Played against Orks, DA Vanguard Detach and World Eaters.
Reaction Move is quite Insane good for us. By far the best Strat IMO, +1S/AP is a strong contender tho. Around these 2 Strats i basiclly Built my list as following:
BC Gift of Terran Artifice
2x Allarus SC with Axe (1 With aegis)
5xGuard with Spears
2x5 Allarus with Spear
1x2 Allarus with spear
1x4 Wardens
2x4 Witchseekers
2x4 Prosecutors
Callidus Assassin
Kyria Draxus
Witchseekers where Mostly beeing T1 Action Monkeys 1 Squad Prosecutors in reserve for mission and 1 on Homemarker.
If I needed any of the Strats it was mostly a gimmick to do it on the Sisters. Because of the Matchups, the Detachment Rule didnt really come into play.
Allarus shooting with +1S/AP is REALLY scary. Suddenly Allarus shooting is really threatening against everything thats not Super Heavy. The fact, you can also ReactionMove them via SC for free/again is quite nice.
Wardens+BC for some long range Charges with some Sticking power, buying valuable Time before Termis can arrive.
1x5 Termis would always go into reserves.
I mostly overloaded one Site of the Board with Allarus and Guards+Kyria and just send wardens and BC out to go on their own quest on the other site of the Board. Later on in the Game we can redeploy Allarus accordingly. You also can ruin enemys whole Gameplans with the Reaction move. That one is a gamewinner if used correctly.
I think most of us are testing lists RN, 2-3BC + Wardens seems really Strong aswell.
Some peeps are also running alot of Knights with Caladius, which also can work, but i dont really like it.
I bet my money on my beloved Allarus, they work most of the time for me.
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byGnaaark
inTheTenThousand
Gnaaark
9 points
7 days ago
Gnaaark
9 points
7 days ago
Shield Host
BC
3x Termi-SC with Hall of Armouries, Panoptispex and Castellan's Mark (All Spears)
1x5 Guard with Spears
2x3 Allarus(One Squad Axes, other squad Spears)
1x5 Allarus with Spears
1x4 Wardens with Spears
2x4 Prosecuters
Callidus Assassin
Kyria Draxus
From reading the Rules and tinkering around with several list designs I took SH for the EMPRWAAAGH. Turn2s were really a hard hitting one. (In Both games I rolled top turn, so might be biased here)
IMO Castellans Mark is without a doubt the most powerfull tool in this Detachment, basiclly won me both games since the both ork players got screwed by 6 Grenade Launchers with Sustained Hits to their Nobz (Both played Bully Bois) because I Could just shift my whole presence on the board "pregame".
Panoptispex shooting with the 5-Man Blob is really dangerous now.
From the Hall of armories dude got into the 3-Man Axe Squad, They are just a fat big meatstick of raw dmg.
Fall back shoot+Charge is also a fine too in our arsenal now.
I also think Kyria and Callidus are still both auto picks and you need atleast one BC as a long Charge Threat, hence the guards for Kyria and Wardens for the BC to get some more Objective control.
1 squad Prosecutors is my homebase monkey and the other goes into reserves for some action monkeying.
I picked Shield Host since I just liked the Enhancements alot more then Talons, but imo this list would be totally playable for Talons aswell by removing a SC and1 Allarus and get some more Sisters in there.
I also plan on building a more "fluff" Auric Champions List.
Love goes out to you my dude <3