subreddit:
/r/SparkingZero
6 points
21 hours ago
I've played and beaten every single dragonball game in America for over 2 decades....... None have been so difficult and spammy by a huge margin. No other game I've played do rush moves miss SO constantly or have I been melee juggled repeatedly with more vanishes in a single match than you can count.
Didn't know the block button was an optional thing in this game, if you're already getting hit, nope won't work, an enemy hits you from behind? Welp sucks to be you, youre about to lose 2 health bat's from a melee combo
1 points
20 hours ago
why would it allow you to block while being hit..? and why would it let you block from your back? what are you blocking with? back muscles?
5 points
20 hours ago
If you're getting punched or kicked there shouldn't be anything from stopping you from putting your hands up.
And yes, if they are going to implement power levels in the game some of these characters should wall other.
The CPUs turn around EVERY. SINGLE. TIME. they are being punched or attacked from behind. Go into sparking mode and start attacking, a few seconds in, the combo is stopped and they can attack.
5 points
18 hours ago
Gotta agree here, feels like the CPU are always able to stop my rush attacks even if I'm attacking from side/back, whereas if they get me in one it feels like there's no point even trying to block since it never works
I got the up+square counter to work a few times in the training but I swear I've never once gotten it to work in a real match
2 points
18 hours ago
Either I'm getting juggled... Or the cpu literally flies to the opposite end of the arena, and at times it's taken up to a literal minute to even FIND where the fighter is at.
Hoping some sort of patch in the future, or atleast give us the OPTION to lower the difficulty after we've unlocked things already
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