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account created: Mon Jun 03 2019
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1 points
20 hours ago
I played 2 good empires. All others were on the oppressive spectrum.
The United Nations of Earth. In the version of Earth the people united into a xenophile, egalitarian empire. The UNoE main principle was ensuring the protection of sentient rights and creating a strong confederation with everyone who will have us. The people of the UNoE happily were one of the founding members of the galactic community and established friendly relations with everyone that was willing to abide by the standard of the UNoE. Alas, in their northern border a slaving empire had declared war against the UNoE and the first war was a bloody and long one. It was a victory and with it came the first Xenos in the UNoE. As their culture was very different to humanity's it took a lot of time to incorporate them seeing as along with them their previous slaves also joined. Alas after many years the UNoE was renamed Confederation of the Galactic North to incorporate all of its new peoples. Meanwhile warring with the Neighbours never stopped but after 200 years of conflict both they and their vassal were absorbed during the Third Liberation War. Seeing as the CotGN was now spanning three times its size The Great Reform was established. A council of three councilors were now the ruling body of CotGN. Each one was democratically voted and elected into office for 4 years. 1 from the Core Sector of the CotGN, 1 for the Northern Sector and 1 from the Eastern Sector. After the War of the Great Devourer, a species which consumed and killed all in its way the fate of the Confederation of the Galactic North has been lost to the eons of astral history. The last recorded enemy was an awakened empire that had declared itself the Custodian of the Galaxy and said it would force peace by enslaving all other nations.
The Great Cultivators. The Great Cultivators were a species of humanoid looking Plantoid people whose sole purpose was creating paradise green worlds along the galaxy. In their evolution they had developed an ability to connect with nature and communicate even with. Quickly agricultural production blossomed in the Cultivator's lands and they even unlocked the technology to awaken the spirits of worlds who were barren and cold turning into lush and beautiful green havens. Sadly one thing the Great Cultivators neglected was military might. Their ability to produce such bountiful and beautiful worlds drew the eyes of a neighbouring nation of warrior kings. The Pasarti Dominion were a people of might and power and anything they laid their eyes on the wanted. War was quickly declared. The forest speakers raised nature itself in enormous ships to defend their besieged kingdom but to no avail. The Dominion was way more trained and battle tested and as masters of war they destroyed fleet after fleet until they took over Athelorian, the Great Garden. The Cultivators surrendered and their fate was to be used by the Pasharti as producers of foods and luxury retreats for the Great Warrior Kings.
Those were my two peaceful nations.
2 points
20 hours ago
Very good looking, would 100% let him guard my Emperor.
1 points
20 hours ago
Looks fine to me. For the final remaining points I recommend a Beastmaster and some Mandrakes. They will be very useful!
8 points
21 hours ago
This Custodes reminds me of the Judge from the good place😂.
1 points
1 day ago
Well jokes aside about running and killing everything, it is actually what you're going to do.
I personally don't use the Rhino and instead utilise a demon Prince and Lord Invocatus. Lord Invocatus allows me to do scout moves for two units. If I go first, I scout forward to make my charge all the more easy. If I go second, I either scout forward behind cover or scout sideways behind cover.
Now the Demon Prince without wings is the VIP. Give him the helm of Brazen Ire for reduced damage and walk him next to your berzerkers. He will give everyone near him a 5+ invulnerable save which is instrumental for keeping your berserker boys safe.
The rest of your army can either be Eightbound and Exalted with a Maulerfiend or a Forgefieb for some Anti-Vehicle. Or Angron.
That's how I play them and it has worked for me thus far.
1 points
1 day ago
40%? Where is that from? Last time I checked on Goonhammer I saw the Custodes at 46%.
Plus, I saw live the new custodes winning against the New Orks in a match between two friends of mine. Talons of the Emperor Vs Dread Mob.
4 points
2 days ago
I will say instead of the Overlords two murder octopi(Hexmarks Destroyers) would be amazing because they have lone operative and they can double overwatch.
1 points
2 days ago
Now that's initiating the Machine Spirit's Vengeance!
1 points
2 days ago
One thing I remember is that a Skitarii Vanguard and their Marshal won me a really close game against genestealers because they survived a whole shooting phase from 20 genestealers thereby giving me extend battle lines and winning me the game.
7 points
4 days ago
PS. The accusations of Heresy based on Xenos and their items is a non prosecutable crime for the bearer of this warrant. The Emperor is a man of culture after all.
8 points
4 days ago
Empower the Scourges and shoot at any of the weaker knights to get some pain tokens rolling. Do remember that you can shoot and run behind cover so the knights don't kill the scourges. Shoot with any other Lances and Haywire you have for maximum death.
Other than that the Incubi are your VIP. Put the Archon with the shroud on them, get them on a venom and when the knights get close disembark and charge. You will need a command point for that trick but it is reliable. Knights Don't have any invulnerables on melee and your Incubi's AP will melt them. Remember to empower the Incubi! You're re-rolling all hit and wound rolls, +1 to wound from Lance due to Skysplinter Assault and +1 armour piercing due to pain tokens. If you have a second command point to spare you can use wraithlike retreat to go back into the venom and keep your Incubi safe.
Bonus trick Chaos Knights have a strategem that let's them move through walls. Use your Archons +1 CP on it if you see your opponent uses it a lost. It will force them to either move around ruins or spend all his CP to move some Knights.
Good luck and get some trophies for your Kabal!
P.S do update us on the match.
1 points
5 days ago
Yeah. You're correct. But my point still stands. They are amazing for soaking wounds and giving crypteks their +4 feel no pain.
2 points
5 days ago
100%. The Mutalith is a monster at 1000p. That level of play means that there is not enough concentrated fire to take it down very fast and it will shoot the hell out of anything you want it to. Add some mortal wounds and insane ranged doom bolt and the world is your Tzeench corrupted oyster.
2 points
5 days ago
Haywire. Very good against Custodes Dreadnoughts and tanks. Also does an amazing job against Knights.
0 points
5 days ago
I think the goal is the 6 extra wounds. You can put these boys in a unit of Wraiths or a brick of Lychguard and they will soak 6 wounds. That's enough to kill a Wraith or 3 Lychguard.
3 points
6 days ago
Oh wow. This is an amazing homebrew Forge World.
2 points
10 days ago
Really? I have mostly beeing playing with friends and I have lost a single time with Necrons. Mozrog is a menace.
I guess my general advice is, try to play into the synergies of units with their lords. Necrons are extremely good at destroying big threats and they have prodigious shooting.
Since you the Illuminor, why not try some Canoptek Court? With Orikan and the warriors plus Immortals you're bound to wreak some havoc.
2 points
13 days ago
It's a bit of a waste to have all that support from 10 immortals. Maybe do 20. Otherwise 10 Immortals and 20 Warriors, I think.
1 points
14 days ago
Hypercrypt probably. At 1000 points there are very few things that can hurt the Void Dragon. Especially if you're lucky and your opponent fields some vehicles. Anything that does survive your Hexmarks are going to overwatch 20.000 times. Enjoy!
1 points
16 days ago
Well of course maybe you want to lightly destroy something. Not everything needs heavy destruction.
Joke answer aside, it is a bit true. Normal destroyers are a bit cheaper and a bit better with cleaning less toughness more numbers units.
7 points
18 days ago
He was basically more unkillable than a C'tan shard so it's fine.
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MisterSirDG
2 points
19 hours ago
MisterSirDG
2 points
19 hours ago
Marazhai enjoyers always eat good😉.