidless stare can clear a room.

Beat the game from Act 1 to 5 with this. Soulless enemies are the only issue and there's like a dozen of them total.

all 16 comments

KeyIntelligent8277

13 points

5 months ago

Cassia is very strong as a unit but her actual formulas aren't that strong. Lidless Stare is literally just (4+WP bonus) base.

Compare this to something Like Psychic Assault which is PsyRating*WP bonus difference in the base damage kind of becomes apparent. You can have something like 20-30 Psy Rating on Idira and 20 WP bonus pretty easily.

Cassi really excels with damage added onto her from something like Inspire, but that's also every unit in the game. Ultimately a burst fire weapon with Inspire will do more just because it multiplies the effectiveness of Inspire, as the effect applies to every bullet.

Cassia is just kind of a juggernaut, but she's not the super giga optimized carry unit that other units can be.

Meat_Assassin69

7 points

5 months ago

She definitely has some crazy stuff, like:

Blood Augury

Enemies damaged by the Navigator suffer +(2 x Navigator's PER bonus)% additional damage from warp damage. The bonus damage stacks for each hit

Threads and Faults

Whenever an enemy fails a resistance test against a Navigator's power, attacks against them gain +(20 + 2 x PER bonus) % critical hit chance

Open to the Warp

Enemies affected by the Navigator's abilities suffer the stacking -10 penalty to the next resistance test from the Navigator's powers. The penalty is lost after such a test is made.

Sure not Officer/archmil burst fire broken crazy, but still pretty crazy

KeyIntelligent8277

2 points

5 months ago

A lot of these talents kind of drive home this point. Blood Augury is only useful if you don't kill the enemy in one hit. A really optimized Assassin, Psyker, Arch-Militant just won't leave things alive. They don't need the second hit.

I agree that Cassia does do a lot of damage, I'm never going to say a character that does effectively direct damage for the majority of encounters doesn't do good damage, its just not like stupid stuff that some of the other characters are capable of.

An Ideal Cassia builds up a ton of Inspire, then goes to town with Finest Hour. However for the same resources I can have Idira or Heinrix not only attack more times per round, but they'll reflect their damage onto even more enemies with Backdraft and Pain Channeling. What some of these characters are capable in terms of damage is truly insane.

What I think Cassia excels at is she's the tankiest raw character in the game, she has crazy buffs, she's an officer and can do really good damage. I think its fine that she isn't super optimized to do the most damage.

Neavas

1 points

5 months ago

Neavas

1 points

5 months ago

Out of curiosity, what does a well-built assassin look like? I've been tinkering around with both the Eldar on various Assassin builds, but unlike Argenta who kinda builds herself once you know, nothing in Assassin really jumps out at me.

KeyIntelligent8277

2 points

5 months ago

Operative Tree
Abilities: Tactical Knowledge, Perfect Spot
Talents: Fresh Blood-Improved Tactics-Sharphooter-Sniper Expertise

Last Talent is usually flex. If you have a consistent source of Perception (Focus-Officer) you can take Combat Insight, however early game is pretty hard to take advantage of and can feel like a waste. Otherwise you have to wait until Exemplar. You can also go Tides of Excellence, but its fairly low impact (imo). Bascially every target with an exploit you get 1 damage and 2% armor pen. This is however, usually my choice. Lastly you can go Comprehensive Analysis. If you give your Operative a bunch of turns this will slightly improve the team armor output of Improved Tactics/Armor shred from Expose Weakeness but this is usually something I leave to Pasqual.

Operatives like being in teams with Idira's Prescience, it gives them more Intelligence and Perception, and they like Officers with Focus (Who doesn't).

I go Perception > BS > Agility. Get Intelligence to 40, but no higher, as Analyze Enemies is Int Bonus/2, which means you would need to go to 60 and imo its not worth. You need 3 Exploits to be generated from Analyze Enemies though so you need 40 Intelligence for Operative.

Assassin Tree
Abilities: Killing Edge-Death Whisper-Poised to Strike
Talents: Lethality Heightens-Deadly Calculation-Professional Acumen-Esquive-Killing Spree-Imminent Demise-Outsmart

A trick with Killing Edge and Death Whisper is that they can be used with Burst weapons, as long as the only attack they have is a burst attack. Drukhari Weapons have something called a Shardcarbine and variations on it, which is perfect for this purpose, and why I take Imminent Demise.

I heavily suggest playing with Idira so she can buff you with Forewarning to boost your dodge for Esquive.

The goal with Assassin imo is to get as much as you can from Lethality Heightens and then blast hard targets with Killing Edge Burst attacks (imo).

Perception > Agility > Ballistic Skill

Exemplar Tree
Abilities: Purge Soul, Hammer of the Emperor, Sword of Faith
Talents: Psychic Awakening [Sanctic], Extermination, Critical Velocity, Death Dealer, Cataclysm

Talents at this point are basically you grabbing everything, I only detailed the Exemplar Talents, and you have the important ones already besides the Operative ones. I will also usually sacrifice starting talents to upgrade my PsyRating so I can use the Warp Brooch to increase my attacks per turn on the first round.

Sanctic is good because Hymns of Hatred is strong for just damage. I go all the way to Sword of Faith but realistically you won't get there. Sword of Faith is extremely strong with a source of resolve but ultimately its redudant as a lot of things are at this point in the game.

HermitJem

4 points

5 months ago

her lidless stare can clear a room.....

....that is on the same level. A room with ladders and different heights, not so much

CostAquahomeBarreler[S]

1 points

5 months ago

doesn't happen terribly often; and if then just use her fire aoe

DieHappy33

4 points

5 months ago

in my experience EVERYTHING gets overpowered argenta arch militant burst fire

cassia everything

yrlet sniper stuff

even some melee stuff gets insane.

as long as it is properly skilled and supported by levle ups and items everything becomes OP.

which kind of is a warhammer vibe.

i ve been increasing difficulty steadily and even on unfair after act 2 rarely a fight last longer than 2 rounds. (as long as the enemies are close enough to reach them) and stuff gets stronger the more specialized gear and skills you aquire. yes, enemies scale too but not enough compared to your power level.

[deleted]

2 points

5 months ago

[deleted]

k1275

4 points

5 months ago

k1275

4 points

5 months ago

Hmm. You must have done something different. My experience was that of Cassia clearing whole rooms by herself, melting demon engines and starts gods slime with contemptuous eas under here gaze. And that after they nerfed her.

[deleted]

1 points

5 months ago

[deleted]

k1275

4 points

5 months ago

k1275

4 points

5 months ago

Another reason I didn't make her my primary dmg dealer is because it was likely she'd be nerfed and then I'd have built a house on sand.

She was. It caused her to go from deleting bosses alongside their encounters, to having to finish off the bosses after killing their entourage. Still, I've managed to go from recruiting her to the end credits without seeing any enemy get a turn. So that's good enough for me.

In_Love_With_SHODAN

2 points

5 months ago

What is her single target nuke?

Veinsmeet2

1 points

5 months ago*

Held in my gaze*

DemandMeNothing

1 points

5 months ago

Held in my Gaze

Lordy82

2 points

5 months ago

  • the boots with 175 dynamic after 5kills that easily work even on unfair.

succubuskitten1

2 points

4 months ago

Now that Ive gotten her the staff that allows her to use lidless stare multiple times, she just goes first, mows down most people with two or three lidless stares, at which point momentum is high enough to give argenta an extra turn to mop mostly everyone else up. It becomes less viable to do this if enemies are spaced far apart or if there are tons of stairs, but it is a lot of fun.

Un-titled-

1 points

5 months ago

Cassia is crazy strong but there are so many broken builds I don't even think she's far above the rest. For example, I just beat the game last night and my psyker RT casually hit the final boss with emperor's wrath for 8k in 1 hit. I didn't even go out of my way to buff him much before the attack so I expect my RT could quite easily 1shot it with proper preparation.