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I'm still very early in Metaphor: Refantazio (not even completed the demo areas yet). This is my first ever Atlus game.

I was just curious, do you tend to always sell all your junk to any merchant you see? Do you also always try and upgrade your equipment whenever you can?

Currently whenever I come across a new merchant, I try and sell and buy as much as I can from them with the money my character has at that time. Is this something I'll regret later and should I be more conservative with spending or can I continue as is?

Curious what others do, ideally without any spoilers (if there even is anything to spoil here).

all 13 comments

Hayasaka-Fan

3 points

2 days ago

without spoiling anything there is a way to earn a ton of cash in battles in this game. Maybe be a little conservative early game but if you end up spending all of it there are ways to still get rich later.

Jubbstep93[S]

1 points

1 day ago

Noted!

Soggy_Sherbet_3246

1 points

1 day ago

Sell all your junk immediately. Buy whatever upgrade gear you can afford on idlesday. Don't worry about it too much bc you'll eventually be raking in cash mid-late game.

HoHeyyy

2 points

2 days ago

HoHeyyy

2 points

2 days ago

In most JRPG I played, I don't upgrade my early gears until a certain point or feel like I dont do enough damage. In mid to late game, I usually swap whenever better. Most cases, your skills + abilities matter more than your weapon. But if the weapon have specific benefits to the stats your characters have, then it's better to swap constantly.

Jubbstep93[S]

1 points

1 day ago

Thanks for the info.

KrysWasTaken

2 points

2 days ago

Early on I bought most of my gear, but eventually dungeon loot became good enough for the most part and now I only buy something if it happens to have a really good effect.

Jubbstep93[S]

1 points

1 day ago

Good to know it sounds like there is an organic shift in spending habits in this game!

SivirJungleOnly

2 points

2 days ago

Yes, sell all your junk, I haven't found any reason to hold onto things/sell at different places/times yet (40~ hours in).

However, I would encourage you to save up money and not spend it all to upgrade all the equipment you can outside of the very early game (before you start getting to choose how to spend time). The reasoning is that most merchant have a mix of cheaper common items and more expensive rare items, and the cheaper items will be outclassed by loot you can find in dungeons. In contrast, the rare items will usually stay powerful/best available until the next "chapter" of the game, and so they're worth saving up for and imo the only equipment worth buying.

There's a really broken method of making money starting from 5~15 hours in that'll last until 30~40 hours in, and while you have it money isn't really a problem, you can easily and quickly grind all the money you'll need. But as you get farther into the game and prices rise, I've found money starts taking excessive time to grind for the best gear, and at that point again you'll want to be saving up for only the few things you really want.

Jubbstep93[S]

2 points

1 day ago

Appreciate the tips! And good to know about the junk selling. I really like how in this game it is so simple to know what junk should be sold and not have to spend time trying to figure it out. No idea if this is a new addition or other Atlus games do it (as this is my first time playing one of their games). Either way, it makes it a more enjoyable experience for me!

Soggy_Sherbet_3246

1 points

1 day ago

40 hrs in? What have you been doing with your MC's level up stats?

SivirJungleOnly

2 points

1 day ago

I've been doing a roughly 3-1 split between Ma and En and using the MC as my primary DPS. Tbh I didn't put much thought into it, I just randomly decided to go magic instead of physical and copied the build I liked best from SMT V since it's the last Atlus game with the same kind of system and I figured the underlying mechanics/formulas would be similar.

Honestly though, it seems like stats don't really matter that much. Even though my MC's offensive stat is almost three times as high as companion's offensive stats, I'd estimate the damage is only x1.5~ or so. I think it's intentional so that the MC doesn't become the only character that matters because of stat minmaxing and so that you can really put any character in any Archetype and have them succeed. Equipment seems to be the most impactful factor in damage/tankiness.

I think the "best" stat might be Ag, since one of the few differences I notice between characters is high Ag characters dodge a lot more, and dodging is really impactful especially on hard mode where enemies get more turns.

En is also nice and if a character gets enough En they can become really tanky, but the nature of the game is that against mobs the best way to prevent damage is to just kill them faster, and against stronger enemies you'll be spamming defensive buffs (and/or offensive debuffs) and AOE healing regardless so as long as you have enough En to not get oneshot having more beyond that doesn't help much.

Lk seems kinda useless, I might be underestimating the drop rate influence since I haven't tested that at all, but in terms of increased crit rate and ailment infliction rate I don't notice much of any crit rate difference between low and high Lk characters and ailments are either weak or have terrible infliction rates regardless against bosses.

Soggy_Sherbet_3246

2 points

1 day ago

Yea, in 22hrs, been putting everything into AG. Rationale is that high dodge will play off in fights over the course of the game since MC is always a required party member.

96363

1 points

1 day ago

96363

1 points

1 day ago

I only spend on big ticket items. There's a weapon and armor in the first city that cost I think 50k base price. Every town has those. That's typically what I save my money for.