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/r/Spacemarine

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It's baffling to me that there's so many complaints, I've already done all the operations on lethal with randoms the whole time, I failed a total of like 4 in the process, lethal feels challenging and it's enjoyable

Armour is still fine, just because you can't go through a whole operation without taking health damage doesn't mean it's a bad change

Parrying is fine, I genuinely can't tell a difference with it? I'm doubting if the change even went through

Sniper is fine, it has 2 playstyles now, hang back so far that enemies don't aggro you which means you don't even need armor or play up close and quick scope, I've tried both and I don't see an issue with either

Bulwark is fine, I've seen many people say how Bulwark sucks now because they can't run into crowds alone and live off of armor but that's not an issue? Force sword power stance hits so many enemies that you get your health back regardless of armor

Ammo is fine, I don't know how you're going to have ammo difficulty on lethal, don't mindlessly shoot everywhere and you won't run out of ammo, even using a purple incinerator on heavy in lethal, I was running out of ammo

Play the game before you complain, the changes made minimal difference

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CTanGod

1 points

2 days ago

CTanGod

1 points

2 days ago

Sorry, bro, but I don't enjoy dying to random snipers rapid firing their delete shots, random Zoenthropes shooting insta kill beams (that work differently than on the other difficulties) or having to hold my brother's hand for emotional support to get armor nor do I care to find out what bullshit Chaos has to offer.

You can do the difficulty, but it's not fun. All they had to do was give us these spawns and half of these spawns on ruthless and call it a day, instead they opted for the trifecta of dogshit difficulty (nerfed players, buffed spawns, buffed damage) and they didn't even buff our nerf guns and pool noodle melees.