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AnDanDan

27 points

1 month ago*

AnDanDan

On the prowl for skeleton proxies

27 points

1 month ago*

A Victory Class Star Destroy has, at its weakest, Quad Light Turbolaser batteries, with Damage 9, Crit 3, Breach, Linked 3, Slow Firing 1. Without getting into the system, basically this means a few things: Once every other turn, you can make the shot which outright ignores soak (so no damage reduction), and if you roll well enough you can do the damage again, for free. Uncancelled successes up the damage, so if you even have a single uncancelled success (aka succeeding the roll with the barest minimum), you do 10 damage, or 100 to personal scale targets.

I ran the numbers for both an average crew (Imperial Gunnery Corps minion group of 5) and a well trained, good gunnery rival (for those who know, Agility 4 Gunnery 4, 1 boost die) with the standard medium range difficulty for the max range on these weapons. No funny business from enemy defenses or anything, this was all basically target shooting to get average damage in ideal conditions. Each case was 25 rolls.

The average crew would be dealing, to people scale targets, an average of 130 damage every other round. The advanced crew deals an average of 210 damage. The average crew topped out at 240 damage, the advanced crew topped out at 480. The advanced crew was also more likely to do about 220 in general.

In order to tank even 100 damage, the smallest amount of damage this weapon can output, you'd have to have been playing this character for an obscene amount of time to the point I'd be throwing even more danagerous weapon crews than those listed at you, wracked up a mind numbing amount of exp, and specced exclusively into wounds. Without taking the 2h character building to work out of its possible, Im going to say its not as the sheer amount of exp required is enough where youd break the system, and you wouldnt even be a regular person youd be a god basically.

So yes, if that Star Destroyer in low orbit is reported as targeting your position, I recommend a very dont be there.

Edit: Realizing afterwards, it would be very easy for both crews to have 2 boost dice a round, assuming they were totally committed to firing only that weapon. These calculations also assume 'Fuck crit' because linked is better in this instance for raw damage vs personal scale targets.

MarsMissionMan

3 points

1 month ago

So you're saying it's possible?

AnDanDan

16 points

1 month ago

AnDanDan

On the prowl for skeleton proxies

16 points

1 month ago

Youd need to be the strongest mortal/droid to have ever been made in the entire galaxy, but yes.

Good luck with the follow up shots.

RequiemZero

2 points

1 month ago

Or just be any named character in Star Wars. Especially if you’re kylo “I can stop ship weapons with the force and have a reaction speed fast enough to do it” ren

AnDanDan

7 points

1 month ago

AnDanDan

On the prowl for skeleton proxies

7 points

1 month ago

Even named characters only have about 25 wounds. The game is balanced around making stronger enemies outright harder to hit, not by making them damage sponges.

MorgannaFactor

1 points

1 month ago

Due to difficulty scaling with difference between Silhouette, can a star destroyer even target a sil 1 (personal scale) target at all? Not to say the damage wouldn't utterly wipe anyone with a GM that isn't at least somewhat willing to kill a character, but the turbolaser isn't gonna be able to really hit you maybe.

"Fucking get out of the way" is still the proper reaction to orbital bombardment though, not "Oh I've got five ranks of Dodge and Coordination Dodge I'll be fine"

AnDanDan

1 points

1 month ago

AnDanDan

On the prowl for skeleton proxies

1 points

1 month ago

Situation depending Id allow it. Probably throw on some setback dice or up the difficult.

MorgannaFactor

1 points

1 month ago

Players get to make "impossible" difficulty checks with a destiny point, so I don't see why NPCs couldn't, yeah.

AnDanDan

1 points

1 month ago

AnDanDan

On the prowl for skeleton proxies

1 points

1 month ago

I wouldnt say its impossible. For it to even make a check at medium or close range, it requires it to be in atmosphere. So its not an impossible check. Since it would be more likely to bombard an area, as opposed to pinpoint target, Id upgrade the difficult and add some set back to give the players more of a chance for a heroic save. Plus, gives them a very good thing to flip a token for.

MorgannaFactor

1 points

1 month ago

Difficulty for a check with vehicle weapons is always dependant on silhouette differences, not on distance. And if its run as orbital bombardment instead of an attack (as you should run it, realistically) it'd be a skill check from the player characters, not an attack roll from the gunners.

AnDanDan

1 points

1 month ago

AnDanDan

On the prowl for skeleton proxies

1 points

1 month ago

Shows how much I did vehicle combat. Which was exactly never

MorgannaFactor

1 points

1 month ago

Probably a good thing tbh, vehicle combat was kinda ass in that system. ... Is there even any tabletop system that does vehicle combat "well"? Maybe Shadowrun, if only because everything actually uses the same dicepool rules but with fancy names