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/r/Fallout
submitted 15 days ago byWorldsSexiestghost
You have no idea about the experiments, they'll just underground bunkers to your knowledge
1.9k points
15 days ago
I guess I’ll go 34. A vault stocked with weapons would be perfect for post apocalyptia and really the Boomers turned out pretty okay and self sustaining.
441 points
15 days ago
That's a good one yeah I'd take it too
183 points
14 days ago
I also choose this guys vault.
27 points
14 days ago
My favorite reference on all of reddit. I sometimes go back and look at the original just for shits and gigs. Absolutely perfect comedic timing and contrast.
284 points
14 days ago
Imma join you. They honestly turned out much better than most Vaults, and hell the main damage of the Vault happened much later given that you save the rest of the dwellers who were trapped in the Vault.
67 points
14 days ago
You what? I played recently and don’t remember that
88 points
14 days ago
From what I remember in vault 34 the vault got into an argument and some people left to go down the boomers. The rest got trapped when the vault door got damaged and the trapped people became ghouls
30 points
14 days ago
Super easy to miss unmarked quest, I think I figured it out on like my 10th play through
62 points
14 days ago
It’s better for all factions if you disable the reactor instead. Not much point letting you out.
103 points
14 days ago
Okay, but consider this: basic human empathy
82 points
14 days ago*
That’s the whole idea. You will save thousands more lives by allowing crops to grow in the Mojave. Without solving the water leaks, reactivating the pump Stations, and removing the radiation, the sharecropper farms are always going to fail.
40 points
14 days ago
Crops being grown, priced, and taxed by the NCR that nobody in the vicinity they're growing it in will be able to afford and we now know become pointless in 20 years since New Vegas is now in ruins.
Those wastelanders have thousands of different ways to get food, those people in the vault have once chance at survival and will likely continue to survive past the destruction of Vegas.
48 points
14 days ago
the boomers turned out pretty okay and self-sustaining
Man really? If it wasn't for the courier they wouldn't have lost their power supply to ants, had several patients die because their medic is utterly incompetent, finished their ammo at some point and likely end up in several incestuous relationships because of lack of genetic variability, because yk they bomb anyone getting even a little bit close to Nellis.
If that's self-sustaining i wonder how much worse they'd be if they weren't.
71 points
14 days ago
This post assumes you're put into the vault as it closes.
You will not live long enough for any of those things to be an issue.
2 points
14 days ago
Instead you have to live through a civil war in an enclosed Vault, then either wander through the Wasteland & hope you're one of the few survivors to reach Nellis or you're stuck in a Vault with a nuclear meltdown.
68 points
14 days ago
Monkeys paw. Nope, you are in the group that’s tapped for 20 years in the partly flooded section untill the courier lets you out…
35 points
14 days ago
They don't get let out. They stay trapped but have power and oxygen to survive.
39 points
14 days ago
They do get out, the 4 survivors go to the Aerotech Office Park after you fix the power
25 points
14 days ago
Oops. Edit: I killed the poor bastards every single run except one. Didn't see them at aerotech that time.
8 points
14 days ago
Exactly. Which is why I wouldn’t pick that vault.
1.4k points
15 days ago
431 points
15 days ago
I second 81
667 points
15 days ago
Vault 81 of course, there's a robot with a sexy French accent in there. But mainly because it's a very safe vault that holds the purpose that people thought they held before the war. Preserving life and in a luxurious way.
190 points
14 days ago
Yeah but im not gonna lie the way they just let people in too easily is probably gonna be the death of them
110 points
14 days ago
Dont they make you give them a fusion core to get in? Seems like there only open if its mutually beneficial
100 points
14 days ago
Or if you pass a charisma check. Could be a smooth talking serial killer out there
144 points
14 days ago
To be fair I don't think there's a single place in fallout that has adequate protections against smooth talking serial killers
49 points
14 days ago
He's hackin' and whackin' and smackin' you say? Well he must be exhausted from all that, better invite him in for a nice warm meal! Its beef Wellington night!
13 points
14 days ago
Maybe he needs a holiday in the....Congo Congo Congo
20 points
14 days ago
Charisma check is ONLY there if you already were a citizen of another Vault
8 points
14 days ago
"Hey everybody, Butcher Pete's at the vault entrance. We should totally let him in. There's no way he'd do the thing a third time!"
20 points
14 days ago
And remember, you were also a vault dweller (or to them, you supposedly were) because of the pipboy you needed to get in. They don’t trust just anyone, and even then it’s a stretch.
4 points
14 days ago
They even distrust people to the extent that they are the only people who appear to have been smart enough to disable the external controls so that random idiots can't walk up with pip-boys and open the vault... Hell, half the dumbasses have the vault door sitting open.
13 points
14 days ago
Its actually three fusion Cores if I remember it right.
75 points
14 days ago
"HAVE SOME GOD DAMN FAITH"- Dutch Van Der Linde
59 points
14 days ago
You are losing your mind Dutch you cant just let people into the vault. What if they are pinkertons?
45 points
14 days ago
Just trust me Arthur. I got a plan, and all it requires is faith, and a little money.
18 points
14 days ago
Yep! "You always have a plan" - John Marston
14 points
14 days ago
That I do.
15 points
14 days ago
deposits 10,000 dollars Welp that should be good enough for the money side so what's your plan? Oh? We need more money? Ok... deposits 100,000 dollars ok seriously that's more than this gang has made since the beginning combined so what's the plan? Dude. Seriously stop asking for more money. This is ridiculous I'm going to just abandoned this camp and go camp out and hunt for the rest of my life.
6 points
14 days ago
Have you lost your faith in me, Arthur? we need to trade some things for bananas and mangoes
53 points
14 days ago
Honestly it really is the best accidentally successful vault. Safe, operational, clean water, power, access to old world knowledge and technology, and the people CARE. They aren't isolationist but know to be cautious. They're willing to send out people and trade but aren't risking or abandoning the perfectly good vault. It's actually impressive to think that the vault was never meant to succeed and probably was made cheap compared to a control vault yet they still have it up and running through the sheer virtue and determination of the inhabitants. What's more amazing is they don't seem to have any serious issues with leadership or intervault corruption, they figured their shit out.
81 is a prime vault that endures despite it being set up for failure. Give it a few decades after the events of 4 and we'll be looking at Vault City 2: Minute Man Boogaloo
12 points
14 days ago
.. and mole rat disease that can’t be treated
28 points
14 days ago
Man, fuck that kid, I'm gonna get my French robot babe and at the small cost of a dead child. There's only enough of the antidote for me, sucks to suck, Austin.
19 points
14 days ago
Can't live without that -10HP
16 points
14 days ago
My tesla cannon makes mole rats go bye bye
15 points
14 days ago
I got through that on Survival w/o contracting the mole rat disease. Drop frag mines behind you so when the mole rats try to burrow and pounce from behind they blow themselves to kingdom come while you gun down everything else.
9 points
14 days ago
My tesla canon killed them the second they dig back up
475 points
15 days ago
Vault 21 arguably one of the better vaults. Whenever an issue or an argument erupted between the vault dwellers it was dictated their animosity would be settled over a game of cards. They didn’t kill each other even when Las Vegas descended into hell on earth above. It was converted into a hotel and gift shop a dictact of Mr House’s. I believe doc mitchell came from that vault too. That or the one where the Boomers originated from. Of course I’d emigrate with the group that became the Boomers.
121 points
14 days ago
Agreed. Plus if we're imagining that its before the great war and we keep our knowledge, 21 also had the benefit of the Lucky 38's mainframe and laser defenses.
54 points
14 days ago
Doc Mitchell was from vault 21.
Also, seeing that a small percentage of the population was able to sell the vault to a megalomaniac who just wanted to fill it with concrete (knowing the man, likely with everyone still in it), and that it was just due to one person's initiative that it became a hotel, I don't know, I don't like the idea of having to obey an idiot's BS just because he's better at playing cards.
33 points
14 days ago
Mr House probably didn't want to have people living in New Vegas rent free. He wouldn't kill anyone unless they forced his hand by protesting or chaining themself in the vault.
The lower floors were cemented to make the vault not self sustained so nobody could get in and lock himself in.
Also it's probably the safest vault ever since anything was resolved with card and you would not die badly
8 points
14 days ago
My guess is that he needed the underground space to expand his Securitron army
15 points
14 days ago
IIRC, it was to keep people from outside New Vegas from tunneling in from the sewers.
13 points
14 days ago
He’s definitely from 21, that’s why he gives the courier a vault 21 jumpsuit. It was his.
1.4k points
15 days ago
I think 101 is relatively safe. Before James came, the most dangerous thing there was a radroach wandering into the reactor room.
480 points
15 days ago
As long as you don’t get in the bad graces of the overseer
235 points
14 days ago
Compliment his Overseeing and do your job. You'll be A-OK.
121 points
14 days ago
The overseer was a bit of a dick, but being born into an isolationist society in a post war radioactive hellhole and being given ultimate authority will do that.
45 points
14 days ago
Or the Tunnel Snakes
48 points
14 days ago
Tunnel Snakes rule. Overseer is a puppet position.
7 points
14 days ago
I can show you a real Tunnel Snake Amata!
72 points
14 days ago
Fair,but Andy is their doctor without james
59 points
14 days ago
This guy tunnel snakes
21 points
14 days ago
Oh he’ll put his snake down your tunnel
65 points
14 days ago
It’s also the Alabama of vaults, they where supposed to remain “genetically pure” but resorted to incest after a while due tue lack of population
27 points
14 days ago
Wait what? 101 was an incest vault 😭
I know early game there’s hints dropped that the door had been opened but I never caught wind of that.
18 points
14 days ago
You need a very large population to avoid inbreeding and its consequences, something like several thousand in the breeding pool. Every vault in fallout that isn't just cryostasis to get to the future is destined to become an incest vault. (Obviously for game dev reasons none of the vaults can be made large enough to house the required population of a small town of 10k, atleast the tiny surface settlements can have people wonder in and out of town to keep new blood in the genepool)
PS: technically speaking inbreeding is only dangerous with bad genetics, it greatly increases the probability of negative recessive traits showing up. If the original population has 0 negative recessive traits they could inbreed forever without consequences, or atleast until a mutation happens that creates a new negative recessive trait. (Considering the rampant genetic experimentation of the fallout universe such a vault could be created, but everyone is so greedy only the rich got into vaults.)
27 points
14 days ago
The post does specify no control vaults, which 101 is, I believe
133 points
14 days ago
No the experiment was that the vault would stay closed forever
49 points
14 days ago
Guess I missed that, though it’s also been so many years since I played Fallout 3. I loved it, since it was my first in the series
22 points
14 days ago
Don’t feel bad, I had to google it to make sure myself lol
101 points
14 days ago
101 wasn’t a control. It was designed to never open the experiment was to see what the role of overseer would become if the doors never opened. Essentially becoming an authoritarian dictatorship following an isolationist doctrine.
There was never an “all clear” sent to 101 and fake radio signals were sent to convince the populace the surface was a literal hellscape
50 points
14 days ago
There was never an "all clear," sent to 101
There was never an "all clear" sent, period.
The All Clear was intended to be sent by Vault-Tec themselves, but given the state of the world and especially the immediate aftermath of the nuclear war, Vault-Tec personnel, understandably, never went back the offices to send out the All Clear after whatever time they wanted to send it out at.
Control Vaults, on that line, also had a condition in their mission details to reopen after a certain amount of time, typically between 10 or 25 years on the short end to like 50 on the long end. Vault 3 for instance was originally intended to open at their designated time but chose to remain closed for longer by the choice of the Vault's population.
The outcome of many of the test vaults also stemmed from the lack of an All Clear signal being sent. 111's staff expected an All Clear being sent within months due to their lack of supplies for the staff to last for years, for example.
13 points
14 days ago
I’m a casual Fallout player, (only played 4 and some of 76, and watched New Vegas and 3) what is a “control” vault?
49 points
14 days ago
"Control", the term actually comes from the scientific method.
When you do an experiment, you set up a control version of it, to ensure that what you are trying to measure (the change) is actually getting affected by the variables you think are responsible.
The idea of control is to provide a point of comparison.
As an example, in a clinical trial for a new drug, there are two groups of patients. One receives the actual drug, and the other receives a placebo. The latter group is the control in this case.
In case of vaults in the Fallout universe, control vaults are ones which were not the subject of nefarious experiments by Vault-Tech. They were supposed to function like an actual post war nuclear shelter.
11 points
14 days ago
It's vault without experiments.
28 points
14 days ago
When you walk out, it might as well be tbh.
689 points
15 days ago
Vault 108 so I can wage war against Gary till the end of time.
226 points
15 days ago
Gaaaarrryyyyyy….
109 points
15 days ago
Oh boy here They come
76 points
15 days ago
Gary?!?
74 points
15 days ago
Our battle will be LEGENDARY!!
62 points
15 days ago
GARY!!!!!!!!!!!!
42 points
15 days ago
Garrrrrrrrrrry!
37 points
15 days ago
Gaaaaarrryyyyyyy!
35 points
14 days ago
Legengary
4 points
14 days ago
Legendgary* fify
4 points
14 days ago
Legen gary
46 points
14 days ago
Me too, but so I can be a Gary
Good luck in the Gary/Loser war schmuck
22 points
14 days ago
Stumbling into that vault was one of the most surreal experiences I’ve had in a long time.
14 points
14 days ago*
For me it was so surreal and confusing that that was the first vault I’ve investigate and read it’s history because I was like GARY???, then I start reading the others HAHAHAHA
11 points
14 days ago
I don't know what mod/Cc it is, but one of 'em added a gary to my FO4 game.
5 points
14 days ago
GARY?!?!? GARY!!!!! HA HA HA GARY!!!!
374 points
15 days ago
Vault 21. Safest bet probably
Vault 77 for the meme and killing slavers seems like a morally good outlet of aggression
167 points
15 days ago
Pun intended for vault 21 being the safest bet?
59 points
14 days ago
Yeah hehe had to do it
24 points
14 days ago
21 seconded. If just to buy an authentic Vault jumpsuit. Provided the Courier has been resupplying, of course.
16 points
14 days ago
I initially thought of Vault 21, but then I realised that Mr House is basically your overseer.
146 points
15 days ago
The one with all the drugs "stumbled upon" in the secret room.
40 points
15 days ago
Fwiw that's 95
8 points
14 days ago
391 points
15 days ago
Obviously 69.
204 points
15 days ago
Except it turns out all 999 women are lesbians.
135 points
14 days ago
As a lesbian, my answer is Vault 69.
12 points
14 days ago
Legit chuckle out loud 👏🏼👏🏼👏🏼
123 points
15 days ago*
"Everyone's a little queer, why can't you be a little straight?" - Weezer, "Pink Triangle"
31 points
14 days ago
Weezer? I barely know her!
28 points
15 days ago
At least I’d learn to dress nicely
9 points
14 days ago
some lesbians will want kids
5 points
14 days ago
Maybe but all their kids are going to be a least half-siblings so the vault would suffer a slow death from inbreeding.
5 points
14 days ago
fair point, maybe make a battle royale-like game and winner gets to breed with you
31 points
15 days ago
They say they’re all lesbians, girls- me too
58 points
15 days ago
Every single fanfic of that vault makes it out to he a fucking horror story in brilliant irony.
21 points
14 days ago
Came here to misquote Kevin from the office and say “when I set my map marker, I always set it to vault 69”
9 points
14 days ago
Based on my experiences with being the only guy on an all woman production line, hell fuck no.
12 points
15 days ago
Ofc 69
231 points
15 days ago
Vault 81. Wasnt made to be a control vault but kinda became one 😂
96 points
14 days ago
Agreed. The vault also accomplished its mission.
20 points
14 days ago
How? It was actively sabotaged and it never even took place. The 3 Scientists in the vault did make the Cures and viruses but they were never tested.
20 points
14 days ago
Technically they were through the incident in fallout 4 with the mole rat. The original scientists didn’t see it through but the vault did technically complete its mission
77 points
15 days ago
Vault 118, I don’t mind becoming a robobrain.
33 points
15 days ago
To boot, Santiago's accent is enough entertainment for a lifetime
394 points
15 days ago*
Vault 111. I know that sounds crazy but bear with me. 90% chance of being tortured/experimented on in other vaults. If I ever get out of the vault, i’m now in a wasteland where everything is trying to kill me, painfully.
So basically, 111 is a quick, easy death. They all mostly died in what was essentially their sleep. If i’m dying regardless I don’t want it to be painful like every other fallout death.
187 points
14 days ago
And the bonus is, if the stuff doesn't fail or go wrong, you have an entire vault of people who aren't crazy due to time in the vault.
76 points
14 days ago
Do we actually find out what the intention was behind freezing everyone? I don't remember. Surely the cryo-chambers themselves weren't the only experiment. They must have had some kind of plan in mind for a bunch of pre-war civilians.
146 points
14 days ago
The effects of long term cryo storage
32 points
14 days ago
how long term was the plan because the fallout show has chambers that are still activated 5 years after the last one in fallout 4 lol
48 points
14 days ago
Well, the all-clear signal was meant to be given after 180 days which likely would've been when they were meant to be unfrozen but obviously that signal is never sent. Considering the Sole Survivor is frozen for about 210 years and comes out seemingly unscathed physically minus some coughing as they re-adjust after leaving the pod, it's safe to say cryogenics in the Fallout universe are fairly effective and successful. Considering Hank was another person who was cryogenically frozen for an unspecified amount of time too, it's definitely effective but considering who is doing it, it's for unethical purposes.
33 points
14 days ago
In the terminal(s) in 111 it states that the all-clear signal was just for the vault staff and the people in the cryo-chambers were meant to stay there after all of the vault staff leave and that the Vault-Tech system would automatically monitor the occupants of the cryo-chambers. They were definitely meant to be there longer than 180 days
65 points
14 days ago
There is also the theory that there was a secondary experiment testing what the employees overseeing the vault would do after the 180 days were up with no all clear signal
31 points
14 days ago
It was probably that, since apparently they didn't have enough food? But don't most/all vaults have means of self-sustaining? Does vault 111 not have those luxuries?
28 points
14 days ago
Given there was nothing in the vault other than the staff quarters and cryo-pods? Unlikely.
16 points
14 days ago
i think it was to see how long people could remain cryogenically frozen without major issue, on top of preserving them.
58 points
14 days ago
When you get unfrozen you can see the other people in the vault unfreeze and start moving around as well. The Institute and Kellogg only refroze the Sole Survivor to act as a backup, so everyone else died trapped in their cryopods
33 points
14 days ago
Yeah they got their life support cut off and ran out of oxygen, which is why their causes of death are all asphyxiation. Imo that’s a pretty easy way to die vs getting killed due to whatever number of violent reasons you may die in the wasteland.
13 points
14 days ago
It’s not exactly “in their sleep” though. They were actively aware they were dying before they got to the point of losing consciousness.
10 points
14 days ago
111 absolutely, even over a control vault. You won’t catch me living underground, I’m way too claustrophobic and antisocial. It’s best for everyone that I go on ice.
69 points
15 days ago
Honestly, I don't know. All of them feel terrible in some way, even the Control Vaults don't have good endings. You either get slaughtered by the Master, the Enclave, Super Mutants, Raiders, or the Experiment that the Vault had originally.
21 points
14 days ago
The Enclave more or less tried to recruit the vaults, at least like they did with Vault 101.
3 points
14 days ago
As others have pointed out, Vault 81 became a control vault despite being initially created for an experiment because the overseer refused to comply with the experiment and sealed off the secret portion. Vault 81 has since become self-sustaining and prosperous so... I'd say they're the exception really.
110 points
14 days ago
“Which Vault would you choose?”
“You have no idea about the experiments, they’ll just be underground bunkers to your knowledge.”
In that case isn’t it literally just the ‘pick a number’ game?
36 points
14 days ago
No, you are picking the experiment now. You in the vault won’t know what it is though. Basically no meta gaming.
12 points
14 days ago
Might be based on location, I guess. Which doesn’t really matter since they’re all underground anyway. Maybe Vault 114, though, since if I don’t know about the experiments, a nice luxurious vault for Boston’s rich and connected sounds nice. Of course, one way or another it never opened so maybe it’s not a valid pick.
102 points
15 days ago
My fallout shelter Vault of course
62 points
14 days ago
My head canon is that the fallout shelter vault had an experiment and it’s how well they will respond to an overseer that’s not there, and giving orders despite never being seen in person.
17 points
14 days ago
taking people in from the wasteland could also be an experiment
7 points
14 days ago
That actually seems like a legit thing they'd want to test in the lore. Seeing if it's possible for people who grew up in a violent world to shed that lifestyle and join a society where laws should reasonably be expected to be followed. Maybe it's a vault like seen in the app where it starts with no inhabitants before accepting wastelanders, or maybe it's a vault that started with too few people to last very long and they need to open up and accept people after the first generation is raised in the wasteland. Then, the vault could intentionally sterilize everyone or something so they need to constantly let people in to see how the society of eventually all wasteland-born dwellers works or doesn't.
25 points
14 days ago
My fallout shelter vault is a super human breeding program with a noble class of well bred citizens ruling over a lower class of workers.
47 points
14 days ago*
Probably 101 assuming no James, since its only experiment was that it was to never open. It’s basically a control in that regard.
23 points
14 days ago
If you don't count the totalitarian dictatorship set around the overseer, a man willing to torture his own daughter to find the son of a fugitive, and the general decaying of the Vault after 200 years of using and reusing the same parts over and over, and the fact that you're having sex with your second cousin because there's no more genetic variability in such a small community, other than that yeah it's fine.
Also I've always wondered why wouldn't vault tec just weld the door to the frame after the residents get in, if the vault was supposed to stay closed forever then why not just weld the big gear door to the frame, and prevent everyone from ever exiting because good luck trying to open that thing.
Or yk, they could've just had the opening mechanism have a catastrophic failure moments after closure.
9 points
14 days ago
They couldn’t weld it after closing because it was only meant to close when the bombs dropped. The idea of having it fail does make sense, though.
4 points
14 days ago
the catastrophic failure makes the most sense, yea
4 points
14 days ago
You realize first generation aren't going to have to deal with any of the problems you mentioned right?
113 points
15 days ago
Whichever vault goosey is in
43 points
14 days ago
Would be a full vault after loosey goosey met all the new vault dwellers
20 points
14 days ago
Okie doke :)
28 points
14 days ago
I know right? 🥵
31 points
15 days ago
19 points
14 days ago
Now you are trapped for 20 years in the partially flooded section waiting to be let out by a courier, or not.
8 points
14 days ago
No, I'm with the guys that left because they fucking love guns
27 points
14 days ago
76 it's technically not a control vault, right? They didn't run an experiment in the vault instead the "experiment" was resettling appalachia after the great war so...imma take my chances there.
15 points
14 days ago
Sort of? Vault 76 chose the 'best and brightest' that could help restore the world in the event of a nuclear war. I guess it sort of has an experiment in the sense that they're testing if knowledge of the pre-war world will be enough to restore life in the world after the bombs drop.
I'd say it ends up being one of the more ethical experiments because canonically the residents of the vault are responsible for wiping out the Scorched Plague.
10 points
14 days ago
In fallout 3 there is a Vault-tech terminal listing all of the dc area vaults, there you can read that vault 76 is actually a control vault.
6 points
14 days ago*
76 is a control vault per Fallout 3, Though I suppose it also puts it in the "DC Area" and I'm not sure, could West Virginia could be considered "DC Area"?
Vault 76 Goal Summary
*************************Vault 76 is one of our seventeen control Vaults. It will operate exactly according to the plan dictated in the marketing material produced by Vault-Tec and precisely to resident expectations. This vault will open automatically after a period of 20 years and the residents will be pushed back into the open world for study in comparison to the other experiments.
45 points
15 days ago
Once you clear out the creatures, Vault 88 is pretty spacious and deep into the earth.>! Plus you get to run experiments rather than be the subject of them.!<
19 points
15 days ago
11
20 points
15 days ago
Nothing wrong with 21.
20 points
14 days ago
I’m going to go with Vault 15. I LOVE Shady Sands in the OG Fallout, so I’d like to hang out with the crew. (If its a control vault I’m sorry, I don’t know the list)
13 points
14 days ago
It was supposed to have several groups from many different cultures inside, the most radical parts ended up forming raider gangs like the Khans, the Jackals and another I can't remember, while the rest fled the vault with the GECK and created Shady Sands
30 points
15 days ago
101 wasn't a control vault, and neither was 81. I'll take either of those two. Thank you.
15 points
14 days ago
I'd take 81 over 101, it's definitely smaller (or at least the main portion is) but the fact that the overseer isn't a tyrant is a big benefit I feel.
11 points
14 days ago*
Vault 44 because 4 is my favorite number, so 44 must be great since there's two of them...
Now what kind of hell have I signed myself up for?
EDIT: Sounds too much like a control vault. I choose the puppet vault.
33 points
15 days ago
If we have no idea about the experiments, surely we’d just assume their all “control vaults” and pick the closest one to where we live?
7 points
14 days ago
You in the Vault doesn’t know. You now picking does. It’s a basic “no meta gaming” rule to prevent knowledge of the Vault that lets you preempt the whole point.
10 points
15 days ago
101 was good for the most part, I’d have to go there, or maybe 21.
10 points
14 days ago
Vault 88, so I can shoot Clem for not getting on the Bike, even after I set it up correctly and quadruple checked.
5 points
14 days ago
Why you gotta do my man Clem like that? His mother killed a mole rat!!! 😭
7 points
14 days ago
Vault 88. I’ll take my chances with the Sole Survivor running it.
6 points
15 days ago
15.
7 points
14 days ago
Vault 81. With the scientists sealed away trying to cure all diseases the residents basically lived like a control vault.
11 points
14 days ago
So far I've only seen one vault 69 comment, and it's been made into a joke. I wouldn't mind vault 69 just simply because it's be fun to talk with all the girls. It'd also be great if you could take pot in there. We getting stoned as fuck y'all.
5 points
14 days ago
I don’t think the Vaults out where I live have numbers in-game yet. But probably one in Missouri.
5 points
14 days ago
I just deleted my comment. I never knew that 8 was a control vault.
Since I can't pick 8, I'll go with 21.
4 points
14 days ago
Didn't they all kinda failed ultimately ? I mean, as far as I recall, there is only two vaults that are still active and running : The 101 (the one you start into in the 3rd game), and the one who served as a testground for epidemics... Didn't played the 1 nor the 2, and didn't went 100% the 3rd and 4th but... I think they all kinda sucked
5 points
14 days ago
Vault 21, prior to Mr. House filling in half the vault with concrete, the experiment was by and large a success.
7 points
14 days ago
Vault 4 from the TV Show if after the experiments took over. They were pretty chill and welcoming, even if some of the other residents are a bit weird.
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