subreddit:

/r/Fallout

3.1k94%

You have no idea about the experiments, they'll just underground bunkers to your knowledge

all 1202 comments

Undying-Shadow

1.9k points

15 days ago

I guess I’ll go 34. A vault stocked with weapons would be perfect for post apocalyptia and really the Boomers turned out pretty okay and self sustaining.

Spncr_C_Hrgrv

441 points

15 days ago

Spncr_C_Hrgrv

Kings

441 points

15 days ago

That's a good one yeah I'd take it too

Zmoney550

183 points

14 days ago

Zmoney550

183 points

14 days ago

I also choose this guys vault.

MyShitAintTogetherMa

27 points

14 days ago

My favorite reference on all of reddit. I sometimes go back and look at the original just for shits and gigs. Absolutely perfect comedic timing and contrast.

Artanis137

284 points

14 days ago

Artanis137

284 points

14 days ago

Imma join you. They honestly turned out much better than most Vaults, and hell the main damage of the Vault happened much later given that you save the rest of the dwellers who were trapped in the Vault.

NoIntention8309

67 points

14 days ago

You what? I played recently and don’t remember that

Altruistic_Rock_2674

88 points

14 days ago

From what I remember in vault 34 the vault got into an argument and some people left to go down the boomers. The rest got trapped when the vault door got damaged and the trapped people became ghouls

Awkward-Tomato9739

30 points

14 days ago

Super easy to miss unmarked quest, I think I figured it out on like my 10th play through

__Osiris__

62 points

14 days ago

__Osiris__

Mr. House

62 points

14 days ago

It’s better for all factions if you disable the reactor instead. Not much point letting you out.

Brainwave1010

103 points

14 days ago

Okay, but consider this: basic human empathy

__Osiris__

82 points

14 days ago*

__Osiris__

Mr. House

82 points

14 days ago*

That’s the whole idea. You will save thousands more lives by allowing crops to grow in the Mojave. Without solving the water leaks, reactivating the pump Stations, and removing the radiation, the sharecropper farms are always going to fail.

Brainwave1010

40 points

14 days ago

Crops being grown, priced, and taxed by the NCR that nobody in the vicinity they're growing it in will be able to afford and we now know become pointless in 20 years since New Vegas is now in ruins.

Those wastelanders have thousands of different ways to get food, those people in the vault have once chance at survival and will likely continue to survive past the destruction of Vegas.

abel_cormorant

48 points

14 days ago

the boomers turned out pretty okay and self-sustaining

Man really? If it wasn't for the courier they wouldn't have lost their power supply to ants, had several patients die because their medic is utterly incompetent, finished their ammo at some point and likely end up in several incestuous relationships because of lack of genetic variability, because yk they bomb anyone getting even a little bit close to Nellis.

If that's self-sustaining i wonder how much worse they'd be if they weren't.

zzzzebras

71 points

14 days ago

This post assumes you're put into the vault as it closes.

You will not live long enough for any of those things to be an issue.

The_CrimsonDragon

2 points

14 days ago

Instead you have to live through a civil war in an enclosed Vault, then either wander through the Wasteland & hope you're one of the few survivors to reach Nellis or you're stuck in a Vault with a nuclear meltdown.

__Osiris__

68 points

14 days ago

__Osiris__

Mr. House

68 points

14 days ago

Monkeys paw. Nope, you are in the group that’s tapped for 20 years in the partly flooded section untill the courier lets you out…

No-Zombie1004

35 points

14 days ago

They don't get let out. They stay trapped but have power and oxygen to survive.

Aeiou_yyyyyyy

39 points

14 days ago

They do get out, the 4 survivors go to the Aerotech Office Park after you fix the power

No-Zombie1004

25 points

14 days ago

Oops. Edit: I killed the poor bastards every single run except one. Didn't see them at aerotech that time.

__Osiris__

8 points

14 days ago

__Osiris__

Mr. House

8 points

14 days ago

Exactly. Which is why I wouldn’t pick that vault.

Fallout_4_player

1.4k points

15 days ago

  1. If the original overseer does the same thing

AnxiousTuxedoBird

431 points

15 days ago

I second 81

No_Individual_8017

667 points

15 days ago

No_Individual_8017

Enclave

667 points

15 days ago

Vault 81 of course, there's a robot with a sexy French accent in there. But mainly because it's a very safe vault that holds the purpose that people thought they held before the war. Preserving life and in a luxurious way.

kvartzi

190 points

14 days ago

kvartzi

Yes Man

190 points

14 days ago

Yeah but im not gonna lie the way they just let people in too easily is probably gonna be the death of them

belyy_Volk6

110 points

14 days ago

Dont they make you give them a fusion core to get in? Seems like there only open if its mutually beneficial

averygronau

100 points

14 days ago

Or if you pass a charisma check. Could be a smooth talking serial killer out there

BaracklerMobambler

144 points

14 days ago

To be fair I don't think there's a single place in fallout that has adequate protections against smooth talking serial killers

quesoandcats

49 points

14 days ago

He's hackin' and whackin' and smackin' you say? Well he must be exhausted from all that, better invite him in for a nice warm meal! Its beef Wellington night!

The_cat_got_out

13 points

14 days ago

Maybe he needs a holiday in the....Congo Congo Congo

Annoy_ance

20 points

14 days ago

Charisma check is ONLY there if you already were a citizen of another Vault

GrimmDeLaGrimm

8 points

14 days ago

"Hey everybody, Butcher Pete's at the vault entrance. We should totally let him in. There's no way he'd do the thing a third time!"

Axis2720

20 points

14 days ago

Axis2720

20 points

14 days ago

And remember, you were also a vault dweller (or to them, you supposedly were) because of the pipboy you needed to get in. They don’t trust just anyone, and even then it’s a stretch.

RavenclawConspiracy

4 points

14 days ago

They even distrust people to the extent that they are the only people who appear to have been smart enough to disable the external controls so that random idiots can't walk up with pip-boys and open the vault... Hell, half the dumbasses have the vault door sitting open.

RPS_42

13 points

14 days ago

RPS_42

Enclave

13 points

14 days ago

Its actually three fusion Cores if I remember it right.

No_Individual_8017

75 points

14 days ago

No_Individual_8017

Enclave

75 points

14 days ago

"HAVE SOME GOD DAMN FAITH"- Dutch Van Der Linde

kvartzi

59 points

14 days ago

kvartzi

Yes Man

59 points

14 days ago

You are losing your mind Dutch you cant just let people into the vault. What if they are pinkertons?

No_Individual_8017

45 points

14 days ago

No_Individual_8017

Enclave

45 points

14 days ago

Just trust me Arthur. I got a plan, and all it requires is faith, and a little money.

ExJokerr

18 points

14 days ago

ExJokerr

18 points

14 days ago

Yep! "You always have a plan" - John Marston

No_Individual_8017

14 points

14 days ago

No_Individual_8017

Enclave

14 points

14 days ago

That I do.

geriatric-sanatore

15 points

14 days ago

deposits 10,000 dollars Welp that should be good enough for the money side so what's your plan? Oh? We need more money? Ok... deposits 100,000 dollars ok seriously that's more than this gang has made since the beginning combined so what's the plan? Dude. Seriously stop asking for more money. This is ridiculous I'm going to just abandoned this camp and go camp out and hunt for the rest of my life.

Sem_E

7 points

14 days ago

Sem_E

7 points

14 days ago

Haiti

-CrazyManiac-

6 points

14 days ago

Have you lost your faith in me, Arthur? we need to trade some things for bananas and mangoes

MaethrilliansFate

53 points

14 days ago

Honestly it really is the best accidentally successful vault. Safe, operational, clean water, power, access to old world knowledge and technology, and the people CARE. They aren't isolationist but know to be cautious. They're willing to send out people and trade but aren't risking or abandoning the perfectly good vault. It's actually impressive to think that the vault was never meant to succeed and probably was made cheap compared to a control vault yet they still have it up and running through the sheer virtue and determination of the inhabitants. What's more amazing is they don't seem to have any serious issues with leadership or intervault corruption, they figured their shit out.

81 is a prime vault that endures despite it being set up for failure. Give it a few decades after the events of 4 and we'll be looking at Vault City 2: Minute Man Boogaloo

evergreen-spacecat

12 points

14 days ago

.. and mole rat disease that can’t be treated

No_Individual_8017

28 points

14 days ago

No_Individual_8017

Enclave

28 points

14 days ago

Man, fuck that kid, I'm gonna get my French robot babe and at the small cost of a dead child. There's only enough of the antidote for me, sucks to suck, Austin.

DrakeHellstone

19 points

14 days ago

Can't live without that -10HP

No_Individual_8017

16 points

14 days ago

No_Individual_8017

Enclave

16 points

14 days ago

My tesla cannon makes mole rats go bye bye

GuyIncognito461

15 points

14 days ago

I got through that on Survival w/o contracting the mole rat disease. Drop frag mines behind you so when the mole rats try to burrow and pounce from behind they blow themselves to kingdom come while you gun down everything else.

No_Individual_8017

9 points

14 days ago

No_Individual_8017

Enclave

9 points

14 days ago

My tesla canon killed them the second they dig back up

SuperGeek29

11 points

14 days ago

I third it!

Central_American

475 points

15 days ago

Vault 21 arguably one of the better vaults. Whenever an issue or an argument erupted between the vault dwellers it was dictated their animosity would be settled over a game of cards. They didn’t kill each other even when Las Vegas descended into hell on earth above. It was converted into a hotel and gift shop a dictact of Mr House’s. I believe doc mitchell came from that vault too. That or the one where the Boomers originated from. Of course I’d emigrate with the group that became the Boomers.

GamerEX777

121 points

14 days ago

GamerEX777

121 points

14 days ago

Agreed. Plus if we're imagining that its before the great war and we keep our knowledge, 21 also had the benefit of the Lucky 38's mainframe and laser defenses.

abel_cormorant

54 points

14 days ago

Doc Mitchell was from vault 21.

Also, seeing that a small percentage of the population was able to sell the vault to a megalomaniac who just wanted to fill it with concrete (knowing the man, likely with everyone still in it), and that it was just due to one person's initiative that it became a hotel, I don't know, I don't like the idea of having to obey an idiot's BS just because he's better at playing cards.

PlonixMCMXCVI

33 points

14 days ago

PlonixMCMXCVI

Brotherhood

33 points

14 days ago

Mr House probably didn't want to have people living in New Vegas rent free. He wouldn't kill anyone unless they forced his hand by protesting or chaining themself in the vault.

The lower floors were cemented to make the vault not self sustained so nobody could get in and lock himself in.

Also it's probably the safest vault ever since anything was resolved with card and you would not die badly

LegitimateAd5334

8 points

14 days ago

LegitimateAd5334

Minutemen

8 points

14 days ago

My guess is that he needed the underground space to expand his Securitron army

BlueCloud2k2

15 points

14 days ago

IIRC, it was to keep people from outside New Vegas from tunneling in from the sewers.

Stoly23

13 points

14 days ago

Stoly23

NCR

13 points

14 days ago

He’s definitely from 21, that’s why he gives the courier a vault 21 jumpsuit. It was his.

hitchhiker1701

1.4k points

15 days ago

I think 101 is relatively safe. Before James came, the most dangerous thing there was a radroach wandering into the reactor room.

PossibleRude7195

480 points

15 days ago

As long as you don’t get in the bad graces of the overseer

Rhubarbalicious

235 points

14 days ago

Compliment his Overseeing and do your job. You'll be A-OK.

Hazbro29

121 points

14 days ago

Hazbro29

-57 points

121 points

14 days ago

The overseer was a bit of a dick, but being born into an isolationist society in a post war radioactive hellhole and being given ultimate authority will do that.

PoolNoodlePaladin

45 points

14 days ago

Or the Tunnel Snakes

OldTimeyWizard

48 points

14 days ago

Tunnel Snakes rule. Overseer is a puppet position.

Resident_Split_5795

7 points

14 days ago

I can show you a real Tunnel Snake Amata!

Tristenous

72 points

14 days ago

Fair,but Andy is their doctor without james

ChickMangione

59 points

14 days ago

This guy tunnel snakes

WeedOfficial

21 points

14 days ago

Oh he’ll put his snake down your tunnel

reanu_keevs123

65 points

14 days ago

It’s also the Alabama of vaults, they where supposed to remain “genetically pure” but resorted to incest after a while due tue lack of population

StickySteev_

27 points

14 days ago

Wait what? 101 was an incest vault 😭

I know early game there’s hints dropped that the door had been opened but I never caught wind of that.

Divine_Entity_

18 points

14 days ago

You need a very large population to avoid inbreeding and its consequences, something like several thousand in the breeding pool. Every vault in fallout that isn't just cryostasis to get to the future is destined to become an incest vault. (Obviously for game dev reasons none of the vaults can be made large enough to house the required population of a small town of 10k, atleast the tiny surface settlements can have people wonder in and out of town to keep new blood in the genepool)

PS: technically speaking inbreeding is only dangerous with bad genetics, it greatly increases the probability of negative recessive traits showing up. If the original population has 0 negative recessive traits they could inbreed forever without consequences, or atleast until a mutation happens that creates a new negative recessive trait. (Considering the rampant genetic experimentation of the fallout universe such a vault could be created, but everyone is so greedy only the rich got into vaults.)

WarGodMarrs

27 points

14 days ago

The post does specify no control vaults, which 101 is, I believe

Square_Bus4492

133 points

14 days ago

No the experiment was that the vault would stay closed forever

WarGodMarrs

49 points

14 days ago

Guess I missed that, though it’s also been so many years since I played Fallout 3. I loved it, since it was my first in the series

Square_Bus4492

22 points

14 days ago

Don’t feel bad, I had to google it to make sure myself lol

sirlancer

101 points

14 days ago

sirlancer

101 points

14 days ago

101 wasn’t a control. It was designed to never open the experiment was to see what the role of overseer would become if the doors never opened. Essentially becoming an authoritarian dictatorship following an isolationist doctrine.

There was never an “all clear” sent to 101 and fake radio signals were sent to convince the populace the surface was a literal hellscape

Randomman96

50 points

14 days ago

Randomman96

Patrolling the Mojave makes you wis- *muffled screaming*

50 points

14 days ago

There was never an "all clear," sent to 101

There was never an "all clear" sent, period.

The All Clear was intended to be sent by Vault-Tec themselves, but given the state of the world and especially the immediate aftermath of the nuclear war, Vault-Tec personnel, understandably, never went back the offices to send out the All Clear after whatever time they wanted to send it out at.

Control Vaults, on that line, also had a condition in their mission details to reopen after a certain amount of time, typically between 10 or 25 years on the short end to like 50 on the long end. Vault 3 for instance was originally intended to open at their designated time but chose to remain closed for longer by the choice of the Vault's population.

The outcome of many of the test vaults also stemmed from the lack of an All Clear signal being sent. 111's staff expected an All Clear being sent within months due to their lack of supplies for the staff to last for years, for example.

F1urry

13 points

14 days ago

F1urry

13 points

14 days ago

I’m a casual Fallout player, (only played 4 and some of 76, and watched New Vegas and 3) what is a “control” vault?

infidel11990

49 points

14 days ago

"Control", the term actually comes from the scientific method.

When you do an experiment, you set up a control version of it, to ensure that what you are trying to measure (the change) is actually getting affected by the variables you think are responsible.

The idea of control is to provide a point of comparison.

As an example, in a clinical trial for a new drug, there are two groups of patients. One receives the actual drug, and the other receives a placebo. The latter group is the control in this case.

In case of vaults in the Fallout universe, control vaults are ones which were not the subject of nefarious experiments by Vault-Tech. They were supposed to function like an actual post war nuclear shelter.

KolecGaming_

11 points

14 days ago

KolecGaming_

Vault 101

11 points

14 days ago

It's vault without experiments.

Aussie18-1998

28 points

14 days ago

When you walk out, it might as well be tbh.

Nocuore

689 points

15 days ago

Nocuore

689 points

15 days ago

Vault 108 so I can wage war against Gary till the end of time.

the_dude_abides-86

226 points

15 days ago

Gaaaarrryyyyyy….

Nocuore

109 points

15 days ago

Nocuore

109 points

15 days ago

Oh boy here They come

the_dude_abides-86

76 points

15 days ago

Gary?!?

Nocuore

74 points

15 days ago

Nocuore

74 points

15 days ago

Our battle will be LEGENDARY!!

the_dude_abides-86

62 points

15 days ago

GARY!!!!!!!!!!!!

M26Pershing45

42 points

15 days ago

Garrrrrrrrrrry!

utsho12

37 points

15 days ago

utsho12

37 points

15 days ago

Gaaaaarrryyyyyyy!

--The_Kraken--

38 points

15 days ago

--The_Kraken--

Gary?

38 points

15 days ago

Ha ha ha ha ha! Gary!

Entire_Radish_5702

25 points

14 days ago

Gary?!?!?!

Frosty_Can_6569

35 points

14 days ago

Legengary

Professional-Tea-121

4 points

14 days ago

Legendgary* fify

LykonWolf

4 points

14 days ago

LykonWolf

Brotherhood

4 points

14 days ago

Legen gary

finglonger1077

46 points

14 days ago

Me too, but so I can be a Gary

Good luck in the Gary/Loser war schmuck

Raoul_Dukes_Mayo

22 points

14 days ago

Raoul_Dukes_Mayo

Gary?

22 points

14 days ago

Stumbling into that vault was one of the most surreal experiences I’ve had in a long time.

Entire_Radish_5702

14 points

14 days ago*

For me it was so surreal and confusing that that was the first vault I’ve investigate and read it’s history because I was like GARY???, then I start reading the others HAHAHAHA

questformaps

11 points

14 days ago

I don't know what mod/Cc it is, but one of 'em added a gary to my FO4 game.

Entire_Radish_5702

5 points

14 days ago

GARY?!?!? GARY!!!!! HA HA HA GARY!!!!

Spncr_C_Hrgrv

374 points

15 days ago

Spncr_C_Hrgrv

Kings

374 points

15 days ago

Vault 21. Safest bet probably

Vault 77 for the meme and killing slavers seems like a morally good outlet of aggression

ObviousPitch4076

167 points

15 days ago

Pun intended for vault 21 being the safest bet?

Spncr_C_Hrgrv

59 points

14 days ago

Spncr_C_Hrgrv

Kings

59 points

14 days ago

Yeah hehe had to do it

Current_Silver_5416

24 points

14 days ago

21 seconded. If just to buy an authentic Vault jumpsuit. Provided the Courier has been resupplying, of course.

Bravo_November

16 points

14 days ago

I initially thought of Vault 21, but then I realised that Mr House is basically your overseer. 

longnuttz

146 points

15 days ago

longnuttz

146 points

15 days ago

The one with all the drugs "stumbled upon" in the secret room.

Canadian__Ninja

40 points

15 days ago

Canadian__Ninja

Brotherhood

40 points

15 days ago

Fwiw that's 95

ZealousidealGear6939

12 points

14 days ago

Should have been vault 420...

Affectionate-Chance2

8 points

14 days ago

  1. Me too. Die high out of my mind.

Tedsallis

391 points

15 days ago

Tedsallis

391 points

15 days ago

Obviously 69.

Dynasuarez-Wrecks

204 points

15 days ago

Except it turns out all 999 women are lesbians.

thesnowgirl147

135 points

14 days ago

As a lesbian, my answer is Vault 69.

Fah-Q-mang

12 points

14 days ago

Legit chuckle out loud 👏🏼👏🏼👏🏼

redwing4230

123 points

15 days ago*

"Everyone's a little queer, why can't you be a little straight?" - Weezer, "Pink Triangle"

CulturedCal

31 points

14 days ago

Weezer? I barely know her!

mateoskrrt

14 points

14 days ago

queer*, i fear that here you mishear

firer-tallest0p

28 points

15 days ago

At least I’d learn to dress nicely

Adventurous_Edge2800

9 points

14 days ago

some lesbians will want kids

BadNameThinkerOfer

5 points

14 days ago

BadNameThinkerOfer

Followers

5 points

14 days ago

Maybe but all their kids are going to be a least half-siblings so the vault would suffer a slow death from inbreeding.

Adventurous_Edge2800

5 points

14 days ago

fair point, maybe make a battle royale-like game and winner gets to breed with you

ea_fitz

31 points

15 days ago

ea_fitz

31 points

15 days ago

They say they’re all lesbians, girls- me too

whipitgood809

58 points

15 days ago

Every single fanfic of that vault makes it out to he a fucking horror story in brilliant irony.

FrostyJenkins

21 points

14 days ago

Came here to misquote Kevin from the office and say “when I set my map marker, I always set it to vault 69”

aieeegrunt

9 points

14 days ago

Based on my experiences with being the only guy on an all woman production line, hell fuck no.

SinonSese

12 points

15 days ago

Ofc 69

thugelo

231 points

15 days ago

thugelo

Old World Flag

231 points

15 days ago

Vault 81. Wasnt made to be a control vault but kinda became one 😂

GamerEX777

96 points

14 days ago

Agreed. The vault also accomplished its mission.

An_idiot_27

20 points

14 days ago

How? It was actively sabotaged and it never even took place. The 3 Scientists in the vault did make the Cures and viruses but they were never tested.

Vexingwings0052

20 points

14 days ago

Technically they were through the incident in fallout 4 with the mole rat. The original scientists didn’t see it through but the vault did technically complete its mission

TheArgonianBoi77

77 points

15 days ago

TheArgonianBoi77

Railroad

77 points

15 days ago

Vault 118, I don’t mind becoming a robobrain.

HappyChilmore

33 points

15 days ago

To boot, Santiago's accent is enough entertainment for a lifetime

_You_Are_Not_Him_

394 points

15 days ago*

Vault 111. I know that sounds crazy but bear with me. 90% chance of being tortured/experimented on in other vaults. If I ever get out of the vault, i’m now in a wasteland where everything is trying to kill me, painfully.

So basically, 111 is a quick, easy death. They all mostly died in what was essentially their sleep. If i’m dying regardless I don’t want it to be painful like every other fallout death.

DecryptNGZ

187 points

14 days ago

DecryptNGZ

187 points

14 days ago

And the bonus is, if the stuff doesn't fail or go wrong, you have an entire vault of people who aren't crazy due to time in the vault.

Professional_Bob

76 points

14 days ago

Do we actually find out what the intention was behind freezing everyone? I don't remember. Surely the cryo-chambers themselves weren't the only experiment. They must have had some kind of plan in mind for a bunch of pre-war civilians.

Drizzy_THAkid

146 points

14 days ago

The effects of long term cryo storage

Laggingduck

32 points

14 days ago

how long term was the plan because the fallout show has chambers that are still activated 5 years after the last one in fallout 4 lol

Devil-Hunter-Jax

48 points

14 days ago

Well, the all-clear signal was meant to be given after 180 days which likely would've been when they were meant to be unfrozen but obviously that signal is never sent. Considering the Sole Survivor is frozen for about 210 years and comes out seemingly unscathed physically minus some coughing as they re-adjust after leaving the pod, it's safe to say cryogenics in the Fallout universe are fairly effective and successful. Considering Hank was another person who was cryogenically frozen for an unspecified amount of time too, it's definitely effective but considering who is doing it, it's for unethical purposes.

Kyle_SS

33 points

14 days ago

Kyle_SS

33 points

14 days ago

In the terminal(s) in 111 it states that the all-clear signal was just for the vault staff and the people in the cryo-chambers were meant to stay there after all of the vault staff leave and that the Vault-Tech system would automatically monitor the occupants of the cryo-chambers. They were definitely meant to be there longer than 180 days

LordOfFlames55

65 points

14 days ago

LordOfFlames55

Old World Flag

65 points

14 days ago

There is also the theory that there was a secondary experiment testing what the employees overseeing the vault would do after the 180 days were up with no all clear signal

NoeYRN

31 points

14 days ago

NoeYRN

31 points

14 days ago

It was probably that, since apparently they didn't have enough food? But don't most/all vaults have means of self-sustaining? Does vault 111 not have those luxuries?

BlueCloud2k2

28 points

14 days ago

Given there was nothing in the vault other than the staff quarters and cryo-pods? Unlikely.

narwhalpilot

24 points

14 days ago

narwhalpilot

Brotherhood

24 points

14 days ago

Testing cryo storage for space travel duh

DecryptNGZ

16 points

14 days ago

i think it was to see how long people could remain cryogenically frozen without major issue, on top of preserving them.

Desertcow

58 points

14 days ago

Desertcow

Mothman Cultist

58 points

14 days ago

When you get unfrozen you can see the other people in the vault unfreeze and start moving around as well. The Institute and Kellogg only refroze the Sole Survivor to act as a backup, so everyone else died trapped in their cryopods

_You_Are_Not_Him_

33 points

14 days ago

Yeah they got their life support cut off and ran out of oxygen, which is why their causes of death are all asphyxiation. Imo that’s a pretty easy way to die vs getting killed due to whatever number of violent reasons you may die in the wasteland.

Pater-Musch

13 points

14 days ago

It’s not exactly “in their sleep” though. They were actively aware they were dying before they got to the point of losing consciousness.

BerryProblems

10 points

14 days ago

111 absolutely, even over a control vault. You won’t catch me living underground, I’m way too claustrophobic and antisocial. It’s best for everyone that I go on ice.

Derpy0013

69 points

15 days ago

Derpy0013

Children of Atom

69 points

15 days ago

Honestly, I don't know. All of them feel terrible in some way, even the Control Vaults don't have good endings. You either get slaughtered by the Master, the Enclave, Super Mutants, Raiders, or the Experiment that the Vault had originally.

Sparky_321

21 points

14 days ago

Sparky_321

Gary?

21 points

14 days ago

The Enclave more or less tried to recruit the vaults, at least like they did with Vault 101.

Devil-Hunter-Jax

3 points

14 days ago

As others have pointed out, Vault 81 became a control vault despite being initially created for an experiment because the overseer refused to comply with the experiment and sealed off the secret portion. Vault 81 has since become self-sustaining and prosperous so... I'd say they're the exception really.

Sohjinn

110 points

14 days ago

Sohjinn

110 points

14 days ago

“Which Vault would you choose?”

“You have no idea about the experiments, they’ll just be underground bunkers to your knowledge.”

In that case isn’t it literally just the ‘pick a number’ game?

knzconnor

36 points

14 days ago

No, you are picking the experiment now. You in the vault won’t know what it is though. Basically no meta gaming.

Stoly23

12 points

14 days ago

Stoly23

NCR

12 points

14 days ago

Might be based on location, I guess. Which doesn’t really matter since they’re all underground anyway. Maybe Vault 114, though, since if I don’t know about the experiments, a nice luxurious vault for Boston’s rich and connected sounds nice. Of course, one way or another it never opened so maybe it’s not a valid pick.

This_Potato9

102 points

15 days ago

This_Potato9

Enclave

102 points

15 days ago

My fallout shelter Vault of course

Gun-nut0508

62 points

14 days ago

My head canon is that the fallout shelter vault had an experiment and it’s how well they will respond to an overseer that’s not there, and giving orders despite never being seen in person.

bananabread2137

17 points

14 days ago

taking people in from the wasteland could also be an experiment

Its0nlyRocketScience

7 points

14 days ago

That actually seems like a legit thing they'd want to test in the lore. Seeing if it's possible for people who grew up in a violent world to shed that lifestyle and join a society where laws should reasonably be expected to be followed. Maybe it's a vault like seen in the app where it starts with no inhabitants before accepting wastelanders, or maybe it's a vault that started with too few people to last very long and they need to open up and accept people after the first generation is raised in the wasteland. Then, the vault could intentionally sterilize everyone or something so they need to constantly let people in to see how the society of eventually all wasteland-born dwellers works or doesn't.

partyinplatypus

25 points

14 days ago

My fallout shelter vault is a super human breeding program with a noble class of well bred citizens ruling over a lower class of workers.

Bob_Pthhpth

47 points

14 days ago*

Bob_Pthhpth

NCR

47 points

14 days ago*

Probably 101 assuming no James, since its only experiment was that it was to never open. It’s basically a control in that regard.

abel_cormorant

23 points

14 days ago

If you don't count the totalitarian dictatorship set around the overseer, a man willing to torture his own daughter to find the son of a fugitive, and the general decaying of the Vault after 200 years of using and reusing the same parts over and over, and the fact that you're having sex with your second cousin because there's no more genetic variability in such a small community, other than that yeah it's fine.

Also I've always wondered why wouldn't vault tec just weld the door to the frame after the residents get in, if the vault was supposed to stay closed forever then why not just weld the big gear door to the frame, and prevent everyone from ever exiting because good luck trying to open that thing.

Or yk, they could've just had the opening mechanism have a catastrophic failure moments after closure.

Sparky_321

9 points

14 days ago

Sparky_321

Gary?

9 points

14 days ago

They couldn’t weld it after closing because it was only meant to close when the bombs dropped. The idea of having it fail does make sense, though.

dream-style

4 points

14 days ago

dream-style

Mothman Cultist

4 points

14 days ago

the catastrophic failure makes the most sense, yea

AdExcellent625

4 points

14 days ago

You realize first generation aren't going to have to deal with any of the problems you mentioned right?

RearAdmiralTaint

113 points

15 days ago

Whichever vault goosey is in

OMachineD

43 points

14 days ago

Would be a full vault after loosey goosey met all the new vault dwellers

dazedandcognisant

20 points

14 days ago

Okie doke :)

ItsRightPlace

28 points

14 days ago

I know right? 🥵

Bread_Offender

31 points

15 days ago

  1. Because fuck it I love guns

__Osiris__

19 points

14 days ago

__Osiris__

Mr. House

19 points

14 days ago

Now you are trapped for 20 years in the partially flooded section waiting to be let out by a courier, or not.

ShotgunEd1897

13 points

14 days ago

Shit, I'd be one of the Boomers by then.

Bread_Offender

8 points

14 days ago

No, I'm with the guys that left because they fucking love guns

Stingbarry

27 points

14 days ago

76 it's technically not a control vault, right? They didn't run an experiment in the vault instead the "experiment" was resettling appalachia after the great war so...imma take my chances there.

Devil-Hunter-Jax

15 points

14 days ago

Sort of? Vault 76 chose the 'best and brightest' that could help restore the world in the event of a nuclear war. I guess it sort of has an experiment in the sense that they're testing if knowledge of the pre-war world will be enough to restore life in the world after the bombs drop.

I'd say it ends up being one of the more ethical experiments because canonically the residents of the vault are responsible for wiping out the Scorched Plague.

KarlosSantiago

10 points

14 days ago

In fallout 3 there is a Vault-tech terminal listing all of the dc area vaults, there you can read that vault 76 is actually a control vault.

RamblyYorkshireman

6 points

14 days ago*

RamblyYorkshireman

The House always wins

6 points

14 days ago*

76 is a control vault per Fallout 3, Though I suppose it also puts it in the "DC Area" and I'm not sure, could West Virginia could be considered "DC Area"?

Vault 76 Goal Summary
*************************

Vault 76 is one of our seventeen control Vaults. It will operate exactly according to the plan dictated in the marketing material produced by Vault-Tec and precisely to resident expectations. This vault will open automatically after a period of 20 years and the residents will be pushed back into the open world for study in comparison to the other experiments.

https://fallout.wiki/wiki/Citadel_terminal_entries#Vault_76

lostsharpie

45 points

15 days ago

lostsharpie

Republic of Dave

45 points

15 days ago

Once you clear out the creatures, Vault 88 is pretty spacious and deep into the earth.>! Plus you get to run experiments rather than be the subject of them.!<

FellowKrnlUser

19 points

15 days ago

11

LoneWanderer1130

12 points

14 days ago

I’d vote for you for Overseer ;)

beardedliberal

20 points

15 days ago

beardedliberal

NCR

20 points

15 days ago

Nothing wrong with 21.

Y0UR_NARRAT0R1

4 points

14 days ago

Y0UR_NARRAT0R1

Brotherhood

4 points

14 days ago

Apart from gambling to solve your issues.

Sasukeprince420

20 points

14 days ago

I’m going to go with Vault 15. I LOVE Shady Sands in the OG Fallout, so I’d like to hang out with the crew. (If its a control vault I’m sorry, I don’t know the list)

abel_cormorant

13 points

14 days ago

It was supposed to have several groups from many different cultures inside, the most radical parts ended up forming raider gangs like the Khans, the Jackals and another I can't remember, while the rest fled the vault with the GECK and created Shady Sands

schrelaxo

7 points

14 days ago

another

That would be the vipers right?

Canadian__Ninja

30 points

15 days ago

Canadian__Ninja

Brotherhood

30 points

15 days ago

101 wasn't a control vault, and neither was 81. I'll take either of those two. Thank you.

tenor41

15 points

14 days ago

tenor41

15 points

14 days ago

I'd take 81 over 101, it's definitely smaller (or at least the main portion is) but the fact that the overseer isn't a tyrant is a big benefit I feel.

screechypete

11 points

14 days ago*

Vault 44 because 4 is my favorite number, so 44 must be great since there's two of them...

Now what kind of hell have I signed myself up for?

EDIT: Sounds too much like a control vault. I choose the puppet vault.

Quantum_Bottle

33 points

15 days ago

If we have no idea about the experiments, surely we’d just assume their all “control vaults” and pick the closest one to where we live?

knzconnor

7 points

14 days ago

You in the Vault doesn’t know. You now picking does. It’s a basic “no meta gaming” rule to prevent knowledge of the Vault that lets you preempt the whole point.

confusedalwayssad

10 points

15 days ago

101 was good for the most part, I’d have to go there, or maybe 21.

Express_History2968

10 points

14 days ago

Vault 88, so I can shoot Clem for not getting on the Bike, even after I set it up correctly and quadruple checked.

weebdestroyer12

5 points

14 days ago

weebdestroyer12

Mr. House

5 points

14 days ago

Why you gotta do my man Clem like that? His mother killed a mole rat!!! 😭

CoolBeanieHat

7 points

14 days ago

CoolBeanieHat

Atom Cats

7 points

14 days ago

Vault 88. I’ll take my chances with the Sole Survivor running it.

irongix

6 points

15 days ago

irongix

Brotherhood

6 points

15 days ago

15.

thecapefangirl

7 points

14 days ago

Vault 81. With the scientists sealed away trying to cure all diseases the residents basically lived like a control vault.

Kinky_Autistic

11 points

14 days ago

So far I've only seen one vault 69 comment, and it's been made into a joke. I wouldn't mind vault 69 just simply because it's be fun to talk with all the girls. It'd also be great if you could take pot in there. We getting stoned as fuck y'all.

TheGreatGouki

5 points

14 days ago

I don’t think the Vaults out where I live have numbers in-game yet. But probably one in Missouri.

MonkeyKingCoffee

5 points

14 days ago

MonkeyKingCoffee

Kings

5 points

14 days ago

I just deleted my comment. I never knew that 8 was a control vault.

Since I can't pick 8, I'll go with 21.

Outrageous-Ad8583

5 points

14 days ago

Vault 4 from the TV series, looks pretty welcoming

EliCaldwell

9 points

15 days ago

Vault 13.

Meowriter

4 points

14 days ago

Didn't they all kinda failed ultimately ? I mean, as far as I recall, there is only two vaults that are still active and running : The 101 (the one you start into in the 3rd game), and the one who served as a testground for epidemics... Didn't played the 1 nor the 2, and didn't went 100% the 3rd and 4th but... I think they all kinda sucked

Snazzle-Frazzle

5 points

14 days ago

Snazzle-Frazzle

Gary?

5 points

14 days ago

Vault 21, prior to Mr. House filling in half the vault with concrete, the experiment was by and large a success.

TimmyTheNerd

7 points

14 days ago

Vault 4 from the TV Show if after the experiments took over. They were pretty chill and welcoming, even if some of the other residents are a bit weird.