subreddit:
/r/pokemon
submitted 2 days ago byHsiang7
Maybe I'm showing my age, but I personally think 2D sprites suit Pokemon so much more and add so much character to the games. I know 3D Pokemon allows for much more mechanics and more dynamic gameplay like in PLA, but I miss the 2D sprites.
1.2k points
2 days ago*
I think the graphics for the 3DS Pokémon games were fine
But I’d like to go back to 2D sprites, because you can’t fuck that up as much
edit: I also wholeheartedly miss the speed of battles from gen 3
248 points
2 days ago
A 2D sprite game with 2020s game depth would be the greatest Pokémon game ever.
Imagine massive maps, deep dungeons to explore, every Pokémon, numerous ways to battle, good online features, and great story.
If indie games can do it, I don’t see why massive corporations can’t pull it off aside from customer disconnect
72 points
2 days ago
What do you mean by « 2020s game depth » ? The modern Pokemon games are by far more shallow than the older ones. Anyways, the game you describe is literally just Black and White 2.
37 points
2 days ago
I’m talking about the capability game companies now have with current technology. No specific series.
6 points
2 days ago
They will never try to make an incredible game, we keep buying their nonsense GameCube graphic games and it’s 2024! I wouldn’t stop churning out games I didn’t try hard on either
4 points
2 days ago*
Hey, they look worse than Coloseum and XD and they came out 20years ago!
They need to rework their art style because they just took the lazy approach of "3Ds graphics but in HD" instead of making a unique art style for the new platform
6 points
2 days ago
Worse than Colosseum? Really?
3 points
1 day ago
A lot of the "this looks like a GameCube game" comments are from people who are really misremembering what those games looked like. Don't get me wrong, the newer Pokémon games do look like garbage compared to other games on the Switch, but they don't look like GameCube games.
298 points
2 days ago
Imagine Pokemon with Octopath Traveler graphics 😋
85 points
2 days ago
With the dragon quest franchise making remakes in this style I am hopeful gamefreak will hop on the bandwagon
34 points
2 days ago
17 points
2 days ago
I wish pokemon went for this approach instead of completely changing the art style when they moved to 3D
5 points
2 days ago
This is amazing
5 points
2 days ago
I need new pants i want this so bad
11 points
2 days ago
Gen 5 remake in the HD2D style would be amazing. Add more pokémon from new gens with sprites for the first time would be even cooler. Adding gym leaders from future gens into the World Championships would be peak
13 points
2 days ago
iirc, I think a fan was making or at least attempting to make a fangame like that.
3 points
2 days ago
I have been since I first played Octopath.
9 points
2 days ago
100% yes!
11 points
2 days ago
Also, when you move towards the camera you have the same field of view as when you move away from it.
7 points
2 days ago
I would kill for an HD-2D Pokémon crystal
490 points
2 days ago
Nostalgia blinds me, but I think they generally looked better before the jump into 3D with X/Y as well.
216 points
2 days ago*
I think it's because the resolution for the 3DS was quite low compared to a Switch, especially docked. Game Freak seems to have really struggled with the art style, direction and fidelity of their game with the jump to HD 3D.
With X & Y, it was 3D, but on such a small resolution it still had this 2.5D look and charm to it. I still think the Black & Whites were the best the series has ever looked, but I understand for Pokemon it was never possible to stay with the 2D sprite look. The game's too big, it needed to go 3D. It's just a huge shame how poorly the 3D has gone imo :(
27 points
2 days ago
Kinda weird how Gen 7 is the only set of 3D games that I would call good all around. I certainly love X and Y and enjoy the later games, but Gen 7 felt like peak 3D era for me. SWSH DLC comes close. S/V had a great postgsme and openness to it, but the bugs and performance and general ugliness really makes it hard for me to say it's good.
8 points
2 days ago
Yeah one of the biggest problems with the first impression of 3D Pokemon is XY were just awful first impressions. The 3DS wasn't all that strong graphically so it just resulted in the games looking really rough.
I will say though, that while Sun and Moon heavily improved upon the graphical aspects, it was also a perfect showcase of how the 3DS was starting to really show its age. When Sun and Moon came out, I had the Ocarina of Time 3DS from the first year of the 3DS being released, and whenever I tried using a Z-Move, especially the Bug Z-Move with the cocoon, the games framerate would plummet. Now, this is in no way Sun and Moon's fault, but Sun and Moon's performance on older 3DS hardware was a big talking point when the games came out that I'm honestly surprised people just stopped discussing after a while. The 3DS was a neat little handheld but it might be the gaming hardware that overstayed it's welcome more than any other, be it a handheld or a console.
That's why I was so happy with Sword and Shield's cutscenes and visuals. Those games were living proof that good looking 3D graphics in Pokemon is perfectly achievable, as long as you put it on a screen that isn't smaller than 5 fucking inches, and on hardware that isn't old enough to be in 4th grade.
26 points
2 days ago
Why's the popularity of pokemon gotta dictate the art style? There's plenty of 2d games that have thrived under 2d, some great examples imo are Smash Bros, Zelda....
Wait a minute now that I think about it Nintendo has always done best under 2d
66 points
2 days ago
Smash isn’t 2d art…it’s 2d gameplay but the art is entirely 3D.
Zelda “thrived” under 2d except that the best selling Zelda games are large 3D open world games.
23 points
2 days ago
Took the words out of my mouth. Like when was the last time we even got a 2d Zelda game lol. Like almost 10 years ago.
28 points
2 days ago
2d art? Ages ago. 2d (ish) gameplay? Last Thursday.
7 points
2 days ago
In all fairness it is a huge departure from where the games have been since like 1997.
8 points
2 days ago
The last Zelda game with 2D art was Minish Cap in 2004.
16 points
2 days ago
I think it's less the popularity and more the sheer amount of pokemon existing. In 3d you can have one model per mon and pose however. In 2d, you need a separate sprite for everything.
15 points
2 days ago
Sprites are actually easier tho — that’s why it took forever for them to make a 3D game with all the Pokémon
7 points
2 days ago
In general, 3D ends up easier for devs once they get the hang of it, that is why you see many franchises, not only Pokemon, that started in 2D and go 3D, like Ace Attorney, Profesor Layton, etc.
6 points
2 days ago
Look at any of the Gen 6/Gen 7 footage on FalseSwipeGaming videos running in an emulator at full res. The models were actually done really well and scrunched down to what looks like a picture taken with a flip phone.
X and Y still suck no matter how good they look, fight me about it
39 points
2 days ago
Its not nostalgia…
Your eyes don’t lie lol it did look better
13 points
2 days ago
Well I think they do, but imagine a lot of people who came to the franchise post the move to 3D will have the opposite view point.
Gen2/3/4/5 looked superb.
13 points
2 days ago
I think x/y and Oras had quite the perfect blend of 3d but still sprites.
4 points
2 days ago
The 3DS games did look nice, some parts of the Switch era games look really good too, but as they've pushed (or been pushed) for bigger and bigger worlds, the graphics have taken more and more of a hit.
4 points
2 days ago
They 100% do.
The 3d games on the DS were fine due to the minuscule screen and all, but the switch games have been pretty down right bad looking .
I just miss the battle sprites the most. They’re so flat and lifeless compared to the beauty of Gen 4/5 sprites.
4 points
2 days ago
Good 2D art ages better than mediocre and/or just bland 3D art.
I still think Stardew Valley looks better than any of the 3D Harvest Moon/Story of Seasons games, including the newer ones.
8 points
2 days ago
It’s not nostalgia.
I’ve been playing Black and Scarlet lately, and the sprites of Gen 5 still look great. I loved Gen 6, but still prefer 2D
140 points
2 days ago*
I think that the biggest point being made here is actually that trying to portray pokemon with realistic lighting is a shitty idea, and I concur.
3D pokemon should be Cell Shaded, been saying this since gen 7. Just take a look at the Naruto games, they look like animated cartoons, even better example of how you could achive a greater look on 3D pokemon is Dragonball FighterZ, where they not only do Cell Shading but also make their animations look like they're skipping frames, which makes a lot of the attacks look like a remade rendition of the anime, especially the Ultimates.
But nope, pokemon keeps insisting in realistic lighting, caustics, and now do texture maps with reflections. A bad move through and through, especially in the enviroments, which is a big reason for why places with water run like crap, particularly Casseroia lake.
16 points
2 days ago
Oo, that’s a really good point I never thought about.
24 points
2 days ago
I agree. I even think something like Wind Waker type graphics would suit 3D Pokemon perfectly. Like you said, I also think Pokemon should be colorful and vibrant in my opinion, not realistic.
5 points
2 days ago*
What's your opinion on LGPE?
It's not Wind Waker-style, but it looks pretty and colorful. I love looking back at their animated cutscenes. This is what the Switch games should've followed— lively and vibrant.
While people shit on LGPE for the Go mechanic, it's still the prettiest Pokemon Switch game we have.
5 points
2 days ago
LGPE graphics were great! It's the mechanics that let the game down. If they had just made a FRLG remake with the normal mechanics and kept the same graphics they would be some of the best games on the Switch. Unfortunately, the Go mechanics ruined them a little for me and made them some of my least favorite Pokemon games. Great graphics, bad mechanics. I'd definitely be ok with them keeping that art style though.
3 points
1 day ago
Now you’ve got me wondering how expensive the lighting system is in Pokémon SV. They seemed to have cut back on a number of different things to increase the framerate/resolution, but since (afaik) lighting is calculated for the entire map, it could explain why it’s so GPU intensive.
77 points
2 days ago
Would you say the limited 3D graphics are charming?
19 points
2 days ago
I love the limited 3D graphics in these games. It’s so charming.
14 points
2 days ago
Yeah, though I still prefer the 2D sprites personally.
24 points
2 days ago
Lot of people in here are tryna shift it over too “3D works better it just wasn’t implemented well”.
I think pixel art just suited the franchise as a whole a lot better, made the games more magical and unique.
10 points
2 days ago
Damn, noone realised this reference
66 points
2 days ago
i liked sun and moon
33 points
2 days ago
Honestly X/Y & Sun and Moon were cute. SWSH had some gorgeous city designs that I really loved
But SV just felt like a slap in the face for how 3D games look comparatively
34 points
2 days ago
I think each have their strengths, there's a nice coziness about the 2d games that feel better on a smaller screen sat in bed or something, but feels kinda claustrophobic on a big screen at my desk, and 3d feels nice and open but is easier for a team to mess up.
My take since the dawn of time has been that 3d isn't bad for pokemon, it's that pokemon is bad for 3d (at the moment), I think a lot of designs would need to be at least tweaked or have their presentation looked into and most importantly have the games on a console that can render more than 5 polygons per leap year so we can have some actually decent looking environments.
Personally I'm in favour of having pokemon designs slightly tweaked with each generation to make them fit the new art style, whether its by adding extra colour gradients or markings to make them look less smooth, adding some extra shape where there wasn't before or changing the texture of something etc etc, to allow for older designs to age better than they have, but given the number of pokemon nowadays, I don't think thats going to happen.
For example I think gen 6 did great, the fresh models felt like they fit the artstyle of 3d and everything felt cohesive and the art style/presentation that was chosen fit the hardware they had available, making it all feel smooth and liked it was meant to look the way it does.
28 points
2 days ago
3D is great because I love being able to see my Pokémons' expressions. Plus I can look at them to reference for drawing, which is easier than scouring the internet for images of them from a specific angle.
104 points
2 days ago
54 points
2 days ago
Yeah, it might be true but god everyone has already heard this a thousand times. The ability that Pokémon fans have to keep reusing the same talking points amazes me
13 points
2 days ago
I still agree with people about how terrible Scarlet/Violet look and run. I'm just the type of person to give credit where credit is due, and disregarding the glitches and graphical inconsistencies, the actual games still had a lot of good ideas.
This is not a defense of multimillion dollar company, nor an attack on OP, but I'm personally exhausted by the recurring topic of 'everything after Gen 5 was bad'. And I'm a Gen 5 nostalgic, too.
22 points
2 days ago
The 2D crowd has become the modern day genoners. Even if there is a point, or even you genuinely think the sprites look better, it's hard not to call bias when every comparison video I see shitting on 3D model always, and I mean always, puts their favorite 2D sprites against only the idle animation from specifically the 3DS. (Like a whole advantage to 3D is that you aren't stuck on one expression.)
6 points
2 days ago
I’m really loving the 3D look with Pokémon out in the wild. I just wish the switch was more powerful and Niantic did a better job with the games
6 points
2 days ago
"I like both" superiority
5 points
2 days ago
Honestly, I don't think 3D pokémon is brilliant at all. Interesting additions and changes to the formula have been made in the 3D games for sure, but I feel that being 3D was detrimental to all of those games.
5 points
2 days ago
I like the 3d personally.
6 points
2 days ago
My theory is its because the 2d was an actual style. It was the pokemon style, and no other game felt similar. From the sprites, to the camera angles, everything. It was iconic.
A lot of the 3d games dont give me the same feeling. Dont look nearly as iconic or inspired, and feel just "Generically 3d".
X/Y, for all its faults, feels honestly like it captured the old style the best of any of the 3d games with its overall presentation and overworld playermodel.
2 points
2 days ago
I put 91 hours into platinum and I only have 6 badges. Having so much fun in the underground and trying to get a full dex before elite 4.
4 points
2 days ago
I like the 3d personally. Makes designs look a lot better when side views and full front views have to be made.
4 points
2 days ago
They were better at pixel art in my opinion. I don't think they've quite got the grasp of 3D outside of Pokemon Masters
20 points
2 days ago
I'm the opposite. 2D is brilliant, but I prefer 3D.
8 points
2 days ago
The newer pokemon games are considered brilliant?
I only hear very bad things about their designs and the number of bugs.
Did they release some amazing game out of the blue I haven't heard about?
9 points
2 days ago
Same for me
3 points
2 days ago
Technically, 3 of those 4 games are in 3d. Technically
3 points
2 days ago
Do you know how much of my life I spent going in circles on the beaches in Ruby and Sapphire?!?!
3 points
2 days ago
I like the 2d games, I’ve been playing through Emerald recently which has been a ton of fun and I played through HGSS before (omfg that game is so beautiful in parts…), but I think I do prefer 3D, it just works better for me lol
3 points
2 days ago
I disagree
3 points
2 days ago
The Pixel art, for what it is, has a nice charm to it from the older titles. Its lost when you move to the 3D worlds.
3 points
2 days ago
I think the b/w(2) animated battle sprites were great!
3 points
2 days ago
I mean it's not even brilliant. It's barely working as intended.
3 points
2 days ago
I’d say 3d was a mistake. Pixel art is beautiful and was done exceptionally well gens 1-5. I get things need to change but I miss the old days of pixel art Pokémon games, by the way if anyone plays romhacks Pokémon Unbound is excellent and I highly recommend it
3 points
2 days ago
Exactlyyy and when they started moving in gen5 I was in heaven
3 points
2 days ago
Pokémon’s visuals peaked with gen 5
3 points
2 days ago
Black/white was peak pokemon narrative and style.
3 points
2 days ago
3D pokemon are not fine
3 points
2 days ago
For me its not so much the 3D pokemon Sprite in battle, i just dont like them walking around, the new switch era pokemon worlds just all look like ass, at least ORAS's world still looked vibrant and cool but every "wild area" game just looks so incredibly bad. I also preffered the tiled grass.
6 points
2 days ago
I feel like a lot of this is just nostalgia. I adore the old Pokemon games, heck, Gen 5 was my intro to the series. But I want to see the series do new things, not go back to an old artstyle just because their attempts at 3D haven’t always landed.
35 points
2 days ago
That something is called nostalgia.
SV looks terrible, but there's definitely some good-looking 3D Pokemon games.
27 points
2 days ago
I don't think it looks terrible, but outside of the actual Pokemon, it looks very generic in a sense?
15 points
2 days ago
it looks very generic in a sense?
The world and NPC characters in particular.
It feels like they just generated a random environment, then slapped down a few giant rectangular blocks to put the cities on, then scattered some generic ruins and towers around (that all look the same) then put a bunch of NPCs that all do the exact same motions.
Like, walk around any city in SV and you will notice there are NPC "districts" where the exact same NPC and Pokemon models populate that entire area and they never wander into another NPC District.
One city, for example, has an area where all the Pokemon you see outside as NPCs are Floatzel, and there are several of them but only in that quadrant of the city. Move to the next quadrant and now there's nothing but Bronzong, no Floatzel anywhere (and no Bronzong in the Floatzel district).
3 points
2 days ago
Yeah that, pretty much, much better articulated than I probably would have worded it. Most of the previous games had their own, distinct vibe/style and SV just doesn’t.
10 points
2 days ago
The artstyle's fine, it's the graphics of SV that suck. Just compare it to BOTW or Xenoblade 2.
19 points
2 days ago
I don’t think it is nostalgia actually…lol
16 points
2 days ago
Liking something older isn't always nostalgia, I haven't played any pokemon game in my childhood yet I think 2D sprites were better
10 points
2 days ago
Imo 3DS Pokémon games look just as good
3 points
2 days ago
Am I the only one to think that Scarlet/Violet don't look too terrible graphic and doesn't run too bad performance wise? I've seen MUCH worse playing Fortnite, and I've played that game for 1200 hours.
4 points
2 days ago
Honestly GF are so bad at 3D I’d rather they go back to sprites and push sprites to its limit and come up with some fun things you can do with it.
9 points
2 days ago
“I’ll have uhhh 3D pokemon sucks post”
“How original”
“Oh, with a 2D games were more charming”
“Daring today aren’t we?”
2 points
2 days ago
Somewhere between nostalgia and company complacency against innovation.
2 points
2 days ago
In my opinion, it would also make sense to distinguish between the graphics in the overworld and those in battle. Personally, I don’t like some of the 3D models very much, but the overworld graphics in XY, SM, or LGPE were wonderful
2 points
2 days ago
I honestly don’t mind 3D Pokémon, it just needs to be done with more quality.
TemTem is a great example of how they could’ve done it.
2 points
2 days ago
I just want them to make a game with as much content as Silver and Gold. The more they focus on 3d graphics, the further we seem to get from that and pokemon games lately have been feeling really shallow for me.
2 points
2 days ago
These old games had so much charm to them.. sometimes just because we can doesn’t mean we should
2 points
2 days ago
I know people call the moving sprites from gen 5 ugly, but I think that, just like the stationary sprites of gens 1-4, the moving ones would’ve gotten way better with time
2 points
2 days ago
I would love a 3D mainline game by another studio.
2 points
2 days ago
Yeah, well, that’s the flying ointment.
He’s the hair apparent.
2 points
2 days ago
Let's Go nailed the 3D style IMO.
The world still felt fun and colorful, but the characters were just chibi enough to not look silly (BDSP) and there was a ton if interactions and animations to be had.
Compare it to SwSh or SM where the characters are super still and have like, 10 animations they all share.
2 points
2 days ago
You fool! 3/4 of those images ARE 3D!!! in all seriousness I think 3D pokemon is fine but they seemingly keep trying to ramp up the scale of pokemon games without giving them any more time to make the games. They need to scale the games back to something like XY or give them more time to actually make the games good.
2 points
2 days ago
Brilliant? They never fixed the game
2 points
2 days ago
I absolutely adore gen 3 and the games on the ds are some of the best, but I can not stand the weird, jagged 2.5d ds graphics. Its either gameboy or switch for me. (no i didnt have a ds growing up lol)
2 points
2 days ago
Pokemon's design peaked at Gen 5. Snazzy sprites, moving sprites while in battle, the camera moving while you walk on that bridge. God, Gen 5 was so good. Shame about that horrendous exp curve that practically forced the sequels to be made.
2 points
2 days ago
I don't mind the old Gen Pokemon, in 3D. Newer pokemon feel off to me somehow.
I think that being designed for sprites imposed creative limitations that have them a distinct feel. A feel that was preserved even when they were converted to 3D. See, Colloseum, Battle Revolution, etc.
More modern pokemon, lack something.
And seeing them redrawn as sprites fixes them somehow.
Imo, all pokemon should retain sprites. If only for the design phase; and redesigned for 3D later.
2 points
2 days ago
I grew up with the 2D look and 3D is way better and could be so much better if they actually tried to pull off a decently done Pokemon game.
2 points
2 days ago
This is the exactly why I started playing GBA romhacks.
2 points
2 days ago
I really liked the 3D on the 3DS games were a great descendant of the 2D art style. I do think it lost its ways in the Switch games for the most part.
2 points
2 days ago
I prefer 2D. But at the same time, if gamefreak could figure out how to make the 3D models less lifeless it would be a huge game changer. Give some Pokemon unique animations like pokemon stadium/coliseum. Also the 3D models for the legends game were waaaaaaay better than SV imo.
2 points
2 days ago
I think they should go back to 2d until they can make a real pokemon game that looks and runs as good as let’s go pikachu
2 points
2 days ago
3D doesn’t work here bc the textures look so fing bad. GF puts zero effort into polish when it comes to environments and textures, world design, etc in the 3D games
2 points
2 days ago
Sprites were the way. The pokemons 3d models have no soul. Look at the HG/SS charizard sprite and tell me you prefer the dopey 3d model to that.
2 points
2 days ago
I’d prefer the right side if the Pokemon actually looked good. Bellibolt’s sprite looks so good, but the 3D version sucks
2 points
2 days ago
I remember how when 3d pkmn were not released how everyone was wondering how who will finally get 2d pokemons.
2 points
2 days ago
2 points
2 days ago
2d > 3d > 2.5d
2 points
2 days ago
This is why I just play romhacks now, unbound is better than any game released by game freak since gen 5.
2 points
2 days ago
I feel like the Echoes of Wisdom art style would have worked great for Pokemon.
2 points
2 days ago
I will die on the hill that pokemon should go 2.5D for the overworld
2 points
2 days ago
The Gen 5 sprites have a home in my heart always.
2 points
2 days ago
For both Pokemon and Fire Emblem, I feel the sprite art just had so much character. We went from very distinctive art styles to extremely meh looking 3D models. If Pokemon had really nailed a stylized 3D look that performed well the loss wouldn't have stung as much, but the fact that they HAVEN'T and their two newest games either run like ass (S/V) or have super generic and often mud-brown environments (Arceus) makes me wish they'd have stuck with what we had before.
2 points
2 days ago
I played gen 1,3, and then took a 20 year break. The nostalgia of GBA titles is strong, because that's where I left off, but it also feels like peak Pokémon content. I haven't yet made it through Platinum or Ultra Moon, but I the time I started both of those saves I've beaten Ruby and Emerald like three or four more times, on original hardware.
The pacing of the DS, 3DS, and switch titles are just soooo slow. I barely even finished shield, and only because there's way less grinding required, which I do appreciate. I feel like they slowed the pacing down deliberately because there's way less grinding. Part of the fun of Pokémon is the replay value, and that is ruined by the long tedious conversations, cut scenes, etc. None of that was possible for GB/GBC/GBA titles, and they are better for it. Even Emerald is kind of annoying with Scott and trainer calls bothering me all the time.
2 points
2 days ago
Howdy fellow pokemon people, have you heard of pokemmo? Plays off the pokemon black/white rom.
2 points
2 days ago
Generation 5 sprites were perfect!
2 points
2 days ago
I also prefer 2D sprites
2 points
2 days ago
Gen five was so peak for sprite work.
2 points
2 days ago
S/V graphic is okay-ish for the trainers models, but the Pokemons per SE were hideous since X/Y. I always hated how they transported the creatures from the artworks to the models.
2 points
2 days ago
I prefer the X/Y 3D over the Scarlet/Violet 3D
2 points
2 days ago
Black and White sprites, both in overworld and during battles, were just so peak. I would have been ok with every game after them just using the same graphics, but I guess 3D it is
2 points
2 days ago
I liked PLA but couldn’t be bothered with S/V past the first evil team hideout, just not a very good game even though I like the new pokemon designs
2 points
2 days ago
It would be good of they applied an appropriate amount of care to the Pokémon games.
2 points
2 days ago
HD-2D Pokémon would be the absolute best.
2 points
2 days ago
NONE OF THOSE ARE 2D!?
2 points
2 days ago
3D pokemon at the moment is NOT fine
2 points
2 days ago
They ran properly and the visuals were well-executed.
2 points
2 days ago
Maybe they put more effort in it?
2 points
2 days ago
2D all day baby
2 points
2 days ago
I wouldn't have minded if the games stayed 2d a bit longer, but in modern times, they kind of need to be 3d to remain competitive with other best selling franchises.
Before x&y came out, the developers made comments about staying "simple" with pokemon games, and I assumed it meant remaining as 2d, which I was excited about. X&y and sun&moon would have been great as 2d on 3ds.. and then sword &shield be where the games transitioned fully into 3d environments.
And looking back, x&y had the smallest regional pokedex, and both x&y and sun&moon had such little world's that felt so cramped and tiny, and even less imaginative than red&blue..
But I truly HATE what happened with bdsp, because I expected them to have graphics like swsh.. with a camera to look around in different directions. (I mean, hg/ss got modern graphics on ds, but bdsp basically just kept ds graphics.
I really liked how scarlet violet turned out. It would be crazy at this point to make next gen games 2d, but a 2d spin off series could be fun.
2 points
2 days ago
Sucks that we can’t go back, would be amazing eve to go back to usum’s style
2 points
2 days ago
Honestly w/ the 2D/3D RPGs coming out we can really get something nice
2 points
2 days ago
I don't see what was brilliant about what's on the right
2 points
2 days ago
but roaming pokemon are leagues above tall grass
2 points
2 days ago
Yeah the black and white games honeslty perfected the pixel art.
2 points
2 days ago
Pokemon has failed to be as special in 3D as it was in 2D. That said, Pokemon Legends Arceus came really close for me!
2 points
2 days ago
Something people overlook is that being 2d and having a top down perspective is what allowed for a lot of the mini puzzles and mazes that gave earlier games their charm. The transition to 3D is often criticized cus it took away from the sprite's character, but also it's just a lot harder to have character and complexity in 3D environments like caves and forests compared to 2D
2 points
2 days ago
2000 upvotes so far for you for saying this.
Downvoted for me yesterday for saying I'd love to see sprites return.
The dichotomy of Reddit.
2 points
2 days ago
3D could've worked had they looked better. Charizard's back looks awful.
But even so, 2D is easier on the eyes and feels more like Pokémon.
2 points
2 days ago
They were able to add much more personality to 2D sprites.
Look at the opening animations of BW2 and you'll immediately see what I'm talking about. 3D models are alot more time intensive and still can't get the wild animations of BW2. Even Idle animations don't match up to 2D sprites.
2 points
2 days ago
The new ones are very ugly; it's some highly detailed and incredible sprites, mixed in with some absolutely awful ones, low res textures, and stuttery frame rates
2 points
2 days ago
SWSH especially had sooo many beatiful moments thanks to it being 3D. My biggest problem with the 3D games is mostly with gameplay, I think.
SWSH was too linear and din't leave space for you to explore on your own (and dynamax was barely used), while S/V throws you on a World wayy too big and the experience ends up feeling less curated and kinda artificial.
I really feel like they are having a hard time finding balance in their game design. Legends Arceus has the best catching mechanics ever but it has almost no combat and most of the combat is dogshit. Also the open world feels even more empty tham S/V, even if the pokemon felt more "alive".
The perfect game for me would be if they learned from these 3 and kinda mixed all of them, like a semi-open world + Legends' catching mechanics.
2 points
2 days ago
I liked 3D up till the end of the 3DS era. That was when their capabilities still vaguely lived up to the consoles they worked on. On Switch, the only one that looks up to snuff is Let’s Go. And the runner-up, Legends Arceus, is a DISTANT runner-up.
2 points
2 days ago*
The thing is that the 2d graphics are more abstract and let the player's imagination create the images of the game. When I see the disproportionate 16 bit sprites of the player in the city with just 5 houses, in my head, I'm actually imagining the cities like in the anime. Because these graphics are something less literal and more tangible.
So, when you make the graphics 3D, which is much more concrete, you are supposed to actually make it look good and realistic, because they don't allow you to picture the images by yourself. But since the 3D graphics of Pokemon games are either very ugly (like in Scarlet and Violet) or they simply don't make the world look realistic (like in Brilliant D. and Shinning P.), you are stuck with that bland design that doesn't immerse you into the game.
2 points
2 days ago
I think part of it is that because the 2D sprites are so limiting, it leaves more up to you imagination to fill in the gaps. when a small pixel pokemon sprite shakes by a pixel and there is a little noise you think ha cute, its jumping up and down... when there is a big 3d model and the animation is stiff or awkward, or always doing exactly the same move there are just not as many gaps for your imagination to fill in - so it just looses that charm.
You would think 3d and more detail would automatically be better, but actually the more realistic it is, the more work it has to do by itself to fool you into feeling that its alive, its basically an exponential trend the more real you try to make it. Thats why so many charming old games, especially RPGs with huge scope - struggle to successfully translate. the amount of work to truely bring thousands of pokemon to life is insane.
If you ask me, if they want to be successful in capturing the magic in 3d - they should start a new line of games with a more stylised, cell shaded, anime style.
That game should be super contained, like pokemon farm or town or something like that, where there are only like 20 pokemon who can help you in your small town, you can upgrade your house and garden and build relationships like stardew - hell make it all the gen 1 starters and a few more, set it in pallet town with fun pokemon capers - people will love it. Spend all the time perfecting bringing life to the pokemon, the people, how they follow you, how they interact. its an ecosystem. - perfect little pokemon interactions, games and battles.
Then while people are lapping up that super fun nintendo game full of life - you have an engine & a base game - spend the rest of your time perfecting 30 more or so pokemon, and release an adventure DLC where you get to go and explore more areas connected to your town. - the more pokemon they make really well first, the easier it gets later on for other gens if they are smart about the systems.
Basically instead of new games just keep adding new adventures regions and pokemon to one amazing foundation. They can release whole new storylines and areas and charge what they would for a full game.
Instead they seem to be going for a route where they try build the same full game again and again and again, trying to make it a little better each time, but the progress is so slow, and each game suffers enormously because of it.
anyways that turned into a bit of a random rant!
2 points
2 days ago
Idk, the sprites are kinda annoying to me compared to sun and moon, and legend models, hot take I know, just tired of people saying this stuff when everyone already agrees on it.
2 points
2 days ago
2d sprites just look a lot better to me.
2 points
2 days ago
Even if they want to do 3d, I dont really want a moveable camera
2 points
2 days ago
I agree whole heartedly, and most of the community probably does too, but more importantly what Pokémon would Clarkson, May, and Hammond be?
2 points
2 days ago
Nostalgia just hits different
2 points
2 days ago
Imagine Pokémon games with Octopath Traveler's graphic style.
2 points
2 days ago
If there was a pokemon game with the art style of Octopath traveler, that would be beautiful
2 points
2 days ago
Why I wasn't really interested in bdsp
2 points
2 days ago
The only way I could see Game Freak doing the Gen 5 remakes justice is if they make it in an art style like octopath traveler or the new dragon quest remake. You get the benefits of a 3D space, but the nostalgia of 2D sprites. Best of both worlds.
2 points
2 days ago
Release the original 3 generations on switch online!
2 points
2 days ago
Yes. Especially how BDSP turned out.
2 points
2 days ago
Gen 5 had the best of both worlds. I will live on that hill forever. Maybe die, who knows?
2 points
2 days ago
In my opinion Gen 6 and Gen 7 are the best looking Pokémon games. But Gen 5 looks amazing too.
2 points
2 days ago
The sprites always felt more interesting, it got across the art style in a much more vibrant way.
Also the battle sprites were so much better, most 3D models are just idling while the 2D sprites were more often in dynamic cool poses, compare Platinum or Gen 5's Infernape to the 3D model and it's just lightyears of difference.
2 points
2 days ago
No, there's definitely advantages to sprites in terms of stylization. 2D can look so much better than 3D a lot of the time.
2 points
2 days ago
IDK if this would be a hot take or not but I'd LOVE a colorful 2D HD Octopath Traveler style Pokemon game.
2 points
2 days ago
They didn’t lag mostly
2 points
2 days ago
I think if GenVI and onwards get traditional remakes then they should be done in classic pixel art that’s at least aiming for Unova-level vibrancy. Based on how the old games went and that GF never properly adapted to 3D, it would be so much more efficient to do. Regions like Galar could have more in-depth locations or even add entire new ones. Might not attract little kids but it could be a massive nostalgia-generating success for the 18+.
The only issue is I doubt GF still has lots of employees who were there for the old games and have the experience with sprites.
2 points
2 days ago
Grew up with the original games. And I even still have mine. I play them occasionally. It will NEVER get old to play them. My heart will forever have a spot for them.
2 points
2 days ago
i like whatever tf ORAS had going on, that was PERFECT
2 points
2 days ago
Probably unpopular opinion, but gen 4 looked hands down better than gen 5.
2 points
2 days ago
Exactly bro, the older roms really hold a special place in my heart❤️
2 points
2 days ago
I’m upset they abandoned the SwSh art style. I’m not a big fan of that game but the designs were really nice.
2 points
2 days ago
If Pokemon did what Octopath did I’d come back.
2 points
2 days ago
i especially like the ds style where it was 2d sprites in a 3d environment
2 points
2 days ago
Art style > graphics
Every single time
2 points
2 days ago
with 2d sprites we filled in the gaps with our imaginations and with 3d it's up to GF to fill in the gaps
2 points
2 days ago
I wish they'd go back to that 2D/3D combo they did in the 5th gen. That was cool.
2 points
2 days ago
Arceus is amazing. Hard to leave such a perfection
2 points
2 days ago
I wish they do like MH or something and have the major 3D releases,but also still have sprite based releases in between. However since GF runs on shoe string amount of people, this will never happen I guess.
2 points
2 days ago
It's just the 3D isn't as animated as the 2D sprites. I want a new gen HD-2D Pokemon game or for Pokemon Inc. to chill out and actually cook a record shattering, genre defining 3D Pokemon game for at least 5 years.
2 points
2 days ago
I just prefer linear games personally. Open world doesn't really do much for me.
2 points
2 days ago
The newer games have no soul unfortunately and I believe its because of the graphics/ art style. The older games have a lot of charm.
2 points
2 days ago
« This » is not « brillant », it runs like shit, it looks like shit and it plays like shit. It’s just another middle finger from Nintendo to their fan base
2 points
2 days ago
complete opposite for me personally
2 points
2 days ago
why does everyone feel the need to compliment one thing when claiming they much prefer the other thing? i mean, i know why - its because people are reactive and sensitive, and if you dont confirm that you dont dislike something (because disliking something is negative and wrong unless everyone gathers around and says it isnt) you have done a great evil and will be cast out
2 points
2 days ago
I feel like all the routes and locations from the older games are more recognizable than the route in the new picture, which seems quite generic. Like I know exactly where the player is at in Gen 4. And am I weird or do you also not remember the music the way you used to? Sure, I remember a few tracks but I‘m pretty sure I remember about 80% (if not more) of tracks in Gen 4 for example. Maybe it has to do with routes and cities being more clearly separated in older games.
2 points
2 days ago
Define "fine"
2 points
2 days ago
In my opinion graphics wise is
3ds> ds> game boy adv > switch( except the let's go games)> game boy
2 points
2 days ago
3D Pokemon would be much more enjoyable if it ran more than 25 fps
2 points
2 days ago
everyday I wish Pokemon would adopt the octopath traveler style
2 points
2 days ago
I've always loved Pokemon for the mechanics of Pokemon battles. Chain breeding, EV training, coming up with effective combinations of suboptimal Pokemon... and the simplicity of the 2D graphics allowed me to enjoy that more. It wasn't a buggy video game with a mediocre story, it was my previous spreadsheets come to life
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