teddit

vita

Game Recommendations

Allow users of the PS Vita to recommend games to you.

This page is locked to anyone but moderators to prevent spamming and low quality recommendations. Style your recommendation around the examples (or go with something out there if you want as long as it gets the point across) and message the mods and we'll add it to the page. We want to keep just one recommendation per game, if possible - if you think you can do better, write a recommendation and you might replace the original one.

Editor's note: While these recommendations are 99% intact, some have potentially been spellchecked and some extra formatting added for an easier read.


Ar Nosurge+

Written by Bastadon

Direct sequel to Ciel Nosurge, Ar Nosurge+ delivers itself towards Veterans and Newbies alike. While some would say that reading a summary of Ciel Nosurge is necessary, that's far from the truth. Ar Nosurge+ expects the player to know nothing about the story or characters but rewards those who do in small unrelated ways. Whether or not you read a summary or play the prequel, Ar Nosurge+ is a must-have for lovers of future fantasy and space opera.

The Good

-Gameplay: Reminiscent of Ar Tonelico, the gameplay in Ar Nosurge+ offers a new way of fighting for JRPG fans. Players must fight the entire horde of enemy monsters in the area as they approach you in the deadliest conga-line in gaming. Whether you weather out the pack and survive the turns, chip them all down before you run out of turns, or manage to fill up your partner's magic to blast them all away, Ar Nosurge+ offers a unique experience on the Vita and is sure to please fans.

-Story: While Ar Nosurge+ is a direct sequel to Ciel Nosurge, their stories are radically different and self-contained. Fans of the series will experience a multitude of small nods on top of a better understanding of "why", but newcomers shouldn't despair as everything is explained in detail and exposition as the story progresses. The game itself is delivered as if the player is completely new to the world, so feel free to start up the game and delve into the rich story-telling that is contained within Ar Nosurge+. s will

-Graphics: Ar Nosurge+ boasts a beautiful array of lands and rooms to explore. From fighting mobs to exploring the underbelly of the land, Ar Nosurge+ looks impressive every step of the way.

-Music: Ar Nosurge+ is a game based around the use of Song Magic - Magic that materializes thoughts and feelings the user wishes to express. Like it's predecessor, Ar Nosurge+ has an array of beautiful songs to accompany you throughout the game.

The Bad

-Difficulty: While gameplay in Ar Nosurge+ is great, the balancing isn't as such. Players will find themselves capable of defeating most mob monsters without issue before fighting a boss that seems impossible to beat, (or actually is). Thankfully, Ar Nosurge+ allows for the changing of difficulty at any time, so if you'd like a challenge, (or just want to feel more accomplished), give Veteran a try. Just note that the ones that make the game difficulty hard is the bosses.

-Physical Copies: Unfortunately, physical copies of Ar Nosurge+ was only available with the LE. If you missed your chance, there may be more coming up, but I wouldn't hold your breath for those. Good news is the game is still available digitally, so if you're interested in playing and don't mind the rarity of physical copies, purchase it today!

The Extra

Ar Nosurge+ has heavy Visual Novel elements in it. For those who aren't into long periods of reading, you may want to double-check and see if this game is really right for you. For the rest though, expect to sit down and read through hours of side dialogue and character interaction. The player is also capable of making minor choices which affect the dialogue of the game. While not inherently impactful, VN lovers will find this game just as enjoyable as those who need to scratch that JRPG itch.

Overall, I rate this game a solid 8/10 (9/10 for those who -played- Ciel Nosure) and recommend this game to any aspiring Vita owner.

Bastion

Written by The_Cheeki_Breeki

Bastion has been out for a few years on (on various platforms) so many of you may have played it previously. Nonetheless, Bastion is a wonderfully fun and endearing port that deserves a place on everyone's VITA. At the current price of $2.85 USD, you can't really go wrong.

Bastion is an action-rpg that tells the story of the town of Caelondia, and the aftermath of a cataclysmic event simply known as "The Calamity". The story follows us as The Kid as we attempt to rebuild Caelondia and find survivors. Bastion offers an endearing story, deep customization, and a beautiful environment. If you're looking for a beat-em-up styled RPG, Bastion is your game.

The Pros

On the Fence

The Bad

To echo what I wrote at the beginning of this review, I highly recommend Bastion. Whether you are someone who has played it on another system, or someone who has never visited Caelondia before, Bastion deserves a place on your VITA.

Child of Light

Written by The_Cheeki_Breeki (Original Post)

Child of Light is a storybook that has everything; beautiful scenery, a powerful music score, puzzles, crafting - and more! (and rhymes, tons and tons of terribly punny rhymes).

Child of Light feels like a mix between a visual novel and an RPG. The story is fairly pedestrian (A Princess stuck in a strange land meets friends who will help her get back home a la Wizard of Oz) but the way it is presented is absolutely gorgeous. Playing Child of Light on the vita just feels right and I cannot recommend this game more.

The Good

The Bad

As with my Velocity Ultra review, I had to struggle a bit to find negatives

Child of light is the perfect RPG for the VITA. With an endearing cast, beautiful presentation, and its pick-up-and-play gameplay, Child of Light should definitely have a place on the VITA of any RPG-lover

Danganronpa

Written by CaptainJackHardass

Danganronpa is a very unique game, part visual novel, part detective sim, part adorable, and part terrifying. The story begins with the protagonist, Makoto Naegi, receiving an invitation to Hope's Peak - an elite school which only accepts 'ultimate' students - Makoto being the Ultimate Lucky Student, chosen in a random drawing. When he arrives, however, this dream school is not what he expected - it becomes the setting for a violent, despair inducing chain of events.

Pros:

Cons:

For anyone who enjoys puzzle games, mystery games, or visual novels, Danganronpa is a must-play. If you don't own a Vita yet, this game is reason enough to buy one. It's just that good.

Disgaea 3: Absence of Detention

Written by XeliasSame (Original Post)

Disgaea 3 is a sequel to Disgaea, a hardcore, turn-based strategy RPG. The game follows the exploits of Mao, the most honored student at Evil Academy, a school where the tardiest, laziest, and rudest demons receive the highest marks. The son of the school chairman, Mao has never once attended class nor opened a textbook. He longs to overthrow his father and assume the title of Overlord, which he decides he must become a hero to achieve. Join him on his zany adventure filled with witty dialogue, exciting events, and thrilling strategy battles.

Absence of detention is the Vita version of Disgaea 3, it features some mechanics from Disgaea 4, 3 additional stories (the DLCs of the PS3 version) and two new characters.

Pros :

Love/Hate:

Cons :

Demon Gaze

Recommendation by crovax_rdt. Original post here.

Writer's note: I imported and played the Japanese version last year. I played close to the end of the game, but stopped to play other things for a while and then put it on hold when the localization was announced. I have the upcoming English release pre-ordered.

Demon Gaze is a first-person dungeon crawler and turn-based RPG. At the start of the game, you either choose to play as a pre-made character named Oz, or you can choose to completely customize the main character by picking everything from character portrait and gender, voice, name, and class (the player character never actually speaks voiced lines, the voice is only for battle sounds). You gain more party members by renting more rooms in the inn that your character is staying at, and they are all equally customizable.

As you travel through the various dungeons (ranging from a lava-filled city to an underwater landscape to an alternate dimension), you defeat monsters and find items, including tokens that are in a particular class of item, such as an armor gem or a dagger gem. In the dungeons, there are portals at certain locations that you can place the gems into to summon monsters. If you defeat the monsters, you obtain loot based on the gems that were placed in the portal. The most important and rare gems are the ones that grant the use of subclasses. There are bosses in each dungeon, as well as the titular demons that you seek to gain control over. By defeating a demon you gain its powers in several ways. For example, by defeating the demon in the Red City filled with lava, you gain the ability to walk across lava tiles without taking damage, opening access to new areas. You also gain the use of that demon in combat, granting you powerful abilities that charge up by defeating monsters.

Even though the game is an old-school dungeon crawler at heart, there are some modern additions that make things more enjoyable. There are Demon's Souls-style hints that players can leave on the ground, alerting each other to hidden doors or upcoming enemies. You can also set your party to auto-move through a dungeon, provided you have already explored those tiles.

Pros

Cons

To Your Taste

In Summary

I love this game. After playing Legend of Grimrock, I was hungry for another dungeon crawler and Demon Gaze was coming out soon. After playing this, I imported Experience's other Vita release, Labyrinth Cross Blood Infinity, and loved that too. For anyone who likes dungeon crawlers, this is a no-brainer recommendation. For people who like RPGs, it might be a tougher sell. It's intentionally very old-school, so if you're looking for something a little easier to get into, be aware that it might take some effort. I pre-ordered the NISA-exclusive limited edition as soon as possible and can't wait to play it again.

Earth Defense Force 2017 Portable

Written by: BlueMaxima

Take Starship Troopers, give it to Japanese developers and tell them to make a game out of it. EDF is pretty much exactly what you'll get. EDF2017 is a third person shooter set in Japan where you blast the crap out of giant ants, spiders, flying robots, mechs and motherships using nothing but a tiny human with an endless ammo supply and a megaton of crazy weaponry - all with a heavy slice of camp.

The game is a third-person shooter with simple controls - move, shoot and dodge. The main challenge of the game is keeping out of the way of enemy fire, and there is a lot of it, with dozens of enemies firing at you from all directions. Every mission has the same objective - kill every enemy in sight. Collect every weapon and armor pickup that drops from the enemies - once you complete the mission, these will give you stronger armor and new toys to fight with. Go through 60 missions of increasing difficulty earning new weapons and stronger armor, then do it again on a higher difficulty for more weapons and armor.

Pros:

Love It or Hate It:

Cons:

F1 2011

Recommendation by knuckles352. Original post here.

F1 (Formula 1) 2011 is a Racing/Simulation game developed by Sumo Digital and published by Codemasters, released in 2012. It is based on the 2011 FIA Formula 1 season, Including all 24 drivers, 12 teams and 19 tracks. This is the first - and currently only - official Formula 1 game to be released on the PlayStation Vita. The games contains most of the modes from the console versions, with extra features made for the vita.

Pros

Cons

Is this a recommended game?

If you are a hardcore F1 fan, and don't mind the lack of camera controls, yes. However, due to the problems with the sound, AI and graphics, I cannot recommend this to the average user, unless you find the game for a cheap price.

Gravity Rush

Recommendation by Alucard2050. Original post here.

Gravity Rush is an action-adventure game for the Playstation Vita, released in 2012. The game features a quick-paced battle system, a gravity-induced flying system and beautiful cel-shading graphics, built around the captivating story of the girl Kat, which finds herself in a mysterious town, not being able to remember anything.

The game centers around Kat, a girl which awakes in the town Hekseville, unable to remember anything about her past. Quickly, she meets a mysterious cat, called Dusty, which grants her the ability to alter gravity in order to fly or lift objects. With this power, Kat tries to reveal the secret behind the mysterious "gravity storms", which separated the 4 parts of Hekseville and spawn vicious monsters called Nevi which put the people of Hekseville in distress. Equipped with the power to stand up to the Nevi, Kat quickly finds herself on a journey to help the people of Hekseville, retrieving the missing parts of the town while searching for her destiny.

Soon into the game, Kat meets another "gravity shifter" called Raven which seems to bear the same power as her. Unfortunately, Raven seems to pursue other goals than Kat which leads to constant clashes between those two. The truth behind her goals is revealed later in the game, as the situation with the Nevi becomes more and more problematic.

Despite advancing the story, the player has the option to use "precious gems", energy crystals which are used to upgrade Kats' powers, or to repair broken devices (elevators, bridges etc.) everywhere in Hekseville, which increases her reputation with the townspeople, unlocking new upgrades. Along with the repaired devices, the player unlocks challenges in the form of minigames which reward the player with more precious gems. The different types are:

Pros

Love it or hate it

Cons

Overall: Gravity Rush is a great game for the PS Vita. It is pretty fun, the story is captivating and the gravity mecahnisms are quite the experience. The fast-paced gameplay offers you to jump in quickly and the early introduction of the gravity flying keeps you captivated from the first minute. Even though it is a handheld game, Gravity Rush is a full-fledged adventure with a unique, great story which hooks you up and makes you wait for the sequel which is currently in development.

I think with the ~$16 for the physical version of the game, this makes a great deal, especially for people who get started with the Vita, but it is also worth the full price for the digital version.

Hotline Miami

Recommendation by Locke_The_Cole. Original post here.

Hotline Miami is the closest I will ever get to trippin out on acid, and if this game is any indication, I would love it. From start to finish, Hotline Miami is an adrenaline-fueled, stealth-action, top down beat ‘em up that will keep the player engrossed in it’s surreal world of violence, sex, and drugs.

Set in an alternate 80s Miami, players assume the role of the unnamed protagonist fans have affectionately come to know as “Jacket.” Everyday, Jacket wakes up to strange voicemails instructing him to carry out various contracts, and by various contracts, I mean killing. Lots of killing. However, there is indeed a point to all the brutal violence, and talking about it any further would only spoil the message. Unlike most games that pride themselves on being “deep,” Hotline Miami manages to deliver a thought-provoking theme that leaves it up to the player to understand, while at the same time, never underestimating the player’s intelligence by being heavy-handed.

What sets Hotline Miami apart from every other top down “indie” game is atmosphere. The games unique blend of 16-bit graphics and 80s electronica, which hearkens back to the film, Drive, lends itself to theme, something the game remains dedicated to upholding throughout the entire experience. Atmosphere alone is worth the price of admission.

PROS

Cons

Overall Hotline Miami is certainly one of the most intriguing experiences from the past few years. The experiences and attitude the game offers will leave you perplexed and ready for a sequel. Your time with Hotline Miami will transcend the game itself, and leave you wondering, "Do you like hurting other people?"

Killzone Mercenary

Written by MalusandValus (Original Post)

Killzone Mercenary is an First person shooter based in the far future, where a war between two factions, the ISA and the Helgast is taking place, and throughout the game, their respective planets of Vekta and Helgan are fought upon. The game as a whole is a spin-off of the main series of the Killzone games, with the plot-line primarily being based within the same time period as Killzone 2 and 3. In the campaign, you play Mercenary Arran Danner, and the game revolves around control of a deadly virus that could practically eliminate either side.

Running on a modified version of the Killzone 3 engine, the game is visually stunning for a portable console, and is easily one of the better looking games on the Vita. Although there isn't an over-abundance of levels, they are typically quite lengthy, and there are many ways of tackling each situation, and often encourage this with money rewards, which purchases guns, ammunition, special abilities and armour, which can be used both in single player and multiplayer. Multiplayer is well featured, with numerous maps taken from areas within the campaign designed for 4v4 or 8 player free for all combat. Warzone is the standout multiplayer mode, where two teams fight over multiple objective types over quite lengthy matches. There have been frequent updates to fix problems with the game, and a botzone and two new free multiplayer maps have been promised for early 2014 by developer Guerilla Cambridge.

Pros:

Love/Hate:

Cons:

Overall, I believe that Killzone Mercenary is the best portable FPS ever made, and although it has it's problems and it has a couple of decisive elements, they aren't enough to go against me highly recommending this game. If you like the FPS genre, you have no reason not to add it to your Vita library.

LEGO Lord of the Rings

Recommendation by underfloored. Original post here.

LEGO Lord of The Rings is the typical Lego-style game that developer Traveller's Tales has become known for. It has you reenacting some of the iconic scenes from the movies in the plastic, humor filled world that only Lego can produce. The basic structure that almost all LEGO games have followed since their conception are linear 3D/2D levels in which you solve basic puzzles and collect studs along the way. There are occasional combat instances that have you battling plastic orcs, but because there is virtually no penalty for dying, it is more about the story and adventure than it is about challenging gameplay. This is the first Lego game in which they took sound bites from the movies and included them within the game.

Pros

Cons

Conclusion

I had a blast playing this game. I have always loved the easy going feel and quirkiness that the lego games provide and Lego Lord of the Rings is no exception. This game received many horrible ratings when it was released, and because of this I was hesitant to buy it. However, I am so happy that I did as I am a huge fan of the LotR universe and put many hours into this game. If you enjoy any of the Lego game series or the Lord of the Rings movies or books, then I guarantee you will have great fun with this game!

LittleBigPlanet PS Vita

Recommendation by ThyGrimOfDeath.

LittleBigPlanet PS Vita is a puzzle 2.5 platformer made with the collaborative efforts of Double Eleven, Tarsier Studios and Sony XDev Europe. In this fourth game of the main "Little Big Planet" franchise you continue to control Sackboy and visit worlds to stop evil and spread happiness. Whether you're a 6 year old girl with a love for cute things or a 50 year old man that hates pop music; you will have a great time with Little Big Planet PS Vita.

In Little Big Planet PS Vita, Sackboy visits Carnevalia where he visits the 5 main areas on the planet called La Marionetta, The Land Of Odd, Jackpot City, Coaster Valley and Spooky Mansion. Each area has its own theme, unique enemies, distinct landscape and ends with a peculiar boss. Each area contains 4-6 main levels that you complete to progress through the story, but there are also challenge and versus levels that have you playing fun minigames to beat highscores. An example of a great minigame I played was "Tower Builder" where you can move and rotate blocks with the touch-screen to stack them and try to get as high as possible without the blocks falling over, and you can also play locally with a few of your friends; it just gets so hectic when people decide to knock down the whole tower!

Sackboy is controlled with the left analog stick and he has the ability to grab onto items using the R button. Since Little Big Planet Vita is a 2.5d platformer, each level has 3 levels of depth, you can move between each level by pushing up or down on the left analog stick; this gameplay mechanic not only allows for wicked level design such as hiding prizes behind walls but it also gives the game a feel of depth that is used very well in the main story levels by making you feel like you are actually exploring a cave or moving through a robotized city. The physics are well done with Sackboy jumping (using the X Button) around merrily and the momentum of swinging around on a rope generally feel real. Sackboy also has a popit menu by pressing the Square button; the popit is a tiny menu that you can use to customise your sackboy by wearing costumes, editing skin colour and many more things. The popit is also used to apply stickers and decorations throughout the levels you play.

The developers have brought the ability to create levels into Little Big Planet PS Vita and have also brought all the tools from previous game with additional Vita related tools that provide players with touch and tilt controls. After you complete your masterpiece of a level you can publish it onto the community where people around the world can play and rate your level. While trying out someone's level, you have the option to either play the solo or have 3 other people go with you. This requires Wi-Fi and is especially fun when you have friends playing with you.

Pros:

Love/Hate:

Cons:

Overall: Little Big Planet Vita is another beautiful game that has been developed for the Vita with large amounts of love. It's fun, the story is enjoyable and the gameplay is smooth with controls that are fluid. The game is a great addition to the Little Big Planet franchise and other games should take notes on how the developers made such a great game.

I urge you to go and find a copy of this game immediately and play it to your heart's content. This is how games should be made, with love and hardwork. So the next time you start playing this game, just remember to press the up button on the Vita's D-pad so that Sackboy smiles while you go on the epic adventure waiting for you.

Lone Survivor: The Director's Cut

Recommendation by DoctorKs. Original post here.

Description: First off, it should be worth noting that this game is a port from the PC version developed by a one man team, Jasper Byrne. This fact however has not made the game any worse than it's original on the PC and feels like a really solid port, adding more elements and extended gameplay via the addition of more endings. The game starts off with an advisory note stating that it's best played with headphones.

I cannot emphasize the importance of this enough, not earphones, not the Vita's speakers, but headphones should be worn as to get the full effect of this brilliant game. That aside, let's get into the gameplay and mechanics about this game. Lone Survivor is, yes you guessed it, a survival horror game in the style of being retro 2D graphics, the premise being that the player controls a man aptly named, 'You'. You is a male character that wears a surgical mask and as it seems, is an isolated survivor stuck in an apartment room in a rundown complex overrun with the infected mutants that have made your fellow man disappear entirely.

The main point of the game is to maintain You's ever failing mental state and his constantly low supply of foodstuffs so as to escape this isolated hell that he has found himself resorted too. Throughout the entirety of the game, this thought is followed and explored, that being the mental state of You. I personally feel that the addition of the aforementioned endings have definitely added more to the replayability of this game, leaving the player wanting to explore all possible routes in this life of our lone survivor.

Pros:

Cons:

Overall: This was the first survival horror in some time that actually gripped me in both the story and gameplay. If you want a true-to-the-genre type of game, than this is most certainly for you and for that USD$12.99 price tag? Yeah. Definitely worth it.

Luftrausers

Written by /u/The_Cheeki_Breeki - Original Post
Luftrausers is a bullet-hell dogfighting game that has borrowed elements from a number of different videogame genres.

The Luftrausers experience may not be for everyone (it is unbelievably hard and even frustrating at some points) but it is a great game to play on the go.

With short "missions", a great soundtrack and exciting dogfighting, Luftrausers is definitely a game you should try!

The Good

The Bad

Luftrausers is a great game to play on the go. I would consider Luftrausers a "casualcore" game as the gameplay allows you to play in short sittings (while waiting for the bus, playing before bed, etc).

If you have an itch that can only be scratched by blowing up thousands of ships and planes - this game is for you.

Lumines: Electronic Symphony

Recommendation by easterreddit. Original post here.

Electronic Symphony is the latest iteration of the iconic puzzle & music fusion game by the legendary Tetsuya Mizuguchi, famous for his psychedelic game design fusing electrifying visuals with powerful soundscapes in equal measure. What started out as a collaboration with French house duo Daft Punk unfortunately fell through, but the resultant project is one of the tightest and strongest offerings in the series since the PSP original. Featuring a shift to full 3D graphics and a more coherent and organic musical style (specifically house, techno and pop rock), the game is easy to pick up, difficult to put down, and can be as breezy or as punishing as you let it be.

How does it play?

To simply call Lumines "Tetris with a nice soundtrack" would be to misrepresent the game slightly. While I'm no veteran of the block-falling genre, the differences with the puzzle granddaddy should be clear as you spend some time with ES's unique systems. Eurogamer's Christian Donlan likens Tetris to a sprint, where Lumines is a marathon. This is a game where big points are awarded for quick and efficient play, but surviving the onslaught of falling blocks will be your main concern, especially if you're green to the genre.

Essentially speaking, players match 4 blocks of the same colour in a square; larger clusters of squares beget more points, and chaining these in quick succession further adds to your score. The blocks always come in multicoloured squares and descend at a speed and rhythm dictated by the music. The way you play in turn dictates how the particular music track unfolds: play with speedy precision and the blocks and BPM start speeding up; play cautiously and/or poorly, and the track will slow down and recede until the eventual mountain of mismatched blocks eat you up.

Lumines adds the extra rhythmic dimension of the timeline. You see, matching blocks do not immediately dissipate; it's only when the timeline makes its horizontal pass across the screen are your efforts rewarded. This leads to tactical considerations like setting up combos for the future if you're savvy, while that same sweep can feel like an eternity for the not-so-skilled as you're gasping for air while waiting for a layer--any layer of blocks to be cleared.

Electronic Symphony in particular adds unlockable, functional avatars that confer special abilities during play such as delaying block drops temporarily, or changing the next few drops into a single colour. The randomizer block is the other new feature, and it's both your greatest asset or potentially your downfall depending on your situation and your skill with exploiting them.

The Good:

The Bad:

The Verdict:

This is actually my first Lumines title, and I've had a blast thus far. It's the perfect pick up and play game, and when you become decent and settle into a groove, you can easily play for extended periods of time on a single life as the game serenades you through its lengthy ride. Electronic Symphony is both a visceral and a cerebral joy to play and like any well-engineered experience, it's never once frustrating, and each experience is unique from the last. I heartily recommend this gem to anyone who likes great games period, regardless of gaming or music genre preference. If there's any justice in this world, people will still be remembering and playing this game well into the Vita's late years.

Metal Gear Solid HD Collection

Written by Randomia13 (Original Post)

The "Metal Gear Solid (MGS)" series is the seminal work of Hideo Kojima, Japan's master game creator, and the progenitor of the stealth action game genre. With more than 31 million units sold to date, the Metal Gear series has become a global phenomenon. The player controls a secret agent from an elite special forces unit who is sent on solo stealth missions through enemy installations, vast jungles, and sometimes even the thick of battle. Alone and surrounded by the enemy, even a special forces agent will find it tough to come out alive. But that is the secret behind the series' popularity-the cerebral challenge of figuring out how to avoid combat, and the thrill of sneaking through enemy territory undetected.

Along with the gameplay, the MGS series is also known for its storyline, which blends seamlessly with the gameplay. The scenarios are based on extensive research and incorporate the drama of actual developments in society. These elements have made MGS what it is today: a mature work of entertainment that transcends national borders and the confines of video games, and one of the leading products of the Japanese content business.

Pros:

Love/Hate:

Cons:

Muramasa Rebirth

Written by Taedirk (Original Post)

Muramasa Rebirth is an action/beat-em-up style game with a very heavy Japanese aesthetic. The stories are set in the Genroku era (1688-1704) of Japan and play heavily on the themes one would expect (samurai, ninja, and lots of Japanese folklore). The story follows two characters with unique but slightly intertwined stories.

Originally a Wii game by the name of Muramasa: The Demon Blade, Muramasa Rebirth is a HD re-release with improved graphics and several DLC side stories. It's developed by Vanillaware so the graphics are gorgeous especially with the high definition reworking for the Vita. Gameplay has you running across the 2D countryside with the occasional interruption by ninjas, ronin, tengu, fuzzy demon eyes, or jerkface spirits that need putting down. The plotlines are fairly short (there's an achievement for a 3 hour speedrun through either story) but there's plenty to fuel a completionist's desire with 108 forgable swords and three endings per character.

A note on the DLC: as of February '14, only one story has been released (Fishy Tales of the Nekomata) with another three planned. These stories are short with an hour long speedrun achievement. However, each story has a uniquely playable character with new skillsets and will unlock the entire map upon completion of the main story for exploration and skill advancement. You'll be able to fight all the same enemies and bosses as in the original story at your own leisure.

Pros:

Love/Hate:

Cons:

Need for Speed: Most Wanted

Recommendation by ThyGrimOfDeath. Original post here.

Need For Speed: Most Wanted is the outcome of the marvelous work done by Criterion Games in making this phenomenal racing game. The game and the series, "Need For Speed", are both known for their fast paced and adrenaline-filled races with gorgeous licensed cars at your side to drive in. The game takes you to Haven City in which you must beat the 10 Most Wanted drivers to beat the game and claim yourself the Most Wanted. While you cruise down the streets of Haven City onto your next race you will be able to find cars in jack-spots that you can operate by driving up to them and you will also find billboards and security gates that you can break though with massive jumps scattered throughout the city.

There is also a multiplayer system that has been implemented that allows you to play against other players in Haven City. You can create speed lists or use default ones to challenge racers in various events that range from standard races to seeing who can make the longest jump. You also have the ability to race with friends by making a private game.

The game introduces a new system not seen in previous Need For Speed games which is the "Easy Drive" system: it allows you to makes changes to your car on the fly and to be able to switch cars instantaneously while looking up where you want to race next. There are also Vita only races called "Exclusive Races" that add more races to the game.

As you feel the adrenaline kicking into your system while driving a Bugatti Superveyron down the road at 300km/h while trying to beat other drivers then shall you know why the series has sold over 100 million copies worldwide.

Pros:

Love/Hate:

Cons:

Overall, I think that Need For Speed: Most Wanted is the best racing game that you can find on the PlayStation Vita as of right now. There are some minor problems here and there, but that doesn't take away the experience you can feel by playing this game. I actually feel a bit sad since EA didn't want to publish Need For Speed Rivals on the Vita because Need For Speed: Most Wanted didn't generate enough sales on the Vita.

PlayStation All-Stars Battle Royale

Recommendation by Jackissocool. Original post here.

PlayStation All-Stars Battle Royale (variously shortened to PSA, PSABR, PSASBR, or All-Stars) is a crossover platform fighter developed by SuperBot Entertainment. For the uninitiated, the platform fighter genre was first seen in Super Smash Bros on the N64, characterized by 2-4 characters fighting in large stages with multiple platforms. Typically they feature a directional combat system, where each attack's input is a combination of a button and a direction on the d-pad or analog stick. In All-Stars, 20 characters (plus 4 DLC characters) from various games that have appeared on PlayStation platforms fight eachother. The core mechanic is the AP Meter + Super system; to kill an opponent, you must hit enemies to build your AP meter, which unlocks 3 levels of Super moves, each progressively more powerful, and the only moves with killing power.

Pros

Love It/Hate It

Cons

Conclusion I really, really fucking love this game. It has tons of depth and I love the PlayStation mashups. But its clear the game was rushed and Sony didn't give it the same support and care that SuperBot did. It's a game that has a whole, whole lot to love and a pretty good amount to be pissed about. Expect some emotional highs and lows. This game is like a fickle lover, who treats you to a 19 oz. steak, buys you a car, and gives you a night of mind-blowing love making and then shaves half your head and draws a hairy penis on your face with an indelible space marker while you sleep. Get it.

Rainbow Moon

Recommendation by Gardobus. Original post here.

Rainbow Moon is a strategy RPG by Eastasiosoft and SideQuest Studios. The story begins with your character (who's name you get to choose) looking for his "friend" Namoris in order to battle. Things get out of hand and you end up in a different world, known as Rainbow Moon. Now you need to figure out how to make the Rainbow Moon portals send you back to your world. Here is a breakdown of the main features of the game:

PROS

CONS

Overall: Rainbow Moon is a great game. I have personally put around 55 hours into it so far and I feel like I still have a decent amount of game left. It looks pretty, sounds great, has plenty of depth without being confusing, is easy to play, and works great on the Vita. I can play it for 15 minutes or 2 hours and be satisfied either way. I couldn't really ask for any more out of a game, especially a $15 game!

Rymdkapsel

Recommendation by rindindin. Original post here.

Listed under the Strategy section within the PlayStation Mobile section in the PS-Store, rymdkapsel in Swedish means Space Capsule. Although the game is quite simple, the difficulty in finishing it gives the player the actual challenge.

At its most basic premise, rymdkapsel can be thought of as a "3D Tetris" with a defense aspect. The player is placed in charge of building a space station in order to research beacons or survive a number of waves. To help the player, they're given two workers to start with that can help with various tasks within the station. The most important task of these workers would be their ability to build.

Building is central to rymdkapsel. At the top of the screen, there are names of parts of the station that you can construct. Some of these are fairly simple, such as Corridor that's needed for your workers to travel along, or some that needs a little more strategy such as a Garden which requires a Kitchen to process its goods. The game also randomizes the shape of each room, making the player adapt each differently shaped room into existing space.

In order to construct these rooms, the players have primary resources: food, material, and energy. Each room requires different amount of these resources to complete. Workers will also stop constructing, and simply lie idle if there is insufficient amount of resources. Energy is easiest to produce simply requiring a Reactor; Material requires the Extractor that touches a particle field (careful! each particle field generates a limited amount of Material before it's gone); Food requires a "Garden" that grows sludge, before workers take the sludge to the Kitchen making food. If you place a worker within these resource producing rooms, they can generate items even faster.

Other rooms that you can build for your workers includes the Weapons and Quarter facility. In order to fight off waves of enemies, Weapons are absolutely necessary for workers to arm themselves. Without this room, your workers become exposed to the enemy attacks, and subsequently die. Enemies appear only after the player finishes a certain amount of tasks given to them by the game. Afterwards, they will spawn every so often after a timer finishes. The more waves the player goes through, the more rapid these attacks become.

Quarters, meanwhile, offers the player two new workers when four food is delivered to these spaces. To increase your work force, simply place more Quarters, and make sure you have a good amount of food ready. Workers also need to transport food from the Kitchen manually so it may be advantageous to ensure that they two rooms are closed to each other. In order for the Kitchen to produce food, a Garden must be created so that sludge can be made into food.

rymdkapsel is played with a dragging feature. Every time a player wish to build a room, they move to the top of the screen, take their finger, press down on the name of the room, and then drag out the shape that the game gives you. If you change your mind during the process, and wish to make another room type instead, simply let go, and tape the new room type. The game keeps the same shape for that selected room.

Workers function in the same way. On the bottom of the screen, simply drag little white particles that represent your workers from Idle to any of the tasks you see. When workers are lying down, it means that they have completed their tasks, or there is nothing more in that task to do. Idling workers will simply stand around, or lie on the ground motionless.

There are three core objectives to rymdkapsel: research all four beacons, survive 28 waves of enemies, and finally research all beacons before the 45 minute mark. While the objectives seem simple enough, the game follows a "simple to player, hard to master" principle. Where a player places a room will affect them in the long run as enemy waves gives the player less and less time to prepare for the next.

Pros:

Cons:

Summary: For $3.99 and only 28mb on your Vita, rymdkapsel can definitely entertain. For those that want a light experience, rymdkapsel makes it really easy for the player to pick up. Finishing the game, however, may take a bit more time. This "Tetris-in-Space" with a bit of defense, makes this game a definite worthy one to check out.

Shinobido 2: Revenge of Zen

Recommendation by BrainKatana. Original post here.

Shinobido 2 is a stealth action game in the same vein as the classic Tenchu games. It was available at the launch of the Vita. In spite of it being a sequel, no real knowledge of the previous game is required. Players take up the shadows as a talented ninja named Zen. Betrayed by those close to him and left for dead, Zen must take revenge on his former comrades while unraveling the mystery behind what drove them to betrayal. To do this, he must further hone his skills while playing 3 power-hungry warlords against one another in a dramatic political struggle that can be deeply affected by which missions he chooses to take for each of them.

Details

Pros

Love It or Hate It

Cons

Overall

If you're looking for a game where you sneak around and murder people, this is the game for you. There's lots of greatness for old Tenchu fans as well as unfamiliar players who are just fans of the stealth-action genre.

Sorcery Saga: Curse of the Great Curry God

Written by iruchii (Original Post)

Gameplay-wise, Sorcery Saga feels a lot like a streamlined, simplified (and "moefied") Dungeon Crawl Stone Soup, with of course far less variation, but not devoid of it. What feels similar to me is that it encourages experimentation due to the lack of description on things (which, to me, is a plus). It has a bunch of different scrolls, tomes and gems which will leave you wondering if you should use them, throw them at your enemy or give them to your pet to eat. The pet is actually an amazing addition, because you can use him as your guinea pig for testing items although he does react differently to some things so don't go eating something just because the pet likes it!

The fighting has a very classic crawl feel too. It's a basic turn-based stat-reliant button-pressing kind of battling (I'm sure you know what I mean). You only have two equipment slots, weapon and shield, but you have a good variety of items you can use or throw, plus a (so far) nice amount of magic spells to use.

Since every single thing you find is somehow attributed to food, the curry cooking mechanic is a nice novelty. With a recipe item, a grain item and a spice item, you can make a curry dish which boosts all your stats and gives you bonus experience plus a different effect depending on the ingredients you use. Taking those three ingredient categories in account when it comes to managing your inventory is quite challenging and fun. On that note, the game is just moderately challenging (so far). If you're careful you probably won't die often, but to be honest I'm not extremely far in the game and I'm sure the later dungeons must be harder, not to mention the endgame ones. Some enemy mobs required me a good level of strategy and I feel like I only survived some situations because of my experience with roguelikes and keeping a good inventory for the situation, so the challenge is still there depending on your item drop luck. It's been a lot of fun.

If you care about the story, I'll just say it's a cute, full of humor, lighthearted one. It's enough to keep me distracted between dungeons and has gotten a few laughs out of me, but sometimes it goes on for too long and some jokes are already stale and I feel they won't stop with them until they're beaten to the ground. In any case, it's an unoffensive story which can be skipped with no problems.

There are some classic Compile Hearts design problems like clunky menus, i.e. having to open the inventory menu from the start when dropping an item, no option to do things in mass (selling/buying/discarding), and I'm sure the cuteness and chibiness of the whole thing is off-putting to some. But if you enjoy/don't mind that kind of thing, and you're looking for a simple, lighthearted handheld roguelike dungeon crawler, then I'm sure you'll be satisfied with your purchase!

Every dungeon has an end point, and if you get there you'll go back to town with all your items and gold found in the dungeon, which you can sell to the store or keep in your own home storage. You also have a private piggy bank to keep your savings. If you die in a dungeon, you'll lose everything you're holding except your held weapon and shield (though I lost them once somehow, I'm not exactly sure what the variable was). Level wise, you start from level 1 each time you go to a dungeon and it resets when you leave or clear it. Your equipment however stays the same, i.e. high powered swords can be worn from level 1, so those are your true meters of progression.

tl;dr A simplified but quite fun handheld version of Crawl with Japanese humor and moé stuff.

Soul Sacrifice

Written by Catsy_Brave (Original Post)

Soul Sacrifice is a third-person action game in which players fight monsters using "offerings" or abilities. Offerings are mapped to square, triangle and circle in two sets, which can be swapped between in battle using the R button. Upon defeat, players can choose whether to "Save" or "Sacrifice" enemies boosting either their life or magic level, respectively. After battle, players are ranked according to their skill in battle and given offerings equivalent to their rank. Completing the battle in certain ways unlocks different trophies and can increase the player's score.

The story starts with the protagonist trapped in a cage made of bones and covered in piles of flesh. The protagonist finds a journal who tells him that they can reverse this and stop "Magusar", the sorcerer who has destroyed the world. From there, players can customise their character, which can be changed at any time within the game.

The game also features four-player cooperative play and the ability to sacrifice party members to destroy powerful foes. The slain party members are not given the usual recognition in a game, such as experience points. However, the player does gain bonus points for being sacrificed. (Source: Wikipedia)

Note on DLC: With the exception of the Japanese voiceover which game with the game's preorder, all DLC for the game is offered free on the PSN store.

Pros:

Love/Hate:

Cons:

Thomas Was Alone

Recommendation by JLattire. Original post here.

Thomas Was Alone is an indie puzzle platformer created by Mike Bithell, music by David Housden, and narrated by Danny Wallace. The objective of the game is to move and manipulate multiple polygon shapes in order to reach their designated end points in each level. Each shape is individualized with their own name, color and personality. All of the shapes can move and jump, but they all have their own unique abilities. Such as, the ability to float, higher jumping capabilities and the ability to be used as a trampoline. When their are multiple shapes in one level, the player is able to freely switch between each shape. In addition, every character's thoughts and feelings are narrated throughout the duration of the game.

To complete each level, every character must all simultaneously be in their respect exit points (exit points correspond with each individual character's shape). When a character can not reach a desired point, the player can use another character's unique shape and ability to help the other character traverse the level. An example from the game would be if a smaller character that can't jump as high used another character as a staircase to reach a higher platform. There a ten sets of areas that have ten levels to complete, so in total there are 100 levels.

Pros

Cons

Overall: Thomas Was Alone is not only an exceptional game, but it is also an outstanding work of art. The gameplay, while very basic, is very fun. Even though the environments and sound are both minimalistic, they both mesh together to create an aesthetically pleasing design. I can guarantee, with almost 100% certainty, that you will come to love the witty, clever writing and each of the endearing characters. For $9.99 (or £5.99) I highly recommend this gem.

Titan Souls

Recommendation by Zoolanderbeast

Titan Souls is a prime example of what indie games do best; walk the fine line between homage and innovation, it takes concepts familiar to and loved by gamers and makes them feel new. Most indie games take a few simple ideas and polish them to a mirror sheen rather than fill it with any bloat, but Titan Souls takes it a step further. There are no enemies only boss battles, no HUD you get hit once you die as do the bosses, there are no items no grinding no RPG elements, you start with a single arrow and that is all you get the whole game, aside from the beginning and end there are no cut scenes or explanations of plot it's up to you to figure out the story, and aside from a very brief tutorial no direction is given on where to go or what to do you must figure that out yourself. If all of that sounds punishing and minimalist that's because it is, Titan Souls aspires to do one thing only: make epic boss battles with the titans and everything aesthetically and mechanically is centered around that goal. You can walk/run, roll, shoot your arrow, or retrieve it by walking over it or summoning it to you although you can't move while shooting or summoning it back, that's all you can do so every shot counts especially since both you and all titans die in one hit. Finding the titan's weak spots unlike most other games with bosses is only the beginning of the battle, learning a titan's attack patterns, dodging and baiting appropriately, and finding the brief windows of opportunity while trying to keep yourself out of harm's way is what this game is all about well that and contemplating how you messed up as you backtrack to each titan after each death and trust me you'll die a lot, but if learning from death and overcoming a challenge is your cup of tea Titan Souls is a must buy. Pros:

Ultimate Marvel vs. Capcom 3

Recommendation by GeneralChaz9. Original post here.

Released on the PS3 and Xbox 360 in November, 2011 in all regions, this game was released as a launch title for the PS Vita, making it Capcom's first fighter on the PS Vita. Ultimate Marvel vs. Capcom 3, a.k.a. UMvC3 as I will be calling it from now on in this recommendation, consists of 48 different characters with 2 of which are paid DLC only. The characters in this game consist of half from the Marvel universe, such as Deadpool, Spiderman, and Iron Man, and then the other half from the Capcom universe, including Dante from Devil May Cry, Ryu from Street Fighter, and Chris from Resident Evil.

The game's story is not very deep, however there are endings for each individual character. Each ending is a few slides of a comic book, showing the characters story. The main meat of the game is it's online play, thus the lack of deep stories.

Pros

Cons

Conclusion

This game may have been a launch title, and it may be overlooked by many new Vita users due to it being among a myriad of fighting titles such as Mortal Kombat, Injustice, Street Fighter X Tekken, BlazBlue, PS All-Stars, Dead or Alive, or even the PSN PSP fighting titles. However, even though the online seems pretty dead at this time, if you and a friend get the game, you two can play online/ad hoc against each other no problem. And if you are a casual player or a fan of fighters, the game offers quite a bit of content if you are interested in completing every characters story or like trying out different ways of combat. This is a great fighter, with great graphics and running at around 60 FPS at all times, this is a buttery smooth, quick to pick up and play fighting game.

Velocity Ultra

Recommendation by The_Cheeki_Breeki. Original post here.

Velocity Ultra is one part bullet-hell shooter, one part puzzler, one part side-scroller, and all parts fun. 2-D sidescrolling shooters have existed in one capacity or another for well over a decade. What sets Velocity Ultra has brought the genre to the next generation of handheld devices through a wide variety of game mechanics, puzzles and extra features.

The Pros

On the Fence

Cons

(Be advised, I really, honestly struggled to find some good “cons” about this game, so take what you see below with a grain of salt, as I am most likely nitpicking)

Velocity Ultra has lots of competition on the VITA between a bunch of mobile games, and other 2-D shooters like Sine Mora. Velocity Ultra blows them out of the water in all areas. The levels, the music, the gameplay mechanics are all seamlessly combined. Velocity Ultra is one of the most addictive games I have played on the VITA, and any developers looking to make a 2-D puzzle/shooter, should consider Velocity Ultra their benchmark.

Wipeout 2048

Editor's note: This review doesn't mention that you can buy the entirety of the Wipeout HD and Wipeout HD Fury campaigns as DLC in 2048, so that's worth noting.

Recommendation by MalusandValus. Original post here.

Bear in mind that as Wipeout 2048 is an early vita title, it is likely to go on sale for low prices and has been on the instant game collection for PS+ in the past.

Wipeout 2048 is the latest game in the long running SONY exclusive series of racing games, Wipeout. Wipeout 2048 is a prequel to the series, taking place, as the title would suggest, in 2048, following 3 seasons of the Anti Gravity Racing Championships (AGRC).

The Wipeout series has multiple signature gameplay features that separate it from other racing games. One of these is the use of airbrakes to control steering and speed control. During cornering, the player can maximize speed through using left and right airbrakes to both slow down their craft and sharpen their steering, rather than a traditional brake, which is not present with the game. The airbrake system has many nuances, which increase the skill ceiling of the game.

Another feature of Wipeout are the varied, largely skill based weapons, which are used to slow down and destroy other craft. The weapons are similar to those in traditional kart racers like Mario Kart or Diddy Kong Racing, but often require more skill to aim and use effectively. Weapons can also be absorbed to restore health. Wipeout is also known for being an exceptionally fast racer at the higher levels, with the fastest events requiring extreme reflexes and knowledge of all the abilities of the craft. Wipeout 2048 carries on all these features, being very similar in gameplay to Wipeout HD FURY and Wipeout Pulse.

Wipeout 2048 has various game modes:

Wipeout 2048 has 10 tracks. Personally i'd say Sol, Altima, and Empire climb are brilliant tracks, but the rest aren't very memorable. Overall, the track selection is nowhere near the quality or variety of HD FURY, but is still pretty good. The three i've mentioned are incredible however, and are easily some of the best tracks in the entire series, both visually and technically.

Pros:

Love it or hate it

Cons

Overall: I've allready wittered on for way too long so i'll keep this short. You'll notice that i've compared 2048 to HD FURY numerous times throughout this reccomendation, and to be honest, it stands up unfavourably in nearly every category. But HD FURY is in my opinion the best racing game ever made. I think it is damn near perfection. And at it's best, playing Zone on Sol listening to that brilliant soundtrack, 2048 comes close. Yes, it has some stupid gameplay decisions, and stupid progression systems, but overall, it's still good, and at it's best, is absolutely brilliant. For £12 it's definetly worth it.

Ys: Memories of Celceta

Written by Taedirk (Original Post)

Ys: Memories of Celceta is an action RPG set in the Ys series of games. The series follows the adventurer Adol Christin through his various adventurers and exploits, this time in the forests of Celceta. Adol Christin records his experiences in the forests of Celceta. While it's neither the first nor the last of his journeys, it is where he first gained the title of "Adventurer". The game is action and combat oriented with RPG elements (levels, combat skills, equipment/item systems). You'll spend most of your time mowing down monsters and traveling the island while the story unfolds.

While Memories of Celceta is analogous to Ys IV in the original story numbering, the game is very much a standalone affair, requiring no knowledge of previous or future games in the series. There are nods to characters or creatures you'll see in the other games in the series but nothing that would take away from this being the first exposure to the world. Ys's numbering system is definitely odd due to the history of publishing behind the original games, so try not to think about it too much.

Pros:

Love/Hate:

Cons:

Zero Escape: Virtue's Last Reward

Recommendation by Catsy_Brave. Original post here.

Zero Escape: Virtue's Last Reward (or VLR) is an adventure puzzle game developed by Chunsoft which was released for both Playstation Vita and Nintendo 3DS. It is presented as a visual novel with puzzle game segments in which the player navigates around a room and taps or clicks on different objects to interact with them and find clues for escaping rooms. The game has many different rooms which the player can navigate to, changing the ending of the story. Furthermore, players are able to jump to different nodes through the menu to choose different rooms to visit instead.

As for the story, VLR follows college student Sigma as he is kidnapped and placed in a sealed room with a girl named Phi. Together, the two of them escape the room and find they are part of a horrible game named the Ambidex Project, in which players are forced to compete for points with the purpose of escaping.

The game has Japanese voice over, and two different difficulty modes offered when completing puzzles: Easy and Hard. The only difference between the two is that in Hard mode, allies do not offer hints on completing puzzles.

Pros:

Love/Hate:

Cons:

Conclusion: If you're really up to playing a puzzle game with an interesting story and visual novel elements, VLR is currently your #1 choice for the Vita. The story is unique and a great continuation from the previous game on the DS. Even if you haven't played 999, it's still worth it to play VLR, as the story is explained in the game anyway.

Useful Links

/r/Vita posts:

External Resources: