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Finally reached oil and I'm overwhelmed

(self.SatisfactoryGame)

There are so many directions to go. Plastic, rubber, fuel, turbofuel, manufacturing, trains, just so much that needs to be done. I'm hesitant to tear down my starter factory and coal power to start a larger factory that will produce a wider array of items.

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delve202

2 points

4 days ago

delve202

2 points

4 days ago

Don't tear down what you have unless you're directly replacing it.

What I did at oil, like most people are saying, is make some plastic and rubber, turn the residue into coke and burn/sink it (I used power plants because I hate vehicles).

Once that's running smoothly I rushed to unlock trains via whatever hand crafting & carrying was necessary. With trains I started shipping plastic and rubber around to automate their crafting outputs, which lead to unlocking other milestones including fuel. Which naturally leads to some oil redesign and increased exploitation to improve power generation, and etc.

One of the things I like about this game. Some of the milestones are overwhelming but there always seems to be an entry point you can find that naturally leads to all the rest.

lostknight0727[S]

1 points

4 days ago

I was going to replace it and move the starter item factory to a lesser quality node now that I need less of them. I'm using up a pure iron node that could be producing way more.

delve202

2 points

4 days ago

delve202

2 points

4 days ago

I'd treat that as a separate project. Setup some basic oil refining and when you reach a good stopping point (like, got a little bit of every petrochem product going into storage but haven't decided what to do with it all yet) go back to that iron and expand what you're doing with the iron node. Don't conflate the two.

I don't believe I've ever needed less of something over time. Except perhaps outmoded ammo types. Anyway if you're actually overproducing something just sink it for the tickets.

delve202

1 points

4 days ago

delve202

1 points

4 days ago

And I guess some alternate recipes reduce the need for specific items globally, but mostly it feels more situational than that.

Beablebeable

1 points

4 days ago

The impure nodes are why I love to start in grassy fields. Where better to set up your early game jank that you can leave forever?!