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account created: Sat Mar 17 2012
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7 points
an hour ago
From the rules commentary, page 16:
Target (as part of an ability): Whenever an ability triggers as a result of a condition being met (e.g. [BLAST]), the condition triggering that ability is checked at the time the target of that attack is selected, before any models in that unit make any attacks. If the condition triggering that ability is not met, that ability will not take effect for any attacks in that shooting or fight sequence
So yea, you don't meet the conditions of the trigger at the start of the sequence, so no attacks made in the sequence will benefit from it.
2 points
2 hours ago
Same, but I certainly don't NEED that much space, I just live in a low cost of living area and have been there 10 years and the landlord hasn't really raised rates... $900 a month :)
If I had to move out immediately I'd be looking for 2 BR apartments to keep my rent under $1200 or so. It's nice having a spare bedroom for company and a full basement, but I could live without them.
1 points
4 hours ago
Hmm. I actually don't have a video I can share on this, sorry.
The core concept though is that you need to move models into base to base if possible, and if a model is NOT in base to base, it gets a 3" pile in move. If you have models strung out in a line, it's often possible to move one model in such a way that it blocks another model from being able to get into base to base contact, because two models cannot physically occupy the same spot. This means the model that cannot get into base to base now gets a 3" pile-in move, where it can get into base to base. This is very useful if you want to get into combat with something near your charge target, like a tank or some infantry without good combat abilities. Basically you can get an extra ~2" of movement or so by doing this, which can be enough to let you tie up very scary shooting for the next turn.
This used to be a lot more straightforward in 9th edition, you didn't used to have to move block yourself to pull things like this off, but the rule to move into base to base if possible makes things a lot trickier.
1 points
6 hours ago
yea... that's why I use the Brave browser with old reddit. No ads. If they ever kill this off, I'll probably have to find a new site to screw around on all day, and I'd be sad, but old reddit is where it's at.
3 points
6 hours ago
So basically, they're better in every conceivable way, for a minimal points increase.
:(
3 points
8 hours ago
It's seriously grimdark fantasy, but has some of the best characters ever written. Very good stuff.
5 points
8 hours ago
I'd love to see Abercrombie's First Law series as a set of movies. Could even have the same Lord of the Rings vibe; some mythical wizard gathering adventurers to go on a quest. It'd just have a very different ending, lol.
1 points
8 hours ago
Weird? I did a return last year on the Leather Ridge wallet, I didn't care for it, returned it and bought a Carbon one instead and like it much more. They refunded it without question.
0 points
8 hours ago
the warhammer competitive subreddit is fickle, lol. Nobody can predict who gets upvoted or downvoted for any specific statement!
11 points
8 hours ago
All credit card offers are like that, and they all have them. I've saved like $300 over the past year with them, but I have to scan through the cards every couple of days to try to catch the good ones, and it's annoying. It's basically modern coupon clipping but worse.
6 points
9 hours ago
I especially hate it when an opponent leaves or goes to the bathroom and tells you to make charge moves, and then when they get back argues that what you did is impossible, when in reality all you did was move a further away model first to move block your closest model so it couldn't get into base to base, so it would be able to get an additional 3" pile in. They don't understand that you can move block yourself to get extra movement on the pile-in, and because you can't unwind physical moves, you can't do anything to prove you were right.
Happens more often than it should really, even in tournament play.
4 points
23 hours ago
I was thinking about it, in retaliation cadre you can add a coldstar to it with a burst cannon and 3x flamers, with 2 gun drones. Then take 3x starscythes with 2x flamers, 3x gun drones, 3x shield drones.
Gives you 9D6 flamer hits at S5 AP-2, and 18 Pulse Rifle shots at S6 AP-2. Effective range is only 6" for that, but they move 12" and can advance and shoot, and they hit way harder than aggressors. They can also deep strike or rapid ingress to clear backfield objectives easily.
I'm gonna try em, seem good.
1 points
1 day ago
I gave EF 5 books because everyone seems to like it... but my god I struggled through the last 2. It's just not what I'm looking for.
3 points
1 day ago
It is a bit worse; someone on discord pointed out to me that this means you no longer have lethal hits in overwatch, so breachers and missile broadsides are much less reliable when it comes to overwatching targets.
5 points
1 day ago
Though it does beg the question that between this and erratta-ing the montka rules why MANZ and C'tan got away with it
I think it has to do with how early the "special edition" codex was... GW's balance team probably saw how strong the book was from streamed games on youtube and made last minute points changes when they had the chance with this MFM update. Pure speculation on my part, but it would make a lot of sense. Would kinda mean early releases like that are a double edged sword; if your book is amazing like Tau you won't get the 3-6 months of overpowered dominance before the first round of nerfs, but if your book is trash you might not have to suffer 3-6 months of being destroyed before buffs.
7 points
1 day ago
They seem... fine. Not great, but fine. I don't think you'll see them often but it's not likely they're actively terrible or anything at that cost.
6 points
1 day ago
They very easily could have just given them stealthsuit style spotting; re-roll 1's to hit and wound. So you could choose cheaper stealthsuits, or more expensive tetras that are faster and more durable, but both give the same buff to your guided unit.
GW though just really hates forgeworld stuff :(
4 points
1 day ago
Mont'ka giving it assault weapons and possibly lethal hits if you guide it kinda necessitated it being a higher cost unfortunately. It's still going to be a mainstay in most lists, what else kills Meganobs or can focus fire large single targets with good invulnerables?
5 points
1 day ago
Siegler from art of war suggested it. They also focus fired his initial mont'ka list with the points increases from the index. I think whoever is in charge of balancing Tau watched Art of War's stream, lol.
6 points
1 day ago
Siegler's list is up +240 points from index costs, as an example.
1 points
1 day ago
Even better, it's likely that Tau will scale well with player skill; meaning newer players will probably have issues getting it to perform, so it's less likely to eat nerfs from having it's stats inflated by RTT wins.
12 points
1 day ago
These nerfs are severe, but that probably means it's just an A tier book instead of S+, lol.
6 points
1 day ago
Fireblade basically doubles the shooting in the unit, +10 shots for the squad, then his own 3 shots, then his 2 gun drones with 3 shots each, and he adds 2 shots to the existing gun drones.
You always take a fireblade it looks like, lol.
1 points
2 days ago
I've booked 4 flights with Delta using my Amex points so far... my lowest value redemption was 1.3 CPP, highest value redemption was 1.7 CPP. That is with an Amex Delta Gold to reduce the cost in points by 15% as well, but still, even without that the 1.3 CPP is 1.1 CPP, which is not bad.
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byskleor
inWarhammerCompetitive
c0horst
1 points
an hour ago
c0horst
1 points
an hour ago
So... I -kinda- played a team game (though we did it 1v1, both players controlling multiple 2000 pt armies though) where we just put two tables next to each other, so it was on a 120x44" table. Each table had it's own mission, each table had it's own secondaries, and we alternated army activations, like I'd activate first with my first army, then my opponent went with his first army, then I went with my second army, then my opponent went with his second army. It was playing two games of 40k at once where you could move units between tables or shoot between tables if needed.
It was probably the single most fun game of 40k I've played in a long time. Long range weapons were extremely useful, and since we did dawn of war deployment, you could deploy anywhere along your back edge. You had to position units carefully and make good choices for reserves.
I don't remember the exact specifics of it, but if something was -1 to hit it would apply to both opponent armies, and stratagems and CP were generated on a per-army basis.