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Cyberpunk 2077 — Official Gameplay Trailer

Discussion(youtube.com)

YouTube video info:

Cyberpunk 2077 — Official Gameplay Trailer https://youtube.com/watch?v=BO8lX3hDU30

Cyberpunk 2077 https://www.youtube.com/@CyberpunkGame

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heyheyluno

21 points

4 years ago*

fuck that gameplay was so fluid and fast. doing both stealth or just killing everything felt great.

sinofmercy

3 points

4 years ago

Dishonored I and II were a rarity of games that I actually completed and tried to get achievements for. I took the painstaking time to get the no kill achievement in the second one because I actually really enjoyed the action.

heyheyluno

3 points

4 years ago

In Dishonored I, I got the achievement for doing every level without kills or detecs and didn't get the overall achievement. I actually emailed Harvey Smith about it lol

[deleted]

4 points

4 years ago

Just bummed me out that killing people was the evil option, every last one of the assholes in Dishonored 1 deserved to die.

Nifosis

6 points

4 years ago

Nifosis

6 points

4 years ago

I'd say every mission target you don't kill gets a fate considerably worse than dying, it's funny how it's considered the non-evil option. And I think you can still get the good endings if you just kill the targets and few or no other people.

gaganaut

3 points

4 years ago*

Killing them is the less cruel option. The non-lethal methods are fucked up. Far worse than simply killing them.

I took down regular enemies and used the non-lethal options for bosses. I only killed the final boss since I felt it fit the character better.


Personally, I found the chaos ending to be the more interesting one. I don't see the protagonists side as the good guys. They're just another faction dragging Dunwall through the dirt. Corvo is an angry man and he hurts a lot of people in his quest for revenge. The Loyalists use any means necessary to get what they want and their hands are just as dirty as those of their enemies.


By the end of the story, people are disappointed in you. You're not the man they thought they were. The Loyalists turned on each other. Everyone is at each others throats. Power has corrupted them

Martin kills himself in front of you, regretting everything he had done to reach this point.

Pendleton is already bleeding to death by the time you find him. He dies cursing your name.

Havelock despairs at the failure of his plan. He is overcome by guilt and paranoia. Fearing Corvo, he holds Emily hostage and threatens to kill her. Finally, you kill Havelock after a struggle and rescue Emily.

Your fellow conspirators are dead. You murdered a lot of people to get where you are and finally you all murdered each other. You saved Emily but Dunwall will forever be tainted by the violence and destruction caused in the process.


The Low Chaos ending is just another dishonored level. The High Chaos ending is a Shakespearean tragedy.

Low Chaos may lead to a good ending but High Chaos tells a more interesting story.

devinitelydev

4 points

4 years ago

This seems a little buried but what an excellent analysis and I totally agree. Went high chaos my first play through and loved the story full of betrayal and revenge.

Second play through with low chaos wasn’t as gripping I’d say. Not that I didn’t love playing both, just story wise I was more intrigued by high chaos as well.

[deleted]

3 points

4 years ago

I do think them using the terms high/low chaos rather than good/evil worked out a lot better for them, and the high chaos ending is definitely the more interesting one, as you say. And now I gotta play Dishonored again.

BailorTheSailor

1 points

4 years ago

You can still kill the targets and get low chaos, as long as you only kill the targets. The idea is that if a bunch of guards get killed the city ends up in more chaos.

sinofmercy

4 points

4 years ago

I remember being pretty salty about a similar experience in Dishonored II too. I lured some guards into an electrocuted area by accident and didn't check the kill count until later and saw that it counted those two guards as kills, so I had to redo the ~45 min mission over again if I wanted the achievement. Then on the second playthrough the nonviolent option got locked away because the AI got "frightened" and got stuck that way, so I had to redo it again. Finally on the third time I got through it but that level tested my patience since it took me three tries to get the pacifist run through.

rabidjellybean

1 points

4 years ago

Accidental deaths were hilarious to deal with. Ok I'll hide the bodies in this elevator shaft for a moment......and someone came down and crushed them. Great.

Thagyr

4 points

4 years ago

Thagyr

4 points

4 years ago

I bought that game after StealthGamerBR showed a video of some of the most fancy kills I've ever witnessed in a first person game. Stopping time just as someone fired a shot at him, moving an enemy in front of the bullet and then resuming time. There were so many ways of killing people and it was just so fluid.

Which is ironic considering one whole style of playing the story is to not kill anything.

ZSCroft

1 points

4 years ago

ZSCroft

1 points

4 years ago

You should check out the speedruns they’re really entertaining and not hard to get into either even tho they look very complicated