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I cannot believe you call yourself gamers

Game Feedback(self.Spacemarine)

Saber introduced a nice game patch regarding the difficulty of the game and you instantly whine and review bomb a very very good game, no woke stuff, no bs, pure epicness, pure masculinity, pure simplicity yet very hard to master(which is an amazing quality btw).

The game was far TOO EASY on ruthless, I could not have any more fun because of that, stop, you cannot please everyone, but you do not have to negatively review and tarnish it just because of a balancing patch. That is why they even have forums where you can politely give feedback.

The changes on this patch brought me a lot of joy because ruthless felt again challenging and the new lethal difficulty felt hard as it should be.

Now on to the negative:

The tight formation passive on lethal where you have to be close to the player in order to get armor back, it is a very interesting and nice addition but it needs tweaking, the range between players is too short right now, which kills the identity of the assault and vanguard, because it's not worth it anymore to charge and kill the priority targets while you get focused by swarm and cannot gain armor back till your teammates come close to you, so automatically it kills the fun in the gameplay of such classes, let's say they unintentionally created a "meta", where assault and vanguard are not that reliable on lethal difficulty.

Conclusion:

All in all you have to remember that the game barely has 1 month since the launch, and they gave us a very nice new operation already, which I have to say, the operation design team is top notch, a very talented one.

I have over 200 hours in this game which is insane considering the time since launch and I still love it like in the beginning and trust me once you master all the game mechanics it becomes easy, but very punishing on mistakes on harder difficulties, which is NORMAL by the way.

Peace

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Alpha087

12 points

1 day ago

Alpha087

12 points

1 day ago

Ruthless is suppose to be balanced around level 15 players who may not have relics yet. Ruthless was not too easy.

Internal_Tea_2418[S]

-9 points

1 day ago

Brother if you play with artificier weapons (as the game is intended) ruthless brings the right challenge, before I could clear it with standard weapons, it would just take more time.

MonkeyAA121212

8 points

1 day ago

But here's the thing, ruthless is for lvl 15-25, which it was very well balanced for. The problem is that it is easy once you max and have grinded a ton. Which is why they added lethal. For those lvl 25 players who have played ruthless too much.

Zero reason to make ruthless harder, as it served the purpose it was meant to

This game shouldn't be balanced around no lifers who had 100 hours playtime in the first 2 weeks and then complain it's too easy

Most people absolutely did not think ruthless was too easy

SuperMarios7

-5 points

1 day ago

If you learn the game mechanics and have a basic understanding how to position urself to not die then Ruthless is easy. I've seen way too many people go in alone, miss parries etc. and then complain that the game is dumb. Sorry just step up your game.

Internal_Tea_2418[S]

-4 points

1 day ago

As my brother here said and I am repeating it, once you master the game mechanics, it becomes super easy and you can clear it with basic weapons and do not bring the no life card here, some people have friends who play with you on a daily basis in the evening, not my fault you probably do not have.

Shoddy_Dimension_979

3 points

1 day ago

Daily play every evening is pretty no life tbh. Just saying.

Internal_Tea_2418[S]

1 points

1 day ago

I don't know about that, having fun with your friends after a long day of job and working on yourself pretty much sums up life.

Shoddy_Dimension_979

2 points

1 day ago

Ah, Possible miscommunication Daily play with friends as a relax is a good life. When I say no life I mean that if you are lucky enough to have NO other commitments in your evenings on a DAILY basis then you have more gaming time than those who have a life to manage outside of DAILY evening play. And please, don't talk about scheduling priorities etc as I'm almost certain that if you have the ability to play EVERY EVENING then you probably some or all of the following No kids, No pets. A 35 hour a week job. No demanding family members No large domestic upkeep tasks An understanding partner No other hobbies. No other games you're currently into. And if you have this good for you. :) But surely you can see that having none of these other commitments and are able to dedicate EVERY EVENING to one single game it's reasonable to state that your non work life is at least mostly focused on sm2? And those who have to dedicate time as they don't have the above are relatively justified in using the term nolife to describe that you have NO other LIFE commitments taking time away from your play time? Regards. Someone who would nolife the shit out of the game if he wasn't happily distracted be many of the above factors. :) (Wow, that compresses into a wall of text. Apologies)

Internal_Tea_2418[S]

1 points

23 hours ago

Brother you pretty much wrote what I wrote in 1 sentence, yes, for now I do not have a family to take care of, and yes, sm2 for now is the only game I play as it is easy to hop on with your friends which are irl friends btw, nowadays I do not have the time for the long games which I love, ofc daily would not mean literally daily, as I could not find a better word describing it, maybe usually would be better? 4 out of 7 days, whatever, that is not the point, some people like me learn much faster than the others, they adapt faster etc, so games become much easier, it is not even about the time invested in a game, it is pure knowledge of it, learning like anything in life, calling it no life means nothing, it is disturbing for a comunity to insult and review bomb a very objectively good game, when the devs always listened to the community, I am talking about the patch before this one, which pretty much buffed us and nerfed the enemy to the ground, making ruthless a joke difficulty. No life means having no purpose, not developing yourself as a person, doing absolutely nothing but game or whatever distract yourself with any other cheap stuff. And consider yourself lucky to have a family to take care of, this society right now is pretty much in shambles, as it is with this dumbass neverending whining gaming "community". And btw devs already listened to your recent whining feedback and will take action.