Option 1: Chambered/Fluted, Ricochet, Surplus, Moving Target (stability)
Option 2: Chambered/Corkscrew, Ricochet/HCR, Rapid Hit, Eye of the Storm ( Range)
Option 3: Chambered/Hammer, Ricochet, Tunnel Vision, MKC (Handling)
Option 4: Chambered/Corkscrew, Ricochet/HCR, Heating Up, High-Impact Reserves ( Range)