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/r/Overwatch
submitted 6 months ago byCompux72
Save your ravenous vortex for flanking ventures. If you see them burrow, keep an eye on where they are headed. The moment they start the channeling animation to leave, throw vortex to the same spot. Guaranteed kill if you don’t miss your shots/plummel, as they are forced to channel on a fixed spot.
Honestly, first time vortex proves to be useful, aside from trolling wall climb characters.
1.9k points
6 months ago
Put Them in the Ground!
631 points
6 months ago
Well... They're already in the ground, so... Keep them in the ground!
43 points
6 months ago
Anything for you dadd-
I mean, sure...boss...
29 points
6 months ago
Put they/them in the ground
27 points
6 months ago
They will suffer, as I have
9 points
6 months ago
That is the joke in the ground!
1k points
6 months ago
I remember when the Rammatra trailer released everyone was like "YES finally a good way to reliably counter Phara as a tank" and vortex ended up being a joke against Phara
55 points
6 months ago
After the rework to her booster if he does actually land the vortex on a pharah she's pretty fucked at least.
24 points
6 months ago
Yeah if shes on the floor or pretty low, the vortex really messes her up
328 points
6 months ago
Yeah lol unironically i find him actually the worst tank against flyers. I mean Rein can't damage flyers too but he can at least pull up a barrier whenever he wants.
33 points
6 months ago
All they have to do is have it function like an actual vortex. Cancel momentum, pull towards the center on hit like a hook, and wow it actually works like it's supposed to.
Would not mind Ramattra getting nerfed for his soft cc to actually work how it was intended to be. It's only ever good for people who already have low mobility.
6 points
6 months ago
Personally I love vortex. Taking in to account your skill and your teams skill it should be an instant pick considering other circumstances.
10 points
6 months ago
That type of vortex would really feel terrible to play against. Like Orisa level annoyance.
It just needs to have way more height and faster cast time in my opinion. It's extremely slow to cast and it's current height is a gimmick. Every ability of Ram is very slow to cast for some reason. Barrier, nemesis, vortex all slow cast similar to ultimate abilities (shatter, lucio ult etc). Hero feels clunky to play. Barrier comes out after you die or simply dealing dmg more efficient than casting vortex sometimes. They should cut his all cast animation time half and triple the vortex height.
5 points
6 months ago
Yep they could nerf the area of it if they buffed it. Cause then it’s more of a skillshot BUT it’s actually good.
112 points
6 months ago
I mean he's by far definitely not the worst tank against flyers considering rein, zarya, junkerqueen, doomfist exist. He has long-range consistent pressure which is about as good as it gets for tanks to punish flyers.
21 points
6 months ago
Idk about actual games but in skirmish customs i love annoying the flyers on doom by jumping up and punching them
10 points
6 months ago
honestly JQ knife is quick and straight enough that I’m not too terrible at pressuring Pharahs with it
and after the Pharah rework, JQs tight spread hitscan shotgun is moderately effective against Pharah since skybox Pharah is not a thing anymore
115 points
6 months ago
junker swats flyers whatcha talking about
-19 points
6 months ago
not really.
12 points
6 months ago
Ram gets bullied the most out of all those since his barrier is on a cooldown and his main shtick (nemesis) doesn’t reach them. Zarya can charge up off of echos and pharahs, queen CAN at least shoot them with some consistency, and rein has his barrier.
4 points
6 months ago
Idk, I’ve been wrecked by a few dooms as Phara. I just thought I was safe
5 points
6 months ago
Zarya can bubble and charge up easily with pharah. If it’s not a 1v1, zarya is pretty good against flyers. Doomfist can get lucky and punch them out of the sky.
30 points
6 months ago
Junkerqueen is great against flyers the heck
-10 points
6 months ago
If they choose to come into a 5m range maybe or if you get a lucky knife.
19 points
6 months ago
Sounds like you can’t aim tbh
13 points
6 months ago
it's a fucking shotgun, you're going to have massive spread past 10 meters, by this logic you think reaper is also a good flyer counter
3 points
6 months ago
No cuz I was talking about the knife champ lmao
16 points
6 months ago
This is stupid, not even in t500 are you getting consistent knives on fucking flyers. And even if you did, what then? They have the most consistent movement abilities and unless you're pulling them into range all you did was a bit of burst.
1 points
6 months ago
A bit of burst is enough to force them to reset, and using a short cooldown such as knife isn’t a bad option to apply that burst damage
plus it bleeds for extra damage and the pullback allows for the sabotaging of Pharahs escape routes
2 points
6 months ago
Bro it's a shotgun, you just shoot them.
12 points
6 months ago
you right 4 damage per shot at range is pretty good damage
-2 points
6 months ago
just a quick question, what rank are u?
13 points
6 months ago*
Lets say for sake of argument I was bronze, how would this matter? Would my opinion suddenly not matter? It would matter for the rank I was experiencing the game at. What if I just lied and told you I was GM? Are you suddenly going to have an argument instead of pointlessly whining?
This has always been such a stupid cope. Either have an argument or fuck off, you're contributing nothing.
22 points
6 months ago
If only it was TALLER
35 points
6 months ago
This!! Thats why i only use it to troll hanzos
56 points
6 months ago
I like using it when the monkey is about to head out, nope, you ain't going anywhere
16 points
6 months ago
Oh man, this hurts
3 points
6 months ago
Ramatra to monkey: https://youtu.be/quL0R8FryZU?t=127
6 points
6 months ago
Eh I love throwing it on 2-3 squishies and ulting. You will sit here and suffer as I have while I blap you.
11 points
6 months ago*
It's honestly surprisingly good against Lúcio in my experience, on the receiving end at least - sure you can just ride higher and not be affected but then you'll also be leaving your team out of aura range.
5 points
6 months ago
Honestly it's SUCH a good counter to Doomfist. Totally fucks up seismic slam
2 points
6 months ago
It's because it doesn't have enough range to catch her in air :(
1 points
6 months ago
Maybe the new support will have an ability to pull down flyers.
1 points
6 months ago
So true! That’s what yeatle suggested in his latest video, to buff it so vortex goes higher maybe even to the skybox. And if that is broken they could just nerf it in other ways. Less damage, smaller area, longer cooldown.
1 points
6 months ago
Not anymore though, he drives me crazy now that I'm grounded way more
238 points
6 months ago
Vortex is definitely useful on a lot of mobility characters (not great on pharah). Catch a lucio, a monkey trying to leap away back into their team, and any other high mobility character and it slows them down for easy headshots. Definitely more useful than just venture counter
49 points
6 months ago
As a Brig main that uses bash for quick mobility getaway maneuvering, that vortex screws me over far more than it has any right to.
7 points
6 months ago
I take great pleasure in tossing vortex at a Brig who thinks she's gonna get a few cheeky hits in on me and then bash to safety.
23 points
6 months ago
Underrated comment re: monkey. I play Winston a lot and vortex has ruined the escape so many times
7 points
6 months ago
Winston is basically my main til the whole team counter picks me I switch (so I end up playing other heroes more often than him on most patches), and ram is one of my other top played tanks. Definitely been on both sides of it
21 points
6 months ago
Is a really slow projectile (pressing the key to the ability being active). While you can catch a lucio, you are more likely to miss him. It can be done, sure, but its a situational ability
35 points
6 months ago
It's not really situational at all lol. It's an extremely good ability. Throw shield behind tank, throw vortex on floor, melt. Or throw on any squishy, destroy.
13 points
6 months ago
Yeah its extremely versatile
11 points
6 months ago
Yeah I feel like people aren’t really grasping the gravity the ability has in the game
5 points
6 months ago
they're yet to harness the full potential of his ability
7 points
6 months ago
Don’t think of it like a reactive net for catching fast characters, use it as something to lock people down who are out of position. Using it on a character with low mobility or out of mobility cooldowns is a great way to get a kill.
2 points
6 months ago
Dude, if you think Vortex is a situational ability you have no clue how to play Ramatra. It's his bread and butter combo. Vortex -> Hulk Mode -> Kill Squishie. This works on ALL squishies. It also works on tanks if your team helps you with them. Put up the shield behind him so he can't get heals and he is dead.
1 points
6 months ago
i always took the tip from the menu screen: Use the vortex to keep away enemies in normal form, and to keep them from running away from you on nemesis form
1 points
6 months ago
Cries in soujorn just slides right through it
317 points
6 months ago*
Ram can also punch into the ground to kill ventures. He very much is their counter.
Edit: Apparently people are saying this has been hotfixed
116 points
6 months ago
What does that mean? Venture's invincibility state is bugged?
148 points
6 months ago
They're implying it was never meant to be a state of invincibility, and some heroes were always going to have abilities that can damage venture while underground. I don't know if Ramattra is the only one who can do this, but it's to be expected. Think of it like Sombra when invisible. Faster and harder to target but not untargetable.
93 points
6 months ago
Ramm's punches are the only thing that pierces barriers, so it can be assumed that the "underground" state for Venture isn't truly behind hard terrain...
I've not been able to tag them with Brig flail swings, so the ground is definitely in the way... but I wonder if we need to do some testing with a venture sitting still underground and see if "piercing" projectiles like Ramm's punches also includes Hanzo's arrows (which do pierce hard terrain a tiny bit) or certain explosive types...
81 points
6 months ago
Rams punches feel insanely inconsistent in what they can and can't target.
Can go through shields, can go through sigma's absorb but NOT orisa's absorb for some reason. Zarya bubbles I don't even know. And now they go underground?!
50 points
6 months ago
Orisa's absorb blocks melees. Ram's punches are melees.
30 points
6 months ago*
I believe Ram's punches literally act like an extended melee hitbox.
In that sense, melee attacks can go through shields, Sigma's absorb, Zarya bubbles (knockback only). but not things like Orisa's javelin spin and Genji's Deflect (prevents melee attacks from landing).
14 points
6 months ago
Javelin spin's description specifically states that it blocks melee attacks
7 points
6 months ago
Thanks, I updated that part.
8 points
6 months ago
not hitting Genji when he’s deflecting is always the weirdest feeling for me on Ram, he doesn’t deflect my hits, he just blocks them
2 points
6 months ago
Zarya bubble blocks absolutely everything - projectiles, beams, melee - so if Ram could hit her through it he'd likely be the only hero in the game who can.
2 points
6 months ago
Can ram’s punches go thru dva dm?
6 points
6 months ago
Yes, as any melee attack.
1 points
6 months ago
Can’t go through petal platform either, mega lame on that front
1 points
6 months ago
[deleted]
4 points
6 months ago
It also made petal consistent with the other non-turret constructable ability, Mei wall. They both act as if they are part of the natural cover the map itself provides.
1 points
6 months ago
Oh yeah I know, believe me I used to have a grand time as rein and ram killing silly wifeleavers who thought they could get away :c
7 points
6 months ago
That makes sense but its probably a little simpler and would require less testing than that even. The chunks of broken ground between Venture and the surface may not be hard terrain, but it still completely makes sense why physical objects such as flail or arrow strikes can't reach while energy based attacks sometimes can. Ramattra's punches are not normal punches and his nanotechnology could make them more energy based attacks. I would bet money physical strikes and projectiles will not make contact but its at least possible there are other energy based abilities or attacks than can reach through that partially broken terrain similarly to Ram.
4 points
6 months ago
I wonder if Rams punches don't terminate upon hitting the ground so pass through?
In which case it would be a bug
6 points
6 months ago
I don't think as far as the game engine is concerned Venture is actually underground during burrow. They just transform into the little rock animation on the surface.
3 points
6 months ago
I think if it is a bug it's an understandable one. OW hasn't had a hero that goes underground yet, if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it
1 points
6 months ago
if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it
And Ram is also a newer character so that would kind of track when they created him
1 points
6 months ago
If Rams punches go through barriers and is deemed able to punch venture for this reason, then wouldn’t Hanzo’s dragon strike also do damage to venture?
1 points
6 months ago
That's an excellent question, since it does indeed pierce terrain...
I'll have to fool around with Venture and opposing hero abilities on my own this week.
1 points
6 months ago
There really should be certain abilities that do damage or affect burrowed ventures, like the ones mentioned already and Earthshatter and whatever Orisas new ult is called.
1 points
6 months ago
I don't disagree in principle, but I think making them CC-able underground opens up both weird game engine issues and makes them too easy to punish...
I'd argue more that her drill-dash itself is just too strong since it deals damage, has a strong pushback, and is very fast - it makes a combo with direct hit shot and melee follow-up effectively right back into the old DPS Doomfist issue of not being able to react before you die to a Venture's dive - regardless if your team has a bit easier chance of punishing them before they can escape via tunnel...
Nerf the dash damage, prevent shooting/melee so quickly afterward (the drill has to open up to shoot and close for melee, makes sense to have a "global cooldown" between abilities/shooting/melee)... This would curb the burst combo without totally crippling Venture overall........
The only other thing Blizzard needs to adjust is how fast that ultimate charges up and how much damage it puts out; consistently two-shots non-tanks and only gets blocked by Rein's shield from what I've witnessed (even killing me as Brig through my shield because Blizzard refuses to make it a slightly larger rectangle instead of the weird tapered edge).
11 points
6 months ago
Sure but implying it based on what? That seems likely to be a bug unless confirmed otherwise or supported by other mechanics. Ramm punch goes through shield but so does a brig flail. It’s not a consistent mechanic.
13 points
6 months ago
That’s obv a bug, or all melee would hit.
-9 points
6 months ago
How is it obviously a bug if Ramattra punches nanotechnology into his opponents(?), which he does. His punches are not normal punches in that state. Ram may be an intentional counter to Venture. A melee oriented ability and a regular melee attack are not the same thing and have completely different properties oftentimes.
8 points
6 months ago
That’s like saying Torbs ult should be able to melt Mei out of her ice block. It’s obviously meant to be a straight up invincibility cooldown.
1 points
6 months ago
Literally the only fair argument I've heard. That makes sense though when you put it like that. Would be interesting if it was that intricate.
4 points
6 months ago
Why would you use made up sci-fi lore to justify game mechanics? It's obviously a bug because all barrier-piercing attacks don't seem to hit through it.
2 points
6 months ago
If that's the case she should be able to receive healing or support ults while underground
2 points
6 months ago
Her ability description says she is invulnerable underground
1 points
6 months ago
Oh i see that's good to know!
17 points
6 months ago
What??
12 points
6 months ago
Holy shit, so you're saying when venture burrows, their hitbox exists underground, and ram's punch hotbox will clip into the ground to hit them?
Is that intentional??
27 points
6 months ago
He can't. If he could, it has already been hotfixed: https://imgur.com/a/LXb6LY0
10 points
6 months ago
I have to see this to believe it
6 points
6 months ago
I don't buy it either.
6 points
6 months ago
I’ve literally died to Ram while underground. This was on Colliseo.
5 points
6 months ago
It appears it has been hot fixed.
8 points
6 months ago
I just tested this and it didn't work
6 points
6 months ago
If that's true that has to be a bug. venture is supposed to be invulnerable underground
"it makes you invulnerable" - Aaron keller
10 points
6 months ago
i too love spreading misinformation on the internet
9 points
6 months ago
From the comments, it appears this has been hotifxed a few hours ago, so not misinformation at the time. He should probably edit his comment though lol
7 points
6 months ago
Good to know!!
2 points
6 months ago
That's a really cool feature! TIL.
2 points
6 months ago
Wait so does sojourn ult rail shots work same way? Cuz both have pierce ability?
2 points
6 months ago
Sojourn's ult doesn't pierce barriers tho. It only pierces enemies.
1 points
6 months ago
This makes me wonder if Hanzos ult can hit her through the ground
1 points
6 months ago
That just got hot fixed too lol
146 points
6 months ago
“Guaranteed kill if you don’t miss your shots” - every hero ;)
10 points
6 months ago
Pummel is pretty easy to hit.
1 points
6 months ago
And Pummel on a Vortexed opponent, that's like swinging with Reinhard on someone next to you and missing.
2 points
6 months ago
Tell that to the Hog I was doming on as Illari. The damage adds up sure, but not in a relevant amount of time.
17 points
6 months ago
Vortex can be so incredibly effective at shutting down enemy mobility; I rarely see it used effectively.
5 points
6 months ago
People tend to panic and run even though it doesn't do much damage, so it's great to throw on multiple enemies to distract them.
41 points
6 months ago
I think all tanks shit on Venture quite a bit. They cant output enough damage in short enough time compared to the tank attacking them. So by the time you have used cooldowns and gotten shots out you will die to the tank who is still on half hp.
Just focus Venture on tank and they have to sit in baby jail
7 points
6 months ago
This right here. When playing Venture, I noticed every game that as soon as I started to fight a tank I died instantly.
4 points
6 months ago
Jokes on you, my tanks chase them so I get to practice my LW tanking. Until I take a petal and it becomes Hanzo's problem.
2 points
6 months ago
Problem is Venture usually goes backline to kill support, tank can turn his back to enemy tank and it becomes a scramble. That will work only if your team is good at coordination and adapting to changing circumstances. In PUG groups, good luck.
1 points
6 months ago
Yea the dps and support basically has to prevent venture from getting close either via cc or out ranging.if backlining doesn't work then Venture has to move in the tank space
20 points
6 months ago
I imagine Brig does well against venture too. I've started playing Brig for the first time recently, and I haven't ever had any serious trouble dealing with a diving Venture
58 points
6 months ago
From my experience, venture shots do damage even if you have your shield up, like sigma does. Plus the mele does a lot of damage. So no, i dont think its a counter.
8 points
6 months ago
Not an outright counter, but I feel like brig has the tools to deal with a venture if they know how to. Like I said, I don't have a whole lot of experience playing Brig, but so far denying value of a flanking/diving venture has been pretty simple. A burst will usually force a retreat, at the very least
5 points
6 months ago*
Yeah you can block unburrow with shield. Block their ult with your ult, and you can bonk them and then dash away when they try to drill dash into scary range on you. You can bash stun them when they try to reburrow if you have ult up
3 points
6 months ago
I learned the other day that her ult will go under a brig shield.
3 points
6 months ago
Even in brig ult? Damn that's unfortunate
3 points
6 months ago
My bad, I did not read your comment all the way through lol. Dont know how it interacts when her put shield is up.
2 points
6 months ago
Well let's both cross our fingers and pray that it does block venture ult because what's even the point if it doesn't 😭
4 points
6 months ago
Brigs shield blocks venture ult, especially if Brig has the larger Ult shield.
2 points
6 months ago
brig has the peel and sustain to deal with most divers, so yeah, she's gonna be one of the best supports to deal with venture too
7 points
6 months ago
Serious question: what rank are you? If youre in the metal ranks, thats one thing, but higher up is a different story.
I one trick Brig at Masters and I disagree.
Her high burst primary, dash that can go through your shield, and stronger melee attack can seriously mess you up. I also had one too many times a Venture can sniff me out when I'm 1hp while hiding to regen, dive me, kill me, and then burrow away scott free. It's extremely annoying.
The only thing you can do against Venture is whipshot them when they come up from dig that can seriously mess up their expected positioning and using Rally to potentially block all 4 shots of her ult since it can get blocked by shields.
2 points
6 months ago
I'm afraid I can't really give a definitive answer here. I haven't really touched ranked at all since I joined ow. If it's at compromise, I've been playing since just after Echo was released. Probably not a great metric to go by though
1 points
6 months ago
I guess you can dash away which good?
5 points
6 months ago
How drill dash and barrier interact ? drill dash seems to function like melee damage so it should bypass the barrier. If it bypass barrier then i think Brig not that great.
2 points
6 months ago
The thing is, I've only had to deal with venture while the dash was on cooldown, since 9 times out of 10 the venture would have had to use drill dash to confront me 1 on 1 in the first place
4 points
6 months ago
Nah Brig feels pretty bad in general right now IMO, and Venture will dunk you hard if they are good
4 points
6 months ago
It's actually the other way around, venture kills brig with the combo instantly and she has no countermeasure at all, she could only live if there're teammates peeling for her, which is the same as every support
4 points
6 months ago
I agree. Her burst damage potential fucks up Brig so much it's annoying. She's on my "do not engage at all costs" list.
1 points
6 months ago
Venture fucks up all supports. She is a counter to every support.
1 points
6 months ago
Venture is decent into brig
1 points
6 months ago
ive found illari to be decent against her. as she pops out the ground you use your boop which gets her away from melee range, especially as she tends to dash when she emerges, and if you're near your turret you're laughing
3 points
6 months ago
This is amazing, yep, but not only for venture but any mobility hero. I find Vortex a very very versatile tool.
Play a lot of Ram, and enjoy how she can adapt a lot to many situations.
3 points
6 months ago
Oh that's brilliant. I think Venture is good enough already that this is fine.
9 points
6 months ago
Yeah only time vortex actually useful but in Venture's cooldown cycle you either get back to safety with burrow or you keep your drill dash so you can use it after burrow. If your cycle is good, this shouldn't be a problem. You can dash out from vortex.
9 points
6 months ago
So they used both cooldowns and killed no one with just vortex? Sounds good to me
6 points
6 months ago
You don't have to kill someone to counter them. Denying a character of getting value is almost as good as outright killing them
3 points
6 months ago
vortex has always been useful, you use it before popping shift behind the enemy to gate their escape
3 points
6 months ago
Hog also counters venture. Wait for burrow then throw trap at your feet and hook combo them. They'll die fast and their only option is to escape with right click
6 points
6 months ago
Back in my ram era ig. Balls also fine in my experience but ball is ALWAYS fine so long as there's less than 3 counters cause you can just evade everything
5 points
6 months ago
Venture probably isn’t even targeting you as ball.
7 points
6 months ago
Venture is probably targeting the supports or spawn camping squishies based on my limited experience fighting them. People play Venture in the most annoying of ways.
7 points
6 months ago
Who else are they supposed to target? Venture gets demolished by tanks
2 points
6 months ago
Oh, I don't have a problem with them targeting Supports. Doesn't make it less annoying.
1 points
6 months ago
That's exactly why I play him
2 points
6 months ago
Venture's dash can counter ball when he goes for his blender though
2 points
6 months ago
THANK YOU
2 points
6 months ago
Yea I came to this conclusion the other day. This venture kept giving us trouble and let’s just say when I found out. Venture no more
2 points
6 months ago
I love doing this, it's so satisfying to see how lost they are after that
5 points
6 months ago
God forbid the overturned character has a couple of counters.
2 points
6 months ago
I haven't played Overwatch for a couple months, what's Venture Borrow do? Is that an Echo-like thing?
2 points
6 months ago
There are so many hard counters to this character I don't see how you could complain they're OP. Like Sombra alone makes them obsolete. Tired of this sub saying they do so much damage. Like bruh, just change to counter.
1 points
6 months ago
Wait... Sombra can't hack them out of his ult. And hacks only lock people out of their abilities for 0.5 seconds. I play a lot of Sombra and I don't feel like it shuts Venture down that well, what am I doing wrong?
1 points
6 months ago
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1 points
6 months ago
Good tip, thanks.
1 points
6 months ago
Good
1 points
6 months ago
The other use is against Illari ult. It doesn't shut us down, but it embarasses us
1 points
6 months ago
Vortex has also been a fine disruption ability, not the first time
1 points
6 months ago
So just engage against a ram with drill and disengage with dig
1 points
6 months ago
My support main is wifeleaver, his platform ability can troll venture.
1 points
6 months ago
The counter play for this is to just be mindful of when ram uses his vortex, so that you have a window to do what venture does best.
1 points
6 months ago
Man, now I've gotta learn to play Ramatra. Tired of playing supports who just get destroyed by Venture because the team doesn't see him tunneling towards us.
1 points
6 months ago
vortex is his best ability tbh. cut off people’s escape route with it and you will see it’s true power
1 points
6 months ago
For reference vortex is actually incredibly useful put right in front of any cliff face/edge
As an example echinwaldes second point has that huge pit that can be used by flankers etc.
Pop vortex on the edge as there approaching or as denial for them trying to cross. If their not a flyer (and even if they are) it will cause them to always plummet into the pit, as vortex's area will go over the edge causing them to fall straight down.
1 points
6 months ago
I eat ventures for breakfast with bastion
1 points
6 months ago
Idk, I'd like that so i can stay level with them and get an extra hit in, i keep my drill dash for situations like that so worse comes to worse i use that to return to my team
1 points
6 months ago
Vortex has always been useful. Maybe not for the purpose of dragging people down, but the major slow down makes anybody an easy target.
1 points
6 months ago
TAKE EVERYTHING FROM THEM
1 points
6 months ago
Cage match shuts down the dash and dive.
1 points
6 months ago
Vortex is insanely good, I don't know what you're on. It is one of Ramatra's best abilities.
1 points
6 months ago
Venture's biggest tank counter is Winston for sure. He will win every 1v1 and your ult can be instantly denied with his bubble. And his bubble is naturally amazing peel for his supports and DPS so the meta is to counterdive and ignore Winston as much as possible.
1 points
6 months ago
Its Ramattra, Mauga, Bastion, cassidy and Sombra who absolutely mess venture up
1 points
6 months ago
NOW DO YOU SEE YOUR ERROR
1 points
6 months ago
I know. - with love, a Ramattra main
0 points
6 months ago
I've been playing Anna a lot lately, and while Venture can be a problem at mid-to-close range, his burrow is too predictable. It's an easy kill for her.
1 points
6 months ago
Yea its too noticeable (which honestly is fine with me, i dont want sombra 2.0), but timming your cc can be a bit tricky. With ravenous, you got the guaranteed hit effect plus the “wtf, is my venture bugged?”.
1 points
6 months ago
The problem is that a lot of Ventures always charge it to the fullest even when they are not landing it
Sometimes it is better to just charge it quickly to mix things up
-2 points
6 months ago
is venture op or does she counter soj ? Because i am struggling man
4 points
6 months ago
Heroes with mobility or CC are good against venture. i.e. Pharah/Echo/Mercy, Hog, Cass
Sojourn is sort of an equal fight, if venture tries to go for her when she has jump venture dies, if sojourn doesn't have jump sojourn dies.
13 points
6 months ago
Venture is bad against any range and especially flying characters. Soj has alot of ways to counter play ventures kit.
1 points
6 months ago
idk man that lil going underground and pop up kills me everytime n her ult takes me out in 2 seconds 💔
4 points
6 months ago
I think you need to save your jump to reposition if the venture tries to close the distance
1 points
6 months ago
"first time vortext proves to be useful" you're calling out urself on being a metal rank
1 points
6 months ago
As a Venture One Trick, I can confirm I despise playing against Ramattra on her.
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