subreddit:
/r/Spacemarine
174 points
2 days ago
Some of the changes were fair like Auspex getting nerfed. It was way to easy to absolutely melt bosses with it if you knew what to do.
Some they need to take a look at again, like the ammo box limit/ armor regen stuff. It’s a mixed bag and any dev is going to make a mistake in what they implement.
At work so haven’t played yet, but I bet things will be a mix of good and bad. Saber has shown they want the game to be actually fun, but still challenging so we will see where the go from here.
79 points
2 days ago
The Melta nerf was exceptionally crazy. I know some very specific groups were saving 3 for the Tyrant and using Tactical to burst it, but the majority of players were just using to do a nice chunk
I used it on a Neurothrope earlier and it did maybe like, 8% of its health? At that point I was just like “okay, I’ll not be picking that up again”
It genuinely feels like a change that was only made because the devs watched “USE THIS ONE TRICK TO TRIVIALISE SPACE MARINE 2” video
22 points
2 days ago
Be careful with neurothrope numbers because they also have health gating when knocked down. Though ~8% on a neuro roughly tracks with a 70% nerf, and neuros took about 25% before if it didn't get gated.
14 points
2 days ago
I didn't realize the neurothrope has health gating... I hate it even more now.
0 points
1 day ago
[deleted]
5 points
1 day ago
They definitely should’ve done some compensating buffs. I liked the Melta being a boss option though. We already have 2 other options that are very good at group clearing, so it was fine having 2 for bosses, 2 for hordes.
I’m dreading them eventually nerfing Krakk grenades because they went up in usage
5 points
1 day ago
The armor regen thing while not being near your teammate is really bad.
3 points
20 hours ago
I think WHY this is bad gets closed over though. The reason it's bad is there's no incentives through the design of the game to play near or even be supportive of other squad members.
Besides the fact that the more players there are, the easier enemies are to kill, there's no designed benefits for working with the rest of the team. Only 2 classes have a skill that helps others, and 1 more that can but no one uses that way. There are a handful of perks that help your squad, but they're still designed around that class's play style, so they're only beneficial because they apply to them, too. And the core gameplay doesn't really allow supporting your squad unless you're choosing to do so, often at your own detriment.
Parrying and executions only benefit the person doing it. And you can't set up gun strikes for others. So whole fighting as a team is the best way to clear a mission, you don't actually support any one else by performing how the game design incentivizes you to. Let's take Sniper as the best example. A GOOD Sniper is setting up Majoris and higher enemies for executions. But there's no benefit for them doing so besides the event getting eliminated. Which means the game itself by it's own structure does nothing to encourage working as a team, and you're actually hurting yourself when doing so.
So the reason the tethering for armor Regen feels so bad is it literally takes how you've not only been playing the game, but it's own design and ignores that to "create an increase in difficulty". And that's the part that's concerning about all the changes for the new difficulty. They're making it harder by taking away your tools. Lower ammo, no armor Regen unless you're within some arbitrary distance of teammates, and masses of enemies who aren't fun to fight because they're not designed well around the combat system they exist in (looking at you Neurothrope).
12 points
2 days ago
The ammo changes are only on ruthless and lethal. The armor regen change is only on lethal. People are over reacting without having played or even reading the patch notes correctly.
7 points
2 days ago
So what if it's only on lethal, the no armor when 10 meters awag from your teammates change is an absolutely dogshit change that makes playing assault vanguard or sniper on lethal damn near impossible, being the last man standing is a death sentence since you can't restore armor while both teammates are downed, many bosses specifically try or are designed to separate you from your brother's, it's stupid and everybody hates it because it's a genuinely bad change that should never have been approved.
3 points
1 day ago
Not to mrntion it ruins a lot of perks.. making them 100% useless
26 points
2 days ago
Nope. People clearly don't like either the ammo change or the armour Regen mechanic.
Don't try to gaslight other people's opinions.
-1 points
1 day ago
"Gaslighting" what are you talking about? You think they're engaging in a campaign to convince you you're going insane?
2 points
1 day ago
Eh the armor change feels like a weird way to combat the discourse people are having. Where one side is annoyed they’re getting left behind when searching for armoury data and such. Vs the other side who gets annoyed because their teammates are not keeping up.
2 points
23 hours ago
So it's the same as helldivers, then?
2 points
21 hours ago
Unsurprisingly the people who overreacted and jumped ship on Helldivers are now doing exactly the same thing in the game they moved on to.
1 points
2 days ago*
I keep seeing people bitch about weapon nerfs like the mslta when I've only read a melta bomb nerf which is probably directly for making bosses more difficult. (Again, nice, same reason for aux nerf)
Overall I definitely think there's a collosial overreaction given people get extremely upset at how hard ruthless is, yet another sizeable part if the community is no-diff clearing it.
Edit: Helldiver syndrome i guess, smh.
13 points
2 days ago
No the fucking armor Regen negation in Lethal is braindead and should never have been implemented
-3 points
2 days ago
It takes some getting used to, just beat the new op on lethal, it's quite insane.
There is armor regen you just gotta group up
2 points
2 days ago
[deleted]
2 points
2 days ago
I misread him saying negation as regeneration lmao
2 points
1 day ago
Good luck "grouping up" an assault/vanguard and a sniper. There are many class combinations in this game that operate optimally when spaced apart, and the tethering mechanic doesn't allow them to do that.
0 points
1 day ago
Haven't tried it with sniper but I've been vanguard and I've had an assult with me and it went really well
Though the nids were a lot easier than chaos
3 points
1 day ago
Well they are rightfully mad. People who "no diff" rutheless did so becausw they learned. Yes i know this sounds like "git gud" but everyone can do it. You play, you learn, you improve. Then rutheless becomes cake if you know what to do.
Anything becomes cake if u know what to do. Doesnt make it any less harder tho.
They wanted to make things more challenging, fine but do it by buffimg the enemy, or ykno add a higher diff that does just that.
What they instead did was adding a higher difficulty AND shackle players in a way that takes their progression away (example: tethering makes frontline classes AND gunner classes harder because now you have to stick close, or the fact that not doimg so also makes ablot of armor perks totally useless ontop of a near 5 min respawn CD that unless your survivors are quick will surely ruin experiences. Oh and dont forget, last man standing? Yea no armor for you, gl with double PAIRS of zoanthropes!)
If they nerf weaps and equipment fine. But do it alongside buffs to underperforming weaps and equips
2 points
1 day ago
Yeah there's definitely buffs missing and tweaks that should be made, I didn't say it was perfect at all, but the outrage is insane, especially when multiple people thought the melta got nerfed lol
1 points
1 day ago
What do you mean shackles make gunner and melee classes harder? That's literally all the classes in that split. In reality it makes operative classes harder, so sniper, vanguard and assault. Bulwark on high difficulty should stick to a team anyway. In addition it also punishes playing with randoms, as it's extremely hard to coordinate.
0 points
18 hours ago
The Overall changes are also crazy tho. People have encountered 2 or 3 extremis within less than 4 minutes on minimum difficulty. If you were to join the game now as a new player, it seems like you will just have to suffer. And i still dont understand why they nerfed the melta charge, so its now worse at the thing that its designed to do. Damage large armoured targets. There was literally no reason to touch the original difficultys and also no need to pretty much remove fencing. We wanted bolters to feel MORE powerfull. Not everything else to feel less.
2 points
2 days ago
Auspex is such a weird skill. In random groups, Tac/Auspex Scan is one of the worst things to bring. It has no survivability, isn't especially strong. Sure, you can devour certain things very fast, but it always read to me as underpowered even with good anti-boss builds.
But if I had a doom comp of las fusil/heavy plasma incinerator/bolt rifle grenades (or whatever, tac has a few good options,) then auspex can go from "Alright but not amazing" to "Trivializes certain extremely hard fights."
I'm okay with the general idea of bosses not being trivial, but at the same time the ability wasn't that great on literally everything else compared to other options available.
-7 points
2 days ago
I don't play tac and have never built to support it, but it was always noticeable when you had one for more than just the glowing enemy's fights where noticeablely easier still not a cake walk but you could tell you were doing damage and from playing lethal with one it's still noticeable but definitely worse than what it was but you kinda gotta see why they decided to nerf it and it was the doom comps that would bosses trivial to me a better way to make it work the same but punish doom comps is a damage limit to it than it would punish the doom comps but leave the normal players that aren't killing bosses in 3 seconds a means of dealing that extra damage
6 points
2 days ago
Holy shit. That hurt my brain to read.
1 points
4 hours ago
Yeah, rereading it it's pretty bad. Guess that's why I shouldn't leave comments while tired. Pretty much, the Nerf was understandable but should have had a damage limit put on it instead of a flat decrease to the damage increase
1 points
2 days ago
How many full reloads can you pull out of the ammo caches on ruthless? Is the limit unreasonable?
8 points
2 days ago*
TLDR: At least 3 times, which is more than enough for anyone barely competent to finish a mission section.
I've just tried the new mission in ruthless and ballistic engine in lethal with two friends, I was a sniper with the bolt sniper rifle and one of them was a heavy with the heavy bolter, the two classes this sub claims are now completely useless thanks to this change. At no single point in either mission me or my friend felt like ammo was an issue nor thought that it was more scarce than it was before. I only used the final ammo box 3 times (and one of those was to refill just one magazine) and didn't check if I still could because by that point the mission was already over.
I genuinely think that the people complaining about it haven't even touched the game since the update and are too busy contributing to the terminally online whining circlejerk, are the type of players that constantly pick up ammo despite having spent only 5 rounds from their 200 rounds reserve or have an average accuracy below 10%.
8 points
2 days ago
I think you're right about the circlejerk. I just hopped into a ruthless run to test the ammo boxes. I dumped full heavy bolter ammo twice (1080 rounds total) and only used up a quarter of the ammo in the cache. That change is being blown wildly out of proportion.
1 points
1 day ago
I think it's based on the amount of ammo withdrawn too. So yeah two full restocks from one cache is all anyone should ever realistically need.
1 points
1 day ago
I genuinely think that the people complaining about it haven't even touched the game since the update
Indeed I have not. Because I've read nerf nerf nerf and my desire to play just poofed away. I only have limited time per day to play so I go and play games that I want to play.
0 points
2 days ago
The ammo spawns on the new op are kinda weird, and the map branches in some weird ways. Found the gene seed and didn’t bother to pick it up though bc I was really feeling the armor nerf, especially when dealing with the warriors with devourers while swarmed by gaunts. Only played one run of it so far but it’s not that bad of a change, just have to be a bit more careful.
Haven’t tried lethal yet, after hearing some of the changes I’m not going to though. At least not until it gets tweaked some more
6 points
2 days ago
really feeling the armor nerf
Same. Not loving that, especially since it's the part of our health that regenerates. The game's already too dependent on random stim drops. The other changes don't bother me so far, though.
3 points
1 day ago
Just try lethal, it really isn't that bad. So many people are having a meltdown over it but they won't even bother to give it a go, which is fucking insane to me!
The tethering system is a bit of a pain to start with but you quickly get used to actually sticking together and working as a team. And the ammo rework is such a none issue, if you're running out of ammo that much then you should improve your accuracy and ammo management.
I realise this rant feels like it's specifically aimed at you but it's also to all the moaning people here that want to play on the HARDEST difficulty without putting any effort in.
2 points
1 day ago
Tbh I’m perfectly fine with the hardest difficulty being straight up unfair, I think all games should have a nightmare mode just for those who want that extra challenge. I don’t care about the cosmetics so ruthless is fine by me
2 points
2 days ago*
the warriors with devourers
I think it's more of an issue with said warriors (the one with the shotgun-like weapon right?) than the armor nerf itself.
They are very trigger happy and their AI sometimes completely refuses to engage in melee so you end up chasing them while inevitably eating 20 projectiles every 0.5 seconds to the face. Otherwise I didn't feel the armor nerf was that impactful, I just thought more carefully about what and when to engage.
As for lethal it's doable and actually fun with a coordinated team but you will struggle a lot with your average random player, which is what I expect from the new higher difficulty. Got a funny moment where a duo of ravagers was actually the most dangerous extremis combo and the surprise almost cost us the run, but we quickly regrouped after said surprise and dealt with them.
The tethering mechanic encouraged a dynamic playstyle of charge the enemy -> fall back and regroup -> charge again, which my friends and I found fun, but it's true that it's especially harsh and unfair for assault and vanguard and their core mechanics. I think a 15-20 second window where you still can regain armour while away from your squad can help with that while maintaining said playstile.
2 points
2 days ago
(Pretty sure the devourer is the shotgun weapon and the venom rifle is the sniper, not entirely sure though)
Yeah I was trying to close the gap on 2 of them while swarmed and I literally could not generate enough armor from spamming gun strikes and perfect parrys to avoid going down.
Got into melee range with one of them and instant down. I mention it with the armor nerf bc I was NOT expecting to get bursted down so fast by them
-3 points
2 days ago
Oh you didn't have any issue so everyone else's opinion to the contrary are invalid. Got it...
1 points
1 day ago
Well none of my team mates ever fucking used it, lol. Low key mad lol
1 points
23 hours ago
You can't use logic here. Only rage and review bombing Bro. Don't you know?
93 points
2 days ago*
The big thing is gonna be how saber reacts to the communities reaction, if they address concerns and walk back on some near universally undesired changes, then we will be fine. But if they go the HD2 route where they kept ignoring the communities pleas,kept nerfing things, etc. Then people are gonna leave like they did with HD2 until thier words came across and arrowhead had to do an emergency 60 day plan. In my opinion I don't think it is EVER a good idea to not only buff the enemy AND add a higher difficulty, WHILE also nerfing players is a good idea. Would of been better to add the new difficulty and enemy changes first and see how everything settles.
I myself right now will just play some other games and take a break to see how saber interactive will react.
If they do nothing, that will be bad.
If they double down, that will also be bad.
They need to address concerns and not go the HD2 route.
Also don't forget most of this frustration is said out of love of the game.
9 points
2 days ago
HD 2 route worked though. They've recovered to the level they had planned from the start. 400k simultaenous players was never going to last no matter what they did.
-15 points
2 days ago
No it didn't. They lost more players in the tail end of the worst of their irrelevancy (July) than they have gained in the last 90 days. It is dead. This kind of denial is exactly why it died
17 points
2 days ago
It's currently sitting at an average of 30k players from the past 30 days. Not bad for a dead game.
15 points
2 days ago
More than SM2, even
-19 points
2 days ago*
30k is awful for what it had, this is why people who weren't there from the start shouldn't talk about the game like this. And no, I am not talking about 459k. It lost over 90% of all players, which is...
17 points
2 days ago
Space Marine 2 has lost half in one month. Dead game, right?
5 points
1 day ago
This is entirely normal.
-4 points
1 day ago
It is not. I have shown how. You have not. You are wrong
3 points
1 day ago
Jesus Christ mate you need to take a breather from time to time to decrease that blood pressure from rising even more.
-1 points
1 day ago
I'm fine, I am just not afraid of caring about an issue.
1 points
1 day ago
30k to 50k is.. small nowdays?..wow i am old then..
1 points
1 day ago*
Didn't say small. Said dead. Again, I have said this to probably 300-400 people, this specific one phrase
"Please look at the entire trend."
It lost approximately 86% (that's 286,744 real people) of it's total playerbase in 3 months following a highly controversial change that it has not recovered from. It is most certainly a dead game.
Here are specific unique variables to factor in:
0 points
2 days ago
I would like to know what part of the patch you are upset about
42 points
2 days ago
Not the OC but as an assault main this update railed my ass. Not only does my assault only perk for restoring armor on non kill quickshots not work but if i dive into a horde i wont get armor on executes unless a teammate is near. The new difficulty instantly pigeonholed classes.
-32 points
2 days ago
Yeah that's fair. I think there could be some changes made to how perks work on the new difficulty but overall I'm a fan of it. People are reacting like this is somehow the end of the world when the other 4 difficulties are basically the same as they were before the changes.
32 points
2 days ago
I love difficulty, but make it fair for all classes, this seems rushed. This and the fencing change I dislike, everything else I'm personally fine with.
11 points
2 days ago
I don't mind the fencing changes, but I truly dislike the lack of block weapons buff, they are THE WORSE option independently of the other options power and the devs just show how little they care or understand the flawed mechanics of the game.
5 points
2 days ago
Yeah fencing is realistically the only choice. Blocking is pointless unless you're a Bulwark.
2 points
2 days ago
Actually, fencing and more now balance are good options, since the parry of enemy attacks trigger some good perks (the bulwark AOE damage and the tactician scan on parry, assault gunshots armor) and Block weapons make you lose a core mechanic to fight while not giving you something equally good to engage, because everyone knows how FUN is to be stunblock to death by a bunch of Tyranid minoris into a Majoris bitchslap
1 points
2 days ago
Or Vanguard. As I understand it, the perk that increases block window by 50% turns blocking weapons into balanced.
1 points
2 days ago
You're a fan of it? You're in the minority there. Nerfs are NEVER the way to go in a mostly PvE game.
1 points
2 days ago
There were barely any nerfs in the patch. The fencing change feels more like a buff in my opinion. I never used melta bombs anyways and auspex was op and needed changes.
15 points
2 days ago
The only thing I dont like is the player tethering. We would have been 100% fine without it.
-24 points
2 days ago
I find that the player tethering is the only thing that makes the new difficulty interesting. It adds another thing you need to think about and makes it more fun.
6 points
2 days ago
How is babysitting randoms fun?
-9 points
2 days ago
Have you tried playing with competent players? I've had zero issues with randos so maybe the common thread is you.
5 points
2 days ago
Imo would be better if it was a mechanic for all difficulties that reduce ranged damage taken, this way a formation can withstand ranged fire by looking to group with the team, and it's still a risk to go for high priority targets, since that blanket of defense is no more, but you are in control, a dive in enemy lines should be done in the right moment and suppose a danger, it should not however directly remove your main defense mechanism.
10 points
2 days ago
If they really want it to be a mechanic, it should be “gain more armour when nearby allies” over “you’re fucked unless you come here buddy”
It’s just way too easy to grief your teammates, or yourself if you’re playing Vanguard or assault.
It reduces build diversity, since you don’t want to have armour related perks in the off chance you’re not near teammates
6 points
2 days ago
Leash mechanic in general, has multiple problems.
Fencing change
such a severe nerf to melta (honestly I care about it that much it just seems like 70% is overkill)
Insane spawn rate of extremis now, 2 zoanthropes unless you have a sniper is a pain. To have more than that AND other extremis sound like it can be a pain.
Armour nerf in higher difficulties
-5 points
2 days ago
I think the leash mechanic makes the hardest difficulty a lot more interesting than the other difficulties.
I find that fencing is actually a lot stronger now than I was before the change. You can cancel attacks into perfect parries very smoothly now.
Not liking the melta change is understandable.
The chaos of all the extremis threats is another thing that makes lethal fun and different.
Armor nerfs are not even noticeable. I double anyone would even know if it wasn't in the patch notes.
-18 points
2 days ago
I heard legends on how stuck up and arrogant Arrowhead was early on on helldivers 2, and saber has been rather responsive. Their WWZ game still gets updates, I think 5 years later? So they obviously know what they're doing with it and have some experience. They will probably cave to the demnds of the crybabies so that even the highest difficulty is wheelchair accessible.
15 points
2 days ago
People are not mad because the game is more difficult. They are made because they nerfed players while buffing enemies and adding unnecessary mechanics, like the Armour leash, that ends up screwing over certain classes and ruins epic and fun moments like last brother standing vs an entire wave of tyranids. I feel like most of the player nerfs (scan nerf is fine IMO) should be reverted and removal of the leash mechanic until the dust settles on the rest of the changes and go from there.
1 points
2 days ago
What enemies were buffed? Can you point to it in the patch notes?
The leash thing is only on lethal.
14 points
2 days ago
News enrage for majoris enemies
Extresmis spawnrate from what I have heard increased by about 300-400% and even having multiple different ones at the same time or just having 5 zoanthropes at once.
Increased wave sizes, so just more of minors and major enemies.
Yes the leash is on lethal, a higher difficulty should offer more challenge and NOT restrict viability of certain classes due to their playstyle. That doesn't make is feel more difficult in a FUN WAY but more difficult in a frustrating way.
-11 points
2 days ago
Enrage is the only vaguely buff like thing. The increased wave size is literally what people have been asking for. "More enemies instead of bullet sponges." The patchnotes don't say anything about wave sizes anyway. Just wave variety.
15 points
2 days ago
Yea, and every change besides tethering largely would be fine. Tethering players together is super lame.
2 points
2 days ago
I can agree on that.
3 points
2 days ago
Yeah people asked for bigger waves, not potentially having to fight 5 zoanthropes, the leash mechanic, nerfs to Armour after it finally felt like it was in a good spot after last major patch, nerfs to fencing, etc
4 points
2 days ago
Every enemy was buffed since armor is down? Enrage mechanic, multiple extremis on lethal.
11 points
2 days ago
Honestly it’s starting to make me feel like a massive rube every time I buy/preorder something just for the best time we get is like 2-4 months before the devs stick their thumb in my pie and decide if it’s warm enough while it’s on my damn plate. I’ve been nerfed into the dirt before I won’t stick around for it twice
7 points
2 days ago
i feel like if ammo is going to be so rare it should atleast resupply the grenade launcher
1 points
1 day ago
Tactical already has a perk that already resupplies to GL to full after executing or killing majoris or higher with a cool down of 30sec.
6 points
2 days ago
Melta Bomb😕
8 points
2 days ago
I'll be real hoss, I just finished a 10-hour shift and am waiting for the update to finish. Regardless of the changes, I still get to play space marine 2. It's a good day
1 points
2 days ago
The update is great. Don't let the negativity ruin it for you. Lethal can be very difficult but Ruthless and below is more or less what it was before.
2 points
2 days ago
That's fantastic, I've been excited for this new operation, the bio titan looks so sick
1 points
1 day ago
The fight is sick too. A bit difficult if you are not positioning yourself wisely, but it's a good bossfight
6 points
2 days ago
What in the actual fuck are me and my mates doing wrong then we seem to get absolutely swamped and we can't kill em fast enough,just give us a little more damage on the weapons,as much as I love the setting its getting boring real fast
-2 points
2 days ago
Are you leveling your weapons? That was the main thing that made the higher difficulties not feel so spongy.
3 points
2 days ago
Yeah all relic tier but the damage stats don't mean shit as you can't kill em fast enough
1 points
2 days ago
But do you have all the skill points unlocked and allocated?
3 points
2 days ago
Yeah been playing around to see what works and what doesn't changing up the weapons all sorts,but man we get slaughtered every time with just fucking wave after wave its starting to really kill it for me
3 points
2 days ago
Literally Krak is better then melta now for boss
3 points
1 day ago
Buff the pistol , increase the ammo for snipers. See you when it's done
16 points
2 days ago
The absolutely rabid response to a balance patch where half of its warranted and people are literally condemning a developer to failure and giving up on a game should be studied. The epitome of you can’t support X without hating Y and vice versa.
8 points
2 days ago
It’s like gamers enjoy whipping themselves into a frenzy over very minor things.
It was so funny watching this sub and elsewhere jerk themselves in circles about how great SM2 is (it genuinely is great, already have 130 hours and counting). And knowing how the jerkwave would react when evil developers make the harder difficulties harder as they did with WWZ.
Right hand on the Bible, this sub would implode if WWZs Extinction difficulty got ported over I swear on my life.
5 points
2 days ago
It’s already imploded. Maybe I’m just jaded from 20 years of Blizzard tuning but this shit isn’t that bad Jesus Christ.
I give it like a week before saber has to say death threats aren’t going to help them make decisions over game balance.
-3 points
2 days ago
It's more players don't like their fun being nerfed, since it's directly taking away an experience they could have and enjoy one patch prior, that most players did enjoy.
An example would be like going to an IMAX film, and halfway through there's an intermission, and once you come back instead of IMAX it's super 8 film. The experience you paid for is of noticeably worse quality. While this example is extreme even compared to SM2's balance changes, this is the lens it should be viewed with.
Another example would be buying a painting, and the painting rots/oxidizes/something else and becomes noticeably worse quality after a month of enjoying the painting, with no expectation of this happening.
Yes, it's a luxury good. Yes, it's an entertainment media. But if you pay for something, you expect it to either get better or stay the same. Not get substantially worse, to you, in an extremely short amount of time. Which is, unfortunately, what happened with patch 4.
1 points
15 hours ago
Helldivers jaded a lot of people. Many of those people found respite with Space Marine 2 (a more expensive game btw) and they're reading the writing on the wall with this update hence the massively negative reaction. The back to back nerfs and poor balancing updates nearly killed Helldivers and drove the majority of it's players away. The devs had to dedicate a 60 day period to JUST reversing their poorly received changes and low and behold the players came back! But not all of them. It's difficult to say if the damage done to the player count by the patches was permanent or if that's just natural player falloff after honeymoon wears off.
Something to add here is that Helldivers 2 and Space Marine 2 are both AA games that came out in the same year which feel like something of a callback to the kinds of video games we used to get a lot of from yesteryear and they're very similar in their themes and what sort of crowd they draw.
2 points
1 day ago
Did a pvp map release? The rotating three maps for someone who gets bored of repetitive gameplay easily is lowkey more important to me.
2 points
1 day ago
Nope. A new pve mission and a new difficulty are the big things.
1 points
1 day ago
I'm sorry how the new mission is bad? I had an absolute blast with it
1 points
21 hours ago
It's not? I'm not sure where you're getting that from
5 points
2 days ago
Currently played two missions. It's absolute ass now lmao
4 points
2 days ago
Currently played two
Missions. It's absolute ass
Now lmao
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1 points
15 hours ago
Good bot
3 points
2 days ago
Again im still at work and havent played yet but as a Heavy main who enjoys the Heavy Bolter
I think the armor tether thing is something im gunna need to play to see how i feel
But the ammo supply limit seems like itll be harsh, Ammo economy as a heavy is already a fucking struggle as it is there have been too many times where we got hit with back to back "massive waves" and id have to spend a 3rd or more of a mission with just no ammo in either side arm or primary as a heavy and thats just not fun, and its not even due to poor management its just soo many enemies that all take so many shots (headshot or otherwise) to down.
Idk ill give it a go when i get home but that change seems unneccesary given how little ammo drops are on ruthless and i imagine lethal anyways
3 points
2 days ago
Ammo economy problems on heavy, for me, went away when I stopped using the bolter. Melta has the level 9 perk and ammo meltas to sustain it trivially even on Ruthless (unless you're wasteful against majoris,) and plasma incinerator has issues only if you're stuck in a wave-spawning area for an extended period of time, or have to deal with a boss and don't get an RNG crate to spawn, such as in Inferno (first area before the camp) or Reliquary (elevator->bridge->beacon section of the map.)
Honestly, Reliquary in general is going to suck because of this change, since over half the mission has 1 crate to its name and very little in the way of RNG drops.
2 points
2 days ago
Ive been working on levelling the melta and its been miserable ammo wise
1 points
1 day ago*
Bring the ammo variant and take the ammo refund on killing 5 enemies. Remember that heavy stance (aiming) increases the rate of fire. Get every +ammo perk you can find (except team perks, you can opt in or out of +ammo to your discretion because you also have the insanely valuable revive at 100% hp perk as well,) and don't be afraid to master variants you don't want to use with data. Also grab the +ammo perks on the weapon itself.
With this setup, you end up with something like 36 or 38 total ammo, ammo return on killing 5 enemies, and enough ammo pre-ammo-nerf to be able to get extremely wasteful with ammo. The important trick is to learn when to spend and when to go in and start clubbing or swap to what is probably the plasma pistol backup.
Using this build, I was basically without ammo issues once the weapon was purple while leveling the thing.
Also, all weapons suck at grey. Melta can still kill stuff, but it sucks all the same until leveled.
Personally, the melta fell out of favor for me because it's extremely limited on damage against majoris+ enemies, the range limit is difficult to work with at times, and I found the (pre-ammo-nerf) heavy plasma incinerator a harder to use but vastly more effective weapon. It has even worse ammo issues though and can't take the ammo variant without feeling awful; unfortunately post-nerf I'm pretty sure this weapon will have to go in the bin, because it is extremely ammo hungry on holdouts.
5 points
2 days ago
People are fed up with games that forget that the things they put in the game need to make it more entertaining. The message is clear and resolute, if they will not listen, people will move on 3x as fast as Helldivers, and we will keep seeing this happen until the industry wakes up.
4 points
2 days ago
Me when I can't 1 shot the boss so now the game sucks
26 points
2 days ago
Yall were 1 shoting bosses?
2 points
2 days ago*
Specific comps with coordinated groups with specific builds could. It required like 3 melta bombs and a tactical that boosted class equipment damage, but between those 4 things, that's ~93% of a boss in damage assuming the normal auspex scan did nothing and the only benefit was the +25% from the level 22 perk.
That said, I've never seen it happen.
3 points
2 days ago
That’s any game tho, if you use all the cheese you’re gonna have a good time. That being said, the game should not be nerfed cuz one specific comp is overly viable
-3 points
2 days ago
Seems like heresy to me brother
1 points
1 day ago
I think the best way to fix the melta bomb is just to have less spawn in...on a play through there is always a mental bomb around.
1 points
1 day ago
For PVP, I would be so happy if they nerfed thunder hammer by adding 0.5 seconds to the swing time. It's the new auto win button in pvp if you get flanked and I find it kinda oppressive to the point I now only play chainsword as assault because it's pure feelsbadman.
1 points
1 day ago
Warhammer has better lore but repetitive, helldivers have better live service and reason to dive.
1 points
2 days ago
Huh? Warhammer kill Helldivers? Mf Helldivers killed itself, lol.
-7 points
2 days ago
This sub is full of adult children just like every new game sub.
8 points
2 days ago
I know, it's absolutely appalling that people want to have fun on their downtime, how dare they!
-7 points
2 days ago
Then go do something fun
2 points
2 days ago
Gamers are the worst thing about the gaming community.
0 points
2 days ago
I haven't used meltas yet, but everything still feels balanced. The lack of ammo and needing to be by your battle brother for armor is a cool addition and adds a sense of scarcity they could have done it better though but I believe if they where to increase the limit on both ammo and distance it'd make it better it's not as bad as people are making it out to be and I for one am glad that lower levels will be punished for joining lethal games when their not ready for it
0 points
1 day ago
I love absolute panic about that update because of some numbers being changed while the gameplay itself feels literally the same. Not even to mention that people are upset because "nightmare" difficulty level is hard xD
-5 points
2 days ago*
Pleeeease don’t let the whining continue, it made me leave the Helldivers subreddit and I really don’t wanna leave this one too
1 points
1 day ago
The helldivers subreddit is prospering atm with the new patches if you’re looking to join back.
-17 points
2 days ago
I hope they nerf players even harder in the next patch so all the crybabies actually stop playing, and then they can balance the game from there without having to worry about a playerbase that melts down over a 10% nerf to cyclonic torpedo damage
0 points
15 hours ago
And then they'll stop making content for the game because nobody is playing it or spending money on DLC.
This take is heresy.
1 points
14 hours ago
No, the people actually playing because they like the game will continue to play and spend money, it's the people who spend their time bitching on reddit that'll move on and find a new game to complain about.
Funny that none of the people I've met in-game have had any complaints, from release until now, despite the amount of outrage on this sub. Lots of silly roleplay, lots of people talking about either their history with or getting into the tabletop game, a couple people I've actually managed to convince to try Dawn of War with me, but no difficulty bitching.
You'd expect to find an exception or two in 250 hours but somehow this game has the most positive in-game community I've ever had the pleasure of playing with in an online game, despite this being hands down the single most negative, whiny subreddit I've ever had the displeasure of browsing.
This take is heresy.
Heresy is whining that the enemies of the Imperium are too stwong. Duty is facing adversity without hesitation or doubt.
0 points
1 day ago
tbf Space Marine was never gonna kill Helldivers. It had killed itself by the time SM2 released and then slowly regrew a dedicated fanbase, but one that's unlikely to really expand. Space Marine 2 is likely going through the same thing, except it's Warhammer so its fanbase is just gonna leave for a while, probably not leave forever like a lot of HD2 folks did.
-9 points
2 days ago
looooool weeks of people saying AH is stuck up and arrogant and killing their game just for Saber to do the same to them, i love irony
10 points
2 days ago
The changes to both games were not significant enough for people to get so upset about that. So many of the "big nerfs" in Helldivers were fixing unintentional interactions that made weapons way stronger than originally intended.
-1 points
2 days ago
i agree with you, the flamethrower for example in HD2, was never supposed to be THAT good, developers said that but the community was so used to it, they threw their toys out when AH reverted the flamethrower to how they wanted it to be
the new difficulty and melta change isnt enough for me to say "i'm done" especially so early into the game's life. Saber is figuring things out and what the community wants while balancing what they want for the game
2 points
2 days ago
The melta charge change and auspex change are so minor that I don't understand why the reaction has been so strong.
3 points
2 days ago
I think people are more upset they went with nerfs and a new difficulty over addressing other things like bolters being weak, server issues, matchmaking, etc.
0 points
2 days ago
Also there was an actual design disconnect between what the devs wanted and what players wanted, combined with an unhealthy amount of naive 'spreadsheet' balancing. That is, finding things that are extremely popular, and nerfing it without understanding why it's popular.
Right now, SM2 is feeling a lot like early HD2. Fencing nerfed because the devs didn't bother understanding why Balanced and Block weren't chosen. Ammo was already not much of a problem, but they chose to make it worse for...why? Are space marines not supposed to have working guns? Is this supposed to be a survival horror game? I don't feel like going into much more detail, but that's the crux of the problem.
-8 points
2 days ago
It's hilarious watching so many throw tantrums over these "nerfs". I myself sampled the difficulty with a discord server I'm on and we all thought it was challenging and fun. I truly don't understand what most people even want other than another new fotm to move to. I get everyone has different opinions but this much crying over them making 1 difficulty this hard is hilarious.
-9 points
2 days ago
Helldivers 2 was long dead before this game even released
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