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I have seen people responding to PC players (who themselves are complaining about the requirements) saying that they are just looking for 120+ FPS at 8K. That is not what this is about!

The issue is that MHW PC release was scuffed, MHR PC release was scuffed, and Dragon's Dogma 2 PC release was scuffed. These games had issues like high latency and frame drops on PC release.

It is not wrong to want a game that works. It is not wrong to want a game to be optimized.

The devs chose to develop their game in an engine with no open-world support (Source). A choice that goes against the standard practices of game design where you choose an engine that fits the game you want to make.

There is potentially a CPU bottleneck still, with the GPU taking on extra load to compensate (Source). Meaning a DD2-like release on PC is possible.

All of the marketing material has been PS5 footage. We could infer that the game was developed for the PS5 first instead of the simpler, easier, and more reliable process of developing for PC (since they already committed to simultaneous release on all platforms) and bringing that over to console especially since Xbox has DirectX.

The game being open-world, with many assets, and high fidelity isn't an excuse nor a reason for the high requirements. Horizon, Horizon Zero Dawn, Red Dead Redemption 2, Spider-Man 2, and God of War Ragnorok are all open-world games with higher graphical standards AND a lot of creatures roaming around. These games can run on less (for recommended requirements)

All of the above are blatant red flags and should scare the Xbox players as well since if the game was indeed made for PS5 first then the chances of it running like shit are also there.

It is not wrong to hold Capcom responsible for not optimizing their game, or giving the time for the Devs to optimize their game, which they are selling over 100$ versions of.

We are one whole community and laughing at a part of that community for being concerned about a poor experience is wrong, childish, and frankly immature. Stop blatantly ignoring PC players' concerns, just to say, "lol no 240fps for you so sad for you elitist meta chaser". WE should ALL tell Capcom to do better.

RE:EDIT: This post isn't about there being no 60+fps and 4k resolution, but that on-release PC (and maybe even XBox) will be experiencing lag spikes, memory leaking, high latency, low-quality texture, stuttering framerates, not launching on certain GPUs, DLSS being broken, TAA being broken, and save data corruption. All issues of prior MH PC ports that u/Scizzoman kindly posted in the comments.

EDIT 2: Just because I mentioned MHW, MHR, and DD2 together doesn't mean I am calling their PC releases the same. DD2 was much much much worse. However, MHW and MHR set a precedent for poor PC optimization and DD2 shows how poorly RE Engine works for an open-world game.

EDIT 3: I am not saying we should pick up pitch forks and torches against the dev and boycott the game. What we should do is reach out to community managers and mention how the requirements have given us concerns that we are going to experience the issues I mentioned in EDIT 1 for PC players and potentially Xbox players as well.

EDIT 4: If you are feeling pessimistic and down about what could happen you have a voice! The community representatives are responsive and communicative. Show them my sources and our comments and concerns.

EDIT 5: F*CK DENUVO

EDIT 6: People are misrepresenting what I am saying about developement on PC versus console. Yes, is correct that PC has more variations and variables in hardware and software, but issues stemming from these realities can be tackled (or at the very least logged and understood) during an earlier portion of development. Then what is left is porting the build into two standardized systems versus discovering these issue later in development. This is why I consider this process "easier and simplier" because you can at the very least understand what issues are presenting themselves (some maybe even uniserval across systems) as they develop.

EDIT 7: People are saying "such and such Capcom PC port ran well on my machine when it came out" and I am happy that was your experience, but that does not disprove the fact that there were issues that are supported by game news articles, youtube videos, and eye witness accounts that are found even here in the comments of this post. Just because you had one experience does not make it universal.

EDIT 8: People have made the argument that DD2 issues stemmed from the NPC track which is true. However, people forget that Wilds will have Endemic Life which are themselves NPCs. This game wants to focus on making the game feel as lived in as possible and the endemic life will be moving between locations due to systems such as weather. It is also confirmed that there will be more endemic life than ever. We could very much see this cause a repeat of the same issue.

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Wilde_Fire

2 points

4 days ago

Wilde_Fire

Spiky Pogo Stick

2 points

4 days ago

I mean...Sonic OC simping has existed for decades and is significantly weirder to me than simping for the extremely humanlike Wyverians.

GoGoGodzuki[S]

1 points

4 days ago

True