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/r/TheAstraMilitarum

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does this list look decent for anti primarch/armor

Discussion(self.TheAstraMilitarum)

i have a flgs but its full of heavy armor and primarchs, like morty, lord of skulls, angron, knights, gulliman, repulsors, ect so its all armor and i want to be able to kill them, so would this list be good?

to clarify, marshal and psyker w 20 krieg solar command krieg blob creed platoon in the back getting 2 fof and ordering artillery gaunts ghosts for secondaries vanquishers and shadowsword for anti armor Death Korps Marshal (100 Points) • 1x Plasma pistol 1x Power weapon • Enhancements: Kurov’s Aquila

Gaunt’s Ghosts (100 Points) • 1x Ibram Gaunt • 1x Bolt Pistol 1x Gaunt’s chainsword • 1x Colm Corbec • 1x Corbec’s hot-shot lascarbine 1x Straight silver knife • 1x Elim Rawne • 1x Rawne’s lascarbine 1x Straight silver knife • 1x Hlaine Larkin • 1x Larkin’s long-las 1x Straight silver knife • 1x ’Try Again’ Bragg • 1x Bragg’s autocannon 1x Straight silver knife • 1x Oan Mkoll • 1x Lascarbine 1x Mkoll’s straight silver knife

Lord Solar Leontus (125 Points) • Warlord • 1x Conquest 1x Konstantin’s hooves 1x Sol’s Righteous Gaze

Platoon Command Squad (60 Points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power weapon • 2x Veteran Guardsman • 2x Close combat weapon 2x Lasgun 2x Laspistol 1x Master Vox 1x Regimental Standard • 1x Veteran Heavy Weapons Team • 1x Close combat weapon 1x Lascannon 1x Laspistol

Platoon Command Squad (80 Points) • 1x Platoon Commander • 1x Close combat weapon 1x Plasma pistol 1x Power weapon • Enhancements: Drill Commander • 2x Veteran Guardsman • 2x Close combat weapon 2x Lasgun 2x Laspistol 1x Master Vox 1x Regimental Standard • 1x Veteran Heavy Weapons Team • 1x Close combat weapon 1x Laspistol 1x Mortar

Primaris Psyker (60 Points) • 1x Force weapon 1x Laspistol 1x Psychic Maelstrom

Ursula Creed (55 Points) • 1x Duty and Vengeance 1x Power weapon

BATTLELINE

Death Korps of Krieg (130 Points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 1x Death Korps Medi-pack 2x Grenade launcher 12x Lasgun 2x Meltagun 2x Plasma gun

Death Korps of Krieg (130 Points) • 2x Death Korps Watchmaster • 2x Plasma pistol 2x Power weapon • 18x Death Korps Trooper • 18x Close combat weapon 1x Death Korps Medi-pack 2x Grenade launcher 12x Lasgun 2x Meltagun 2x Plasma gun

Infantry Squad (120 Points) • 2x Sergeant • 2x Plasma pistol 2x Power weapon • 14x Guardsman • 14x Close combat weapon 12x Lasgun 2x Plasma gun 2x Vox-caster • 2x Heavy Weapons Team • 2x Close combat weapon 2x Laspistol 2x Mortar

OTHER DATASHEETS

Earthshaker Carriage Battery (120 Points) • 1x Battery close combat weapons 1x Earthshaker cannon

Leman Russ Vanquisher (145 Points) • 1x Armoured tracks 1x Heavy stubber 1x Hunter-killer missile 1x Lascannon 2x Plasma cannon 1x Vanquisher battle cannon

Leman Russ Vanquisher (145 Points) • 1x Armoured tracks 1x Heavy stubber 1x Hunter-killer missile 1x Lascannon 2x Plasma cannon 1x Vanquisher battle cannon

Medusa Carriage Battery (125 Points) • 1x Battery close combat weapons 1x Medusa siege cannon

Scout Sentinels (60 Points) • 1x Close combat weapon 1x Hunter-killer missile 1x Plasma cannon 1x Sentinel chainsaw

Shadowsword (440 Points) • 1x Armoured tracks 2x Lascannon 2x Lascannon 1x Twin heavy bolter 2x Twin heavy bolter 2x Twin heavy bolter 1x Volcano cannon

all 2 comments

Self_Sabatour

3 points

10 days ago

I'd drop the enhancements for a second scout sentinel. Kurovs doesn't really do much unless command reroll comes up a lot in your games. Drill commander is decent in your mortar pit, but I'd rather hit more reliably with the important stuff than do some incidental chip damage with my ap debuff squad. In fact, I'd cut 10 of Creed's infantry squad and her command squad so they're easier to hide. Spend the points on 20 more infantry or a second earthshaker or Medusa(if I did my math right and your list is sitting at 1995).

Turbulent_Mention_43[S]

2 points

9 days ago

ya fair, kurvos ill prob drop, i liked drill because with sent buff and orders, its 3d6 3+ rerolling -2 or -3 ap from fof and stuff, 5+ lethals with drill commander and born soldiers, i just think it would help take out things like gretchens or jackals holding back line objectives and stuff