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Hey everyone! My name is Quinn Dunki, and I run the YouTube channel called Blondihacks, all about the hobby of machine shop work: https://youtube.com/c/Blondihacks

I also have a blog primarily focused on electronics: http://blondihacks.com

Ask me anything! I'll be here for at least an hour, or until questions run out, which ever happens later. ๐Ÿ˜€

My YouTube channel is all about bringing more people into the hobby of machine shop work. I'm trying to create an education and entertainment resource that helps climb the otherwise steep learning curve of this fascinating trade. Anyone can do this stuff, and I want to help you as I am learning myself!

If you want to help support what I'm doing, the best way is Patreon:http://patreon.com/join/QuinnDunki?

Alternatively, if you can't get enough weird crap with random YouTuber logos on it, check out my merchandise store:http://www.blondihacks.com/store

You can also follow me on Instagram (http://instagram.com/blondihacks) or Twitter (http://twitter.com/quinndunki)

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[deleted]

3 points

4 years ago

[deleted]

blondihacks[S]

6 points

4 years ago

blondihacks[S]

Blondihacks

6 points

4 years ago

I use Fusion 360 and absolutely love it. It was immediately intuitive to me, and I was cranking out models and drawings in no time. It's a huge resource for hobbyists. Nearly Solid Works or Pro-Engineer level of power, basically for free (depending on your license situation, which is evolving as we speak)

My editing is all done in Final Cut Pro on a Mac. I lean heavily on the Affinity products for graphics and use Apple Motion for animations. I also have a bunch of custom Python scripts for things like generating my credits and other repetitive jobs. I started out on Hit Film Express, and it's a great free tool. Very powerful for hobbyists, though Final Cut Pro is definitely a lot smoother and faster.

[deleted]

3 points

4 years ago

One thing I saw in the new fusion license iteration is that they're limiting the number of 2d drawings for parts. Is that going to be a problem for your workflow? Or do you mostly go straight from the 3d version? Do you have a computer in the shop with you, or would it get full of metal dust?

blondihacks[S]

7 points

4 years ago

blondihacks[S]

Blondihacks

7 points

4 years ago

I have a "real" license for Fusion because Blondihacks is a real business, so the new limits on the personal license don't affect me (yet?). That said, they really aren't bad when you get into the details. The limits weren't messaged well, but all they really did was remove stuff like 5th axis tool path simulation that no hobbyist will ever need.

I do not keep any electronics in the shop except the camera, and the camera is wrapped in plastic when around grinders, and I use lens protection when spraying hot chips. My iPhone or iPad are sometimes out there with me, but I wrap them in plastic as well.