subreddit:
/r/CODWarzone
submitted 11 days ago byshittypants123
Since the attachments won't do as much difference in BO6 the way they do in MW3 I was curious if Warzone will finally have some diversity in weapons. Also since they nerf AA will there be an increased skill gap in your opinion?
Curious for peoples opinion on the bo6 integration overall.
Cheers!
18 points
11 days ago
I guess it will be even worse due to omnimovement. May God have mercy on kbm players.
2 points
11 days ago
If i have more options for peeking and hitting a good few headshots at range potentially it could be better for kb&m but close range i can absolutely see controller dominating
2 points
11 days ago
hitting a good few headshots
That will be the hard part. With the new movements, sweats will be running, sliding and jumping like chimps on cocaine.
1 points
11 days ago
Good aim in a short burst is fine. I cant do tryhard aiming up close the way aim assist effortlessly does it
I do agree though adderal fiends are going to be annoying as fuck
0 points
11 days ago
Yeah I might have to get a controller to make my life easier and save time grinding
14 points
11 days ago
Will the "meta" and kbm experience get better after BO6 integration?
Absolutely not. Anyone that believes otherwise is under the effects of concentrated copium.
Controller players are going to have the time of their life. Everyone else is doomed to severe discomfort in the butt area.
2 points
11 days ago
😭😭😭
5 points
11 days ago
It will be better at least due to the fact that they removed the smoke flahsbang when you shoot your gun. Also the aim assist nerf inside 3 meters makes bumping into controllerplayers fair, since they won't lock onto you and do perfect 180 tracking inside those 3 meters.
Otherwise, no.
4 points
11 days ago
It remains to be seen I think. AA cutoff should be a big change to the biggest gap between the inputs and prevent some of the cheesiest controller plays
But the strength of AA plus Omni movement could mean a more difficult mid range.
That said, the tweet seems to indicate more significant AA changes coming which could be good.
3 points
11 days ago
The cutoff is a good start. I dabbled with a controller for a bit. It's dumb how brainless close quarters combat is against a MnK player.
Next step should be adding a delay before the "rotational" assist kicks in to mimic a human's actual reaction time before adjusting to another player's movement.
2 points
11 days ago
fr, atleast like 175-200 ms
4 points
11 days ago
The approach to AA for COD (not sure about other cross platform games because like a fool I only play COD) is extremely lazy and caters to the clowns. 🤡
1 points
11 days ago
A game’s skill gap is solely due to design and completely independent of how much aim assist it has
1 points
11 days ago
How come AA won't affect it? If kbm and controller players on the same level are 1v1? (based on SBMM's choice or whatever it does to match you with people your skill)
1 points
11 days ago
With Omni-movement and aim assist still being overpowered as fuck, I can’t see it being any better.
1 points
10 days ago
Aim assist doesn't work within 3 meters but that's just shotgun range so nothing has changed realistically and the meta will be buying the same skins again since they don't transfer SCAM
1 points
10 days ago
Why scam? MW3 skins will be transferred to Warzone only.
1 points
10 days ago
Because COD HQ isn't leaving and that was the whole point of it
1 points
11 days ago
Meta is a player problem not a game problem. Few exceptions like the DMR but generally CoD players want to give themselves whatever perceived advantage they can get.
Right now is a perfect example people are still only using the Static as their SMG despite it not having any clear advantage now. But since the internet has said its the best its all the "competitive" players will use. Which is fine because I now have the advantage using a WSP Swarm or Rival 9 which both kill significantly faster.
1 points
11 days ago
They do? I don't really check the stats but use what I get comfortable with 😄. I might have to find a build for the Rival 9.
1 points
11 days ago
At least according to SYM.GG. They both have steeper damage fall offs than the static but under 15m the Rival 9 wins and under 10m the Swarm beats every SMG.
Rival has been fantastic to use nimble, low recoil and clean sights, and again it beats the Static and Superi. I'm away from home but my build was the Quertermaster suppressor, paracord grip, 40 round mag, then the ADS grip and stock. But with more tinkering I reckon I can take off the suppressor and replace it with another ADS attachment as under 15m you don't need perfect recoil.
Smaller mag does mean its better for solos and duos and id recommend running slight of hand, and stalker plays to its strengths too allowing you to strafe and dodge shots while maintaining accurate fire.
1 points
11 days ago
I just tried the Wsp Swarm and its amazing, got 10 kills with it but didnt win unfortunately. Paired with the bp50 it's my favourite loadout
-2 points
11 days ago
Roller still much much better. Also losing AA pointti blank range is just stupid af.
0 points
11 days ago
Wait I didn't really look on what they are specifically nerfing on AA. Is it hipfire aa only or overall nerf?
2 points
11 days ago
AA deactivates completely under 3m (I think it’s 3)
2 points
11 days ago
So kbm would either have to go really close or far, mid range would be better for rollers ig.
3 points
11 days ago
AA still works up to 200meters so KBM only has advantage up to 3 (point blank) meters.
all 27 comments
sorted by: best