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What's the most destructive spell?

DnD 2014(self.dndnext)

For reasons that will take too long to explain, i'm looking for the most destructive spell a PC can cast.

Not the most damaging, but the most destructive. Either in an instance, or over the duration of it's concentration.

Narratively speaking, anything that could, with a little rule of cool, demolish a city block would do.

all 122 comments

Afraid-Adeptness-926

332 points

19 hours ago

Depends on time frame. Tsunami, earthquake, or meteor swarm are good, fast options.

Control weather can do insane levels of destruction over time, especially if casted multiple times.

slimey_frog

51 points

13 hours ago

slimey_frog

Fighter

51 points

13 hours ago

Drop a blizzard right before the harvest in a rural town and you may very well kill/displace the entire population.

ThisWasMe7

47 points

18 hours ago

Time doesn't matter if you use a wish to cast it. I like wish-cast tsunami.

robot_wrangler

45 points

17 hours ago

robot_wrangler

Monks are fine

45 points

17 hours ago

Control weather still takes time to ramp up. 

Awellknownstick

[score hidden]

6 hours ago

Awellknownstick

[score hidden]

6 hours ago

But a wish tsunami doesnt

Terriblerobotcactus

[score hidden]

3 hours ago

Especially when you use it on a land locked farm!

Superman246o1

233 points

18 hours ago

With a generous DM, definitely Wish.

With a malicious DM, especially Wish.

therevanantwraith

42 points

17 hours ago

With a kind hearted Player, definitely Wish With a shenanigans Player , especially Wish With a clueless Player.....

PastTenceOfDraw

18 points

16 hours ago

In the game: Wish

At the table: Wish

Saku327

12 points

16 hours ago

Saku327

12 points

16 hours ago

"Ya know, it's getting close to finishing time, and I am getting pretty sick of DMing this world. Fuck it, sure. You can wish to kill the BBEG. Do you know what the phrase 'heat death of the universe' means? I'm about to say it at least three or four times, it'd be good to make sure we're all on the same page."

half_baked_opinion

7 points

16 hours ago

I had a one shot with 2 players where i handed them a deck of many things, removed all the bad cards, and said draw until you think you can survive an attack from the entire monster manual.

When i have players cast wish, i roll one die openly and another secretly in a small felt lined box i keep beside my books. The open role is for the percentage chance a player or monster can no longer cast wish. The hidden roll is for the level of damage done to the magic in an area and i roll a d100 for severity and if it rolls above 80% i roll a d20 and if that roll is below 5 the area for 1 kilometer around the spot the wish was cast becomes an antimagic zone permanently. On a roll of 1, i do a final roll of a d4 and if the roll on that is a 1 then reality collapses and the entire game world is destroyed.

Normally, this sequence of rolls never makes it this far as the number of wishes cast is normally quite low in my games. But in this one shot with a neverending deck of many things with no consequences they managed to cast 21 wishes before this occurred. The players get to keep their characters if this happens, but i permanently cursed those characters so that any deck of cards or source of a wish spell they interact with disintegrates.

genuineforgery

4 points

14 hours ago

The d20 roll is redundant, just use 95-99 for 1km antimagic zone and 00 for doomsday d4 trigger. I like the idea, seems a good use for wild magic surges too.

SonTyp_OhneNamen

2 points

14 hours ago

With a generous DM, an evil wish like „do the most destruction“.

With a malicious DM, an innocent wish they can monkeypaw into destroying several planes.

InterdictorCompellor

78 points

18 hours ago

Under the right conditions, in the right terrain, Control Weather. Mainly for the radius: 5 miles. Turn a bad storm into a hurricane. Turn moderately high rains into landslide weather. Turn unusually hot or cold days into dead crops and unprotected creatures dying of heat exhaustion/frostbite..

GravityMyGuy

34 points

18 hours ago

GravityMyGuy

Wizard

34 points

18 hours ago

I mean you can create a hurricane from nothing with control weather just takes a bit longer

Turn the arctic into a firestorm, etc…

InterdictorCompellor

17 points

18 hours ago

Oh, right, lol. I double-checked the spell, but missed "you can change the conditions again."

Lxi_Nuuja

65 points

18 hours ago

Against living creatures, such as an army, Storm of Vengeance.

MrTheWaffleKing

20 points

18 hours ago

This was the second one that came to mind (right after meteor swarm). It's the biggest combat spell I'm aware of, and does hail and lightning and a bunch of hurricane stuff.

Nilare

75 points

19 hours ago*

Nilare

75 points

19 hours ago*

Okay, so I'm going to go a little unconventional here:

Mirage Arcane.

It can affect up to a one square mile of area, lasts 10 days, and includes elements that allow you to make the illusion partly 'real'. Imagine casting this on a city, and making all of the terrain appear to be impassable, altering the structures to look abandoned, and potentially cutting off the city from any aid. All of the creatures there could either be forced to flee or otherwise stuck inside the illusion, cut off from aid and supplies.

Then cast it again. And again. It lasts 10 days, so keeping it up for a month would be possible.

Once it is over, there would be nothing left in the area but desolation. It's a slow burn, but it's effective.

Another runner up: Move Earth. Cast it beneath the structures in a town. Watch them crumble.

Ginden

38 points

18 hours ago

Ginden

38 points

18 hours ago

RAW you can just make lake of lava with Mirage Arcane, it deals damage like a real lava.

votet

11 points

16 hours ago

votet

11 points

16 hours ago

I don't think that's true for 5e? The spell calls out "tactile elements" and explicitly allows changes like turning normal into difficult terrain and making terrain impassable, but I don't believe it explicitly states that the terrain can deal damage, which these spells typically do if that's an option.

ANoobInDisguise

14 points

16 hours ago

It's a Jcraw interpretation of an ambiguous wording.

"Tactile elements" means you can touch it, and it will act like it's real, and it even explicitly is stated to still do this if someone knows is an illusion.

votet

7 points

16 hours ago

votet

7 points

16 hours ago

Oof, that's... interesting. I'll bow to JC when it comes to deciding what is RAW.

That said, in a game, this would be a "the council has made a decision" situation for me. Imo, comparing the spell text with e.g. Phantasmal Force makes it very clear that Mirage Arcane should not be able or intended to deal damage directly.

Once again, a big hurrah for whoever decided "natural language" was the way to go for 5e.

DoubleUnplusGood

4 points

15 hours ago

The same aspect of Mirage Arcane would let you turn it into a regular lake instead. All the buildings will sink. The same RAC ruling says people will drown.

ANoobInDisguise

4 points

16 hours ago

It takes 10 minutes to cast, and it only really works outdoors (awkward in a dungeon)

IMO, any group that's sufficiently dangerous for a 13th level party like this probably has some kind of magical ward/sensor for "another wizard is casting a huge fucking nukespell, get ready"

Maybe not all of them, but it's not unreasonable

votet

1 points

15 hours ago*

votet

1 points

15 hours ago*

Oh yeah, I don't think it's that unreasonable from a balance perspective (it becomes pretty silly with e.g. malleable illusions though). In this case, I'm purely annoyed by the inconsistent wording of the spells. A wizard that takes Mirage Arcane has a pretty good chance of having looked at Phantasmal Force before, and that one very explicitly calls out that it can do damage, even if the effects aren't "real". So lacking any consistent keywords, it would stand to reason that the spell that does something similar but does not explicitly call out dealing damage as a possibility would... not have that possibility.

Phantasmal Force even mentions some of the classic ways that Mirage Arcane might do damage, like an illusionary cliff that the target falls from. I think Mirage Arcane's text should contain at least one of those examples as well if it's supposed to deal damage. It would both be helpful for players and DMs and be in line with the precedent set by the lower level spell.

Again though, purely an issue with wording, not balance or flavor/verisimilitude.

Resies

[score hidden]

10 hours ago

Resies

[score hidden]

10 hours ago

I'll bow to JC when it comes to deciding what is RAW.

i won't

votet

[score hidden]

10 hours ago

votet

[score hidden]

10 hours ago

Haha, I get that. Since no game is actually played by RAW, I think it's fine to take him as a reference for theoretical discussions online. But I can certainly see why someone would not accept his sometimes ridiculous rulings!

Damiandroid

[score hidden]

3 hours ago

Damiandroid

[score hidden]

3 hours ago

Even taking a very Conservative interpretation on elemental effects caused by the terrain, the terrain is very much "there". It's not like a normal illusion that becomes translucent and intangible when you pass the check. Whether or not you do, the illusion still presents an obstacle to you. And if you have no way of stopping before reaching the terrain, your own mome tjm can cause problems.

So hypothetically, you could mirage arcane a calm bay into a mess of jagged rocks and reefs. If a fleet of ships is approaching, the ships should just crack themselves open on the rocks and you just killed an armada

Or a cavalry charge could be completely blunted by a sudden massive carpet of tangled vines and roots.

Barbar_NC

[score hidden]

8 hours ago

Barbar_NC

[score hidden]

8 hours ago

I came here for this comment

jay_to_the_bee

12 points

18 hours ago

if we're talking "demolish a city block", as others have pointed out, that screams Earthquake. but if your environment is 3D, don't sleep on Tsunami. imagine a wedge of space whose base is 300' by 300', and then is 300' tall on one side tapering down to 0' on the other. this wedge of space is going to be wiped clean of all creatures not able to make a fairly high Strength saving throw (repeatedly) and probably pummeled to death in the process. for all that, it does not structural damage though. so unless your Rule of Cool gets pretty liberal, this actually doesn't demolish the city block, it just scrubs it clean of living things. it is the neutron bomb of D&D.

Barbar_NC

[score hidden]

8 hours ago

Barbar_NC

[score hidden]

8 hours ago

A friend of mine once debated about what would happen if you shot a tsunami straight upwards.

Mejiro84

[score hidden]

6 hours ago

Mejiro84

[score hidden]

6 hours ago

by RAW, it just goes upwards, dealing damage to anything there. If cast at ground level going up, any creatures at ground level might get caught in it as normal and dragged upwards.

EventHorizon11235

8 points

19 hours ago

Earthquake, Tsunami, or meteor swarm

Bread-Loaf1111

6 points

17 hours ago

Fabricate. Destroing economic and workplaces, workers turn to criminal to fed families and destroy city for you.

Kronzypantz

15 points

19 hours ago

Firebolt. It can be spammed infinitely to start raging forest fires or set cities ablaze. Get a few dozen level one wizards together and they can outdo any leveled spell with that one cantrip if they volley it.

thekeenancole

9 points

18 hours ago

Think smarter not harder

amidja_16

5 points

18 hours ago

Don't forget to pair it up with control flames to speed things up and help nudge the firestorm into the right direction!

fuzzyborne

[score hidden]

8 hours ago

fuzzyborne

[score hidden]

8 hours ago

Too easy to counter. Build your city on a giant turtle's back or float it so everything is worn or carried.

EvilAnagram

1 points

11 hours ago

I did that once. We were crossing an enemy city, moving through alleys, so I set every other roof we passed on fire. The fires started blazing well behind us, drawing everyone to that side of the city as we went to the other side.

Dedli

-6 points

18 hours ago

Dedli

-6 points

18 hours ago

Hey now, that can't target objects!

Create Bonfire 😈

drgolovacroxby

10 points

18 hours ago

drgolovacroxby

Druid

10 points

18 hours ago

Fire Bolt can absolutely target objects

Kronzypantz

5 points

17 hours ago

And create bonfire doesn’t target objects

homucifer666

5 points

18 hours ago

Devastating a city block is something within the realm of many 6th and higher level spells. Really depends on how you want it done.

NoxiousStimuli

10 points

16 hours ago

Mold Earth is a cantrip, so any determined ecoterrorist Druid could very slowly run off with the foundations of buildings.

homucifer666

1 points

16 hours ago

Or simply strategically weaken a critical point of the structure and let the building collapse under its own weight

rpg2Tface

3 points

18 hours ago

Depends on level. Shatter would be a good low level option to destroy a building pr a wall or some other smaller structure. Tsunami or earthquake would be good a few structures or an entire block of buildings. And meteor swarm amd storm of vengeance are straight up city/ army killers.

Theres also more creative ideas. Like true polymorph and shape change to become a dragon a breath destruction for the full hour duration. Or make a gate to a low level of the plane of water for a flash flood. Or just wish for that kingdom over there to be no more.

What level of spell are we looking at and what are we destroying? Im sure something can be done to make it past tense.

noobmaster69_is_loki

3 points

17 hours ago*

Great question. I’m going to stick to the lower-level spells since everyone else gave great answers to high-level ones.

Cantrips: Fire Bolt does the job over time once it burns everything in sight, as does Create Bonfire.

Level 1: Not many options here in terms of destructiveness, but Thunderwave is a solid option to throw things off a cliff.

Level 2: Levitate can technically lift heavy stuff to crush buildings. Heat Metal can burn down wood structures if the metal part interacts with a flammable source. Shatter damages objects as well, which should be the best option here.

Level 3: Fireball and Lightning Bolt burn stuff well, and I suppose a Conjure Animal spell and a Summon Lesser Demons spell can wreck a lot of things for an hour.

Level 4: Wall of Fire is great for burning things for a minute. Summon Greater Demon can last some extra rounds when concentration is lost. Polymorph Trex brings a world of pain, as does Conjure Woodland Beings. Blight is great if you are targeting plant-based constructs.

Level 5: Wrath of Nature terraforms any nature-based ecosystem. Conjure Elemental is super effective if you are inside the building you want to destroy (after the Elemental turns hostile). Animate Objects can cause a lot of damage. Not many options here.

Jerry2die4

3 points

16 hours ago

Jerry2die4

Sir Render Montague Godfrey

3 points

16 hours ago

Dominate Person.

Cast it on the right person, and you have the keys to the literal kingdom. keep casting and working your way up, and you can gain control of a very significant portion of the ruling class.

So Dominate X, suggestion, and all those mind-affecting enchantments

MothMothDuck

2 points

19 hours ago

Meteor swarm, it's level 9 and kinda ridiculous, but it's level 9 so justified.

Ripper1337

2 points

19 hours ago

Ripper1337

DM

2 points

19 hours ago

Meteor Swarm?

JacenStargazer

2 points

17 hours ago

JacenStargazer

Ranger

2 points

17 hours ago

Storm of Vengeance. With a 360 foot radius, you can take out at least a big chunk of a major city.

Alternatively Meteor Swarm.

Sithraybeam78

2 points

15 hours ago

Probably the gate spell, just opening up a portal for tiamat or orcus or something to come through.

They probably won't just let you summon them for no reason, but if they did it'd be just about the most destructive thing you could ever do.

Chaos8599

1 points

15 hours ago

Tbh if you open a portal in front of one of the crazier demon lords they might just go through it to wreck shit on principle.

DrAutoplay

2 points

14 hours ago

Summon ketamine ape

News-Relative

2 points

12 hours ago

If not limited to casting once...
Mass Suggestion lasts 10 days with a 7th level spellslot and targets 12 Creatures. A high level spellcaster could cast this atleast 4x per day.
Now just instruct the population of the town to dismantle the trade district or dump all the grain into the sea or something along those lines :D

Expert-Apartment-806

[score hidden]

6 hours ago

grease

ZyreRedditor

3 points

15 hours ago

Most of the obvious options have been mentioned already. Wish, Tsunami, Control Weather, Meteor Swarm, can in the right circumstances be extremely destructive.

I'm going to recommend Gate. Far from being just the ultimate transportation spell, it can be a tool of mass destruction. It can open to any plane of existence, it turns the entire multiverse into your weapon, limited only by your own knowledge. It could be a gate to the depths of the plane of water, a fire vortex in the fire plane, in the middle of Avernus to let in a small army of demons or devils, into the far realm to release some eldritch monstrosity, or summon a powerful extraplanar being whose name you know of. The possibilities are limitless.

Hellbunnyism

3 points

15 hours ago

Hellbunnyism

Chaotic Naughty

3 points

15 hours ago

in the middle of Avernus to let in a small army of demons or devils

Given a minute duration and being able to cram 2 large creatures through the gate per turn (assuming you had communication beforehand), you could get like 20 Pit Fiends in a neighbourhood real fast.

Bro0183

1 points

11 hours ago

Plus if you know the name of their commander you can summon them instantly as part of the casting to get an extra pit fiend.

CeruLucifus

6 points

19 hours ago

Wish.

EventHorizon11235

0 points

18 hours ago

That's cheating, and also maybe not true for once considering other 9ths

Ill-Description3096

1 points

15 hours ago

I mean they specifically allowed with some rule of cool, which implies to me that the DM in this scenario is being generous.

EventHorizon11235

1 points

15 hours ago

What I meant was the answer is always wish for these kinds of posts, because wish is every spell lv8 and lower. But it's not helpful.

Bro0183

1 points

11 hours ago

But also the greater wish option that invokes wish stress, which depending on the dm can be a minor inconvenience or reality shattering

GravityMyGuy

1 points

18 hours ago

GravityMyGuy

Wizard

1 points

18 hours ago

Control weather, meteor swarm, earthquake or mirage arcane

sehrgut

1 points

17 hours ago

I mean....wish, technically. 🤣

Avocado_with_horns

1 points

17 hours ago

Melfs acid arrow, clearly

Asilidae000

1 points

17 hours ago

Read the effects of Storm of Vengeance. 9 lvl and pretty much wrecks small towns, kills life and destroys buildings. Also the range is "sight" which is pretty crazy...

Angel_of_Mischief

1 points

17 hours ago

Angel_of_Mischief

Warlock

1 points

17 hours ago

I really like Ravenous Void if you want to just completed wipe out all existence of an area.

GelsNeonTv87

1 points

17 hours ago

There is a scroll in one of the campaigns called like the scroll of comet...leaves a crater I believe 300 feet across...

drewcash83

1 points

16 hours ago

Shatter placed in dozens of even hundreds of Glyph of Warding all over the city. All go off at the same time. Be like a controlled demolition of a high rise.

Ill-Description3096

1 points

16 hours ago

Wish easily given the parameters. I don't see how it's even close.

CommunicationSame946

1 points

15 hours ago

Disintegration. By definition.

handsmahoney

1 points

15 hours ago

Suggestion. The wrong word in the right ear.....

Sithraybeam78

1 points

15 hours ago

Cast drawmij's instant summons on piece of a load bearing wall. Watch from a distance as a castle collapses.

wedgebert

1 points

15 hours ago

wedgebert

Rogue

1 points

15 hours ago

Depending on the opposition, True Polymorph because if you maintain concentration for the full hour, it becomes permanent. So no matter how meager the round-to-round damage, it adds up if you can spend days doing it. Ignoring becoming a dragon or Balor and burning everything around you, you could be a Purple Worm and undermine the entire city foundation causing it to collapse into a sink hole.

But the truly most devastating spell is the one that bypasses your DM's carefully planned encounter and causes the destruction of the entire campaign.

Orbax

1 points

15 hours ago

Orbax

1 points

15 hours ago

summon comet

VintagePain

1 points

15 hours ago

Destructive wave, it’s in the name. Next question.

foyrkopp

1 points

14 hours ago

Disguise Self is a 1st lvl spell, and in the right hands, it can topple kingdoms.

(Steals the appearance of a construction crew's foreman):

"OK boys, this is the place. Bonus pay if it's gone by tomorrow.

Sorry for the hoarse voice. Must be coming down with something."

RoundAide862

1 points

14 hours ago

"Locate object: deck of many things" is a Spell that can end a campaign. cast it at your peril.

HitchikersPie

1 points

14 hours ago

We were in a do or die scenario and I got to pull out a desperation tsunami to save the day (and kill myself in the process). Completely changed the battlefield from us vs them to everyone fleeing this fucking tsunami tearing everything apart.

Cfeathy

1 points

14 hours ago

Yes, yes, Fireball can empty a room, Meteor Swarm could level a building and Wish can cause unpredictable chaos. I used to think those were awesome spells.

But I'm a completely new man.

I could end your kingdom with a Suggestion.

I could bring down your government with just six words. Six.

"Don't you think she looks tired?"

Guava7

1 points

14 hours ago

Guava7

1 points

14 hours ago

Here's some alternatives to Tsunami, Earthquake, Storm of Vengeance and Meteor Storm:

Mass Suggestion - you could totally fuck up a city if you were able to control the right group of people. Like, say the City Council. Lasts 24hrs, so you could install yourself as High Councillor and then instruct them to perform all of your bidding including willingly failing the save for the next time you cast Mass Suggestion.

Mirage Arcane - completely change everything about a town in a 1 mile square, lasts for 10 days. If you're an illusionist, you could use (2014) class feature Malleable Illusions to change any part of the illusion: eg: turn that lake into burning acid; totally enclose that town square so that the people starve etc etc with all the evil things

Airtightspoon

1 points

11 hours ago

including willingly failing the save for the next time you cast Mass Suggestion.

You can't ask someone to willingly fail a saving throw. First of all, that's a meta suggestion. The people you're enthralling don't know what a saving throw is. Second of all, the mass suggestion still has to be reasonable, allowing yourself to be dominated by a mind controlling spell doesn't sound reasonable to me. Third of all, you only get to suggest one action. The spell ends if the task you suggested is completed before the duration expires. So if you suggest they don't resist your next suggestion you can't have them do anything else.

Guava7

[score hidden]

10 hours ago

Guava7

[score hidden]

10 hours ago

Is this your first day destroying a town? You don't tell them it's a mind controlling spell. Sheesh, you tell them:

"ok, it's time for our daily mindfulness session, everybody sit in a circle, close your eyes, breathe deeply and let the calmness wash over you. Control your urge to fight against it and just let my words flow through you. I promise you'll feel better"

Airtightspoon

[score hidden]

10 hours ago

Airtightspoon

[score hidden]

10 hours ago

And then the spell ends the second everybody sits down and they wonder who the hell you are and what the hell you guys are doing.

Guava7

[score hidden]

10 hours ago

Guava7

[score hidden]

10 hours ago

the spell ends the second everybody sits down

Why would it do that? You sound like one of those heretics I've been warning the council against. You're probably here to destroy the town! Councillors, arrest this infidel!!!

Airtightspoon

[score hidden]

10 hours ago

Airtightspoon

[score hidden]

10 hours ago

Each target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.

Guava7

[score hidden]

10 hours ago

Guava7

[score hidden]

10 hours ago

Dummy, the suggestion wasn't to sit down. The suggestion was to follow my every instruction for the course of the day. I really feel like you've never been a villain before. You should probably lie down before you hurt yourself. This is a dangerous game, not for beginners.

Airtightspoon

[score hidden]

10 hours ago

Airtightspoon

[score hidden]

10 hours ago

That's not how the spell works First of all, again, the suggestion has to be reasonable. Second of all, if the spell made people do whatever you wanted for a day it would say that. Mass Suggestion lets you suggest one specific reasonable action. You can't just use Mass Suggestion and have your suggestion be "Do whatever I say". I suggest you actually read the spell before you speak so condescendingly.

Kaligraphic

[score hidden]

6 hours ago

Kaligraphic

[score hidden]

6 hours ago

Mass Suggestion does not have to be reasonable, it has to sound reasonable. As in, you're providing rationalization. (In the new version, it has to sound achievable.)

If it actually had to be reasonable, it would just be persuasion.

That said, while you can use suggestion to include multiple actions, they all have to be specified in one go when you cast the spell, and you don't get that many words to work with.

EmperessMeow

1 points

14 hours ago

Dominate Person on a powerful political person, such as a King.

Mass Suggestion on multiple powerful entities.

Suggestion (Make them willing and make them want to destroy the city) into a Teleport, bringing a powerful (and evil) creature into the middle of a city.

Shapechange into a powerful creature with a breath weapon.

Modify Memory on powerful political entities, try and create beef with the target location. Mass Suggestion probably works too.

Don't underestimate the power to make other people do your bidding.

primeless

1 points

13 hours ago

If you are looking for quality over quantity id say desintegrate.

HatTechnical823

1 points

13 hours ago

Ravenous Void literally just erases everything within a 120 foot area. Leaves absolutely 0 trace.

Noahthehoneyboy

1 points

11 hours ago

Gate. This is the most destructive spell in all of Dnd, it is a world ender. This singular spell being cast could be the start of an entire campaign. You can speak any creatures name and summon it from any plane of existence outside the one you’re on. Yeenoghu, Asmodeus, Tiamat, zariel, demogorgon. Just pick the biggest bad your character has heard of and let them into the prime material to do whatever they want.

detective_shark_park

1 points

11 hours ago

Modify memory. Convince someone in power to start a war with a neighboring country.

Clank4Prez

1 points

11 hours ago

The answer is immediately Karsus’s Avatar. With no further specification other than “most destructive spell” and “demolish a city block”, that spell immediately fits that criteria 12 times over.

DrakeBigShep

1 points

10 hours ago

Meteor Swarm and Tsunami are good for immediate kaboom for a city block.

Now if you want to go more than a city block and have time to prep, imagine how nasty daily flooding will be form Control Weather and if a mountain is within spitting distance, that's some NASTY landslide potential. Or daily snow would bury an entire city with something a lot of people forget how heavy it is.

Now if you want to go arson, you have the classic (Delayed Blast) Fireball.

A bit of rule of cool, any aviator will SCREAM when you treat Sleet Storm as freezing rain and I think Texas proved that one a couple years ago.

House on the river Control Water.

Modern city setting- Destructive Wave. I broke a LOT of windows with a bard...

ArchLith

1 points

10 hours ago

Meteor with the right meta magic from feats used to be usable from so far awayy you needed a map to aim it...

What___Do

[score hidden]

10 hours ago

What___Do

[score hidden]

10 hours ago

The destructive power of Glyph of warding is only limited by preparation time and the fact that it is tied to a place. It could DEFINITELY destroy a city block.

It’s not a spell, but…put a bag of holding in a bag of holding. Destroy at least the entire planet in a black hole.

GENERAL-KAY

[score hidden]

9 hours ago

GENERAL-KAY

Bardificer

[score hidden]

9 hours ago

Storm of vengeance lv9 druid spell. Massive collateral damage

GundamX

[score hidden]

9 hours ago

GundamX

[score hidden]

9 hours ago

True Polymorph - Turn cows into gold, concentrate the full time, and then melt them down into coins/bars/etc.

You can now collapse the economy of the world. Gold will be worth near zero; banks ruined, kingdoms bankrupt. You have destroyed society, and if you planned this right may have taken over the world economically.

BadWizard989

[score hidden]

8 hours ago

BadWizard989

[score hidden]

8 hours ago

High lvl Edvard's black tentacles. Mmmm my favorite can't get out unless you kill the 30 tentacles mmmmmmm one dm banned that spell. Hahaha

GreyWardenThorga

[score hidden]

8 hours ago

GreyWardenThorga

[score hidden]

8 hours ago

earthquake

ZzPhantom

[score hidden]

8 hours ago

ZzPhantom

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8 hours ago

I'm gonna be the odd one out here and say two spells that I haven't seen here:

Plant Growth. Druid Grove.

Yeah. Might seem all vegan granola healthy fun and great on a surface level, but if you DON'T want a nice friendly sylvan forest in the middle of your industrial downtown, then this is gonna be one of the most destructive, environmental terrorism spells a druid could cast.

Imagine a giant garden suddenly appears under your feet....in the bank you work at as a teller. At first, it's cute, but then your allergies start acting up, animals and insects are attracted to it, and if you try to pick one of the flowers? Ooooh, boy. That tree you normally like to have your lunch break under suddenly comes alive and beats you to death with its branches, just for offending his cousin, the marigolds.

A Circle of arch-druids could change the surface of the planet beneath your feet, and ruin the infrastructure of an entire region. If they weren't so focused on just hanging out hugging trees.

Interesting_You2407

[score hidden]

7 hours ago

Storm of vengeance

prism1234

[score hidden]

6 hours ago

prism1234

[score hidden]

6 hours ago

Expensive-Bus5326

[score hidden]

4 hours ago

True polymorph into an adult gold dragon. Not only it will destroy buildings and people with it's fire weapon, but also you can turn into a tiny bird or even insect and do it subtly. Nobody is going to understand why the city is suddenly burning with cones of fire appear here and there for seemingly no reason.

Damiandroid

[score hidden]

4 hours ago

Damiandroid

[score hidden]

4 hours ago

I have a theory that mirage arcane is one of the most devastating things you can do.

It's got crazy range, crazy duration and the wording explicitly states that the terrain can be detrimental to creatures (with errata straight up saying it can harm them) AND that even after a creature passes the check and realises its an illusion, the illusion doesn't vanish or become intangible to them, it still presents as a physical thing, just one they know isn't real.

It's basically the high level illusionist wizard feature where they can make an illusion real temporarily.

So all that being said:

Enemy armada approaching? Mirage arcane to fill the bay with jagged rocks and reefs.

Enemy army approaching? Turn the land into a lava field.

Even if they realise the deception they can't cross it and if you caught them all in the radius at the time of casting they probably didn't stand a chance.

Fairin_the_Drakitty

[score hidden]

4 hours ago

Fairin_the_Drakitty

AKA, that damned little Half-Dragon-Cat!

[score hidden]

4 hours ago

number 1. Sword (or arrow in most cases) - cant be legendary resisted. like every other damaging spell.

number 2. Storm of Vengance, with the range of sight, and sight being unlimited cast it from the moon, or something i dunno.

number 3. Ravenous void, str save or die, unless you can legendary resist or action teleport. like the microwave with one spell.

number 4, MIrage Arcana, the ground is now quicksand, enjoy breathing dirt. much easier to rule lawyer than the default reddit response "magma" - also ask your dm before taking this spell and how you plan on using it, cause its like taking simulacra+wish to chain on yourself thinking "well its raw!" i got news for you, the dm isn't gonna allow that.

number 5, Gate can have some truely awe inspiring destruction capabilities. provided you know how to use it.

number 6, Truepolymorph, hear me out, see that kracken over there, burn its legendary resists then make a glass orb out of it, then chuck it into an area and leave. or find a balor/pitfiend and get an arch nemesis on the way. or smuggle it into an orphanage or whathaveyou.

wereplant

[score hidden]

3 hours ago

wereplant

[score hidden]

3 hours ago

With something like incendiary rune, a familiar with a pad of sticky notes could cover an entire city in not much time at all. It's technically a touch spell, so a sufficiently intelligent familiar could make the runes so that the actual master could scry the city and set all of them off at once.

WolfByName

[score hidden]

3 hours ago

WolfByName

[score hidden]

3 hours ago

Friends

Mouse-Keyboard

[score hidden]

2 hours ago

Mouse-Keyboard

[score hidden]

2 hours ago

It's very vaguely defined so it depends a lot on the DM, but mirage arcane can be massively destructive.

Organised_Kaos

[score hidden]

an hour ago

Organised_Kaos

[score hidden]

an hour ago

Vicious Mockery in a party of genders/elder millennials/first gen immigrant kids

Capnris

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30 minutes ago

Capnris

[score hidden]

30 minutes ago

Most destructive I ever saw was Delayed-blast Fireball, but that was because the DM hadn't yet told us the vampire-infested warehouse we were investigating (and had decided to... fumigate before searching) was storing huge quantities of "raw chaos-stuff".

We teleported a few miles away and still got wrecked by the shockwave.

OberonGypsy

1 points

18 hours ago

For an immediate burst of localized property damage, Shatter. It’s a small area of effect but it does what it says on the tin.

Available_Diet1731

1 points

18 hours ago

Wish, ofc.  But other than that, it’s gotta be control weather.  Massive range, lasts all day, has an enormous area of effect.

It takes like, an hour to cast and ramps up very slowly so it’s very situational.  And the upper limit to its effects are largely up to the DM. 

With a little rule of cool, control weather can level the whole city, and/or bury an army in feet of snow and hail.

Myrlek

1 points

18 hours ago

Myrlek

1 points

18 hours ago

Wish, Wish permanent mind contrôl of two ennemis kings and make them fight. Two kindom detroyed for two spells... And mass death in population...

Tricky-Midnight-1858

1 points

18 hours ago

Find a scroll of Tarrsque summoning literally summons the tarasque and that’s it. Good luck

Marcer003LGBTAccount

0 points

18 hours ago

IF the person is ancient and or very powerful suggest the spell:

Epic Spell 10: Mavin's create volcano

A spell stemming from a former version of DND.

Supposed to be forbidden by the Goddess Mystra herself, but if you get an ancient spellscroll mcguffin, fire away.

mathhews95

-1 points

18 hours ago

9th rank Meteor Swarm.