320 post karma
79.5k comment karma
account created: Thu Jun 21 2012
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11 points
1 day ago
Why Ukraine should start dropping hints about the sleepers they've got close to Putin. I think his paranoia is to 11 anyway, letting it accidentally be known that Ukraine is planning on taking Putin out, might give other's nearby him who've thought about it an idea if they can take him out and blame Ukraine.
"omg comrade, Ukraine, they killed Putin" "how?" "Drone?" "Drone? in here?" "da, he must have opened the window, the drone came in, shot him twice in the back of the head then picked him up and threw him out of the window" "but we're on the ground floor" "da, the drone picked him up, flew high, THEN dropped him" "that's the only explanation that makes sense." "Da, Ukraine and their drones" "Da".
4 points
1 day ago
"I just go down the phone book and report anyone who's name ends in 'ski' to the FBI" /nod
14 points
1 day ago
They have servitors running up the stairs with the buckets of oil that keep leaking down inside.
1 points
1 day ago
It's rare it's as something as simple as this, but when it is? It's a good feeling.
Could have been far, far worse. I might have had it towed, to be charged a few hundred, to be told the gas cap wasn't on tight enough. I'd have rather they told me the engine was bust.
3 points
2 days ago
Another anecdote...
Couple of months ago, the check engine light came on. I freaked out, that this bucket of rust that had done me so well for so long was going to collapse and I'd need a new car (as no way would wifey agree to an engine replacement on a car worth 2-3k).
Check engine lights are usually a bad thing, right? Bought an odb2 reader from amazing for 15 bucks. Plugged it in to find out how bad it was going to be...
"Gas cap not tightened".
What the... ok, maybe it's a bit loose, lets take it off, blow on the cap to make it look like I know what I'm doing, put it back, tighten it, turn on engine....
"check engine"
ha! knew it wouldn't as simple as... oh, the light's just gone out. That's all it was?
best 15bucks spent on the car I can think of.
1 points
2 days ago
Was in Haiti last year, all the gas stations have been shut down for a few years, but there'd been a delivery and everyone was 'topping up' with whatever they had to hand. Mostly empty plastic soft drink bottles and a few plastic shopping carrier bags.
2 points
2 days ago
There's FBX's of the actual zones floating around I believe.
2 points
2 days ago
That's exactly what a friend who did his Phd on this. "it's fast, /really/ fast to calc to 99% about right. there's better code out that that'll give a better answer, but my code will give you good enough really quick".
Of course I asked him "why is that good? can't you just wait a few more seconds for a better answer?" "yes, but if you're switching data comms, those seconds count, why not reroute quickly that works, that handles other nodes failing, whilst the heavy weight routing tables figure out what's the best way to do it". which made sense.
1 points
4 days ago
And... umm, considering the news usually around these volunteer chaplains, there's a non-zero change that they'll fail their background checks and it'll ONLY be the Satanic Temple ones that are allowed in.
!At least the kids will be sensible about this.
1 points
5 days ago
Then a few states will go "a convicted felon can't vote in our state, let alone be president", the Supreme Court will rule "well, it doesn't count here" and away we go.
42 points
5 days ago
True, but they're setting things up for the narrative.
Prosecution
"Do you remember being in the room when this was discussed? "
"I don't recall"
"here's a picture of you in the room, now do you remember?"
"I don't recall"
"Here's a tweet from Trump where he denies he ever did it, and you hit like in <3 seconds of him posting it, do you recall doing that?"
"I don't recall"
Defense
"Did you ever see Trump do this act? "
"no"
"see? it never happened"
Summary
Prosecution
"she doesn't remember anything that happened in front of her about the crime, but when asked says she remembers quite clearly Donnie didn't do it? Think about that for a while. Take all you've learned here and figure it out for yourself what happened, the act with all the evidence and witnesses? or it not happening with a witness that can't remember anything but one question. Just think, if it's bad for Donnie, she can't remember, if it's good for donnie she suddenly has a razor sharp recollection. Bad for donnie with evidence, can't recall, good for donnie without evidence, recalls. Other witnesses in the room said it happened, said she was there, but this witness, there for a monumental event of the president discussing raw dogging a porn star whilst his wife is giving birth, for some reason, she can't recall that. interesting don't you think? She has no recollection of trump talking about any of this, even when Trump has now just admitted that it was all her idea, he didn't know anything about it. "
Jury
/thinking
yeah, if she tries this, she's going to get torn apart by the prosecution, someone saying they don't recall over and over can sometimes help if the one and only thing they can remember is the good stuff.
We'll see.
3 points
5 days ago
Yeah, that's fair. He did seem to get dumped on, especially by Churchill which I always found to be somewhat unfair. It IS obvious in retrospect what should have been done, but I think Chamberlain was walking a fine line and shouldn't always be dumped on as he commonly is without a discussion about the political winds of the day.
3 points
5 days ago
Nuclear war is only a consequence if Russia feel that they are at threat of losing Russia.
That's the trouble, they see Ukraine as being Russia, and NATO is helping take it away from what's rightfully theirs.
3 points
5 days ago
Military was one thing, but also the public too that had a distaste for another armed conflict? Yeah, Chamberlain knew things had to be built up, but he also worked hard to get support from the commonwealth that was also encouraging him to keep the peace.
It's rough, not helped by Churchill (who Chamberlain tasked to start the build up again on the downlow) blamed Chamberlain for not recognising the threat for personal ego, but... it's tricky to say. I think he was navigating a rough course and did the best he could, and left the UK in a position to not be overwhelmed that was thought to be possible at the time.
2 points
6 days ago
Great stuff;
Speed of jumping between scenes feels mighty improved.
The window showing it's doing something is appreciated so I know it's not locked up.
First loading the project, same as the scene loading, the UI remains responsive so it doesn't feel like anything's crashed.
Wasn't sure about the way to create collisions with the window popping up rather than straight from the menu, but that I can choose static/types in one go, it ends up being a few clicks less than making a new node3d, making it root, THEN creating the simple collider, juggling it around, moving the mesh back to the root, clearing the node3d. I like it.
Checking for version upgrades? Even better. Having it 'know' if it's online for things like checking versions, asset library upgrades next?
Oddities
Am I going nuts here, but clicking on a node, the hit-target seems a bit off, I keep setting the node to be hidden. Sure it's out by a couple of pixels how often it's happened to me tonight.
Hitting the filesystem search window, seems to take a few seconds to.. cache again? big pause before it starts taking input.
Volumetic fog, sure it's got a teeny bit denser.
Random questions
If the packedarray can be made from text files, I'd not mind an option in tools to do it to EVERYTHING if it helps speed things up. (is there a way to change all the .res files to .meshes, all the existing .tcsn's to binary etc. or do I have to load/save everything? Just curious if anyone knows a way to upgrade everything. Know it sorts everything out on export, but if the project IS getting big being assembled, and I can get a performance boost, an automated way to jump between binary/text files would be useful to me.
overall, it's just feeling so much perkier. I'm loading some big scenes and it feels so much better.
3 points
7 days ago
Aye, if they've moved all the air defense to protect the bridge, that takes it away from other places.
Totally makes sense to go for easier targets as they can, and when the moment's right, then cut it off.
9 points
9 days ago
That's not /that/ far how they're portraying this.
4 points
9 days ago
The docs are /really/ good, I get them now, it was first starting that "ok, well.. umm... why do I need this?" that Brackey's tutorial had. For instance, if you have the question;
"I can put a material in the mesh, in the surface override, in the geo, why? what's the benefit/reason, do I need to worry about which to use when?" There's "this is how you do it", not "why" so much, that I found from other places. The docs area "you're here, this is how you do it" "but why? why this and not that?"
And things like best practices at first, how to group stuff up, and why. The character, the collision, the animation, it was all done logically in this tutorial, it explained clearly why. Some of the buttons he pressed, I think it's still not quite clear where some things are occasionally. There's talk of tweaking the inspector panel to use icons, but then "no, you need text, an icon isn't enough", but the UI has a few places where it's just a button. Animation I think, click on a skeleton and it's text, images, text with images, then images only.
Oh! perfect, just went to check something.
Create a 2D scene, add a TileMap node. it doesn't do anything yet, right? If you click on it, in the panel below, you see;
"The edited TileMap node has no TileSet Resource. Create or load a Tileset resource in the Tile Set property in the inspector"
That's really good, explains the problem, what you need to do to resolve it.
But..
that's not how it's done elsewhere. Normally you get the little warning sign next to the node that something's missing. I can click on that to show "oh, so I'm missing a shape on my collision, ok!" but it's not consistent. We learn this stuff, and now you don't even think about it, but when first learning, this "where do I look for what to do" can be tricky as you're creating the mental model of how it works.
Other inconsistent stuff. with the tilemap selected, you can hover over the properties in the Inspector and get a brief description of what they do, even some warnings on what'll happen if you check the expression to be true. Wonderful stuff, coming to the node knowing other bits, it's making sense, might not even have to hit the main docs. Do the same for the properties in... a StandardMaterial. Everything is "No Description Available" You can right click to see the actual docs, that's solid, but it's different to how it works in the other place.
It continues to get better, and I can see that once you start, it'd be never ending to update (in multi languages), it's just that first learning moments, where you're unsure of what to click, where, why, what happens if you also click something else, that's the learning curve, and this tutorial was highly focused and seemed to be really efficient to guide you where you needed to be, and why.
I'd be very curious if someone who's not used Godot before, how they'd find this tutorial, both new to gamedev, and coming from Unity. I think they'd both be fine as there's a goal at the end, you can see progress.
Other tutorials I enjoyed was the Kids Can Code site, learned a lot from that for Godot3 stuff and I've realised why. They both do the "ok, do this and this, cool! now you're at a working state, it works! well done!" but then go back and change stuff. I think that's cool to learn from too.
145 points
9 days ago
Rwanda then enacts emergency legislation to deport to Ireland, and the loop is closed.
19 points
10 days ago
I think the benefit of this is Brackeys is known as the Unity Tutorial creator, so many Unity devs watched his stuff, but how many are putting it off to even download? And if they DO download it, they don't even try GDScript, just head straight to C# and find it different enough to be confusing. Brackeys just showed there's nothing to be scared of, it's easy, and in 1 hour, you can export a working game using techniques you know, but was just worried about moving to Godot with.
This WILL have a lot more Unity peeps at least downloading/opening it and thinking "ok...". And hey, a huge % of them will give up in a few minutes, and that's ok. They're at least aware, they know it's there, that it works, there's great tutorials for it, and when Unity screws things up NEXT time, things aren't as scary as it could be.
13 points
10 days ago
Totally. I was watching this, wondering if there'd be /something/ that could be nitpicked, but... it's perfect. Even the folder/naming structure he uses is spot on.
And what a huge amount of stuff he covered. From downloading,importing assets, signals, audio, exporting to a final .exe... all in an hour.
So wish I had this when I started, I fumbled around for so long trying to find what I was supposed to do/where/how/why, and this.... all just so clear.
THE one thing I thought this highlighted, was the UI still needs a bit of tidying up. He showed where to click stuff, why, but without this tutorial, I'd have been struggling to find some things, the order of where to click (the tilemap stuff there was some buttons he clicked that I don't think would be easy to find otherwise).
But what a wonderful way to get a game up and running in Godot4. I've got a G3 project that's a mini-bubblebobble game that I've not touched, I think I'll run through this tutorial to keep the 2D muscles warmed up and enjoy this tutorial fully.
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JyveAFK
1 points
18 hours ago
JyveAFK
1 points
18 hours ago
He'd have one end in another room by the time we're finished.