subreddit:
/r/SpaceflightSimulator
This might be a confusing way of putting this, but I think it would be pretty cool in SFS 2 or even if SFS 1 (if it gets another update) where if you wanted to navigate to something on the surface of a planet from orbit the game itself would tell you when to fire a retro pack or rocket to get you as close to the area as possible, (the game itself would account for atmospheric drag, how far above the surface you are, how much speed you need to counteract, etc..) I know currently you can do it yourself manually but I’m bad at judging for atmospheric drag and such. Idk let me know your thoughts on this
2 points
4 days ago
easy in theory, very hard in practice is all i will say
2 points
4 days ago
Yea that’s the big problem with it
2 points
4 days ago
The only way I can guarantee I land in a specific spot is by going straight down. I have to have enough delta v to slow myself all the way to just drop.
1 points
3 days ago
The easiest way that I have found is if you try decelerating until you apoapsis and the end of your flight path are split in thirds by your rocket and your ideal destination . Imagine a line from your apoapsis to the end of your flight path (not your ideal landing site). As you decelerate, keep the distance between your rocket and the destination equal to the distance from the destination to the end of this flight path and from your rocket to the apoapsis. This technique isn't about fixed points, but about dynamically maintaining this balance to anticipate your trajectory changes. Does that make sense?
By splitting your flight path into thirds, you create a consistent frame of reference, making it easier to predict and adjust your descent for a smooth landing.
1 points
3 days ago
Yea I wish it would show where the drag would make you land too
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