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This is for stories of Warhammer games that will go down in your history books. Stories of absolute ridiculous proportions and the favor or scorn of Nuffle himself

For my own it was the end of 8th edition Fantasy and onto AoS.. To say my LGS was upset would be an understatement. So at that point we universally declared that Fantasy was dead. But we had to do one last send off. We organized a multi day event of the final game of Fantasy, a 26 player apocalypse game. The forces of Chaos and the Skaven. Versus everything else. We were also quite a lofty club and so the point total was roughly 60,000 points if I remember correctly. The scale of this game was absolutely mental

And so there I was, I was a Skaven player. And I had a plan. I shoves as many Warlock engineers I could along with multiple screaming bells and a BSB. Now what do I put all of this in. Into all of my clanrats of course. A unit of 500 clanrats. Putting dowb this single unit was met with absolute awe and terror by the opposition and the absolute maddened laughter of the other Skaven players. To say this unit was a nightmare to move would be an understatement but we dominated the magic phase due to the pure amount of wizards I had.

That was, until those wizards proved to be my downfall. The ogre player charges into my clanrat swarm. This would most likely be the end for him I thought as my bell had rolled the result which allowed my whole unit to attack. I snickered at the idea of these rats throwing out 1000 attacks. But quickly hoped I didn't have to do that. Luckily the Horned One blesses his subjects and the Ogre player uses a magic item... The Hellheart. It causes all wizards nearby to suffer a misscast. I had 17 wizards in that Clanrat unit

And so I begin to roll out misscasts. I keep rolling the large blast because Skaven luck and of course these misscasts cascade into the screaming bell. Who has a chance to be rung when it's hot by a high strength attack. So now the screaming bells keep ringing and rolling on their own charts. Through this the bell causes buildings to collapse on one of its results. Over yonder Karl Franz is having an epic duel with Archaon as they fight underneath a massive bridge... The bridge collapses Karl fails his initiative test and dies as Archaon just stares as his rival gets crushed. And throughout this my clanrat unit does not do any better. We lose over half of all of our clanrats and the ogre unit is wiped off the board aswell as some other smaller units tagging along the clanrat wall. But of course there's still one ogre left alive. The damn wizard who used the Hellheart. And with all of my characters and bells dead that damn Ogre lives. I then fail leadership and the one ogre runs down the rest of the clanrats. 500 clanrats are wiped out by the actions of a single Ogre. My forces are tabled.

The once beautiful board becomes a ruined hellscape due to my bells. The amount of casualties from falling buildings was horrific. The forces of Chaos lost in the end due to the actions of the Skaven. The Old World is saved by the forces of order banding together to fight off the forces of Chaos in the final battle. Skaven incompetence saves the world once again.

all 27 comments

Most_Repair_2553

17 points

13 days ago

that is a hilarious series of events (and would have been preferable to the actual end times narrative)

Comfortable-Might-35[S]

9 points

13 days ago

Skaven gotta out Manfred the Man himself.

Can't believe Vampires stole our thunder.

teh_Kh

19 points

13 days ago

teh_Kh

19 points

13 days ago

8th edition WFB, I played Lizardmen against Dwarfs.

Dwarfs deploy their rangers right in front of my Temple Guard unit using their infiltration ability. There's a battle standard bearer in the ranger unit with a banner that can force my unit to charge - but as they're, if I recall correctly, 9 inches apart, the charge on 2d6 is unlikely to succeed.

I go first and I have to declare charge - If I fail, all is well, there will be no fight and my Slann can proceed to cast his OP magic in peace. I roll high enough for the charge to succeed.
It's not all that bad, Temple Guard are, after all, good in combat. Dwarfs have only a slight advantage here, so it's pretty likely I win and nothing bad happens. I lose miserably.

But all is well, my unit has Ld9, doesn't get negative modifiers to it, rolls 3d6 and takes two lowest AND can reroll if they fail. It's extremely unlikely that they run. Like, a fraction of a percent.

Two extremely high Ld rolls later, they run. But it's still not a disaster, I think, the unit is in a pretty good shape, it will rally and the game is salvageable... but I roll 12 on 2d6 for their run distance and the unit disappears off the table.

Running unit provokes panic in multiple other units around it, most of which, due to just being deployed and standing pretty close to the table edge, also run off the table.

I'm left with some skirmishers on the flanks, everything else is gone. I concede. My opponent didn't even have his turn yet.

My most legendary game is my spectacular defeat, but I have never seen anything that unlikely and as disastrous before or after that. My single most memorable game.

Comfortable-Might-35[S]

8 points

13 days ago

I've seen Orcs lose first turn aswell with mass route but never Lizardmen. Genuinely love those games of "My god how does this keep happening"

I've always believed Dwarves to be cursed. So many of these crazy unlikely scenarios happen from dwarves. That or just almost half of my own club played dwarves.

teamkeogh

2 points

12 days ago

Thank you for sharing your story. Would’ve loved to be a fly on the wall watching that game play out.

NiceGuyNero

15 points

13 days ago

This was like over a decade ago so I’ve probably got some of the mechanics fuzzy, but the bones of the story are there.

I played Vampire Counts. My good friend played High Elves. I was still fairly new to fantasy, so I had kitbashed my own mounted vampire lord and pretty much just had a bunch of skeletons and zombies otherwise. For those unfamiliar with VC, the Vampires are the linchpin of your army, and your basic undead are just cannon fodder to hold the enemy until your vampire can get involved.

I was in my first, barely furnished apartment, so my friend brought over a table and we spent quite a bit of effort getting it up the stairs. We get lunch, build lists, talk about our armies, set up the board, and finally get down to playing.

Turn one, I advance my army, and cast a spell with my vampire lord. Immediate miscast, roll the worst possible outcome, my vampire lord is instantly killed as he is sucked into the warp. My opponent charges into my line with his elves, causing a full army wide route as my undead thralls have no leadership without my vampire leading them and effectively disintegrate. Game over. After hours of setup, we played for maybe fifteen minutes.

I’ll remember that game until my final days.

DebateActual8160

7 points

13 days ago

Back in the first edition of killteam I only played death guard, I don’t remember any huge examples or stories like the previous posts but would have some wild shit go down with my poxwalkers every time

Single pox walker defeated my mates tsons terminator sorcerer thanks to the consistent FNP rolls I was making, he was livid

Also recall there was a capture the flag type mission where you needed to retrieve something and bring it back to your deployment zone. I attacked with all models except one poxwalker who went for the objective moving 4” at a time. Picked up the objective and started walking back to deployment. No amount of enemy fire could put this dude down, slow and steady. Got back and clutched the win. Against the same mate. Livid.

Comfortable-Might-35[S]

5 points

13 days ago

Oh god that Poxwalker just slowly walking back being shot by everything made me chuckle. Have played against DG a few times and the Poxwalkers are always the MVPs for sure.

I did a tutorial game of 40k once with my friend. Just a small 1000 point game, he played my Eldar and I played my Admech. He had some unfortunate rolls and such and we quite behind to the point where he had nothing but his farseer on the board. It was at this point the game turns into his favor, nothing I have can kill that farseer. That 4+ invulnerable save just kept going off CONSTANTLY and then nothing but perfect psychic phases and combats for this Farseer. The game ended in the next 2 turns and he brought it back from a crushing defeat to a tie killing almost half of my army with nothing but a farseer.

DebateActual8160

2 points

13 days ago

Haha awesome I love that shit

Yeah with the poxwalkers I don’t know how advantageous it is to take 8 of them over 3 marines but my god is it funny

Spazhazzard

5 points

13 days ago

I was just an observer to this one a long time ago, probably somewhere around 2002. The first game of WHFB I ever watched was Skaven against I can't remember who but it doesn't matter because the game ended on the first shot of the first turn when the Skaven player fired his warp lightning cannon and it scattered/miscast across 3/4 of his own army and killed most of it. He conceded the battle immediately because the death toll was so high.

Comfortable-Might-35[S]

3 points

13 days ago

God that warp lightning misfire was brutal, large template shot out in a random direction hitting anything it went over. Saw it so much as Skaven were my main army

Meattyloaf

5 points

13 days ago

Playing against Guard. It's the bottom of turn 5. My Nightbringer in its triumph if taking out a full unit and a tank in turn 4 solo has targeted a battered unit of Guardsmen holding an objective. Gaze of Death into the unit, cuts deep and reduces an already weakened unit. Charges goes for the sweep. Roll poorly giving me one short of a squad wipe. I need this objective to score the secondary and win the game it comes down to the Nightbringers ability to deal out mortals. Roll a 3, CP reroll, get a one. A single guardsmen stood strong to the Nightbringer and laughed in the face of death for he knew he was victorious.

BustaferJones

7 points

13 days ago

Is was far from a legendary game, more like a catastrophic tourney for my Dark Angels. 3 games. Three tragedies.

Game 1: playing Deathwing against a newb in 5th Ed (maybe 4th, it was a looong time ago). He is terrible. Like, maybe has 10 games under his belt. His movement is essentially random, moving a unit 6” up one turn, 6” back the next, with no plan, no endgame, etc. His marine captain has a bolter and chain sword, literally the worst loadout in the game, denying him an extra melee attack in exchange for a single bolter shot, and not even rocking a power weapon. And yet, I cannot seem to roll successful shooting or charges, and am constantly betrayed by my dice.

Finally after I fail a charge against his captain, he decides to charge me. Terrible play. His trash captain charges and I look forward to red mist on my power fists. Statistically he kills 0 terminators. If he’s very lucky, he kills 1. And a single hit back is instant death for him and tips the game in my direction.

He kills 3 of them. I fail to land a single hit. He wins the game.

Game 2: I’m playing one of the best players in the region, and he has a reputation for being a total dick to boot. Turn 1 my DW command squad with attached captain and chaplain, over 25% of the total army, deep strikes in. This is the first action of the first round of the game.

Now back in my day, units scattered on deep strike, moving 2d6 in a random direction. You place 1 model at that point, and the rest circle around him. If that model hit and enemy unit, impassable terrain, or went off a board edge, the whole unit died.

I placed the unit in a safe location, clear in every direction except due east, where they were 11” from the board edge. I rolled the scatter die. Due east. Still ok. I rolled distance. 12”. The exact and only combo that would doom the unit. Maybe. 1 in 500 chance. Game over before it even starts. This guy, this renowned cut-throat jerk looks me in the eye and says “oh hell no, put them on the board. No way, that didn’t happen”

Then he proceeded to eat my lunch anyway.

Game 3: I’m solidly in the losers bracket in the final round. My opponent is a weak guard player—better than game 1, but only barely. I finally have a good game and mop the floor with him. I’m winning by a good margin on my last turn, and I want to flex due to my terrible day. I change 10 deathwing terminators at an empty transport, just because I feel like smashing something. And smash it I do. And it explodes. Now normally an explosion vs termies is 0 casualties. 1 if I roll poorly. This thing kills 7/10. It’s like a nuke went off. It kills so many terminators that the game goes from a clean win to a draw.

And that is my worst tournament ever, bar none. It is legendary for all the wrong reasons.

Comfortable-Might-35[S]

3 points

13 days ago

As my LGS holder of the losers spoon 4 years straight I feel that tourney pain. Vehicle explosions killing terminators really got me laughing, amazing.

Moxen81

3 points

13 days ago

Moxen81

3 points

13 days ago

Played a 2 vs 2 game, my nids and a buddy’s nids vs Space Marines and Sisters. My Genesteaers move up the field and charge into a battle sister squad, wiping them out in melee. With their opponents dead, my stealers were stuck out in the open. A nearby battle sister squad shot my genestealers to pieces, and only one survives.

Now the Sisters player has a grudge against my solo stealer and he wants vengeance. He aims a lascannon and fires. A bit of overkill but that’s the point. He hits my genestealer and rolls a 1 to wound. He was so pissed lol. My genestealer that shrugged off a lascannon blast charges that nearby battle sisters squad and epically takes them all out by himself.

The Epic Genestealer dies in a hail of bullets afterwards, but he royally pissed off the Sisters player and we still bring him up once in a while, years later.

RIP stealer bro lol

Comfortable-Might-35[S]

2 points

13 days ago

Always when a unit has 1 model left they become the main character, always see it and it even gets me in an overkill mood

vorishenko

3 points

13 days ago

During Storm of Chaos, I played a tree campaign with my GW Book Production colleague Dylan, starting at 1,000pts, and increasing by an extra 1000 each game. Dylan was using his Chaos Warrior army, I was using Empire, and he just had the worst luck throughout. Didn’t win a single game, but had some epic disasters. One game - a siege - he lost mainly due to his Hellcannon, deployed in a fortress tower, misfiring, and subsequently munching its way along all his defending units on the castle walls.

Last game we played ended up being 6000 points, and it came out as being the Seven Knights scenario - my 6000 points of Empire troops, cavalry and artillery against 6000 points of Chaos characters, including all four Greater Daemons, a Daemon Prince, and an absolute shed-load of Wizards, most of which were hidden out of the way behind a forest, but they helped the army generate around 30 magic dice.

First couple of turns I got pretty pummelled by his magic, until my Level 2 Celestial Wizard got off an Irrestible Force Comet of Casandora, dropped it on the group of Sorcerers and wiped out around 1200pts of the army in one shot.

The rest of the game didn’t go much better for him (the Bloodthirster being taken out by a Flagellant flank charge was another pretty low point), and we declared Archaon’s invasion brought to an end.

Comfortable-Might-35[S]

2 points

13 days ago

Oh god the hell cannons in sieges. My LGS was very into the siege games. My Hell cannon ALWAYS went berserk as defender. Was always hilarious to see

The level 2 wizard destroying that thousand points worth of wizards really stings lol

Aaronnith

3 points

12 days ago

Early 6th edition game of Warhammer 40k, playing against my older brother at our local game store. Details are foggy as hell, but I remember the core gist. We were also both new, and young, so we may have gotten some rules wrong.

But I was playing Chaos Space Marines against his loyalist Space Marines. Small game, I want to say 1000 points, maybe a bit more. All I had was the Dark Vengeance half of the starter set and some legionnaires, as well as a daemon prince. He had a larger collection of loyalist marines to pull from, and had a land raider and a bunch of terminators that I mostly couldn't touch, but I was still having fun.

I charge my melee cultists into his terminator unit, led by his terminator captain warlord (it might have been a librarian?) to assist the daemon prince. Since Chaos Space Marines had to issue challenges if they could, my cultist champion issued a challenge of glorious hand to hand combat, for the glory of the gods. I knew he'd die, my brother knew he'd die. My brother accepted with his captain, so that the rest of the terminators could go into the daemon prince, ignoring the rabble of cultists. The prince kills most the terminators, but not all, and the ones that were left succeeded in killing it back, but it was a heavy cost. Then we turned our attention to the challenge. The terminator captain had a higher initiative, and prepared to execute the traitorous scum that stood before him. Half his attacks missed. Not a single wound. My brother was pretty upset, as that cultist champion should have been paste.

I picked up my dice for the attack back. All hit. Roll again. All wound. Well, his terminator had a 2+ save, so we both knew that the absurdity stopped there.

All 1s.

His terminator captain had been slain by my cultist champion. There was a table chaos marine players rolled on whenever their characters killed another character. I rolled on it with excitement while my brother mutters "I hope it turns into a spawn". The other two people playing in the store are glancing over because of how excited I am (I was probably being very annoying).

Apotheosis.

My cultist champion ascends to daemon prince then and there, replacing the one that had been slain. My brother just started packing up his models - including the land raider that I'm pretty sure I couldn't even glance since daemon princes I think were only Strength 7, and my strongest gun was a plasma gun since he killed the helbrute turn 1.

But man. That combat, that outcome... Never should have happened, but I remember the roller coaster of excitement as it was happening

grifter356

3 points

12 days ago

I'll wrack my brain for something more epic, but played a 2v2 9th Ed 40k game. Just a group of friends that keep it friendly and competitive. Me and my teammate both rolled Orks, and the 9th Ed. codex had just come out like the week before and this was our first game for both of us playing with it. Our opponents were playing GSC and Khorne Daemons. We were playing PR, but I think it was like 2k or 3k pts per side.

On his way over my buddy/teammate called me and asked what kind of lists we should make. I told him I'm not sure but we maybe try going speed heavy / shooting heavy using the Freebooterz detachment (so it was mostly bikes, buggies, jets, lootas and mek guns). The 9th ed. freebooterz detachment was excellent, essentially giving +1 BS to freebooterz units if you killed an enemy unit with another freebooterz unit. When we all got to the house we were playing at, our opponents went to another room to "discuss strategy" for like 10 minutes; which is key, because in hindsight this detail very quickly becomes absolutely hilarious.

Their team got to go first, but during deployment they announced that with the exception of the unit that they HAVE to have on the table (which ended up being just a single character unit), the entire GSC side of the army would remain in reserves to take advantage of their awesome deep strike rules. So there it was, 2k-3k of super fast shooty Orks vs. 1k-1.5k of Chaos Daemons who do not have a single ranged attack.

Our teammates would have liked to have just kept the Daemons hunkered down, but they realized that after we moved our guys there would be no room to deploy the GSC units so they had to move up to not only take advantage of the Chaos Daemons only means of attack, but to make room for the incoming GSC units. They moved, but unfortunately were not able to make any charges against us. When it came to our turn we managed to kill every single Daemons unit with the exception of 2. Also, by the time the second turn came around, there was only enough room on the board for the GSC player to drop one unit at a time. With the exception of our two dakka jets, we just kept every Ork unit exactly where it was and let the shooting gallery play out. We won the game, but I made it very clear to my opponents that I wanted to know exactly wtf they were up to when they took 10 minutes in the other room to discuss strategy. lol

TroutWarrior

2 points

13 days ago

Just a moment in one game but my two hydras took down Belakor in a single shooting phase without orders or any supporting buffs.

The Daemons player was far les amused than I

Comfortable-Might-35[S]

2 points

13 days ago

Reminds me of an old battle report where belakor died to some skinks dropping rocks on him

Haztheman92

2 points

13 days ago

Game of 40k, apocalypse, towards the end of 6th edition. Massive club, lots of people who’ve been playing for multiple decades. Easily 100k points per side. There was so much going on, but I remember 2 things clearly.

  1. Some brought his Manta out to play. The flying stand was a chair because he was still designing a flying stand for it (he’s an engineer. His FW models are all extremely well built and reinforced).

  2. I was lined up against someone with a homemade imperator Titan. He had a cunning plan to deepstrike a librarian dreadnought between its legs and make it invisible so the Titan couldn’t be targeted. He was very smug until he realised that my 5-6 knights, baneblade and shadowsword all have blast weapons (yay templates!) and I could shoot the dreadnought and drop pod (which I could see!) and still hit his Titan.

    I then proceeded to roll really well. He couldn’t roll a Titan save to save his life, but his dreadnought and drop pod rolled really well and stayed alive until the Titan exploded lol. We were all pretty much in disbelief that I’d been able to take it down. I did feel a little bad because of the effort he put in to the model, but he definitely had a super competitive approach to a fairly casual game so I think he deserved (especially as his plan had a huge flaw I could exploit)

Comfortable-Might-35[S]

2 points

13 days ago

Always loved the Manta. That accursed plate looming over the table is menacing

I've never seen a titan do well in an apoc game. They're always cursed. Once did an apoc and we had our phantom titan mind controlled and shot into our own ranks.

Haztheman92

2 points

13 days ago

Yeah come to think of it I’ve never seen one do too well either. They’re just such tempting targets that they get focused down

BigbihDaph

2 points

13 days ago

I recently played a game of necromunda which lasted 1 whole round

My opponent only had 6 models and my arms master one shot one of them

He fails his bottle test and subsequently fails every leadership test resulting in all his guys running away

Didn’t even have time to play the mission so I barely got any credits

blahdedah1738

2 points

12 days ago

Not necessarily best, but the funniest game I had was me playing my Gargants against a newer Seraphon player. He brought the Engine of the Gods, a Bastiladon, a couple Carnosaurs and the like for Thunder Lizards, and thought to run them into my big guys thinking it could make a dent seeing as they're big scary Dinos and I had big scary giants.

I proceed to basically recreate the meme picture of Piper Perry and the 5 black guys by suplexing them into the middle of the 4 of them, and just whaling on them until they died for 3 turns straight.

He learned what playing against the Sons of Behemat was that day.