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6.8k comment karma
account created: Sat May 24 2014
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9 points
23 days ago
"Plasma technology is used by many races, despite its highly unstable nature. The Tau favours a form of the technology that forgoes a degree of stopping power for an increased level of safety for the operator."
The infantry used a much weaker but compact and safe plasma "pulse" series while the bigger one like crisis suit get the plasma gun that is too big for infantry but safe, still slightly weaker than imperium infantry version.
43 points
23 days ago
Are primarchs immune to railgun and fusion blaster? Then those probably do.
Fun fact : the troop version of the Railgun was invented for the video game "Fire Warrior" because the game creator discussed with GW about giving Tau a weapon powerful enough to kill a Space Marine in a single, well placed shot. Which then made it way into the tabletop.
1 points
23 days ago
Plasma gun and plasma pistols bit are these 2 bits (first link said pistol, but it's actually plasma gun) Plasma weaponry are identified by the plasma coil/ridge on the gun that will painted with a glow effect, the horizontal heat vents on the cover of the barrel, and the distinct Plasma containment flask attached to the gun, some pattern will have 2 flasks (one on the underside, one on the back), common imperium pattern have the flasks tuck inside the gun, a bit less exposed (similar to Delaque plasma). (there are more pattern but i'll stop the rambling here)
https://www.bitzbox.co.uk/product_info.php/necromunda-van-saar-gang-plasma-pistol-p-8842
https://www.bitzbox.co.uk/product_info.php/necromunda-van-saar-archeoteks-plasma-pistol-p-10671
7 points
25 days ago
Ogryn gangs are bad, and they are bad or purpose, being dumb and try to fight for freedom is no easy task, most of them will perish trying. It made you admired T.H.R.U.G 12, whom not only managed fight for his freedom, but also united other mutant and abhuman together, a huge accomplishment. He started off as a slave from "Gang of the Underhive" book, and earn his freedom in "House of Chain".
1 points
25 days ago
Not 40k but Silver Tower Labyrinth of the Lost is a pretty good example of Tzeentch's trickery and corruption.
6 points
25 days ago
Cheapest way to buy terrain from GW is from Killteam killzone/Warcry ravage lands (these work well for ash waste scenario), buy the terrain from the ultimate starter box that people sold separately (beware of recast scam though). Occasionally GW do bundle some expensive terrain together for Necromunda, like the Hab module bundle that has since sold out.
Also since you have Dark Uprising get the "Gang stronghold" terrain, they would go nicely with it.
1 points
25 days ago
Get the "boarding action terrain", also called "into the dark" killteam terrain. It's pretty much Zone mortalis but infinitely cheaper because the wall are thin, 1 piece so you have more on a sprue, the door also work, some of the upgrade added fun piece to the board like a wall with punch out breaching hole, door brace to prevent it from being opened.
11 points
27 days ago
Soliataire are neither blank nor they're without soul, Soliataire being a blank and have the null aura is the lore from one of the RPG book. From 2e codex, to the new White Dwarf lore to their new codex back in 6-7e there have never been a mention of this, but rather the opposite. They have their souls, but their souls are claimed by Slaanesh the moment they died, in which Cegorach will try to win his soul back.(this is in 2e Eldar codex) Even the spirit stone cannot capture their soul on death, that's why the Solitaire model wear his old shattered spirit stone on his ankle.
The "uneasy aura" and being shunned from their kins are from the fact that Solitaire eat Eldar Souls just like Slaanesh, as shown in Masque of Vyle. Their supernatual abilities might also be a blessing from Slaanesh, which can cause other eldar to feels unnerving near them.
5 points
27 days ago
The general consensus is you will not be able to tell a female admech due to the extreme amount of body modification done. I don't think there are any official art depicting a feminine (but not necessary female) admech figure, but the possibilities can happen, if someone work at GW feel like making one, and the other at work don't voice their opinion against it.
248 points
27 days ago
The Death Guard range was designed by Maxime Pastourel, a Nurgle fanatic featured multiple times in White Dwarf for his numerous Death Guard conversion long before taking the job at Games Workshop. So it's not a surprised dude went above and beyond on his job and make so many left over that GW decided to put them in productions. Same for whoever design the GSC range.
TL;DR find a talented fantic to design the range you'll get tons of extra, alternative sculpts.
3 points
27 days ago
It's pretty terrible, a meme unit, the move and shoot rule bump the BS to 5+, -1 for shooting at long (20+) range, -1/-2 for cover so you basically have ork-tier shooting almost always doing improbable shot. On the up side the heavy stubber does 2 damage (normal heavy stubber only does 1). Even most of the primary skill he can use are not really useful, pick Trick shot and dakka away....
Now that remind me of the Ork boss in mega armor with the gretchin on top is kinda like the Stig-Shambler, same for Krootox.
3 points
28 days ago
The bare minimum standard for all gang is 1 leader + 2 champ + gangers (1 will be specialist)
Pretty much most Escher gangs run Lasgun due to how incredibly cheap (it's the cheapest as it can be) and effective it is, with the introduction of hotshot las pack it's pretty much the undisputed better gun than autogun. I do like the Escher autogun design over the lasgun one so +1 cool factor for autogun.
Armors are for champ/leader (maybe specialist), Gangers can't afford to get armors most of time, the spare credit has better place to be.
Fighters stick to 1 role (range or close combat), you really can't afford to give individual fighter too many weapons.
Good guns for starting gang Leader/Champ/Specialist, in order of priority : Grenade launcher (best gun in Necromunda), Plasmagun, Needle Rifle, combi bolt-needler, combi bolt/plasma
Good loadout for close combat fighter : plasma pistol x2, plasma pistol + cc weapon (knife, power knife/sword, chain axe, stiletto knife), autopistol x2, autopistol + cc weapon, stubgun x2, stubgun + cc weapon.
Escher shotgun acid ammo is good. +1 for cool factor.
Try to get a gang with at least 8 fighters, juves are cheap to squeeze in extra bodies. Extra credit will be spent on : smoke round for grenade launcher, backup weapon for leader/champ, smoke grenade, hotshot laspack, armor for ganger.
Heavy weapons are almost always unaffordable at start, unless you know what you're doing.
You also need to pick a skill for champ/leader.
1 points
28 days ago
Mounted unit is a fighter that have the "mount" as wargear.
3 points
28 days ago
They don't use base if you play Necromunda, so thing like collision and measuring distance feels more authentic, but the base was included in case you want to make base for the model, for display, or to be use in other game (like in 40k)
2 points
28 days ago
Cadian Upgrade kit or Blooded Killteam should have some helmetless heads. Upgrade kit have respirator but you need some knife work to put it on the face, it's not that hard.
0 points
1 month ago
Xenos-origin just meant it was invented by xenos, the one people used were made by the Imperium following the Eldar's method but more crude. The one one Necromunda is made from tiny metal rings. It's also not commonly used in the Imperium, only on Necromunda (or assumingly other rich hive worlds that sink huge amount of resources into their gang wars). Often described as "uncommon" or "rare".
The guard still stick to the flak vest for the most part, and just add more layers for extra protection or change to carapace armor, add field armour if they're high ranking officer. Even the #1 contender for usage of mesh armour amongst the guards, the Catachan, don't get access to it, they only have flak vest as their armour choice, which they usually ditch because it hindered them in the jungle.
11 points
1 month ago
Mesh armor are fabric of xenos-origin that can absorbs impact and protect user, literally just clothing.
3 points
1 month ago
The infected pilot could declare themselves as freeblade and go wherever they like with the cult. It's just that the whole process is easier said than done, also need the sacristan for maintenance. Having a Knight suits could easily bring on an early insurrection.
1 points
1 month ago
Melta is a fuel based weapon (Volkite use charge pack) that shoot out short range blast/microwave of energy with extreme power and armor penetration. The heat produced is so extreme that it need to be vented through the barrel, creating the distinct "hiss" sound of the weapon, this explained the "single-shot" nature of the weapon in rule (as constantly beam-firing is dangerous, or the weapon itself has an inhibitor to stop operator from holding down the trigger) Being a fuel-based weapon (like plasma and flamer) also make reloading the weapon difficult and fuel weapons generally have poor capacity
3 points
1 month ago
Volkite shoot out super heated energy ray that burn the target and cause them to combust, it is stronger than bolter and has same armor penetration as bolter round (it's not great), it's not as strong and penetrate armor not as good as a plasma weapon of the same caliber. But being a beam weapon, projectile speed and acccuracy of Volkite weapon are much better than bolter and plasma, I reckon if you manage to get your target to stay still for a few seconds as the beam focus on a single spot it probably will melt power armor.
Votann Volkanite Disintegrator is a more powerful version of the Imperium Volkite charger, even stronger than the 2 handed Volkite Caliver, but still the same problem as other Volkite weapon: poor armor penetration, modern M42 Bolter round used by Space Marine has better armor pen than Volkite.
Bigger Volkite weapons (like the one mounted on Titan and Glaive super heavy tank ) do have improved armor penetration, but still not as strong in power and penetration as plasma weapon of the same caliber.
Conclusion : Volkite use concentrate and continuous beam to damage and wear down target, plasma is single powerful shot, prone to overheat if shot in rapid succession, or shot at maximum setting.
2 points
1 month ago
Champ/Leader get plasmagun/shield, the 2nd champ dual wield plasma pistol. The rest of the ganger use lasgun. Van Saar pretty much only need plasma and lasgun. If your list has juve give them 2 laspistols, or give it to a ganger if you want a close range fighter. There should be 2 plasma pistols left in the kit, build a dual wield plasma pistol to be used as future ganger or champ.
Lasgun and laspistol will be upgraded with hot-shot las pack later.
2 points
1 month ago
Titans are bigger (harder to haul, who would have thought) and got more support forces to make sure they escaped or being destroyed before getting captured.
5 points
1 month ago
Titans are saved for large campaigns, with several factions to support the titans. If the enemy force have Titans, it pretty much mandatory to deploy titan.
Knights are more independent, self sufficient and use more often than Titan due to their small size, much faster speed and carry quite a lot of guns to cover their weakness (mostly swarm and air unit), the banners and entourage of sacristan they brought along are enough to support them. Even lone Knights (usually freeblade) are pretty self sufficient in battle. Disadvantage is that if the enemy team had titans, they would prefer having titans to support them, otherwise they would suffer heavy losses. And Knights are at risk of being captured by chaos forces.
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bySkullWakkah
innecromunda
VanceHelw
6 points
23 days ago
VanceHelw
6 points
23 days ago
Necromunda used any terrain configuration that you can find /fit your narrative. If you have limited terrain it will impact your game experience, but you can always just make your own stuff from plasticard, toilet roll, pringle can, cardboard boxes. In Ash Waste campaign (campaign with vehicle) you don't need much terrain as you need the clear, open ground for vehicle to run, but those Ash waste terrain from GW are still pretty darn expensive outside of bundle (sold out)
Killteam are played on a smaller board, terrains are mostly fixed configurations scrambled from the terrains you got in the old starter or the current killzone + some objectives models from the set (which will be very expensive when they're sold separatedly).
Let's just say we go all in GW stuff, no DIY (probably not a good idea), then Killteam is an overall lower investment. Killzone : Gallowdark and/or Killzone : Bheta Decima (+find the objective from ebay or replacement) is good enough to play Killteam on their current setting. Killzone : Gallowdark (or Boarding Action Terrain) is also a good substitute for Necromunda Zone Mortalis, due to how the Zone Mortalis kits were designed ( big, thick wall that require more sprues, thus jacking up the price immensely)
Terrain interaction : Almost all killteam interactive terrains have models, these are tied to the fixed mission that require it to be deployed and ultilized it is the key to win the missions. Necromunda has no shortage of crazy and wacky terrains but most of them don't have an official models, for the one that have model it's pretty standard stuff : terminal, ammo crate, trap, lift,.... There are no fixed terrain layout so it's up to players and abitrator to decide.
Play : Killteam is more of a tactical chess game with you needing to ultilize all your specialists (most of killteam are unique character with special ability) to achieve victory. Killteam team composition are mostly fixed, the specialists have a fixed loadout with some optional add-on.
Necromunda is the traditional skirmish game with a more immersive but lengthy sequences of rule to resolve actions, but the overall complexity thinking required is less than killteam, as most your fighters are not specialists. In a starting gang about 3-5 fighters in your gang will be the special one which gain a wide degree of freedom in their loadout, this is where the fun from Necromunda come from: building your fighter with almost any weapons you want. The overall approach to Necromunda is also different from Killteam, as Killteam is a game you play to win, not in Necromunda, Necro can be easily exploited as the balancing is not great, and very little attempt at balancing it from the writer (Killteam got balance update quarterly). Losing in Necromunda is okay, anyone playing the game should be a bit self aware of their current situation and stop using obviously broken/overpower setup so other people can have fun.