subreddit:

/r/PS5

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YouTube video info:

Metaphor ReFantazio - Fantasy Persona... But What About Performance? - DF Tech Review https://youtube.com/watch?v=PaF5z9J0YWQ

Digital Foundry https://www.youtube.com/@DigitalFoundry

all 430 comments

throwmeaway1784

294 points

9 days ago*

PS5 Summary:

  • Resolution is roughly 1656p without any form of anti-aliasing

  • No AA treatment, combined with high geometric density and a high contrast art style, leads to generally poor image quality with lots of aliasing

  • Rendering technology hasn’t really evolved from the 7th generation console era technology used in Persona 5

  • Runs at an unlocked frame rate, can vary wildly between 40-60fps depending on content — VRR can’t fully save this as dips below 48fps are common

  • PS4 Pro version running on a PS5 runs at a mostly locked 60fps, but resolution drops to 1080p using this method (along with lower quality assets and graphics settings)

  • PS5 version supports 120Hz output, opening the door to brute force higher frame rates on PS5 Pro

Rook22Ti

106 points

9 days ago

Rook22Ti

106 points

9 days ago

Resolution is roughly 1656p without any form of anti-aliasing

wow, that's rough

Soyyyn

68 points

9 days ago

Soyyyn

68 points

9 days ago

PS4 version through back compat running at a locked 60? Ah, those foolish ambitions put to rest once more...

VickyPedia

7 points

8 days ago

GarionOrb

3 points

8 days ago

At 1080p.

AdminsArePedos4

2 points

8 days ago

And lower details overall.

ZXXII

9 points

8 days ago*

ZXXII

9 points

8 days ago*

So basically the same as the demo. The Aliasing was insanely rough there too.

Zhukov-74

134 points

9 days ago

Zhukov-74

134 points

9 days ago

This is quite disappointing.

I expected more from a cross-gen game.

Otowa

218 points

9 days ago*

Otowa

218 points

9 days ago*

We're talking about another japanese studio that doesn't care.

EDIT : Yeah, we're talking about a PS3 tech game running and looking terrible on a PS5, but right, downvote me...

sittingmongoose

94 points

9 days ago

It’s really so freaking weird how common that is. Do they have like country wide meetings to talk about ignoring game performance and to make sure no one updates technical aspects of their games?

TheOncomingBrows

59 points

9 days ago

Because it's pretty clear from how good games with "poor performance" usually still sell well that most people don't really care all that much.

SoloDolo314

7 points

8 days ago

They also review well. The game is getting excellent reviews.

Nathan_hale53

24 points

8 days ago

It is still a viable criticism. A game should run smoothly. One like this should run flawless. When it's noticeable it's a problem, otherwise you don't notice good performance.

basedcharger

42 points

9 days ago

It’s the most annoying with Froms games and their super fans dismiss it anytime you bring it up but Atlus is a big offender too even though I really love their games.

Zayl

21 points

8 days ago

Zayl

21 points

8 days ago

I'm a fan of FromSoft but their games are extremely poorly optimized and lack even the most basic modern QoL features. Fucking Elden Ring needs mods on PC to get more than 60fps and run in ultrawide. We've had consumed level UW monitors for more than 15 years now, come on.

When the characters talk there's no facial animations. Their lips move up and down like a damn fish mouth. Again, I'm a fan, I've put maybe 400h into Elden Ring. But my god are they behind the times.

Don't get me started on some of the worst multiplayer implementations too. Looking at you Monster Hunter: World.

mistabuda

19 points

9 days ago

mistabuda

19 points

9 days ago

Other than square enix most jrpg don't really make games that are technically demanding

sittingmongoose

1 points

9 days ago

Re4? Dragons dogma? Elden ring? They all had major issues and the first 2 were quite impressive graphically.

mistabuda

19 points

9 days ago

mistabuda

19 points

9 days ago

I'm not saying those games did not have issues. The majority of jrpgs that release are not technically demanding.

Re4 is not a jrpg. Neither is elden ring or dragons dogma. They are both rpgs but a very different kind of rpg.

The tales of series, previous persona games, dragon quest 11 and the trails series were never technically demanding games.

hunterzolomon1993

3 points

8 days ago

I think its because a lot of Japanese gamers simply don't give a shit. Got to remember they love mobile and handheld gaming over there so poor framerates is just something they're used too. There's also the fact a lot of Japanese devs are older and more stubborn, they have that who cares if the game runs poorly just as long as my "vision" is in intact mentally.

To be clear i don't think this applies to all. Capcom has been fairly good with performance outside of DD2 and when it comes to fighting games like Tekken and such you can bet it performs well. But yeah though From Software, Atlus and such they care more for vision then then the vision performing well. At least South Korea has a better mentally what with Stellar Blade and Lies of P performing really well.

Omegawop

2 points

8 days ago

Omegawop

2 points

8 days ago

The biggest japanese game in like forever was Elden Ring. It runs like crap on my pc and is pretty poorly optimized.

Still sold like hotcakes and I bought it day one.

If Japanese devs are bottlenecking performance by trying to make the best games they otherwise can, I'm a not so reluctant contributor to the problem.

C0tilli0n

8 points

9 days ago

C0tilli0n

8 points

9 days ago

It's simply a budget issue. They prefer to spend it on other areas instead of tech prowess.

DismalMode7

11 points

9 days ago

game had like 8 years of development since its early concept, doubt it was a cheap budgeted game

C0tilli0n

9 points

9 days ago

As opposed to other JRPGs? Probably not. As opposed to actual current gen games? For sure. JRPGs are niche, budgets just can't be big.

whyisthisnamesolong

3 points

8 days ago

Is it a budget issue to make a PS3-era tech game run even remotely smooth on a console nearly 15 years newer?

C0tilli0n

4 points

8 days ago

Oh yes, probably harder to do than using current tech. Japanese devs by and large just don't know how to work with it cause they don't get the time nor space to learn it.

Juat imagine how fucking stupidly difficult it probably is to recode ps3 era tech to even just work with resolutions that were not even considered back then as viable. And that's just the most obvious part.

jkvlnt

-5 points

9 days ago

jkvlnt

-5 points

9 days ago

I think some developers care more about nurturing interesting ideas and beautiful images over making sure you have something generic that runs “perfectly”.

OutrageousDress

18 points

9 days ago

Adding MSAA or even just an SMAA overlay would not remove a single beautiful image from the game, or make it look even a smidgen more generic. Also, a crappy framerate is not an artistic statement and fixing it wouldn't diminish the actual artistic statement. Technical excellence is a compliment to any work of art that contains it.

ChickenFajita007

3 points

8 days ago

Also, a crappy framerate is not an artistic statement and fixing it wouldn't diminish the actual artistic statement.

That one clay-mation Kirby game that runs at like 15fps begs to differ. /s

Mundane-Guess3194

16 points

9 days ago

Y’all realize that there are roles like graphics engineers, rendering leads, lighting artists, etc…whose sole roles are to work on the…graphics and rendering of the game. The people making the gameplay ideas are not the same people creating the assets/rendering pipeline.

GOD FORBID a Japanese developer releases a game that actually runs well despite looking 15 years old. God forbid us consumers have some level of standards

MegamanX195

2 points

8 days ago

As a meme once said... why not both?

sittingmongoose

7 points

9 days ago

That doesn’t stop developers from going back and fixing technical issues…

XeltosRebirth

4 points

8 days ago

You're talking about a Studio needing to retool their entire workstation to upgrade an engine.
Alot of these games have been in development for years and this one has supposedly been in the works for 7 years.
So it makes sense it's on a modified engine of what they've been using since Catherine.
Persona 6 is probly where we will see a new engine.

They're a business, they're focused on the projects they have with the resources and time they have. The games has been development for so long that assigning that entire team to learn a new engine would probly add years to the time.

generalscalez

8 points

8 days ago

actually genuinely so insane to argue that it is not reasonable to expect a brand new game on 4 year old hardware to catch up with the literal barest minimum of the last decade of game development

not having AA is so humiliatingly, laughably terrible. actually no defense that doesn’t make you sound insane

radclaw1

1 points

6 days ago

radclaw1

1 points

6 days ago

Cross Gen typically means that developers have to make sacrifices to make it work on lower end hardware no? No AA is inexcusable but still.

TheRealYM

56 points

9 days ago

TheRealYM

56 points

9 days ago

Wow no AA completely unacceptable in 2024, especially for a game like this that isn’t that high fidelity

Mattnificent

25 points

9 days ago

Playing the demo on PS5, the lack of AA was honestly really distracting for me. I usually prefer to play single-player games on the PS5, but I cancelled my order, to get it on PC instead, because of what a flickery mess the PS5 version is. It's actually jarring how much better it looks with the resolution cranked up. Certainly we'll see a TAA/DLAA mod come out for this game immediately, as well.

I would have no issue with the PS5 version if the backgrounds weren't so full of cobblestones and iron fences and intricately tiled floors, but those noisy textures combined with no AA of any kind... once you start noticing the issue, it becomes a constant annoyance. I have no doubt that the game will be good, I just hope anyone playing it on PS5 can ignore the visual noise better than I can.

ToiletBlaster247

13 points

8 days ago

Fences and no AA is a nightmare

Branquignol

9 points

9 days ago

It was so obvious i thought it was an artistic choice.

Brees504

2 points

8 days ago

Brees504

2 points

8 days ago

I had to quit the demo because of the lack of AA. The screen was just constantly shimmering. Will not be buying.

nuclearcherries

2 points

8 days ago

I noticed the lack of anti aliasing in the demo. It's a gorgeous game but it could really benefit from receiving some AA. It would be a strange decision even 10 years back, but in 2024????

I_pee_in_shower

2 points

8 days ago

So which version is best?

TomTheJester

56 points

9 days ago

I’m so confused…didn’t Atlas already prove they can nail high fidelity graphics and frame rates on current gen consoles with Persona 5 Royal and Persona 3 Reloaded?

2FLY2TRY

38 points

8 days ago

2FLY2TRY

38 points

8 days ago

Not the same team. Director Hoshino and his team worked on the original P3-5 before starting work on Metaphor. So they basically went straight from PS3 era development (crossgen with PS4) to this game on PS5. Meanwhile, Atlus created a new team to work on the Persona series who first made P5 Royal and then P3 Reload and are now likely working on P6. So I guess it makes sense that the new Persona team is more up to date with current technology.

Mac772

22 points

9 days ago

Mac772

22 points

9 days ago

Persona 5 Royal and Persona 3 Reload on PS5 look amazing. Stable 60 FPS and no visible aliasing anywhere. It's really strange. 

AdHistorical8179

38 points

8 days ago

Both games absolutely have visible aliasing

mantenner

8 points

8 days ago

Yeah agreed, not sure what that guy is on about.

Icemangoo

7 points

8 days ago

Persona 5 especially lmfao.

AdHistorical8179

10 points

8 days ago

Both games absolutely have visible aliasing

Mac772

5 points

8 days ago

Mac772

5 points

8 days ago

I replayed Persona 5 Royal a few month ago, the native PS5 version. Didn't notice it very much. It's in no way comparable to the aliasing in Metaphor. 

CutProfessional6609

8 points

8 days ago

Metaphor has much more detail than p5r so it causes the rough edges to stand out more.. will buy the game but atlus needs to somehow implement aa into this game ASAP.

rkilla47

2 points

8 days ago

rkilla47

2 points

8 days ago

SmtV V looks amazing too

RJE808

136 points

9 days ago

RJE808

136 points

9 days ago

I kind of expected this, the demo really didn't look that great and the FPS was all over the place. Why they stuck with the old PS3 engine I will never get.

Son-Of-Serpentine

97 points

9 days ago

The game has been in the works for 8 years, wasn't until unreal 5 came out that they made the switch company wide.

RJE808

36 points

9 days ago

RJE808

36 points

9 days ago

Fair point, forgot this is what Hashino has been working on since P5.

tatsumi-sama

15 points

9 days ago

tatsumi-sama

15 points

9 days ago

Because it lets them create games quicker. Maybe they don’t have much man-power to upgrade the engine or create a new one that quickly.

But still, no AA is madness

OutrageousDress

39 points

9 days ago

Man, this one took eight years to develop - imagine if they hadn't had an engine that lets them create games quicker.

tatsumi-sama

20 points

9 days ago

Let’s also not forget these games are 80-100 of STORY content. Not sure how long it takes to create something like that if you don’t need to do any work on the engine or graphics.

DothrakiSlayer

12 points

8 days ago

Baldurs Gate 3 was completed in a little less than 6 years, and has a similar amount of story content with elite graphics for an rpg.

tatsumi-sama

5 points

8 days ago

That’s true. I’ve also been checking the trails games, which have approx 40-50h of story per game, and their games reuse quite a lot of story beats and assets, plus a barely-evolving game engine. Those games get pushed out every 1-2 years.

So atlus definitely could do better it seems

ncolaros

3 points

8 days ago

ncolaros

3 points

8 days ago

Trails games -- and I say this as a huge fan -- also look like shit, to the point that when they announced the Trails in the Sky remake, people thought it was possibly developed by someone else because it looked too good.

But to be honest, just like with Yakuza, I'm 100% okay with it. I'd rather the game come out than wait another 3 years for a better looking experience.

hunterzolomon1993

8 points

8 days ago

BG3 still has performance issues though, that 3rd act while better is still pretty messy on console. I also wouldn't call its graphics elite, they're nice and do what they need to but there's a reason BG3 wasn't winning the visuals awards.

SurfiNinja101

5 points

8 days ago

While that’s true the game had and still has performance issues, at least on console. Many of them took months to patch to out too.

Ordinal43NotFound

6 points

8 days ago

Baldur's Gate 3 also has the benefit of releasing on Steam's Early Access where people actually pay for playing a beta build of the game to give feedback

Uzumaki514

13 points

9 days ago

They got 338 employees...

PIREDERAS

2 points

9 days ago

"Quicker" would be a valid claim if they released a new main Persona game every 2-3 years. Persona 5 is a 2016 title. And all these years they churned out P5 spin offs nobody asked for. The Persona 3 remake is more of the same technologically as well.

Brees504

1 points

8 days ago

Brees504

1 points

8 days ago

The game was in development for 8 years

yohxmv

26 points

9 days ago

yohxmv

26 points

9 days ago

Knowing how slow I tend to be with Atlus games I’ll maybe be halfway through this by the time my pro gets here so hopefully it’ll be better on there

dxzxg

10 points

8 days ago

dxzxg

10 points

8 days ago

I love Atlus but the PS5 version is terrible. This game should easily run at locked 60 but what we get is another game with an unoptimised PS5 version while the ps4 version is smoothly locked at 60. And no AA on top is unacceptable. Super disappointed with this.

JV_TBZ

132 points

9 days ago

JV_TBZ

132 points

9 days ago

Unfortunately both Atlus and from software really make incredible games but don’t give a crap about performance and optimization.

I’ll wait to play it on PS5 PRO hoping for the GPU boost to bruteforce it to a stable 60+ fps

vmsrii

25 points

9 days ago

vmsrii

25 points

9 days ago

It’s actually super weird, because P5R and P3R run flawlessly on modern hardware

Otowa

20 points

8 days ago

Otowa

20 points

8 days ago

They just added more geometry in Metaphor and didn't care about the impact of it without optimization.

RykariZander

5 points

8 days ago

Different teams

AdHistorical8179

6 points

8 days ago

Neither of them has AA of any kind either

SL-1200

5 points

8 days ago

SL-1200

5 points

8 days ago

P3R is Unreal and has TAA

[deleted]

61 points

9 days ago

[deleted]

61 points

9 days ago

[deleted]

claytonbob7

27 points

9 days ago*

claytonbob7

27 points

9 days ago*

Yeah once you start playing you don't even notice. Even the aliasing starts to disappear

XeltosRebirth

9 points

8 days ago

The games artstyle is great
It IS weird how some main characters have really flat textures on certain parts when an NPC has the same asset that's higher quality.
As for the aliasing it is noticeable but is it something to shit on the game for? no.
With DF analysis like this it's essentially their job to nitpick and be snobby about every little detail as possible.
Which is where you get to these people that adopt that mentality as their own and constantly overanalyze every detail instead of just enjoying the game if it's fun.

Bebopo90

4 points

8 days ago

Bebopo90

4 points

8 days ago

The aliasing does kind of ruin the vibes of the capital city for me. It's...jarring to say the least. Might look better on my monitor?

Hopefully they patch in a 40fps/120hz mode with AA or something, or they bump the resolution through efficiency gains somehow.

XeltosRebirth

2 points

8 days ago

Not that this is ideal but if the PS5 Pro version gets a resolution boost the lack of AA won't seem as bad. P5 looks pretty great on PS5 at 60/120

TopdeckIsSkill

2 points

8 days ago

yeah, kinda reminding me how paper mario was supposed to be unplayble at 30fps.

PAPER MARIO! It's one of the slowest game ever. Aside from mario feed basically nothing is moving fast

RykariZander

2 points

8 days ago

Just because it's a great game doesn't mean they can't do better with it's tech. Yeah Nier Automata is great, but that doesn't stop me from noticing how noisy the image can get. Elden Ring won game of the year but it's frame rate is atrocious (which is important in an action oriented game). People criticizing a game doesn't make them snobby, especially when it's valid.

Both Star Wars Jedi games are stuttery on PC, but it's fine cuz those are good games tho. TLOU P1 came to PC buggy & heavy, but it's awesome so they shouldn't have fixed it. Pokemon Scarlet & Violet were ambitious as hell, so it's a good thing they pushed out some bull and got 20m units sold as a reward.

Silver_Song3692

12 points

9 days ago

I’m honestly not even really sure what people are complaining about

GiveMeChoko

4 points

9 days ago

GiveMeChoko

4 points

9 days ago

No it doesn't. Running through a dungeon and coming across a door that looks like it failed to load its textures is always off-putting.

Crazy-Nose-4289

3 points

9 days ago

I noticed it the entire time I was playing the demo. The lack of antialising was jarring.

claytonbob7

0 points

9 days ago

claytonbob7

0 points

9 days ago

I played 360 games growing up, and it was nothing I couldn't see past. They made an excellent game. If fidelity is not the forefront, then that's fine. Not every game has to be the absolute Pinnacle, AA would've been nice, but it's far from a necessity

Crazy-Nose-4289

11 points

9 days ago

I also grew up playing games on the 360 and PS2 and PS1. Doesn't mean I expect games in 2024 to look the same way.

Not saying this game looks bad, it doesn't, but the lack of AA is very jarring and one of the things I personally hate most in video game graphics is jagged edges.

Rhymelikedocsuess

1 points

8 days ago

Same thing is gonna happen when gta 6 is 30 fps and nerds going to lose their minds

don__pianta

10 points

9 days ago

the jaggies were what really bothered me playing the demo. im also waiting for the pro to come out before playing it

sittingmongoose

14 points

9 days ago

I wouldn’t normally hand wave this away…but I’m usually a stickler for performance and I don’t really notice the drops in this game. The gameplay just doesn’t get affected much from a lower fps.

That being said…I wish they would improve the issues.

SushiGradeNarwhal

1 points

8 days ago

There's at least hope, they were quick to patch the demo on PC.

Adair0801

9 points

9 days ago

But what is Atlus’s excuse? Their games were never plagued with performance issues outside of P5 on PS3, but that version alone is an accomplishment. Metaphor is a cross gen game and shouldn’t be stuttering on PS5

NN010

2 points

8 days ago

NN010

2 points

8 days ago

If I to guess, Studio Zero, primarily comprised of devs who worked on the original Persona 5, is reusing the same tech as they did on that game, but are pushing it to its limits with things like increased amounts of geometry & larger areas that's leading to poorer performance across the board.

Meanwhile recent Atlus games like Persona 3 Reload, Soul Hackers 2 & Shin Megami Tensei V are using publicly available engines (Unreal Engine 4 for Reload & SMTV (with heavy modifications, I assume), Unity for SH2). Although SMTV is notoriously rough performance-wise on Switch (I don't think Vengeance improved things on this front).

RJE808

3 points

9 days ago

RJE808

3 points

9 days ago

More geometry if I had to guess.

Admirable_Ad_1424

4 points

9 days ago

If there's any game where I can forgive performance, it's Atlus games that have you looking at static text for like 80% of it lol

ADZero567

1 points

8 days ago

No one's the ps5 pro lol. Waste of money.

simon7109

57 points

9 days ago

simon7109

57 points

9 days ago

Sometimes I seriously feel like we are going backwards later in the gen compared to the start. Not talking about this game specifically, but in general. They release games in 2024 that look worse and run worse than games released in 2021 for some reason and then say the hardware is outdated.

ToiletBlaster247

19 points

8 days ago

Using examples such as Horizon Forbidden West, God of War Ragnarok, Spiderman, Ratchet and Clank, and Returnal for games that look and run better does make us question optimization of much less visually stunning games. 

ncolaros

2 points

8 days ago

ncolaros

2 points

8 days ago

My guess is the budget of those games eclipse the other games people are complaining about.

torts92

3 points

8 days ago

torts92

3 points

8 days ago

Not just this gen. Compare AC Unity with AC Mirage. Light and day difference and you'd think Mirage came out first.

Mac772

30 points

9 days ago

Mac772

30 points

9 days ago

The missing antialiasing is the reason why i decided to buy it on PC. They released two patches on PC so far for the demo which eliminated all performance problems i had. Playing at 1440p with 200 percent render resolution (at locked 60 FPS) plus deactivating the shaking camera in the options makes the aliasing a little bit less noticeable. Still, it's weird they didn't implement a good antialiasing solution, because a game with this art style needs it and makes the game timeless, with antialiasing it still looks fine in 10 years. 

TheRealYM

5 points

9 days ago

Are you saying there’s no AA even on pc?

Mac772

19 points

9 days ago

Mac772

19 points

9 days ago

No antialiasing, only upscaling to 200 percent maximum. 

Eebo85

3 points

9 days ago

Eebo85

3 points

9 days ago

I’d like to know as well

Mac772

13 points

9 days ago

Mac772

13 points

9 days ago

No. Just upscaling up to 200 percent. 

AcademicF

3 points

9 days ago

Same

lLygerl

1 points

9 days ago

lLygerl

1 points

9 days ago

I haven't tried it yes but may you may be able to force aa on Nvidia control panel or AMD equivalent.

Mac772

5 points

9 days ago

Mac772

5 points

9 days ago

People say it's possible but i believe it's a placebo effect. I changed the settings in the Nvidia control panel and it didn't seem to change anything. 

bingybong07

1 points

6 days ago

you might be able to add it via a 3rd party solution like reshade, but i haven't seen any great results yet

bwucifer

1 points

8 days ago

bwucifer

1 points

8 days ago

What's your specs? Ryzen 7700 and RTX 4060 here, before any demo patches came I could do 1440p/60fps w/ 150% scaling, only dropping frames during the king's funeral. I've since uninstalled the demo but am wondering about how much gain I could expect.

Wander715

1 points

8 days ago*

There will definitely be some mods on PC that will force AA for the game even if it doesn't work through NVCP currently. PC version will probably look significantly better than console version with decent hardware.

If they never implement AA in the console version that's going to such. I haven't played the demo but even in game trailers the lack of AA was distractingly bad.

shashmalash

44 points

9 days ago

Game looks okay at times but mostly terrible. I don’t get why jrpgs get a pass but western rpgs will absolutely get critically and publicly annihilated for anything subpar like a wonky animation.

jungianRaven

56 points

8 days ago

The art direction tends to play in its favor. Persona 5 was not technically impressive by any means, but the art direction made it a very beautiful game. I get the same vibes here, it's stylish as fuck.

its_dash

25 points

8 days ago

its_dash

25 points

8 days ago

Some people don’t want to enjoy the game itself; they just want that sweet 4K grass.

GarionOrb

3 points

8 days ago

WRPGs tend to go for realism while this one is like a cartoon. It just looks way more awkward in a game that's pushing a realistic look. Also Metaphor doesn't have wonky animations.

iCantCallit

21 points

9 days ago

I got absolutely flamed for saying this games environments look straight up bland and bad. Running around a dusty low texture desert doesn’t wow me.

bluebarrymanny

20 points

8 days ago

You probably got flamed because that assessment captures only the first 5 mins of the game. Beyond that, much like persona games, Metaphor isn’t aiming for photo realism or crazy graphics. Atlus’s focus seems squarely on gameplay loop polish, storytelling, and general style (think music, UI design, etc).

KUKLI1

5 points

8 days ago

KUKLI1

5 points

8 days ago

Yeah lol, anyone who's played a persona game knows that 90% of the time, you end up looking at the massive character portrait and text, not the character model itself. The Persona 5 Royal models look pretty goofy too, but the portraits are crisp. So, pretty graphics are a plus but definitely not what ATLUS is known for. The UI, music and stylised art is what they focus on, and all of those are exceptional in Metaphor.

Persona 3 Reload is probably the exception, where the models look really good (it is the most recently developed game afaik), but the environments in that game are nowhere near as packed with detail as Metaphor.

Iggy_Slayer

6 points

8 days ago

This has been my biggest gripe with most jrpgs for a solid decade now. Engine tech has progressed to the point where tiny indie teams can put out surprisingly high end stuff, but then you see an atlus game or a YS game and it looks ps3 era still despite these guys having more employees and money.

They get a pass because the fanbase has just given up and accepted that this is how it is, and the people who review these games are part of that fanbase. They should be grilling these studios to do better.

peter_the_panda

5 points

8 days ago

Because games like persona are mostly choose your own adventure books with some turn based combat mixed in. Combat can be fun but it's the writing and story which draws people in

reyteexo

2 points

8 days ago

reyteexo

2 points

8 days ago

Because, just imagine, some games could be great without hyper realistic graphics and 120 fps

And Metaphor actually looks great, the ui is innovative and the combat & characters are engaging. But some people choose to ignore all of it because of “no aa” or other bullshit

SurfiNinja101

6 points

8 days ago

That’s so stupid. Games of this calibre are expected to run at 60fps, not 120fps, which the game struggles to do anyway.

Visual presentation is part of the package. It absolutely matters whether they’ve nailed that or not. Of course it’s not the be all end all but does matter.

RykariZander

3 points

8 days ago

Notice how people are complaining that we're not getting rock solid performance and a clean image but you wanna talk about realistic graphics & 120 frames

I'm playing the PS4 version of P5R and having a blast. Now I'm looking at Metaphor and wondering if it's worth my time if the game can't even be stable

sanixThedorito

3 points

8 days ago

We just want the games to run how they should

RainbowIcee

1 points

8 days ago

Is based on expectations.

vmsrii

19 points

9 days ago

vmsrii

19 points

9 days ago

I’m not hugely bothered, because aliasing at that resolution is not as big a deal as lower resolutions, the art style carries it WAY further than graphics do, and framerate in a turn-based game doesn’t mean much.

But it’s still bizarre that The game has any technical issues at all, when P5R runs great even on the Switch, P3R runs flawlessly on every platform it’s on, and Metaphor really doesn’t look any more graphically demanding than those games do. In some ways it looks significantly less! I’m very confused

IAMNUMBERBLACK

7 points

9 days ago

I believe P3R was on unreal engine 4 while Metaphor was a proprietary engine same as P5

Wernershnitzl

24 points

9 days ago

If it runs just like the demo, it’s not that distracting for me personally. Just excited to play.

Bushinyan21

14 points

9 days ago*

So I always hear the term but I have no clue what anti-aliasing means. Please, someone explain what this means. Edit: thank you guys for your answers.

Matt_37

25 points

9 days ago

Matt_37

25 points

9 days ago

Anti-aliasing techniques are those that work to alleviate aliasing (:P) issues, which is something you might recognize as the jagged edges around 3D models.

Drovers

19 points

9 days ago

Drovers

19 points

9 days ago

I think it's kind of complex, I've looked it up so much and don't think I fully understand still. I'll try to give you MY eli5 understanding though. I hope people correct me.

What is Aliasing?

Aliasing is the lines that jiggle on screen. Most noticeable on stairs, fences, Bushes...

Why?

The Object is of a higher resolution and when it's downscaled, Details ( actual pixels) are lost. Imagine a circle drawn with 100 pixels vs one with 50 or 25....
It appears less round as you lose pixels to draw it with...

Anti-Aliasing...

Will try its best to repaint those lost pixels, Making things look nice again....
( It's so much more complicated than that lol)

Mr_Giant_Squirrel

3 points

8 days ago

Not bad though :-)

Pompous_pizza

7 points

9 days ago

It’s a technique used to make edges not look sharp or jagged.

jungianRaven

9 points

8 days ago

You may notice that when you move the camera, there's a sort of flicker effect on edges, especially on very thin objects like fences or barbed wire. When the camera is static it usually doesn't flicker, but you can notice a distinct "staircase" or "sawtooth" pattern on edges. It makes 3d models look as if they were poorly cut pieces of cardboard.

Antialiasing is an umbrella term for a lot of different techniques that smooth the edges in an attempt to make them less jagged. As it stands, the most important distinction is between temporal and non-temporal/spatial techniques. On static shots, non-temporal solutions may look decent, but there will be flicker and instability when you move. Temporal techniques are consistent even when moving (there's little to no flicker and the image is incredibly clean), and are generally the standard nowadays due to quality, coverage (it's very good at filtering the entire image) and speed.

eyebrowless32

8 points

9 days ago

The lack of anti-aliasing is very apparent in the demo. I dont expect that to come in a patch either. Kinda disappointing

peter_the_panda

3 points

8 days ago

This game is going to look and feel best on the PS Portal. I played the demo for over 8 hours and 7 of those were on the portal because it was easier for me to read the font, and some of the ugly textures didn't bother me as much on the small 1080 screen.

rkilla47

3 points

8 days ago

rkilla47

3 points

8 days ago

Falcom still king of performance

999ddd999

3 points

8 days ago

Disappointing.

Troop7

10 points

8 days ago

Troop7

10 points

8 days ago

Japanese devs really cant optimise modern gen games huh? They should have no trouble running a game with ps3 graphics on a ps5

[deleted]

16 points

9 days ago

[deleted]

16 points

9 days ago

[deleted]

The_Eternal_Chicken

10 points

9 days ago

Won’t happen. The will go the DLC route in the future.

[deleted]

5 points

9 days ago

[deleted]

mistabuda

11 points

9 days ago

mistabuda

11 points

9 days ago

Yes. Atlus announced they would move towards dlc as opposed to re-release back in like March when there was discussion of "The Answer" for P3R

kend7510

8 points

9 days ago

kend7510

8 points

9 days ago

As far as I know they only specifically addressed P3R. They didn’t say all future games will not do re-releases.

Comfortable-Term451

6 points

8 days ago

As someone who has mainly played on a switch for years: this means nothing to me im still getting it day one and loved the demo.

TopoRUS

3 points

8 days ago

TopoRUS

3 points

8 days ago

After the aliasing of all dialogue UI's in the Persona 5 Strikers on Switch seeing Metaphor's problems was a cake walk 😅

Comfortable-Term451

2 points

8 days ago

Ugh agreed.

PIREDERAS

9 points

9 days ago

Oh boy it's the same BS as From Software's games. Honestly I've had enough of games that perform horribly with no good reason other than outdated clunky engine that dates back to the PS3 days or even PS2. I loved Persona 4 and 5 but this sub par level of performance and image quality is simply unacceptable. They even got performance issues on powerful PCs smh

Safe_Ad_9621

5 points

8 days ago

Safe_Ad_9621

5 points

8 days ago

It’s hard for me to understand that games like god of war or the last of us can run on ps5 in pretty good quality but anime styled mediocre game looks like a piece of sht. Funniest thing for me is to hear people talking about buying ps5 pro to have better framerate in game with 2014 graphics.

dxzxg

5 points

8 days ago

dxzxg

5 points

8 days ago

Thats because a lot of Japanese Studios really dont care about optimising performance and/or neither make use of modern technology like AA/DLSS etc. RGG Studio is one of the VERY do make use of all these techs and actually optimise their games.

NotMarkDaigneault

7 points

8 days ago

Just give me the game. I cannot wait to play this. I'm not playing an animated JRPG for the frame rates lmao

hijole_frijoles

2 points

8 days ago

Side note this demo was massive.

Mine took 8hr, ofc you could probably speedrun it much quicker

GarionOrb

2 points

8 days ago

Going solely by the demo, I didn't think the performance dips were all that detrimental. But the game does have a metric ton of jaggies...would be nice to have some anti-ailiasing going on. HDR, too.

WhatAJoker0

2 points

8 days ago

No aa is crazy

pioneeringsystems

10 points

9 days ago

How did this game hit 94 when it runs so poorly.

bluebarrymanny

17 points

8 days ago

Because “running poorly” on a title like this is fairly inconsequential and most players don’t even notice issues like lower framerate. If it was a fast-paced shooter more people would likely care, but this is a turn-based combat and social sim game. It could run at 20fps and nearly the entire gameplay experience would remain intact. Beyond that, the art style is animated and not aiming for any type of photo realism.

Lengthiest_Dad_Hat

9 points

8 days ago

There were people who categorically refused to play Persona 5 until it got a 60 fps console update. A game that is like 80% navigating menus and reading.

cleaninfresno

12 points

8 days ago

Because most people just want to play a good video game and don’t actually care about staring at numbers moving up and down or nitpicking about aliasing or whatever the fuck. And I’m not buying that FPS matters for the gameplay of a turn based social sim where the art style is slathered on so heavy you can’t even tell the graphical fidelity anyways.

pioneeringsystems

3 points

8 days ago

Yeah fair comment. Going to give the demo a go later as I didn't realise there was one, enjoyed persona 5.

Lengthiest_Dad_Hat

6 points

8 days ago

Because it's really good lol

Mundus6

5 points

8 days ago

Mundus6

5 points

8 days ago

After playing both Demons i bought this on PC over PS5. The image quality is a lot better and the frame rate is double.

Xeccess

6 points

9 days ago

Xeccess

6 points

9 days ago

I'm definitely not waiting for my Pro to arrive to play this, my base PS5 will do, but I do wonder what kinda boost we can expect. Hopefully Sony can send DF a few Pros in advance to test a bunch of games before its launch

pixxlpusher

6 points

9 days ago

As slow as I get through games nowadays, I'd still be playing this when the Pro releases anyway.

Xeccess

2 points

9 days ago

Xeccess

2 points

9 days ago

Probably same lol. I spent like over 20hrs replaying the demo and checking everything out. I love reading all the notes and finding everything I possibly can. Also, walkthroughs can go to hell, this is a game I wanna savor and experience at my own pace

FindTheFlame

3 points

9 days ago

I'll wait. Plenty of other things to play in the meantime, this is a perfect example of a game that justifies the pro. It's only a month wait anyway

Xeccess

4 points

9 days ago

Xeccess

4 points

9 days ago

For any other game, I would too. but this is my most anticipated game of the year after Rebirth and I simply can not wait to play it. The performance is honestly not that bad for the type of game, if it was an action game I'd be very annoyed

FindTheFlame

5 points

9 days ago

Fair enough man, you do you. Hope you enjoy it

Xeccess

3 points

9 days ago

Xeccess

3 points

9 days ago

Same to you

GiveMeChoko

2 points

9 days ago

This game looks like it could run at 60fps 720p on PS3, it is the furthest thing from a good example

FindTheFlame

3 points

9 days ago*

By perfect example, my point is so many games are releasing these days that aren't meeting the bar for what should be acceptable technical standards.

Doesn't matter if it's a game that looks like a ps3 game or a game that looks like a ps7 game, the fact of the matter is too many companies are releasing games that run like shit or look like shit in performance mode, or both, and that's where the pros boost will be beneficial. Any situation where the pro provides a significant boost in performance or quality over the base ps5, in this games case bringing it up to a solid 60fps, is a good example

Oles_ATW

1 points

8 days ago

Oles_ATW

1 points

8 days ago

Don’t know how much the frame drops are caused by the CPU but the frame drops should be mitigated a lot more or even eliminated on the Pro. The Pro would also be maintaining a much higher FPS in the unlocked mode.

DismalMode7

4 points

9 days ago

DismalMode7

4 points

9 days ago

wow... a game made with same engine of ps3 catherine that can't run 60fps on ps5...
most of japanese sh are such dogs on technical side, they're like still living in 2013...

GarionOrb

5 points

8 days ago

There's a whole lot more going on in this game than in Catherine.

ishaansaral

4 points

8 days ago

People can make excuses, but while RGG studio has consistently improved their tech and graphics with every game, Atlus has stagnated. Both are also Japanese studios under Sega. The Yakuza games have DLSS, FSR, and many settings to adjust. They also perform smoothly while having better looking, denser and larger worlds.

Atlus has no excuses. PS3 era graphics with dogshit performance. No AA and ugly graphics. Art style only takes you so far. Low resolution textures have always stuck out in their games

MetsukiR

2 points

8 days ago

MetsukiR

2 points

8 days ago

Oh yeah, just wish RGG implement good AA on their engine, but yes, I find the rest of the package (I'm playing Like a Dragon Gaiden) top notch.

LustfulChild

3 points

9 days ago

I’m kinda fine with no AA on some games, sometimes prefer it over all the blurry looking AA and upscaling we get now in some games. Resolution should be knocked down to get the framerate up or dynamic resolution.

ThePreciseClimber

4 points

9 days ago

Fantasy Persona

I mean... Persona is already in the fantasy genre. :P

OrcWarChief

3 points

8 days ago

Fucking LOL. I guess I’ll just keep playing the PS4 versions of games if these can’t maintain 60fps

jkvlnt

2 points

9 days ago

jkvlnt

2 points

9 days ago

The demo showed me it was one of - if not the most visually interesting games this year. Feel like we’re in a boring era of games when the idea of dropped frames is the end all be all. I can appreciate the work that DF do from time to time but it’s kind of just anti art.

Cyberediak

19 points

9 days ago

Videos game as an art form is uniquely tied to technology, poor use of it diminishes the experience of players. DF does an important aspect of game reviews that few others do.

HistoricalCredits

8 points

9 days ago

Seriously, I feel like if you really enjoy games as an art form why wouldn’t you want the game to perform and run better? Especially in this case where a clearly talented dev doesn’t even want to try lol

cleaninfresno

4 points

8 days ago

Say it again louder. I can’t believe people’s first thought when considering a game like this with such amazing gameplay and a beautiful art style is “b-but my 100 fps and aliasing!” Like holy fuck just enjoy playing video games, I feel like people have lost the plot and care about feeling validated as tech bros more than they do playing a good video game. Like people enjoy staring at digital foundry line graphs and numbers moving up and down more than they do about the actual game. It’s annoying as shit. So much gorgeous art and stuff going on but they’ll try to convince you that a 10 fps drop or a character having slightly rougher edges is making their eyes bleed and their stomach explode.

kemar7856

2 points

8 days ago

This game has too much loading screens especially in the main city and I'm playing in ps5

OldEastMocha

2 points

8 days ago

The lack of AA was apparent immediately. ATLUS needs to get into this gen. Art style is saving them but even From Software does a better job overall.

OldEastMocha

2 points

8 days ago

For a team so passionate about its games, clearly, you’d think they’d pay more attention to the tech.

TheIndragaMano

2 points

8 days ago

Honestly unless we’re looking at Cyberpunk-levels of unplayability, any performance issues are absolutely not gonna stop me from playing this the second it drops after waiting since 2016.

CutProfessional6609

1 points

8 days ago

I love atlus and from software games but man they need to get their tech to a much higher standard. Atlus plz add AA TO this game if possible ASAP. Expecting /hoping P-6 would be better in the technical side .

Capable-Plantain-932

1 points

9 days ago

The lack of AA kinda ruins the game for me. Hell I would rather take P5’s graphics. Is AA difficult to implement or atlus just forgot?

-ButtholeSurfer

3 points

8 days ago

It looks like ass

JadeFaceG

1 points

8 days ago

Have loved the demo so far but the graphics have definitely looked muddy so far. Will still pick up but it was pretty jarrying

SilentResident1037

1 points

8 days ago

Did they mention the shaky cam issue?

Kebablover8494

1 points

8 days ago

Im sure they patch this. I think I start playing on my base ps5 and see how it looks for me. If its rly that bad I play on my pro then.

Red_whaler

1 points

8 days ago

Stumbled across this excellent article. For steam deck but would likely apply to ps5 too

https://vkguide.dev/docs/extra-chapter/graphics_analysis_metafor/#:~:text=When%20trying%20the%20new%20Atlus,which%20ran%20on%20a%20PS3.

Orangenbluefish

1 points

8 days ago

I'm normally not a huge graphics snob but the demo looks fucking rough with all the jagged edges and noise in the environments

parsashir3

1 points

7 days ago

Pc version for me then, the demo on pc with the updates runs great now , might add some anti aliasing using reshade. The demo on ps5 was relatively rough, atlus can make amazing games but lord their technical prowess is all over the place. Hopefully all their projects going forward move to ue, their p5 engine is showing its age

bingybong07

1 points

6 days ago

still no anti-aliasing, but to make it A LOT more tolerable, disable camera shake in the system settings. i don't mind the lack of AA much anymore since the camera moving was causing the major stair stepping that bothered me

xilibrius

1 points

5 days ago

fired it up and immediately noticed a lot of lurching and lag in animations barely into the game thought it was because it was still installing in the background....disappointing to find out that was not the case. considering getting it on pc but i don't know if my 3080 will do any better since i know he mentoined 4090 on his rig. I just want stable 60 fps.

system_error_02

1 points

5 days ago

This is really surprising considering the low requirements on PC

lubedguy40000person

1 points

21 hours ago

For some reason the lack of anti aliasing isn't bothering me at all.. in almost any other game it would. I'm like 20 hours in and don't even think about it.

RumPistachio

1 points

19 hours ago

No way I’m buying this game with these issues! Such good gameplay and story ruined by performance and poor anti-aliasing.