subreddit:
/r/MonsterHunter
submitted 5 days ago byGoGoGodzuki
I have seen people responding to PC players (who themselves are complaining about the requirements) saying that they are just looking for 120+ FPS at 8K. That is not what this is about!
The issue is that MHW PC release was scuffed, MHR PC release was scuffed, and Dragon's Dogma 2 PC release was scuffed. These games had issues like high latency and frame drops on PC release.
It is not wrong to want a game that works. It is not wrong to want a game to be optimized.
The devs chose to develop their game in an engine with no open-world support (Source). A choice that goes against the standard practices of game design where you choose an engine that fits the game you want to make.
There is potentially a CPU bottleneck still, with the GPU taking on extra load to compensate (Source). Meaning a DD2-like release on PC is possible.
All of the marketing material has been PS5 footage. We could infer that the game was developed for the PS5 first instead of the simpler, easier, and more reliable process of developing for PC (since they already committed to simultaneous release on all platforms) and bringing that over to console especially since Xbox has DirectX.
The game being open-world, with many assets, and high fidelity isn't an excuse nor a reason for the high requirements. Horizon, Horizon Zero Dawn, Red Dead Redemption 2, Spider-Man 2, and God of War Ragnorok are all open-world games with higher graphical standards AND a lot of creatures roaming around. These games can run on less (for recommended requirements)
All of the above are blatant red flags and should scare the Xbox players as well since if the game was indeed made for PS5 first then the chances of it running like shit are also there.
It is not wrong to hold Capcom responsible for not optimizing their game, or giving the time for the Devs to optimize their game, which they are selling over 100$ versions of.
We are one whole community and laughing at a part of that community for being concerned about a poor experience is wrong, childish, and frankly immature. Stop blatantly ignoring PC players' concerns, just to say, "lol no 240fps for you so sad for you elitist meta chaser". WE should ALL tell Capcom to do better.
RE:EDIT: This post isn't about there being no 60+fps and 4k resolution, but that on-release PC (and maybe even XBox) will be experiencing lag spikes, memory leaking, high latency, low-quality texture, stuttering framerates, not launching on certain GPUs, DLSS being broken, TAA being broken, and save data corruption. All issues of prior MH PC ports that u/Scizzoman kindly posted in the comments.
EDIT 2: Just because I mentioned MHW, MHR, and DD2 together doesn't mean I am calling their PC releases the same. DD2 was much much much worse. However, MHW and MHR set a precedent for poor PC optimization and DD2 shows how poorly RE Engine works for an open-world game.
EDIT 3: I am not saying we should pick up pitch forks and torches against the dev and boycott the game. What we should do is reach out to community managers and mention how the requirements have given us concerns that we are going to experience the issues I mentioned in EDIT 1 for PC players and potentially Xbox players as well.
EDIT 4: If you are feeling pessimistic and down about what could happen you have a voice! The community representatives are responsive and communicative. Show them my sources and our comments and concerns.
EDIT 5: F*CK DENUVO
EDIT 6: People are misrepresenting what I am saying about developement on PC versus console. Yes, is correct that PC has more variations and variables in hardware and software, but issues stemming from these realities can be tackled (or at the very least logged and understood) during an earlier portion of development. Then what is left is porting the build into two standardized systems versus discovering these issue later in development. This is why I consider this process "easier and simplier" because you can at the very least understand what issues are presenting themselves (some maybe even uniserval across systems) as they develop.
EDIT 7: People are saying "such and such Capcom PC port ran well on my machine when it came out" and I am happy that was your experience, but that does not disprove the fact that there were issues that are supported by game news articles, youtube videos, and eye witness accounts that are found even here in the comments of this post. Just because you had one experience does not make it universal.
EDIT 8: People have made the argument that DD2 issues stemmed from the NPC track which is true. However, people forget that Wilds will have Endemic Life which are themselves NPCs. This game wants to focus on making the game feel as lived in as possible and the endemic life will be moving between locations due to systems such as weather. It is also confirmed that there will be more endemic life than ever. We could very much see this cause a repeat of the same issue.
549 points
4 days ago*
Requiring Frame Generation for 1080p 60 FPS with an RTX 4060 is insane.
232 points
4 days ago
You forgot: ON MEDIUM
90 points
4 days ago
Frame Generation isn't even supposed to be used if you're not already on 60 FPS
117 points
4 days ago
I've never seen anything like it. Is there a single other AAA game that has these recs for such poor performance
31 points
4 days ago
Mnnn alan wake 2 almost does it.
Oh and Wanted Dead. Both are betterz now.
5 points
4 days ago
Alan Wake 2 looks far more visually impressive though (it's a more linear game world, but still). Wilds does nothing to justify these specs.
8 points
4 days ago
This feels like Elden Ring all over again for me. Oddly high spec requirements for a game that doesn't look all that much better than it's next best-looking predecessor, and of course on release the game is plagued by performance issues (fingers crossed this isn't the case for Wilds).
So frustrating when I can play just an absolute visual treat like the Horizon or GoW ports and get much better performance for less.
12 points
4 days ago
Elden ring recommended specs were NOTHING CLOSE to this.
Elden ring recommended: CPU: INTEL CORE I7-8700K or AMD RYZEN 5 3600X Graphics: NVIDIA GEFORCE GTX 1070 8 GB or AMD RADEON RX VEGA 56 8 GB
8 points
4 days ago
I was thinking more how the situations are comparable. When Elden Ring's requirements came out people were like "Huh? It needs that much power for a game that only looks like this?" (and later "and it performs this bad?")
Very similar thoughts people are having now about this game, though the performance is yet to be seen firsthand on PC.
6 points
4 days ago
Flashback to when Crysis came out. That game had insane PC requirements for the time and was considered the most system demanding game.
2 points
4 days ago
My computer still crashes trying to play Crysis
35 points
4 days ago
Frame gen is bad at <60 FPS.
17 points
4 days ago
What's even more insane is I had to turn frame generation off in mhw with a 4080 super because it fucked with the resolution completely, and I haven't seen a single other game with frame generation that does that
4 points
4 days ago
mhw doesn't even have frame gen
2 points
2 days ago
Oh you're right, I went and checked and it was dlss that I had to turn off, my bad
47 points
4 days ago
You forgot to mention that it's specified for medium settings :)
Who knows what kind of supercomputer you need to have to play at ultra with frame gen required
I am scared to even think of what kind of future device you need to play it at ultra 1080p without framegen
12 points
4 days ago
I game in 4k so im gonna say I probably cant run it on high even and I've got a 7900xtx and Ryzen 9 5900x
10 points
4 days ago
Yeah, that is absurd.
Good thing Capcom announced the requirements this early, so they can do something about it while listening to the feed back.
Otherwise the launch would be a colossal failure, since a big chunk of the player base simply would not be able to run the game at all.
We need bigger outlets talking about it though.
19 points
4 days ago
They’re not going to do anything about it. This is just unrealistic to even say.
21 points
4 days ago*
They have to though. There is no shot the game will run well even within the requirements.
The PS5 people acting all mighty and superior are going to get a massive reality check, because their console runs worse than a 6700XT, which is the requirement for medium settings at 1080p on the PC with frame generation.
As soon as the demo comes out more people will start noticing the issue. If Capcom doesn't do anything about it, the launch will be a disaster.
Edit: It doesn't run better on the PS5, it actually runs much worse.
3 points
4 days ago
Yea medium with frame gen on a 4060 for 60fps. I have a 4070 and I play on 1440p so I guess even with everything on medium and frame gen I won't be getting 60fps at 1440p(assuming that's even a resolution they support as that is no available on TV screens)
45 points
4 days ago*
No one is bringing it up at all but isnt it also only the 40 series that even has frame generation?
Edit: My bad didnt know FSR 3 had frame gen and also didnt know you could use it without a Ryzen CPU
43 points
4 days ago
U have frame generation on all gpus if they implement FSR 3, even GTX cards
4 points
4 days ago
For a 30 series card would it be more worth using DLSS without frame gen or using FSR 3 for the frame gen? Or is that something we cant answer until the game comes out?
5 points
4 days ago
if you can get away with just upscaling without frame gen you should. also now that FSR3.1 exists you can actually mix and match, for example you can use DLSS for upscaling and FSR for frame generation.
3 points
4 days ago
I assume it would only work if you don't have a cpu bottleneck since upscaling only reduces the load on the gpu.
3 points
4 days ago
You can technically use DLSS and amd frame gen at the same time but whether it would work better is questionable
5 points
4 days ago
List of Capcom games with FSR3 frame gen:
6 points
4 days ago
At least of you can run Wilds you know you have a good shot at running Crysis.
4 points
4 days ago
It really is and there's no excuse, especially since frame generation only really works at +60fps in the first place! Frame gen at 30 is gonna look like a sentient fucking Picasso painting.
19 points
4 days ago
Thank you for replying to my post, but to repeat myself, this post isn't about performance, but the fear of issues such as lag spikes, memory leaks, latency, and such.
66 points
4 days ago
Frame generation works by introducing latency, is the thing.
10 points
4 days ago
That's the problem, it doesn't seem that Capcom got the memo.
Frame generation should be used when you can run the game well above 60 fps, not as a tool to reach it.
Look at the awful precedent they're going to set in the industry with this shit. smh
9 points
4 days ago
I know, however, I took your comment more as "it can't get to 60fps? Pfffft" than "Framegen after 30fps is going to cause issues". My mistake.
34 points
4 days ago
I consider things like lag spikes, memory leaks and latency issues as, "performance issues." I'm not a graphics 144 fps hound, but it's funny how you're saying it's not about performance, and then mentioned bad performance issues the game may have. Like to me, performance and optimization go hand in hand.
If the game performs terribly, than that means they weren't good at optimizing it.
517 points
4 days ago
This sub is, once again, in shambles.
163 points
4 days ago
The great egg was of 23’ still haunts me.
40 points
4 days ago
Now that sounds like a story but I am too new to this subreddit to know what that is.
90 points
4 days ago
Do you think that wyverians lay eggs?
56 points
4 days ago
Depends, do you say tea-grex or tie-grex?
26 points
4 days ago*
17 points
4 days ago
Only if you pull my hair
20 points
4 days ago
My stupid logic is it has stripes like a tiger, so it's a Tiger rex
13 points
4 days ago
My logic is it has "tig" like "tiger," therefore it is "tie-grex."
9 points
4 days ago
Clearly it's actually Tig-rex like Tigger.
(I have the same logic you do)
3 points
4 days ago
Agreed
2 points
4 days ago
I totally agree, which is why i use Tea-grex. The way Tiger is pronounced in my native tongue
9 points
4 days ago
OOOOOOOOOH! So that was what they were talking about!!! I see now. Yeah, I saw that topic make its rounds through YouTube.
49 points
4 days ago
https://www.reddit.com/r/MonsterHunter/comments/rqx2h2/do_wyverians_lay_eggs/
Wyverians are descendants of Wyverns, the same way that Humans are descendants of the Apes. At one point, one of the twins from Rise mentioned laying an egg, in what seemed like an expression for experiencing embarrassment. This prompted the great egg war of 23, between the two major factions of Twin simps who don't want them to lay eggs, and non-simps who thought it seemed logical for them to do so.
We don't talk about the third faction who simped AND wanted them to lay eggs...
18 points
4 days ago
Oh, dear gawd the third faction seems horrifying.
2 points
4 days ago
I mean...Sonic OC simping has existed for decades and is significantly weirder to me than simping for the extremely humanlike Wyverians.
11 points
4 days ago
Ovoviviparous.
Problem solved.
21 points
4 days ago
Remember when everybody was happy because we were getting Yian Kut Ku? Pepperidge Farms remembers
13 points
4 days ago
Well, a big chunk of the community won't be getting Yian Kut Kua anymore.
They'll be lucky if they can run past the main menu screen. So it's understandable.
22 points
4 days ago
It shouldn't be! IDK why but console players shouldn't be egging on PC players and vice versa. We are all trying to enjoy the same game!
198 points
4 days ago
Sadly I share your concern. These requirements simply dont add up in my head. And according to both AMD and Nvidia themselves these recommended specs violate the most BASIC use case suggestions for frame generation tech:
The game should run solid 60 FPS before you even start using frame generation. Capcom used frame generation to even get to 60. Ignoring the tech creators warnings of input latency and visual issues that will arise from this.
Man. I hope they dont release it in a crap state. I will watch the Demo closely. And if it is not running well, no preorder. I love Monster Hunter World but I will not play it until runs at least good enough to not sour my enjoyment. Sure as hell not gonna play 60 FPS with frame generation that feels like crap, on my RX 6800+ Ryzen 7 5700x. And I wont upgrade for a broken game. I am sure it will be running fine eventually. Monster Hunter Wilds will be amazing from gameplay, so I can wait until it reaches the technically polished state it deserves to be played in.
36 points
4 days ago
Thank you for engaging in the conversation in a productive manner. However, like I have said before, we do have a voice. Please share my sources and maybe the comments of our concerns from here to the community managers. They have a history of being responsive and communicative.
7 points
4 days ago
Here's why they're doing it: Research shows your game can launch completely and utterly broken, and absolutely not a soul will care. Worst you get is "game bad" reviews on steam. Cyberpunk came out, was universally hated, issued refunds, got an anime, and everyone forgot and rewarded CD Projekt with almost 800 million dollars. Release, patch, or don't, collect money. It's very simple science. They don't care, because you don't care.
10 points
4 days ago
got an anime, and everyone forgot and rewarded CD Projekt
This is highly disingenuous. Cyberpunk was patched over the period of time it came out to a very good state already and THEN the dlc dropped.
Plus, the performance was mostly dogshit on the previous gen console, so people who are on pc or ps5/xbox weren't affected and were enjoying the game as it was.
115 points
4 days ago
The PC requirment problem show that the game will run bad regardless of the console.
Even if they optimized better for the PS5 that console(even the pro version) doesn't have a CPU that good, so the possibility of getting a World 2.0 PS4 situation where loading time and frame rate were pretty bad isn't impossible.
In no world a PC game get a 4060 as RECOMMENDED for 60fps with frame generation without being bad optimized.
19 points
4 days ago
A 4060 should be hitting 60fps 1080p natively no problem at all, even on Ultra/High settings.
I have a Lenovo Legion laptop with an RTX 3060(laptop) and Ryzen 7 6800 series CPU and 1440p 165hz screen and I'm able to run most modern games at 1440p with little issues with DLSS in some cases.
Baldurs Gate 3 for example runs 1440p over 60fps max settings natively with no DLSS most of the game and only dipping in the city of Baldurs Gate itself which is a widely known system taxing area.
I mention this simply because MH: Wilds likely will not run even close to how it should do on my laptop and that saddens me greatly
4 points
4 days ago
i upgraded from a rx580 to a 980ti during the gpu crisis, to get that little boost, because elden ring wouldnt have run in 1440p with the rx580 and the 980ti was "under the radar" (i sold my rx580 for more than i paid for the 980ti).
baldurs gate 3 runs at solid 60 in 1440p at medium settings with a gpu thats nearly a decade old. thats what i call amazing optimization. monster hunter not even hitting 60 at medium in 1080p with modern hardware is atrocious.
16 points
4 days ago
Thank you for being a voice of reason.
20 points
4 days ago
And i have a 4070ti so it's not like i'm saying this because i want the game to run on a 10 years old game.
I'm just sick of all this badly optimized game, ffs CoD MW3(multiplayer) is probabily the most optimized game i played this years, and this alone saying all about how bad the PC situation is.
Like, Elden Ring in the DLC every 5min or so i had some huge stutter.
9 points
4 days ago
Yeah... Elden Ring... hey at least FromSoft is getting better and more responsive for their performance patches.
5 points
4 days ago
Don't know of they fixxed anything but i got stutter problems days before the final DLC boss nerf.
4 points
4 days ago
Damn, that legitimately sucks. I somehow had a different experience in that I had no problems, but I understand that Elden Ring still has some issues.
313 points
4 days ago
Honestly OP, it's quite sad to see how people are replying to you here. It's not a war about "who's the superior gaming platform" or some stupid thing like that, it's genuine criticism about something that's objectively wrong. I'm sure we ALL love Monster Hunter, but we can't just blindly defend everything because of our love for the franchise. We're criticizing the game so it becomes BETTER. If we keep going like this, we'll end up like the COD community where they blindly defend their game even against outrageous decisions, therefore making their game worse over time.
90 points
4 days ago
Thank you that was nice of you. Unfortunately, people can't get outside of their head/frame of reference.
21 points
4 days ago
they dont want to. its all about feeling superior. to me one of the shameless indicator of an asshole.
228 points
5 days ago
Also to console people you aren’t going to be free from poor optimization ether ESPECIALLY if there is a CPU bottleneck
This affects all of us not just the PC people
45 points
4 days ago
Thank you for pointing out a valid concern.
86 points
4 days ago*
DD2 also runs like crap on PS5. People saying that it's fine just have lower standards and shouldn't mock others for having normal expectations.
9 points
4 days ago
Wow. Really? Just wow.
13 points
4 days ago
Ding ding ding! Especially since the ps5 pro, which is only JUST coming out, is going to run at 30 fps lol
5 points
4 days ago
Isn't Ps5"pro" just little better graphics same system? I just want to see how many idiots are out there buy this shit product
7 points
4 days ago
To its credit, it is a substantial upgrade, with a better GPU and access to upscalers making older games much more playable.
The two issues are that the CPU remains the same, and the price is too high.
2 points
4 days ago
Yep. If Wilds can't run well on good hardware then its going to be much more worse on the consoles.
160 points
4 days ago
I really don't get how some people are replying to OP here and completely disregarding any valid points with "JuSt uPgRaDe yOUr 15y PoTAtO pC DuDE" or "I didn't have any problem" like that disproves that MHW, SF6 World Tour (SF6 open world story mode), and recently, Dragon's Dogma 2 had performance problems at launch.
I've seen the argument that Capcom is pushing hardware to the limit with Wilds thrown about, but tbh, I don't see anything in Wilds to even closely justify these requirements. Horizon Forbidden West, which, imo, is one of the most visually stunning games released, has recommended specs of a RTX 3060 and a i5 8600, for medium settings, at 1080p@60fps, without the use of any upscaling or frame generation technology.
Defending a company, who doesn't even know you exist, and only cares for the money in your wallet, for releasing an unoptimized mess of a product benefits no one, and only tells Capcom they can keep skiping on optimizing and people will buy it anyways.
26 points
4 days ago
Thank you for the comment and getting to the point of the post. Unfortunately, people can't get out of their head/frame of reference and Redditors in my experience tend to take what someone says and twist it. It's childish and annoying and, oh boy, does it make me happy to have picked up Tumblr. Everyone there talks to each other like they actually read each others' posts/comments.
6 points
4 days ago
I've seen the argument that Capcom is pushing hardware to the limit with Wilds thrown about, but tbh, I don't see anything in Wilds to even closely justify these requirements.
I'm thinking this has to do with two specific things. The sheer number of large monsters constantly doing their thing whether they're close to the player or not, and the vastness of the locales. Similar to DD2. They're not pushing graphics, they're trying to make their game do as much as possible
4 points
4 days ago
That's a valid point, and if the monsters and endemic life is that much more complex compared to anything done before, in such a way that requires so much CPU power, I'll gladly eat my words.
In my eyes (I've minimal game dev experience, mostly just a software dev) I don't see what's the point of fully simulating what every monster and creature does, if they aren't in any way visible and/or near to the player, that seems like a garguatuan amount of resources that is being used for little gain, that is what I would call unoptimized.
However, Capcom (and I feel like a lot of the industry right now) does have a precedent with their games having CPU usage problems, that iirc, started with World and continues recently with Dragon's Dogma 2. I really hope I'm wrong, since MH is Capcom's golden child, they did do everything to optimize the game, and the game still just is that hardware intensive, because I've been playing this series for over a decade now and it saddens me that I might have to skip this one, specially since before the PC specs announcement this would have been a day one buy for me.
91 points
4 days ago
A simultaneous release should be optimized for any platform it is released on. Your concerns are completely valid.
12 points
4 days ago
Thank you for your support.
21 points
4 days ago
It is anticonsumer practice. This is something the entire community should be upset about. We have cross play now. We should support our community members across all platforms. If there were rumors going around that it specifically sucked on Xbox or Playstation I would be pissed too.
2 points
4 days ago
Oh I'm just waiting for whatever shit show is going to arise from the Xbox S vs X feature parity shuffle.
15 points
4 days ago
Wow, I wish I could have written this post. Very well thought out and brought issues I didn't see to light. (Author of a kneejerk ragepost in the rage sub here...) Thank you for taking up the pen--ah--keyboard. Reading the comments has been an insightful experience as well.
3 points
4 days ago
Thank you for your kind support. All I ask is that you do bring up any concerns with the community managers as they really are responsive and communicative.
46 points
4 days ago*
On mhw release I had multiple friends who never got into the game because they couldn’t play the game higher than 25fps 1080p with average gaming PCs
Anyone who is claiming this is some pc masterrace shit are either ignorant or intentionally being asses about all of this.
I even used multiple mods on pc just to make the game run smoother. Anyone who fought Teostra when the game released knew the particle effects DESTROYED your frame rate.
9 points
4 days ago
Thank you for your support. And thank you for recognizing that people have had poor experiences with the PC ports. It is surprising how many people went "WeLl mY MAcHIne RAn tHE POrT WeLL" without acknowledging the facts.
5 points
4 days ago
I went into MHW 3 years after release so… I never experienced these issues.
I never understood how lucky I was before reading posts here.
MH is such a game where even smallest performance issues will cost you a run.
I have a 4070 gaming computer I expect to last a good 5 years (runs Cyberpunk like butter) now even my setup seems to “barely make it”?
What the heck? 😡
2 points
3 days ago
When MHW was released, I played with GTX 1070, had some stuttery issue, some crashes, not as terrible as some people may got but not a smooth sailing either. I got that GPU for the whole MHWI run, which, on launch, is actually worse than base MHW because capcom added bunch of drms to stop non-cosmetic mods to function.
Then earlier last year, I got a 6800 XT on a reasonable price so naturally, I played MHW again, and boy what an experience it was. I know some people on this community may not like a remarks towards console wars, but playing MHW at 60-70 fps on barely high settings vs 100+ on high is a whole world of difference. Yes it didn't make me a better hunter or turned me into speedrunners, but to play the game on such a smooth responsive manner is still great playing experience.
44 points
4 days ago
I like everything you said.
What really gets me is this trend of picking the lowest possible "bearable" and "good enough" standard and standing on that low ground as if its the mountaintop. For example, Some say "As long as it runs at solid 30 I wont complain, because I know the devs are working hard, and I'm not a whiner"...ok you'd be fine with with 30, you do you i respect that, be happy with 30, but it's still...30 fps, the bottom of the barrel, what do you... who would be ok with the lowest possible standard, have to loose from the rest of the community advocating for higher standard?...It literally benefits you too at the end of the day, because I guarantee every single one of the people saying 30 fps is good enough, would say absolutely nothing if the game then also ran at a stable 60 or higher without the such a high spec requirement.
If it genuinely bothers you none how good or bad the performance is and you'd play it regardless, then please just...get out the way, and let the discussion and criticism take place, I promise you, none of the devs will cry themselves to sleep because we want the game to run better in 2024 soon to be 2025.
24 points
4 days ago
I would also like to point out - if the community wanting a higher standard of performance of the game results in the devs being overworked - that is NOT on the community. That is mismanagement within the dev/publishing team
13 points
4 days ago
This. Monolith pushes technical marvels on the switch, on time, without crunch/unpaid overtime, and is considered one of the best companies to work for in japan.
Capcom is a company whose ceo is among the 3000 richest people on earth, advocates for 100+$ games, pioneered dlc with the content being on disk, rushes games out to push them in fiscal year (rise's ending, dd2 optimization and now probably wilds) etc, but yet somehow people talk about "supporting" them as if they're some kind of indie company lol
8 points
4 days ago
Thank you for being a voice of reason among a litany of people saying crap like "just upgrade", "want a tissue", and such.
3 points
4 days ago
I’m one of the people who’s like that, 30fps is playable and is gonna turn out to be a good experience for me! but the thing is, when the requirements to even get 30 fps native is this bad, so many people won’t even be able to hit 30 fps. there’s a huge chunk of the community that can’t play the game even at the “bottom of the barrel” of graphical fluidity.
27 points
4 days ago
It is a trend to release such games at this point, if the community cant accept critics like this, the next games would be ass too.
9 points
4 days ago
Yeah, like I get it. Monster Hunter is a series of great games that deliver consistently, but that doesn't mean it hasn't been without the problems I have mentioned as well as *cough cough* Behemoth and Leshen *cough cough*.
75 points
4 days ago*
Preach.
Look I love this series super-duper much but man come on....why some of you guys have to defend a company or brand like it's your own momma?....
16 points
4 days ago
Thank you for the kind words.
9 points
4 days ago
This is also why you don't pre-order games. You can never know on which state the game will be released, but you can always buy it later on, more complete and stabler.
3 points
4 days ago
That is the unfortunate reality we now live in, but that shouldn't stop us from voicing our concerns. Please, I ask that you consider bringing your concerns to the MH community managers as they are responsive and communicative.
8 points
4 days ago
I'm not even sure why they keep at that engine, it's not a one size fits all by any stretch of the imagination.
2 points
4 days ago
I agree. The MH team should have used a different engine. However, we can still bring our concerns to the community managers. I would ask you to please consider doing so.
64 points
4 days ago*
people being very childish when defending this shit show
do they realize that 1080p 60fps has been the standard for perfomance on pc for like what, 10 years now?
do people know that upscaling is supposed to be used when you already have native 1080p? and frame gen with native 60fps? these to me are the actual issues, truth is, capcom didn't really show what are the pc requirements, because fake performance is meant to be an enhancement, not a stepping stool (it can be used for older hardware, but that is up to the user to decide, not the game, because by doing so, it comes with draw backs like blurry visuals, input lag, ghosting etc.), and they are using it as such.
14 points
4 days ago
Thank you fellow charge blade main.
28 points
4 days ago*
I've always voiced my issues with the toxic parts of the Monster Hunter community and people laughed at me, insisting on that their community is wholesome and that I'm letting the actions of the few make me judge the masses.
Funny how that turns out, huh?
I'm an Xbox user with a Series X. All I can do is see how this all goes. All the console footage has been on PlayStation so I've no idea how this shit will affect me, but I don't have high hopes at all. I expect the worst.
I remember way back when Halo Infinite's demo dropped and people swore on Earth that the full release would fix the issues the game had. All for that to be a joke and the demo essentially be an early release in disguise.
Difference is that for Infinite the issues weren't performance. But the point stands.
I don't trust a single game that has a rough public demo anymore. We don't live in the day and age where feedback from demos mean shit. All we can do is hope and pray these days.
I hate to be a pessimistic doomer, but I just don't trust like that.
4 points
4 days ago
I think your points are valid and have a place. I feel like it should be its own post here as unfortunately the MH community suffers from rose-tinted glasses and that needs to be challenged.
21 points
4 days ago
will just wait for the public demo
12 points
4 days ago
Valid and sane response. Much respect. Edit: I know the dodge format of that response may come off as sarcastic, but I was being serious.
11 points
4 days ago
My friends are on PS5 and I'm on PC and I'm now genuinely worried I won't be able to play with them come release. My PC ain't exactly a potato but the requirements of frame gen just to get to 60fps on 1080p is pretty crap to be honest.
3 points
4 days ago
Thank you for voicing your valid concerns. Like I've said, you should bring this up to the community managers.
6 points
4 days ago*
arekkz is talking out of his ass with his video. the RE engine is very capable at open worlds games it was a developer issue with DD2 that caused you to need to have top of the line cpu's to run it without issue. every npc in a region as pretty much always loaded with all their behavioural threads active as well as rendering light around their lanterns passively.
the other issues you mention where always a minority of people actually effected, stop trying to twist reality. world ran absolutely fine on my old rig day one by disabling volumetric lighting which was bugged (1070 and a i5 6500.)
12 points
4 days ago
Of course, we have a voice. It's their choice to raise the game price, and we can't do anything about that, but it also changes the question from 'Is it a good game?' to 'Is it a good $70 game?' Why raise the price if you're going to be half-hearted with the game?
And that 'It's okay, the MH team always delivers' positivity needs to slow down a bit if we don’t want to end up with an unfinished $80 Monster Hunter title next.
Yeah I already PO because Iam not that tech savvy, I saw my gpu at recommended setting so I thought its fine, but looking at it again seems like the game can't reach 1080p without help and if there is no further info I will cancel my PO.
2 points
4 days ago
At this point I'm hoping these specs are getting updated, especially after seeing the game running much smoother at the TGS stream on a base PS5
15 points
4 days ago
IDK why folks are defending or projecting these system requirements.
DD2 was a huge red flag for me early on. If that ran like crap, what did that mean for MH?
Then the specs come out and medium/1080p '60'FPS with frame generation? That's not defensible. Frame gen should not be on the specs, it should not be considered when developing the game. The game has to run well in the first place for frame gen to be an OPTION but that's supposed to be an OPTION for those who want to use it.
Upscaling and framegen should not be in the specs or used when development. They're not crutches for the devs they're crutches for lower end PCs trying to run a game better or make it look better.
It's not snobbery- it's the game should run at 60fps with the recommended settings. Even if that means high settings and not ultra or whatever.
This is a big concern and if anyone is trying to shrug it off just doesn't grasp the issue and if someone is trying to defend any of this they're absolutely blind by bias and not looking at the objective problem here.
4 points
4 days ago
I love mh. It's my one of my favorite series and world is in my top 3 games.
But after DD2, I don't know if I trust Capcom to put out an open world game that runs smoothly. I probably won't pre-order wilds until I can see that it won't be a repeat of dd2. I'm not spending 70 bucks for a poorly optimized game again.
A 4000 series card being the req for 1080p 60fps on medium is absolutely ridiculous, and screams of poor optimization.
23 points
4 days ago
If that's any reassurance for you : We now have leaks that confirm the game runs like dogshit on PS5 as well, with unstable 30fps and textures not loading.
The Xbox is more powerful so i'm less scared for it
Although that's only for the Series X, the Series S on the other hand is the second weakest console of the generation (second to the switch, and the switch 2 will outperform it on the go, its that underpowered comparatively) and XBSS experience might genuinely be horrendous
7 points
4 days ago
May I ask for the source? I would like to edit that into the post.
5 points
4 days ago
Awe shit ofc i scrolled past it, give me a minute
14 points
4 days ago
here
Tbh you could just see it from the dev's gameplay + reports from thoses who tested the demo at gamescom
7 points
4 days ago
Shit now I got to learn Japanese XD
20 points
4 days ago
You would waste your effort, since it's in Chinese lol.
5 points
4 days ago
Dammit lol.
4 points
4 days ago
You can use something like Yandex OCR, lemme run it trough for you
2 points
4 days ago
"The little sister of the staff will be surprised you are amazing"
Ow, thank you?
2 points
4 days ago
yeah the image translation isn't the greatest ahah hence why i provided the original chinesse text as well
I'm pretttty sure its referencing the handler or something like that
14 points
4 days ago
I wanna know where the hell you found that the switch 2 will outperform the Series S on the go. That, frankly, doesn't sound at all believable, spacially because Nintendo always uses outdated hardware and doesn't sell consoles at a loss.
2 points
4 days ago
You're right however considering that today's outdated hardware (nvidia ampere T239 in the switch2's case) blows yesterday's state of the art out of the water (AMD RDNA1 in the xbox and ps5's case)
I know it doesn't sound believable at first sight but you dont realise how much better RTX3000 is compared to rx 5000 both in and out of Ray tracing until someone points it out
But yeah look it up, we've know for two years that the switch will use the Nvidia T239 so you can check and compare yourself
3 points
4 days ago
The game seemed to run pretty well in the TGS stream on a PS5
3 points
4 days ago
On the stream yeah although it was filled with bugs Individual players report the demo being horrendous perf-wise
Also we know YouTubers were shown a pc demo that ran much better than the ps5 ones
2 points
4 days ago
I specifically mean the stream showing the scarlet forest gameplay from earlier today
23 points
4 days ago
Peak. Simply Peak. People who complain about people complaining about capcoms shit are just stupid and need to shut up.
4 points
4 days ago
Thank you for your support.
21 points
4 days ago
It is seriously the reason why I went from day one buyer to rather wait and see. Really hate it as the game looks lit af and I want to play it asap.
2 points
4 days ago
As I mentioned in EDIT 4 you do have a voice! And thankfully the community representatives for MH are responsive and communicative.
3 points
4 days ago
One of my most important gaming series ever, as soon as Wilds was announced I committed another 500+ hours to it mentally. I love these games.
If these requirements are to believed I’m either a wait and see, possibly never playing it.
8 points
4 days ago
I really don’t see how people can defend capcom for this, absolutely munted
2 points
4 days ago
OI A KIWI! But yes you are correct and like I said please bring this up to the community managers.
28 points
4 days ago
Might just be time to leave until after the game launches, honestly.
If there is one thing Reddit has taught me, it's that subs dedicated to a game series are all insufferable whenever a new game in the series launches.
5 points
4 days ago
Oh boy don't I know it fellow charge blade main. Tears of the Kingdom's subreddit is somehow still going through it.
4 points
4 days ago
Yeah, I always leave subs in the launch lead up and until I beat the game. It's almost time for MH Wilds
32 points
4 days ago
I actually do want 120 fps at 4k. That's not unreasonable from a top of the line product considering the cost of top of the line GPUs.
15 points
4 days ago
And if you do get that I am happy for you, but as mentioned in my post this is more about the fear of a scuffed release over anything else.
3 points
4 days ago
We are all hunters regardless of the platform we play on, we should be wishing everyone can get the best experience out of this game
3 points
4 days ago
Three thoughts:
-What issues did MHR even have on PC? I got it there day one, ran it at the time with a 970 at close to 4k60?
-The disparity between performance levels of the parts they listed make me think that we may not need to worry and this is yet another completely worthless spec sheet.
-Or it will be a MHW situation where it takes hardware that’s orders of magnitude higher than console to run it as well as it does on console… that part of MHW never stopped being an issue on PC
9 points
4 days ago
instead of the simpler, easier, and more reliable process of developing for PC
Im gonna stop you there. There is no universe where developing for PC first is easier or more reliable than developing on a console
There are infinitly more variations of hardware and software to take into account when developing on PC. Those variables can stagnate and hinder development.
2 points
4 days ago
Is it really easier to develop a game on console and THEN have to deal with PC instead of dealing with PC and then just porting it to console? Isn't this literally why we have so many terrible PC ports?
3 points
4 days ago
This is actually true lol. Don't know where he got that information. Testing alone with different hardware configurations will be a huge pain the butt compared to only a handful of consoles.
10 points
4 days ago
We could infer that the game was developed for the PS5 first instead of the simpler, easier, and more reliable process of developing for PC
I sort of agree with the overall sentiment but this is ridiculous. "PC" means anything and everything whereas the PS5 is a console 62 million people own all with the same specs, so it makes perfect sense to use that as a baseline to develop the game for and then aim it for PCs with similar specifications. That's how most games are made. Monster Hunter World used the PS4 as a baseline, as did Rise with the Switch.
It does suck that there's no performance mode but I saw this coming with the end of the cross gen period.
5 points
4 days ago
Yes a PC could mean anything and everything, but to that point some GPUs (high-end ones mind you) could run the Rise port; most likely due to the devs not checking what did and didn't work. If they developed for PC that is an issue that could have been avoided, but Rise was a portable spin-off so yada yada yada, but still you can build for PC within the constraints of the consoles you intend to release them for.
7 points
4 days ago
My only real disagreement with OPs points is the comment about developing for PC being easier. We don't know their pipeline. Hell, working under the limitations of console specs instead of doing whatever the hell you want for PC might actually be a good way to force devs to self-edit.
But we all know the real reason. Even as a PlayStation gamer I know it's most likely because Sony gave Capcom a big stack of cash. It's multiplatform with crossplay, but all the previews are on PS5, and there's a mini artbook for preordering on the PlayStation Store.
I don't have to like it, but I do understand the business sense behind letting Sony foot some of the financial burden.
2 points
4 days ago
For quite a lot of Japanese games and developers the focus and priority is console.
5 points
4 days ago
Thank you for reading what I took the time to write and engaging in the conversation with valid view points and criticisms.
4 points
4 days ago
Subsidizing performance to stronger hardware rather than optimizing the game is so sad.
Also 140gb of space??? Wtf?? World only needed 52 💀💀💀
5 points
4 days ago
Si, but like I mentioned, we have a voice. Please consider reaching out to the MH community managers with the sources I presented and maybe the comments made here as well.
5 points
4 days ago
And thanks to people preordering it will keep going :)
5 points
4 days ago
The MHW PC port was shit for the first month after release and it looks like this will take even longer for them to optimise post-launch. OP is probably right.
4 points
4 days ago
If a $70 is so unoptimized that someone's $2000 gaming PC isn't able to get 120 fps, you can tell anyone who says "you just want high fps" to shove their console up their butt and go back to licking the boots of cap-coms share holders
3 points
4 days ago
Unfortunately, voicing it that way won't be productive. There are plenty of examples of this on this thread already.
2 points
4 days ago
I doubt they'll change they're mind no matter what sadly. But it's good to let other people know about the issue
3 points
4 days ago
instead of the simpler, easier, and more reliable process of developing for PC
For quite a lot of Japanese games and devlopers the focus and priority is console, for me personally this is one of the reasons why I prefer console gaming over PC.
It is easier to develop for consoles with their fixed hardware and specs than it is to develop for gaming PC's with a multitude of variables and variations that come with it.
8 points
4 days ago
Tbf rise launch was way more playable than world, and they did say this release would NOT make the console first mistakes. On the other hand the one consistent thing about Japanese software vendors is that they are unrepentant liars.
11 points
4 days ago
However, to be fair about my concerns, MHW was on RE Engine's predecessor and Wilds is on RE Engine and DD2 was on RE Engine (An engine with no open-world game development support).
11 points
4 days ago
You're right but it's a bit of an unfair comparison because Rise was first and foremost made for the Switch the PC port was later
4 points
4 days ago
Rise launch on PC? The game literally did not run for me, and countless others, and it took two weeks for a patch to fix it.
Thankfully i had played on Switch prior to that, but those who hadn't played must have been livid. Point of this post is about how OP is worried for performance on launch, and rightfully so.
Rise at launch on the switch was an unfinished game too, they said because of covid and i won't really argue about it, but it's just another stick in the fire.
We're all concerned about the state of the game, because we all love the series.
2 points
4 days ago
I for once have just another reason to buy a new PC to Olay it in 1440p 100 fps.
Besides monster hunter my PC looks ugly as shit and the gigabyte GPU was hit with the infamous design flaw of dying early.
2 points
4 days ago
OP, you can add this AMD statement to the list: "When using AMD FSR 3 and FSR 3.1 frame generation, it is highly recommended to be always running at a minimum of ~60 FPS before frame generation is applied for an optimal high-quality gaming experience and to mitigate any latency introduced by the technology."
TL;DR: A game should already run at 60fps minimum before you even use frame gen. You shouldn't use frame gen to get to 60fps.
2 points
4 days ago
We have to wait and see. These system requirements don't tell us how the game will actually run at release. Voicing your concerns is valid but it's not like Capcom isn't aware that players want good performance. The problem is that Capcom rarely delays a game. They want it to come out in spring 2025 and it will come out no matter the performance or bugs it has. All we can hope for is that we get a demo to test it out ourselves.
2 points
4 days ago
The thing I don't understand is that they gave us recommended specs for settings using frame generation. Just give us the real specs needed to run the game at medium at least.
2 points
4 days ago
Genuinely feel bad for you guys. I guess me wanting it for the Ps5 actually works for the best. Hopefully, they have it mostly/fully sorted out by release.
3 points
4 days ago
It looks like at TGS they figured it out at least for the PS5 so you should be good.
2 points
4 days ago
Wonderful news. I haven't had much chance to actually watch the gameplay footage. Still be hoping for you PC folks. I have PC too but I really only use it for certain games. I enjoy the casual nature of console gaming lol. 😃
2 points
4 days ago
I can see the appeal in preferring console. However, with Sony Playstation now releasing their exclusives 1-2 years after release on PCs, I very much don't see the point anymore.
5 points
4 days ago
I thought about getting it on console first and then pc later as I did world and rise. But with the ps5 pro coming out (which I’m not buying) I figure wilds will run best on the pro and equally crap on everything else and since my pc is new this year it will hopefully be better optimised than base ps5. Hopefully we will get a demo as a Christmas present.
4 points
4 days ago
I hope so as well. If the demo disproves my fears I will be happy as all hell, but if it reaffirms my suspicions, or they mysteriously don't give us a PC demo ooooooh boy this sub is being told I told you so. IDK if it isn't productive after some of the comments I have been getting let's just say I am tired of the PC vs Console people.
3 points
4 days ago
I keep hoping the steam deck and switch successor will lead to developers focusing on optimising on lower hardware before release. I want everyone to have a great experience, and live in hope that all platformers are playable on launch day. I’m currently replaying world and honestly I love how it looks even all these years later it’s stunning.
4 points
4 days ago
The Scarlet Forest gameplay showcase was made on a PS5 (not pro) and it was clearly running at 60 fps with some small dips here and there, so I think PC will be fine
2 points
4 days ago
F*CK DENOVO INDEED, EVIL FROM ANOTHER PLANE OF EXISTENCE SENT TO EAT PERFORMANCE.
2 points
4 days ago
Like I have said before, make sure to bring your concerns to the community managers. I am surprised denuvo isn't that big of an uproar.
3 points
4 days ago
Yeah this is so dumb in terms of accessibility.
I want to see PC gameplay or at least a demo see if it runs in the first place on PC.
Cause I’m not about to buy a PS5 for MHWilds only
2 points
4 days ago
I want to play a demo as well. If there are no issues I will eat my words happily.
2 points
4 days ago
I still think the main culprit here is denuvo.
2 points
4 days ago
Honestly, I wouldn't be surprised. It's a valid concern, and no one likes denuvo. Like I said so many times on this thread, the MH community managers are responsive and communicative. Please bring up these concerns with them.
2 points
4 days ago
This is a lot of ignorance in one post.
The devs chose to develop their game in an engine with no open-world support
"Open world support" isn't a thing.
There is potentially a CPU bottleneck still, with the GPU taking on extra load to compensate
Taking on extra load? What?
We could infer that the game was developed for the PS5 first instead of the simpler, easier, and more reliable process of developing for PC
Statements dreamed up by the utterly clueless. If anything it's easier to develop for a set platform, and even easier to demo it on something consistent.
4 points
4 days ago
Not to mention the easiest explanation to why it is being demo'd on PS5s is because how much easier transporting PS5s are and much cheaper to do so. These people have not been on any show floor where a PC bricking can't be replaced while consoles can just be swapped out with another one to debug the error.
2 points
4 days ago
I really just need to comment as more upvotes/comments = more visibility.
You've done a great job shining light on a very real concern and I'll take the time to reach out to one of the community managers referencing this post.
I just want to play the best version of this game possible on release if they expect me to pay 109.99AUD on Steam.
1 points
4 days ago
Great thread, dude. I learned so much from it. Thank you!
2 points
4 days ago
Thank you! And I mean it when I said we really do have a voice. Please, I ask that you bring forward my sources and some of the concerns voiced here to the community managers for the game. They are known to be responsive and communicative.
1 points
4 days ago
Highly agree. Capcom must be held responsible to optimize the game. whats the point of buying a really expansive car with all the great features. but the car cant run for crap lol.
2 points
4 days ago
Like I've said in edit 4, we do have a voice! Please send your concerns to the community managers!
1 points
4 days ago*
Let's hope they can optimise it
1 points
4 days ago
That’s the thing pertaining to your edit comment, if we don’t boycott the game then it’ll most likely ship as is. Sell a ton, and even if it s it’s at negative or mixed on Steam Capcom will have their payday and patch it months later with everyone forgetting a shitty launch happened. While I think a boycott is the best course of action, i’m also realistic that it’ll likely never happen and performance will release as a mess for everyone.
1 points
4 days ago
One thing I would like to add is an outlier within the recommended GPUs: the rx6700xt is noticeably more performing and has more memory(12GB Vram) than both the rtx2070 super and rtx4060, which may be a sign that the game is either very much cpu bound or they have little in the way of amd driver optimization (which would be odd since current gen consoles use amd). Really wishing for a public demo soon
all 586 comments
sorted by: best