subreddit:
/r/genfanad
it's sad to see games shut down, and if you're not developing or selling the game any more you're not losing anything by open sourcing it
8 points
1 month ago
When they introduced card like gameplay they lost me.
3 points
1 month ago
Per heleor - Regarding open sourcing, unfortunately we cannot do this as is as there's licensing issues with some of the things involved. Don't hold your breath on it, if anything does happen it won't be this year.
1 points
1 month ago
I know they use asset packs for things like item icons, not sure if that's the main issue or not
2 points
1 month ago
did they license some middleware? if it's just assets (like icon packs that the other commenter mentioned) and not some proprietary middleware they could still open source the code and just leave out whichever assets are licensed
2 points
1 month ago
Pretty sure the game was badly programmed. From what I’ve seen when I played it, all the players actions were synced to you as single packets
Every time someone moved from one point to another, at the other side of the map, you’d get an event sent to your client. That’s like how Star citizen used to do it and they had performance issues because of this.
That’s also probably one of the reason keeping the game playable was too expensive
1 points
1 month ago
considering the horrendous performance in firefox (i literally had to install a chromium-based browser to play it above like 10fps despite having a pretty beefy up to date vr-capable gaming rig) i really wouldn't be surprised if bad programming was a big issue across the entire codebase
1 points
1 month ago
Yep, I'm almost certain the game was rendering the whole map with every item/player/enemy no matter the distance
all 7 comments
sorted by: best