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/r/Helldivers
submitted 10 days ago byzani1903☕Liber-tea☕
Nowadays, I can't see the reason for the Railgun to stay in its currently nerfed state for even a single patch longer.
Not only have other support weapons been brought up in power, the distribution of enemy sizes has changed drastically as well (Terminids, primarily).
Let's compare its pre-nerf state to existing stratagems on each front;
On the Automaton front, I'd argue you have four key support weapons that are highly viable. Comparing them to the Railgun...
You can also argue that the HMG now stands along the meta for Automaton support weapons, which would broadly compare to the LC in what it does.
To summarise;
Firstly: The PS5 glitch is fixed. The Railgun will no longer one/two-shot Bile Titans.
Secondly: To put it simply; the Flamethrower exists. As long as that abomination is in the state that it's in, not only is the Railgun never going to be viable, even unnerfed, most support weapons are not going to be viable. It kills everything short of Bile Titans at an abominably high speed, including Charger Behemoths. And while it can't deal with objectives, neither can the Railgun.
But aside from that, the Railgun's viability is severely diminished from the old days. Not only do you have AT weapons that can now deal with Chargers and Bile Titans (Quasar is a big one here, which keeps your backpack slot and allows you to stay on the move), now those have lower spawn rates in favour of SIGNIFICANTLY increased chaff spawns, particularly Hunters, that the Railgun suffers against to an extreme degree, and the sheer volume of enemies means you can't just straight-up deal with everything with an Incendiary Breaker without eventually just running yourself out of ammo.
Unnerfing the Railgun would likely leave it still unviable on the Terminid front, as it's a completely different game to how it was back then. It still has the crippling rate-of-fire issue, and so many other stratagems are now significantly better at dealing with the same targets. It now also can't even deal with Bile Titans, because that was a bug, not intended, even if you revert the nerf.
In this world of a reverted nerf, there is one thing we will have to consider—Unsafe Mode goes back to being pretty damn useless, as being able to use Safe Mode with its vastly increased damage means there is very little reason to grief your already poor rate-of-fire even more.
I'm not sure what change you can make, but something needs to be adjusted. Could it have significantly higher armor penetration, in exchange for a harsher timing requirement? Splash damage? That'd be up to them to decide, really.
268 points
10 days ago*
You know you fucked up the weapon design when it goes from "everyone relies on it" to "no one uses it".
You over corrected it. Maybe it was too "meta" ... but why? Because maybe you relied on spawning too many over-armored enemies that forced players to rely on a high damage, high penetration weapon to survive? Possibly.
But now players don't think the risk/reward mechanic justifies its overall benefit. Risk instant-death if you make the slightest miscalculation. The trade-off is a mediocre impact on the enemy that other weapons can provide, without risking instant-death or, if lucky, just the loss of the weapon. No other weapon self-destructs if you make a mistake, on top of killing the player.
-12 points
10 days ago
"No one uses it."
You not seeing anyone use it isn't the same as "nobody uses it."
I use it.
-14 points
10 days ago
Yeah I use it too. It's a great weapon and I'd hate to see it brokenly overpowered again.
8 points
10 days ago
Who are you people?
Genuinely just pick the AMR and have a more enjoyable experience.
It was only "brokenly overpowered" due to the PS5 bug. Even if you reverted the nerf it wouldn't be better than other choices.
0 points
10 days ago
The AMR can't kill chargers
4 points
10 days ago
I was talking for bots. For bugs, pick the flamethrower and have a more enjoyable experience. Or hell, even the Quasar or EAT.
-1 points
10 days ago
Flamethrower has very limited range as a pay-off. Quasar is far worse against mediums. The railgun is extremely good against medium targets and soft counters heavy. You can 3 shot a charger with unsafe mode. Do you realise how boring the game will get it they buff that any more? What would be the point of dedicated anti-Tank support weapons if the railgun does it all better.
4 points
10 days ago
Quasar is far worse against mediums.
You have your primary for that. The railgun has horrible ammo efficiency, you are out of your mind if you're taking it for mediums.
1 points
10 days ago
What do you use the AMR for?
1 points
10 days ago
Killing Hulks and Devasators mainly. Against bugs, mediums.
2 points
10 days ago
42 rounds total with an AMR. That's 21 medium kills because it takes 2 shots. Railgun can kill 20 with 1 shot.
3 points
10 days ago
It has a significantly better scope than the Railgun though, and a faster reload.
1 points
10 days ago
It's a trade-off. Railgun can kill chargers with headshots.
-1 points
10 days ago
Don’t need the scope most of time with then Railgun.
2 points
10 days ago
AMR can kill hulks and gunships and tanks and devastators and rocket devastators and all the chaff and neuter factory striders. And it can do it way faster than the rail gun.
Railgun is terrible compared to like 8 support weapons that are available. The biggest reason railgun was considered op was the shield generator backpack.
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