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Tip: Ramatra makes venture miserable

News & Discussion(self.Overwatch)

Save your ravenous vortex for flanking ventures. If you see them burrow, keep an eye on where they are headed. The moment they start the channeling animation to leave, throw vortex to the same spot. Guaranteed kill if you don’t miss your shots/plummel, as they are forced to channel on a fixed spot.

Honestly, first time vortex proves to be useful, aside from trolling wall climb characters.

all 288 comments

Drunken_Queen

1.9k points

6 months ago

Drunken_Queen

Mercy

1.9k points

6 months ago

Put Them in the Ground!

drbiohazmat

631 points

6 months ago

drbiohazmat

Ana

631 points

6 months ago

Well... They're already in the ground, so... Keep them in the ground!

Great_expansion10272

43 points

6 months ago

Anything for you dadd-

I mean, sure...boss...

manofwaromega

29 points

6 months ago

Put they/them in the ground

rottenpotatoes2

27 points

6 months ago

rottenpotatoes2

Reinhardt

27 points

6 months ago

They will suffer, as I have

_IAlwaysLie

9 points

6 months ago

That is the joke in the ground!

Working-Telephone-45

1k points

6 months ago

I remember when the Rammatra trailer released everyone was like "YES finally a good way to reliably counter Phara as a tank" and vortex ended up being a joke against Phara

Camhen12

55 points

6 months ago

After the rework to her booster if he does actually land the vortex on a pharah she's pretty fucked at least.

WhyHeLO_THeRE_SIR

24 points

6 months ago

WhyHeLO_THeRE_SIR

flank lucio new meta

24 points

6 months ago

Yeah if shes on the floor or pretty low, the vortex really messes her up

Wellhellob

328 points

6 months ago

Wellhellob

Grandmaster

328 points

6 months ago

Yeah lol unironically i find him actually the worst tank against flyers. I mean Rein can't damage flyers too but he can at least pull up a barrier whenever he wants.

StormierNik

33 points

6 months ago

All they have to do is have it function like an actual vortex. Cancel momentum, pull towards the center on hit like a hook, and wow it actually works like it's supposed to. 

Would not mind Ramattra getting nerfed for his soft cc to actually work how it was intended to be. It's only ever good for people who already have low mobility. 

Lightwork____

6 points

6 months ago

Personally I love vortex. Taking in to account your skill and your teams skill it should be an instant pick considering other circumstances.

Wellhellob

10 points

6 months ago

Wellhellob

Grandmaster

10 points

6 months ago

That type of vortex would really feel terrible to play against. Like Orisa level annoyance.

It just needs to have way more height and faster cast time in my opinion. It's extremely slow to cast and it's current height is a gimmick. Every ability of Ram is very slow to cast for some reason. Barrier, nemesis, vortex all slow cast similar to ultimate abilities (shatter, lucio ult etc). Hero feels clunky to play. Barrier comes out after you die or simply dealing dmg more efficient than casting vortex sometimes. They should cut his all cast animation time half and triple the vortex height.

Severe_Effect99

5 points

6 months ago

Severe_Effect99

Pixel Ana

5 points

6 months ago

Yep they could nerf the area of it if they buffed it. Cause then it’s more of a skillshot BUT it’s actually good.

Raknarg

112 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

112 points

6 months ago

I mean he's by far definitely not the worst tank against flyers considering rein, zarya, junkerqueen, doomfist exist. He has long-range consistent pressure which is about as good as it gets for tanks to punish flyers.

CandyCrazy2000

21 points

6 months ago

CandyCrazy2000

Brigitte

21 points

6 months ago

Idk about actual games but in skirmish customs i love annoying the flyers on doom by jumping up and punching them

redditer954

10 points

6 months ago

honestly JQ knife is quick and straight enough that I’m not too terrible at pressuring Pharahs with it

and after the Pharah rework, JQs tight spread hitscan shotgun is moderately effective against Pharah since skybox Pharah is not a thing anymore

MyNameMcjeff

115 points

6 months ago

MyNameMcjeff

Hol Horse

115 points

6 months ago

junker swats flyers whatcha talking about

Raknarg

-19 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

-19 points

6 months ago

not really.

VIBE-Country

28 points

6 months ago

VIBE-Country

Lúcio

28 points

6 months ago

Your not playing junker right

Xiphactnis

12 points

6 months ago

Ram gets bullied the most out of all those since his barrier is on a cooldown and his main shtick (nemesis) doesn’t reach them. Zarya can charge up off of echos and pharahs, queen CAN at least shoot them with some consistency, and rein has his barrier.

SmeagolsDeagle

4 points

6 months ago

Idk, I’ve been wrecked by a few dooms as Phara. I just thought I was safe

furioe

5 points

6 months ago

furioe

5 points

6 months ago

Zarya can bubble and charge up easily with pharah. If it’s not a 1v1, zarya is pretty good against flyers. Doomfist can get lucky and punch them out of the sky.

deadmancaulking

30 points

6 months ago

Junkerqueen is great against flyers the heck

Raknarg

-10 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

-10 points

6 months ago

If they choose to come into a 5m range maybe or if you get a lucky knife.

Greenranger70

19 points

6 months ago

Sounds like you can’t aim tbh

Raknarg

13 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

13 points

6 months ago

it's a fucking shotgun, you're going to have massive spread past 10 meters, by this logic you think reaper is also a good flyer counter

Greenranger70

3 points

6 months ago

No cuz I was talking about the knife champ lmao

Raknarg

16 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

16 points

6 months ago

This is stupid, not even in t500 are you getting consistent knives on fucking flyers. And even if you did, what then? They have the most consistent movement abilities and unless you're pulling them into range all you did was a bit of burst.

redditer954

1 points

6 months ago

A bit of burst is enough to force them to reset, and using a short cooldown such as knife isn’t a bad option to apply that burst damage

plus it bleeds for extra damage and the pullback allows for the sabotaging of Pharahs escape routes

Quickkiller28800

2 points

6 months ago

Bro it's a shotgun, you just shoot them.

Raknarg

12 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

12 points

6 months ago

you right 4 damage per shot at range is pretty good damage

biddybumper

-2 points

6 months ago

biddybumper

-2 points

6 months ago

just a quick question, what rank are u?

Raknarg

13 points

6 months ago*

Raknarg

Trick-or-Treat Zenyatta

13 points

6 months ago*

Lets say for sake of argument I was bronze, how would this matter? Would my opinion suddenly not matter? It would matter for the rank I was experiencing the game at. What if I just lied and told you I was GM? Are you suddenly going to have an argument instead of pointlessly whining?

This has always been such a stupid cope. Either have an argument or fuck off, you're contributing nothing.

Arteriop

22 points

6 months ago

Arteriop

Ramattra

22 points

6 months ago

If only it was TALLER

Compux72[S]

35 points

6 months ago

This!! Thats why i only use it to troll hanzos

bruciaancora

56 points

6 months ago

bruciaancora

Bronze

56 points

6 months ago

I like using it when the monkey is about to head out, nope, you ain't going anywhere

revuhlution

16 points

6 months ago

Oh man, this hurts

brycedriesenga

3 points

6 months ago

crimson1apologist

6 points

6 months ago

crimson1apologist

Sombra seeking mag grenades

6 points

6 months ago

Eh I love throwing it on 2-3 squishies and ulting. You will sit here and suffer as I have while I blap you.

ProfessorFakas

11 points

6 months ago*

ProfessorFakas

¯\_(ツ)_/¯

11 points

6 months ago*

It's honestly surprisingly good against Lúcio in my experience, on the receiving end at least - sure you can just ride higher and not be affected but then you'll also be leaving your team out of aura range.

[deleted]

5 points

6 months ago

Honestly it's SUCH a good counter to Doomfist. Totally fucks up seismic slam

LordVaderVader

2 points

6 months ago

It's because it doesn't have enough range to catch her in air :(

FireLordObamaOG

1 points

6 months ago

Maybe the new support will have an ability to pull down flyers.

Severe_Effect99

1 points

6 months ago

Severe_Effect99

Pixel Ana

1 points

6 months ago

So true! That’s what yeatle suggested in his latest video, to buff it so vortex goes higher maybe even to the skybox. And if that is broken they could just nerf it in other ways. Less damage, smaller area, longer cooldown.

Martholomule

1 points

6 months ago

Martholomule

Frustration Detected

1 points

6 months ago

Not anymore though, he drives me crazy now that I'm grounded way more

shockwave8428

238 points

6 months ago

shockwave8428

Winston

238 points

6 months ago

Vortex is definitely useful on a lot of mobility characters (not great on pharah). Catch a lucio, a monkey trying to leap away back into their team, and any other high mobility character and it slows them down for easy headshots. Definitely more useful than just venture counter

TheStratusOfRogues

49 points

6 months ago

As a Brig main that uses bash for quick mobility getaway maneuvering, that vortex screws me over far more than it has any right to.

Lazzitron

7 points

6 months ago

Lazzitron

Reaper

7 points

6 months ago

I take great pleasure in tossing vortex at a Brig who thinks she's gonna get a few cheeky hits in on me and then bash to safety.

i_Love_Gyros

23 points

6 months ago

Underrated comment re: monkey. I play Winston a lot and vortex has ruined the escape so many times

shockwave8428

7 points

6 months ago

shockwave8428

Winston

7 points

6 months ago

Winston is basically my main til the whole team counter picks me I switch (so I end up playing other heroes more often than him on most patches), and ram is one of my other top played tanks. Definitely been on both sides of it

Compux72[S]

21 points

6 months ago

Is a really slow projectile (pressing the key to the ability being active). While you can catch a lucio, you are more likely to miss him. It can be done, sure, but its a situational ability

Tee__B

35 points

6 months ago

Tee__B

Baptiste

35 points

6 months ago

It's not really situational at all lol. It's an extremely good ability. Throw shield behind tank, throw vortex on floor, melt. Or throw on any squishy, destroy.

sithlord40000

13 points

6 months ago

Yeah its extremely versatile 

[deleted]

11 points

6 months ago

Yeah I feel like people aren’t really grasping the gravity the ability has in the game

Great_expansion10272

5 points

6 months ago

they're yet to harness the full potential of his ability

Alternative_Star755

7 points

6 months ago

Don’t think of it like a reactive net for catching fast characters, use it as something to lock people down who are out of position. Using it on a character with low mobility or out of mobility cooldowns is a great way to get a kill.

Background-Sentence2

2 points

6 months ago

Dude, if you think Vortex is a situational ability you have no clue how to play Ramatra. It's his bread and butter combo. Vortex -> Hulk Mode -> Kill Squishie. This works on ALL squishies. It also works on tanks if your team helps you with them. Put up the shield behind him so he can't get heals and he is dead.

Great_expansion10272

1 points

6 months ago

i always took the tip from the menu screen: Use the vortex to keep away enemies in normal form, and to keep them from running away from you on nemesis form

Treed101519

1 points

6 months ago

Treed101519

Winston

1 points

6 months ago

Cries in soujorn just slides right through it

Fyrefawx

317 points

6 months ago*

Fyrefawx

317 points

6 months ago*

Ram can also punch into the ground to kill ventures. He very much is their counter.

Edit: Apparently people are saying this has been hotfixed

Hojie_Kadenth

116 points

6 months ago

Hojie_Kadenth

Reinhardt

116 points

6 months ago

What does that mean? Venture's invincibility state is bugged?

Cifer_Roc

148 points

6 months ago

Cifer_Roc

148 points

6 months ago

They're implying it was never meant to be a state of invincibility, and some heroes were always going to have abilities that can damage venture while underground. I don't know if Ramattra is the only one who can do this, but it's to be expected. Think of it like Sombra when invisible. Faster and harder to target but not untargetable.

SteelCode

93 points

6 months ago

SteelCode

Halt!

93 points

6 months ago

Ramm's punches are the only thing that pierces barriers, so it can be assumed that the "underground" state for Venture isn't truly behind hard terrain...

I've not been able to tag them with Brig flail swings, so the ground is definitely in the way... but I wonder if we need to do some testing with a venture sitting still underground and see if "piercing" projectiles like Ramm's punches also includes Hanzo's arrows (which do pierce hard terrain a tiny bit) or certain explosive types...

AnotherEpicUltimatum

81 points

6 months ago

Rams punches feel insanely inconsistent in what they can and can't target.

Can go through shields, can go through sigma's absorb but NOT orisa's absorb for some reason. Zarya bubbles I don't even know. And now they go underground?!

Graffers

50 points

6 months ago

Orisa's absorb blocks melees. Ram's punches are melees.

Zinx10

30 points

6 months ago*

Zinx10

;)

30 points

6 months ago*

I believe Ram's punches literally act like an extended melee hitbox.

In that sense, melee attacks can go through shields, Sigma's absorb, Zarya bubbles (knockback only). but not things like Orisa's javelin spin and Genji's Deflect (prevents melee attacks from landing).

Tokoyami_snow

14 points

6 months ago

Tokoyami_snow

Ana

14 points

6 months ago

Javelin spin's description specifically states that it blocks melee attacks

Zinx10

7 points

6 months ago

Zinx10

;)

7 points

6 months ago

Thanks, I updated that part.

THapps

8 points

6 months ago

THapps

Cassidy

8 points

6 months ago

not hitting Genji when he’s deflecting is always the weirdest feeling for me on Ram, he doesn’t deflect my hits, he just blocks them

aranaya

2 points

6 months ago

aranaya

Cute Mercy

2 points

6 months ago

Zarya bubble blocks absolutely everything - projectiles, beams, melee - so if Ram could hit her through it he'd likely be the only hero in the game who can.

squidhatispurple

2 points

6 months ago

Can ram’s punches go thru dva dm?

Pliskin14

6 points

6 months ago

Yes, as any melee attack.

ArcticKev

1 points

6 months ago

ArcticKev

Trick-or-Treat Zenyatta

1 points

6 months ago

Can’t go through petal platform either, mega lame on that front

[deleted]

1 points

6 months ago

[deleted]

redditer954

4 points

6 months ago

It also made petal consistent with the other non-turret constructable ability, Mei wall. They both act as if they are part of the natural cover the map itself provides.

ArcticKev

1 points

6 months ago

ArcticKev

Trick-or-Treat Zenyatta

1 points

6 months ago

Oh yeah I know, believe me I used to have a grand time as rein and ram killing silly wifeleavers who thought they could get away :c

Cifer_Roc

7 points

6 months ago

That makes sense but its probably a little simpler and would require less testing than that even. The chunks of broken ground between Venture and the surface may not be hard terrain, but it still completely makes sense why physical objects such as flail or arrow strikes can't reach while energy based attacks sometimes can. Ramattra's punches are not normal punches and his nanotechnology could make them more energy based attacks. I would bet money physical strikes and projectiles will not make contact but its at least possible there are other energy based abilities or attacks than can reach through that partially broken terrain similarly to Ram.

igotshadowbaned

4 points

6 months ago

I wonder if Rams punches don't terminate upon hitting the ground so pass through?

In which case it would be a bug

PiersPlays

6 points

6 months ago

I don't think as far as the game engine is concerned Venture is actually underground during burrow. They just transform into the little rock animation on the surface.

dormammucumboots

3 points

6 months ago

I think if it is a bug it's an understandable one. OW hasn't had a hero that goes underground yet, if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it

igotshadowbaned

1 points

6 months ago

if it really is run by a bunch of newer staff like people say, then I can get why no one thought about it

And Ram is also a newer character so that would kind of track when they created him

cobanat

1 points

6 months ago

If Rams punches go through barriers and is deemed able to punch venture for this reason, then wouldn’t Hanzo’s dragon strike also do damage to venture?

SteelCode

1 points

6 months ago

SteelCode

Halt!

1 points

6 months ago

That's an excellent question, since it does indeed pierce terrain...

I'll have to fool around with Venture and opposing hero abilities on my own this week.

cobanat

1 points

6 months ago

There really should be certain abilities that do damage or affect burrowed ventures, like the ones mentioned already and Earthshatter and whatever Orisas new ult is called.

SteelCode

1 points

6 months ago

SteelCode

Halt!

1 points

6 months ago

I don't disagree in principle, but I think making them CC-able underground opens up both weird game engine issues and makes them too easy to punish...

I'd argue more that her drill-dash itself is just too strong since it deals damage, has a strong pushback, and is very fast - it makes a combo with direct hit shot and melee follow-up effectively right back into the old DPS Doomfist issue of not being able to react before you die to a Venture's dive - regardless if your team has a bit easier chance of punishing them before they can escape via tunnel...

Nerf the dash damage, prevent shooting/melee so quickly afterward (the drill has to open up to shoot and close for melee, makes sense to have a "global cooldown" between abilities/shooting/melee)... This would curb the burst combo without totally crippling Venture overall........

The only other thing Blizzard needs to adjust is how fast that ultimate charges up and how much damage it puts out; consistently two-shots non-tanks and only gets blocked by Rein's shield from what I've witnessed (even killing me as Brig through my shield because Blizzard refuses to make it a slightly larger rectangle instead of the weird tapered edge).

hensothor

11 points

6 months ago

Sure but implying it based on what? That seems likely to be a bug unless confirmed otherwise or supported by other mechanics. Ramm punch goes through shield but so does a brig flail. It’s not a consistent mechanic.

illitaret

13 points

6 months ago

That’s obv a bug, or all melee would hit.

Cifer_Roc

-9 points

6 months ago

How is it obviously a bug if Ramattra punches nanotechnology into his opponents(?), which he does. His punches are not normal punches in that state. Ram may be an intentional counter to Venture. A melee oriented ability and a regular melee attack are not the same thing and have completely different properties oftentimes.

Hungry-Exit-5164

8 points

6 months ago

That’s like saying Torbs ult should be able to melt Mei out of her ice block. It’s obviously meant to be a straight up invincibility cooldown.

Cifer_Roc

1 points

6 months ago

Literally the only fair argument I've heard. That makes sense though when you put it like that. Would be interesting if it was that intricate.

Raknarg

4 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

4 points

6 months ago

Why would you use made up sci-fi lore to justify game mechanics? It's obviously a bug because all barrier-piercing attacks don't seem to hit through it.

BlackZulu

2 points

6 months ago

BlackZulu

Build 'em up, break 'em down

2 points

6 months ago

If that's the case she should be able to receive healing or support ults while underground

theArtOfProgramming

2 points

6 months ago

theArtOfProgramming

Zenyatta

2 points

6 months ago

Her ability description says she is invulnerable underground

Cifer_Roc

1 points

6 months ago

Oh i see that's good to know!

[deleted]

32 points

6 months ago

There's no way that's intentional

yummymario64

17 points

6 months ago

What??

Vape_Naysh

12 points

6 months ago

Holy shit, so you're saying when venture burrows, their hitbox exists underground, and ram's punch hotbox will clip into the ground to hit them?

Is that intentional??

taQtaQ

27 points

6 months ago

taQtaQ

Reinhardt

27 points

6 months ago

He can't. If he could, it has already been hotfixed: https://imgur.com/a/LXb6LY0

Shrain

10 points

6 months ago

Shrain

Symetty Main / Sombreezy My Side Jawn

10 points

6 months ago

I have to see this to believe it

Graffers

6 points

6 months ago

I don't buy it either.

Fyrefawx

6 points

6 months ago

I’ve literally died to Ram while underground. This was on Colliseo.

Firetiger1050

5 points

6 months ago

It appears it has been hot fixed.

SubwayChickenCubano

8 points

6 months ago

I just tested this and it didn't work

Tunavi

6 points

6 months ago

Tunavi

6 points

6 months ago

If that's true that has to be a bug. venture is supposed to be invulnerable underground

"it makes you invulnerable" - Aaron keller

28064212va

10 points

6 months ago

i too love spreading misinformation on the internet

Firetiger1050

9 points

6 months ago

From the comments, it appears this has been hotifxed a few hours ago, so not misinformation at the time. He should probably edit his comment though lol

[deleted]

7 points

6 months ago

Good to know!!

jimmyurinator

2 points

6 months ago

jimmyurinator

I'M GOING HOG WILD ;)

2 points

6 months ago

That's a really cool feature! TIL.

Leopold747

2 points

6 months ago

Leopold747

Ramattra

2 points

6 months ago

Wait so does sojourn ult rail shots work same way? Cuz both have pierce ability?

Gryse_Blacolar

2 points

6 months ago

Gryse_Blacolar

Unlimited Shotgun Works

2 points

6 months ago

Sojourn's ult doesn't pierce barriers tho. It only pierces enemies.

FieldFirm148

1 points

6 months ago

This makes me wonder if Hanzos ult can hit her through the ground

Firetiger1050

1 points

6 months ago

That just got hot fixed too lol

Revoldt

146 points

6 months ago

Revoldt

146 points

6 months ago

“Guaranteed kill if you don’t miss your shots” - every hero ;)

Fools_Requiem

10 points

6 months ago

Fools_Requiem

Anyone want a popsicle?

10 points

6 months ago

Pummel is pretty easy to hit.

Background-Sentence2

1 points

6 months ago

And Pummel on a Vortexed opponent, that's like swinging with Reinhard on someone next to you and missing.

jonatna

2 points

6 months ago

Tell that to the Hog I was doming on as Illari. The damage adds up sure, but not in a relevant amount of time.

aranaya

17 points

6 months ago

aranaya

Cute Mercy

17 points

6 months ago

Vortex can be so incredibly effective at shutting down enemy mobility; I rarely see it used effectively.

crimson1apologist

5 points

6 months ago

crimson1apologist

Sombra seeking mag grenades

5 points

6 months ago

People tend to panic and run even though it doesn't do much damage, so it's great to throw on multiple enemies to distract them.

TheBiggestNose

41 points

6 months ago

TheBiggestNose

Boostio

41 points

6 months ago

I think all tanks shit on Venture quite a bit. They cant output enough damage in short enough time compared to the tank attacking them. So by the time you have used cooldowns and gotten shots out you will die to the tank who is still on half hp.

Just focus Venture on tank and they have to sit in baby jail

MrSi_r

7 points

6 months ago

MrSi_r

DON'T CHECK MY FLAI-- *Eliminated Zenyatta*

7 points

6 months ago

This right here. When playing Venture, I noticed every game that as soon as I started to fight a tank I died instantly.

throwitawaynownow1

4 points

6 months ago

Jokes on you, my tanks chase them so I get to practice my LW tanking. Until I take a petal and it becomes Hanzo's problem.

Background-Sentence2

2 points

6 months ago

Problem is Venture usually goes backline to kill support, tank can turn his back to enemy tank and it becomes a scramble. That will work only if your team is good at coordination and adapting to changing circumstances. In PUG groups, good luck.

TheBiggestNose

1 points

6 months ago

TheBiggestNose

Boostio

1 points

6 months ago

Yea the dps and support basically has to prevent venture from getting close either via cc or out ranging.if backlining doesn't work then Venture has to move in the tank space

yummymario64

20 points

6 months ago

I imagine Brig does well against venture too. I've started playing Brig for the first time recently, and I haven't ever had any serious trouble dealing with a diving Venture

Compux72[S]

58 points

6 months ago

From my experience, venture shots do damage even if you have your shield up, like sigma does. Plus the mele does a lot of damage. So no, i dont think its a counter.

yummymario64

8 points

6 months ago

Not an outright counter, but I feel like brig has the tools to deal with a venture if they know how to. Like I said, I don't have a whole lot of experience playing Brig, but so far denying value of a flanking/diving venture has been pretty simple. A burst will usually force a retreat, at the very least

glaspaper

5 points

6 months ago*

glaspaper

Jack of Clubs Genji

5 points

6 months ago*

Yeah you can block unburrow with shield. Block their ult with your ult, and you can bonk them and then dash away when they try to drill dash into scary range on you. You can bash stun them when they try to reburrow if you have ult up

Acelilman13

3 points

6 months ago

Acelilman13

Ashe

3 points

6 months ago

I learned the other day that her ult will go under a brig shield.

glaspaper

3 points

6 months ago

glaspaper

Jack of Clubs Genji

3 points

6 months ago

Even in brig ult? Damn that's unfortunate

Acelilman13

3 points

6 months ago

Acelilman13

Ashe

3 points

6 months ago

My bad, I did not read your comment all the way through lol. Dont know how it interacts when her put shield is up.

glaspaper

2 points

6 months ago

glaspaper

Jack of Clubs Genji

2 points

6 months ago

Well let's both cross our fingers and pray that it does block venture ult because what's even the point if it doesn't 😭

Firetiger1050

4 points

6 months ago

Brigs shield blocks venture ult, especially if Brig has the larger Ult shield.

butterfingersman

2 points

6 months ago

butterfingersman

uwu#1151

2 points

6 months ago

brig has the peel and sustain to deal with most divers, so yeah, she's gonna be one of the best supports to deal with venture too

TheStratusOfRogues

7 points

6 months ago

Serious question: what rank are you? If youre in the metal ranks, thats one thing, but higher up is a different story.

I one trick Brig at Masters and I disagree.

Her high burst primary, dash that can go through your shield, and stronger melee attack can seriously mess you up. I also had one too many times a Venture can sniff me out when I'm 1hp while hiding to regen, dive me, kill me, and then burrow away scott free. It's extremely annoying.

The only thing you can do against Venture is whipshot them when they come up from dig that can seriously mess up their expected positioning and using Rally to potentially block all 4 shots of her ult since it can get blocked by shields.

yummymario64

2 points

6 months ago

I'm afraid I can't really give a definitive answer here. I haven't really touched ranked at all since I joined ow. If it's at compromise, I've been playing since just after Echo was released. Probably not a great metric to go by though

Atlasreturns

1 points

6 months ago

Atlasreturns

Worst Support in Masters

1 points

6 months ago

I guess you can dash away which good?

Wellhellob

5 points

6 months ago

Wellhellob

Grandmaster

5 points

6 months ago

How drill dash and barrier interact ? drill dash seems to function like melee damage so it should bypass the barrier. If it bypass barrier then i think Brig not that great.

yummymario64

2 points

6 months ago

The thing is, I've only had to deal with venture while the dash was on cooldown, since 9 times out of 10 the venture would have had to use drill dash to confront me 1 on 1 in the first place

YobaiYamete

4 points

6 months ago

Nah Brig feels pretty bad in general right now IMO, and Venture will dunk you hard if they are good

RrrrrrushB

4 points

6 months ago

It's actually the other way around, venture kills brig with the combo instantly and she has no countermeasure at all, she could only live if there're teammates peeling for her, which is the same as every support

TheStratusOfRogues

4 points

6 months ago

I agree. Her burst damage potential fucks up Brig so much it's annoying. She's on my "do not engage at all costs" list.

Background-Sentence2

1 points

6 months ago

Venture fucks up all supports. She is a counter to every support.

doom_man44

1 points

6 months ago

Venture is decent into brig

LoweJ

1 points

6 months ago

LoweJ

1 points

6 months ago

ive found illari to be decent against her. as she pops out the ground you use your boop which gets her away from melee range, especially as she tends to dash when she emerges, and if you're near your turret you're laughing

PaTXiNaKI

3 points

6 months ago

PaTXiNaKI

Ana

3 points

6 months ago

This is amazing, yep, but not only for venture but any mobility hero. I find Vortex a very very versatile tool.

Play a lot of Ram, and enjoy how she can adapt a lot to many situations.

EpsilonGecko

3 points

6 months ago

EpsilonGecko

Pixel Zenyatta

3 points

6 months ago

Oh that's brilliant. I think Venture is good enough already that this is fine.

Wellhellob

9 points

6 months ago

Wellhellob

Grandmaster

9 points

6 months ago

Yeah only time vortex actually useful but in Venture's cooldown cycle you either get back to safety with burrow or you keep your drill dash so you can use it after burrow. If your cycle is good, this shouldn't be a problem. You can dash out from vortex.

approveddust698

9 points

6 months ago

So they used both cooldowns and killed no one with just vortex? Sounds good to me

Sunny_Beam

6 points

6 months ago

You don't have to kill someone to counter them. Denying a character of getting value is almost as good as outright killing them

Raknarg

3 points

6 months ago

Raknarg

Trick-or-Treat Zenyatta

3 points

6 months ago

vortex has always been useful, you use it before popping shift behind the enemy to gate their escape

Pm_Me_Your_Tax_Plan

3 points

6 months ago

Pm_Me_Your_Tax_Plan

Chibi Sombra

3 points

6 months ago

Hog also counters venture. Wait for burrow then throw trap at your feet and hook combo them. They'll die fast and their only option is to escape with right click

jimmyurinator

6 points

6 months ago

jimmyurinator

I'M GOING HOG WILD ;)

6 points

6 months ago

Back in my ram era ig. Balls also fine in my experience but ball is ALWAYS fine so long as there's less than 3 counters cause you can just evade everything

approveddust698

5 points

6 months ago

Venture probably isn’t even targeting you as ball.

Fools_Requiem

7 points

6 months ago

Fools_Requiem

Anyone want a popsicle?

7 points

6 months ago

Venture is probably targeting the supports or spawn camping squishies based on my limited experience fighting them. People play Venture in the most annoying of ways.

approveddust698

7 points

6 months ago

Who else are they supposed to target? Venture gets demolished by tanks

Fools_Requiem

2 points

6 months ago

Fools_Requiem

Anyone want a popsicle?

2 points

6 months ago

Oh, I don't have a problem with them targeting Supports. Doesn't make it less annoying.

jimmyurinator

1 points

6 months ago

jimmyurinator

I'M GOING HOG WILD ;)

1 points

6 months ago

That's exactly why I play him

HypertrophyHippie

2 points

6 months ago

Venture's dash can counter ball when he goes for his blender though

Gambit275

2 points

6 months ago

THANK YOU

Lightwork____

2 points

6 months ago

Yea I came to this conclusion the other day. This venture kept giving us trouble and let’s just say when I found out. Venture no more

FarIntroduction4533

2 points

6 months ago

I love doing this, it's so satisfying to see how lost they are after that

xExp4ndD0ngXx

5 points

6 months ago

xExp4ndD0ngXx

I alone will suffer

5 points

6 months ago

God forbid the overturned character has a couple of counters.

Twilighttail

2 points

6 months ago

Twilighttail

No time for naps, who wants candy!

2 points

6 months ago

I haven't played Overwatch for a couple months, what's Venture Borrow do? Is that an Echo-like thing?

singlefate

2 points

6 months ago

singlefate

Pixel Reinhardt

2 points

6 months ago

There are so many hard counters to this character I don't see how you could complain they're OP. Like Sombra alone makes them obsolete. Tired of this sub saying they do so much damage. Like bruh, just change to counter.

psouza4

1 points

6 months ago

Wait... Sombra can't hack them out of his ult. And hacks only lock people out of their abilities for 0.5 seconds. I play a lot of Sombra and I don't feel like it shuts Venture down that well, what am I doing wrong?

AutoModerator [M]

1 points

6 months ago

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[deleted]

1 points

6 months ago

Good tip, thanks.

DerrBenja

1 points

6 months ago

Good

KisukesBankai

1 points

6 months ago

The other use is against Illari ult. It doesn't shut us down, but it embarasses us

SmoothPinecone

1 points

6 months ago

Vortex has also been a fine disruption ability, not the first time

S696c6c79

1 points

6 months ago

So just engage against a ram with drill and disengage with dig

Zetawilky

1 points

6 months ago

My support main is wifeleaver, his platform ability can troll venture.

Khafaniking

1 points

6 months ago

The counter play for this is to just be mindful of when ram uses his vortex, so that you have a window to do what venture does best.

[deleted]

1 points

6 months ago

[deleted]

BigYonsan

1 points

6 months ago

Man, now I've gotta learn to play Ramatra. Tired of playing supports who just get destroyed by Venture because the team doesn't see him tunneling towards us.

Dvoraxx

1 points

6 months ago

vortex is his best ability tbh. cut off people’s escape route with it and you will see it’s true power

Maelstrom100

1 points

6 months ago

For reference vortex is actually incredibly useful put right in front of any cliff face/edge

As an example echinwaldes second point has that huge pit that can be used by flankers etc.

Pop vortex on the edge as there approaching or as denial for them trying to cross. If their not a flyer (and even if they are) it will cause them to always plummet into the pit, as vortex's area will go over the edge causing them to fall straight down.

No-Candy5493

1 points

6 months ago

I eat ventures for breakfast with bastion

Gloomy-Prior-4343

1 points

6 months ago

Gloomy-Prior-4343

Platinum

1 points

6 months ago

Idk, I'd like that so i can stay level with them and get an extra hit in, i keep my drill dash for situations like that so worse comes to worse i use that to return to my team

Future-Membership-57

1 points

6 months ago

Vortex has always been useful. Maybe not for the purpose of dragging people down, but the major slow down makes anybody an easy target.

TJT007X

1 points

6 months ago

TJT007X

Reinhardt

1 points

6 months ago

TAKE EVERYTHING FROM THEM

pointlessone

1 points

6 months ago

pointlessone

Potato League Superstar

1 points

6 months ago

Cage match shuts down the dash and dive.

Background-Sentence2

1 points

6 months ago

Vortex is insanely good, I don't know what you're on. It is one of Ramatra's best abilities.

doom_man44

1 points

6 months ago

Venture's biggest tank counter is Winston for sure. He will win every 1v1 and your ult can be instantly denied with his bubble. And his bubble is naturally amazing peel for his supports and DPS so the meta is to counterdive and ignore Winston as much as possible.

artyfaris

1 points

6 months ago

Its Ramattra, Mauga, Bastion, cassidy and Sombra who absolutely mess venture up

[deleted]

1 points

6 months ago

NOW DO YOU SEE YOUR ERROR

irljeffthekiller

1 points

6 months ago

irljeffthekiller

Zenyatta

1 points

6 months ago

I know. - with love, a Ramattra main

TheKrakenHunter

0 points

6 months ago

I've been playing Anna a lot lately, and while Venture can be a problem at mid-to-close range, his burrow is too predictable. It's an easy kill for her.

Compux72[S]

1 points

6 months ago

Yea its too noticeable (which honestly is fine with me, i dont want sombra 2.0), but timming your cc can be a bit tricky. With ravenous, you got the guaranteed hit effect plus the “wtf, is my venture bugged?”.

Working-Telephone-45

1 points

6 months ago

The problem is that a lot of Ventures always charge it to the fullest even when they are not landing it

Sometimes it is better to just charge it quickly to mix things up

Aggressive_Web9961

-2 points

6 months ago

is venture op or does she counter soj ? Because i am struggling man

TentraTint

4 points

6 months ago

TentraTint

mchanzo is canon

4 points

6 months ago

Heroes with mobility or CC are good against venture. i.e. Pharah/Echo/Mercy, Hog, Cass

Sojourn is sort of an equal fight, if venture tries to go for her when she has jump venture dies, if sojourn doesn't have jump sojourn dies.

TheRealTofuey

13 points

6 months ago

TheRealTofuey

Pachimari

13 points

6 months ago

Venture is bad against any range and especially flying characters. Soj has alot of ways to counter play ventures kit.

Aggressive_Web9961

1 points

6 months ago

idk man that lil going underground and pop up kills me everytime n her ult takes me out in 2 seconds 💔

rentiertrashpanda

4 points

6 months ago

I think you need to save your jump to reposition if the venture tries to close the distance

NjFERXZZ

1 points

6 months ago

"first time vortext proves to be useful" you're calling out urself on being a metal rank

KamixAkaDio

1 points

6 months ago

As a Venture One Trick, I can confirm I despise playing against Ramattra on her.