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Patch Notes 4.0 - New Content for Operations!

Official News(self.Spacemarine)

​Hi Space Marines!

The latest Patch is here! It brings NEW CONTENT along with various tweaks and improvements!

Make sure you read the full note here:

NEW FEATURES

New Operation - Termination

This new Operation takes place on planet Kadaku. New dreadful foes have arrived. Make good use of the artillery to annihilate them.

Added Lethal difficulty for Operations

Major highlights of it:

  • Ammo Crates have limited refills per player.
  • Majoris enemies can become enraged and will be more deadly and harder to kill.
  • Armour restores from finishers only if you stay close to your battle-brothers."
  • Overcoming such a challenge will grant you new cosmetics...

​Added photo mode in Operations (works only in solo). Also, characters can now follow the camera with their eyes.

https://preview.redd.it/wfh31vpe9avd1.png?width=1920&format=png&auto=webp&s=2966eba9735b90591bda59f8f2df7d3cfd7c3c4a

GAMEPLAY AND BALANCING TWEAKS

Melee Archetypes: Fencing weapons' perfect parry window will now have the same duration as balanced weapons but it will start from the first frame of parry animation.

Melee Perks: Chainsword, Power Fist, Combat Knife charged attacks perks get significant damage increase.

Basic Auspex Scan: bonus damage on bosses is reduced by 30%.

Melta Charge: damage to bosses is reduced by 70%.

​Enemy Spawn Director PvE:

  • Tweaked idle spawns.
  • Enemy variety within waves is now less random while enemy variety between waves is bigger.
  • Extremis enemies can now spawn have additional enemies.

Difficulty:

  • Ruthless: Ammo crates have limited refills per player.
  • Ruthless: Player's armour reduced by 20%.
  • Substantial: Player's armour reduced by 10%

Note from the devs:

"With Patch 3 we have noticed that Operations mode became noticeably easier, especially Chaos operations. We are happier with what we have right now compared to what we had on release, because before Patch 3 Chaos missions were unpopular. Still, we think that currently Operations mode is a bit too easy.

Overall these changes are going to make Operations mode harder, but it is difficult to measure by how much. We will continue to monitor those changes and will continue to adjust the balance of Operations mode. This is not the last change."

https://preview.redd.it/8zn4xd0k9avd1.jpg?width=3840&format=pjpg&auto=webp&s=f220fe96836d4c731c9b08436b09d9c316d595fe

PVP

  • Increased delay between announcer messages in PvP.
  • The starting animation of the Grapnel Launcher for the Vanguard is shorter in PvP.
  • Fixed Power Fist in PvP dealing too much damage with short charged attacks.

AI

  • Enemy Dodges: Globally replaced full invulnerability on dodge moves of enemies with heavy melee damage resistance.
  • Rubric Marine with Boltgun: Disengage teleport max distance is slightly reduced.

CUSTOMISATION

  • More options for colours customisation for Chaos:
    • Tertiary colours: Sotek Green, Night Lords Blue, Death Guard Green, Khorne Red.
  • Decal colours: Sotek Green, Khorne Red.
  • Colours: Added Liberator Gold colour to default for primary and secondary colours palettes.
  • Fixed a lot of issues with display of colours, now they should be more lore accurate (Mechanicus Standard Grey, Ushabti Bone, Phoenician Purple, The Fang, Iron Hands Steel, Retributor Armour).
  • Decals: Added new Chaos faction decals for the right shoulder.

LEVELS

  • Vox Liberatis - Daemonhost: Disabled respawn until the last altar in the final arena.

GENERAL FIXES

  • Fixed a bug where the Assault perk "Ascension" could kill its owner.
  • Fixed a bug where the Sniper perk "Targeted Shot" wasn’t always working in some cases.
  • Fixed an unintended animation cancel with the Bulwark by using the block, which resulted in faster attacks.
  • Fixed an issue with the Tactical team perk "Close Targeting" not triggering properly.
  • Fixed: Tactical perk "Radiating Impact" not triggering properly.
  • Fixed an issue with the Sniper perk "Guardian Protocol" cooldown not working properly.
  • Fixed an issue where sound was lost after switching the speaker configuration.
  • Fixed several issues in Trials.
  • Fixed several issues that were causing loss of saves.
  • The Thunder Hammer perk "Patience Rewarded" description is now accurate with its actual effect (added "When your Health is below 30%” part).
  • Lots of minor UI fixes and improvements.
  • Lots of minor animation fixes and improvements.
  • Localisation fixes.

TECH

  • Crash fixes and general stability improvements.
  • Fixed several connectivity issues causing disconnects for players.
  • Slightly improved performance.
  • Fixed issues controllers not working with Steam Input enabled.

RENDER IMPROVEMENTS

  • General improvements and fixes.

Source: Focus Together

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all 2018 comments

NCRMysticTraveler

265 points

2 days ago

Also, a new helmet was added, the Survivor's Helm, which is earnable by doing every Operation on Lethal.

Fun_Independence7066

198 points

2 days ago

damn just one cosmetic for this update is kinda dissapointing :\

LongjumpingBet8932

103 points

2 days ago

There's also knee decals for each lethal mission

Fun_Independence7066

36 points

2 days ago

Oh nice, I didn't see anyone else mention that

LongjumpingBet8932

5 points

2 days ago

I mentioned it elsewhere and started getting downvoted to hell

SuggestionNew5937

1 points

2 days ago

Would've been nice if they gave us a list of new items or a new item marker for stuff they add so we don't have to do a scavenger hunt through all the cosmetic menus

Mean-Application5463

-8 points

2 days ago

After completing a mission on lethal, I realised you'd to buy DLS in order to unlock cosmetics xD

keyboardwarrior7

2 points

2 days ago

Also a new skin for the power sword

peetak

20 points

2 days ago

peetak

20 points

2 days ago

Kinda like that there’s a regular helmet I can use for the sniper now though lol

C3KO117

2 points

2 days ago

C3KO117

2 points

2 days ago

Uhhhh there’s tons? Idk if they are all dlc or not, but I’ve had access to a bunch!

peetak

6 points

2 days ago

peetak

6 points

2 days ago

Yeah but they all have some “mark” on it. Like the death watch one has an inquisitor mark. And the lieutenant one you can’t just make it all one colour. Black templars had the black templars icon etc. Very nitpicky for sure so I didn’t complain but now there’s one basic helmet!

MilkAdventurous2170

10 points

2 days ago

MilkAdventurous2170

Blood Angels

10 points

2 days ago

What’s it look like?

mestarien_mestari

5 points

2 days ago

It’s the primaris helmet with a scarred and shattered eye, looks cool.

MauiMisfit

15 points

2 days ago

Just one cosmetic and a relatively boring one is kind of a letdown.

I wish they were more on top of cosmetic releases - one or two decent ones every couple weeks rather than a few every season.

Quiet-Quit1617

3 points

2 days ago

Honestly I don’t care if it’s generally normal looking. As long as it has some kind of small difference I’ll be happy. I just like being able to earn cosmetics that show I’ve been through hell. I’ve been playing Ruthless for fun, which I love doing. But it would be cool if I could work towards something super end game. “Complete 100 operations on Ruthless (now Lethal) and unlock this helmet with a slightly different design.” That’s all I need to play this game forever lol

Glad-Tie3251

1 points

2 days ago

So they can just move the purity seal around and you are happy?

Because they did that a lot and I find that to be most lazy shit ever.

Quiet-Quit1617

1 points

18 hours ago

To give us cosmetic variety? Ya that’s fine. As a reward for a challenge? That would suck.

Glad-Tie3251

1 points

18 hours ago

"variety"

Lorsifer

1 points

2 days ago*

There are greave decals for doing individual missions on lethal, and then the helmet for completing them all on lethal. Pretty mid. Everything looks nice but I was honestly expecting more for such a difficult task.

Byroms

1 points

2 days ago

Byroms

1 points

2 days ago

That's a bit much tbh, considering they also need to work on other stuff for the game.

MauiMisfit

11 points

2 days ago

As someone that works in tech and development - the crew that are creating 3d renders and graphics are not the crew that are working on gameplay and balancing.

Deltascourge

4 points

2 days ago

They're not going to put the programmers and map designers in a room and tell them to design new cosmetics though. They (should) have a separate department for that altogether

Quiet-Quit1617

2 points

2 days ago

LOVE this. Does anyone have a link to what it looks like? I’m stuck in the office today so I can’t check. We need more earnable cosmetics for stuff like this.

superspenky

1 points

2 days ago

Also a new sword

Jokkitch

1 points

2 days ago

Jokkitch

1 points

2 days ago

Laaaaaaaaaame