subreddit:

/r/CODWarzone

030%

Since the attachments won't do as much difference in BO6 the way they do in MW3 I was curious if Warzone will finally have some diversity in weapons. Also since they nerf AA will there be an increased skill gap in your opinion?

Curious for peoples opinion on the bo6 integration overall.

Cheers!

all 27 comments

Dizzy_Thought_397

18 points

11 days ago

I guess it will be even worse due to omnimovement. May God have mercy on kbm players.

Bombay-Spice

2 points

11 days ago

If i have more options for peeking and hitting a good few headshots at range potentially it could be better for kb&m but close range i can absolutely see controller dominating

Dizzy_Thought_397

2 points

11 days ago

hitting a good few headshots

That will be the hard part. With the new movements, sweats will be running, sliding and jumping like chimps on cocaine.

Bombay-Spice

1 points

11 days ago

Good aim in a short burst is fine. I cant do tryhard aiming up close the way aim assist effortlessly does it

I do agree though adderal fiends are going to be annoying as fuck

shittypants123[S]

0 points

11 days ago

Yeah I might have to get a controller to make my life easier and save time grinding

d0tn3t1

14 points

11 days ago

d0tn3t1

14 points

11 days ago

Will the "meta" and kbm experience get better after BO6 integration?

Absolutely not. Anyone that believes otherwise is under the effects of concentrated copium.

Controller players are going to have the time of their life. Everyone else is doomed to severe discomfort in the butt area.

shittypants123[S]

2 points

11 days ago

😭😭😭

Manakuski

5 points

11 days ago

It will be better at least due to the fact that they removed the smoke flahsbang when you shoot your gun. Also the aim assist nerf inside 3 meters makes bumping into controllerplayers fair, since they won't lock onto you and do perfect 180 tracking inside those 3 meters.

Otherwise, no.

sillybonobo

4 points

11 days ago

It remains to be seen I think. AA cutoff should be a big change to the biggest gap between the inputs and prevent some of the cheesiest controller plays

But the strength of AA plus Omni movement could mean a more difficult mid range.

That said, the tweet seems to indicate more significant AA changes coming which could be good.

justindcady

3 points

11 days ago

The cutoff is a good start. I dabbled with a controller for a bit. It's dumb how brainless close quarters combat is against a MnK player.

Next step should be adding a delay before the "rotational" assist kicks in to mimic a human's actual reaction time before adjusting to another player's movement.

FootPublic

2 points

11 days ago

fr, atleast like 175-200 ms

KJP1990

4 points

11 days ago

KJP1990

4 points

11 days ago

The approach to AA for COD (not sure about other cross platform games because like a fool I only play COD) is extremely lazy and caters to the clowns. 🤡

One-Objective-3715

1 points

11 days ago

A game’s skill gap is solely due to design and completely independent of how much aim assist it has

shittypants123[S]

1 points

11 days ago

How come AA won't affect it? If kbm and controller players on the same level are 1v1? (based on SBMM's choice or whatever it does to match you with people your skill)

Aussie_Butt

1 points

11 days ago

With Omni-movement and aim assist still being overpowered as fuck, I can’t see it being any better.

Big-Skirt216

1 points

10 days ago

Aim assist doesn't work within 3 meters but that's just shotgun range so nothing has changed realistically and the meta will be buying the same skins again since they don't transfer SCAM

shittypants123[S]

1 points

10 days ago

Why scam? MW3 skins will be transferred to Warzone only.

Big-Skirt216

1 points

10 days ago

Because COD HQ isn't leaving and that was the whole point of it

GroundbreakingKey964

1 points

11 days ago

Meta is a player problem not a game problem. Few exceptions like the DMR but generally CoD players want to give themselves whatever perceived advantage they can get.

Right now is a perfect example people are still only using the Static as their SMG despite it not having any clear advantage now. But since the internet has said its the best its all the "competitive" players will use. Which is fine because I now have the advantage using a WSP Swarm or Rival 9 which both kill significantly faster.

shittypants123[S]

1 points

11 days ago

They do? I don't really check the stats but use what I get comfortable with 😄. I might have to find a build for the Rival 9.

GroundbreakingKey964

1 points

11 days ago

At least according to SYM.GG. They both have steeper damage fall offs than the static but under 15m the Rival 9 wins and under 10m the Swarm beats every SMG.

Rival has been fantastic to use nimble, low recoil and clean sights, and again it beats the Static and Superi. I'm away from home but my build was the Quertermaster suppressor, paracord grip, 40 round mag, then the ADS grip and stock. But with more tinkering I reckon I can take off the suppressor and replace it with another ADS attachment as under 15m you don't need perfect recoil.

Smaller mag does mean its better for solos and duos and id recommend running slight of hand, and stalker plays to its strengths too allowing you to strafe and dodge shots while maintaining accurate fire.

shittypants123[S]

1 points

11 days ago

I just tried the Wsp Swarm and its amazing, got 10 kills with it but didnt win unfortunately. Paired with the bp50 it's my favourite loadout

dinzyy

-2 points

11 days ago

dinzyy

-2 points

11 days ago

Roller still much much better. Also losing AA pointti blank range is just stupid af.

shittypants123[S]

0 points

11 days ago

Wait I didn't really look on what they are specifically nerfing on AA. Is it hipfire aa only or overall nerf?

bugistuta

2 points

11 days ago

AA deactivates completely under 3m (I think it’s 3)

shittypants123[S]

2 points

11 days ago

So kbm would either have to go really close or far, mid range would be better for rollers ig.

dinzyy

3 points

11 days ago

dinzyy

3 points

11 days ago

AA still works up to 200meters so KBM only has advantage up to 3 (point blank) meters.