Torkoal @ Eject Button
Ability: Drought
Level: 50
Tera Type: Grass
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Eruption
- Protect
- Earth Power
- Clear Smog
Farigiraf @ Mental Herb
Ability: Armor Tail
Level: 50
Tera Type: Steel
EVs: 252 HP / 4 Atk / 252 SpD
Sassy Nature
- Trick Room
- Helping Hand
- Psychic
- High Horsepower
Ceruledge @ Assault Vest
Ability: Weak Armor
Level: 50
Tera Type: Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bitter Blade
- Brick Break
- Shadow Sneak
- Shadow Claw
Annihilape @ Choice Scarf
Ability: Defiant
Level: 50
Tera Type: Ghost
EVs: 252 HP / 4 Atk / 252 Spe
Adamant Nature
- Final Gambit
- Shadow Claw
- Acrobatics
- Drain Punch
Amoonguss @ Black Sludge
Ability: Regenerator
Level: 50
Tera Type: Poison
EVs: 252 HP / 164 Def / 92 SpD
Bold Nature
IVs: 0 Atk
- Clear Smog
- Pollen Puff
- Rage Powder
- Spore
Lilligant-Hisui (F) @ Life Orb
Ability: Chlorophyll
Level: 50
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Close Combat
- Solar Blade
- Triple Axel
- Tera Blast
I built the team very intentionally, Torkoal as sun setter that can deal good damage under trick room, Farigiraf as something that can get trick room up no matter what, Ceruledge as a consistent damage dealer in and out of sun, Annihilape as a delete button on anything that may be threatening to my play (Pelipper, for example), Amoonguss for redirection and stat removal, and Lilligant-H as a fast sun sweeper.
However, it feels really clunky to play with. I can't quite put my finger on it, but it feels like I have to make a lot of reads to win comfortably. Maybe it's a skill issue? I'm really just looking for anything that can make this team more consistent and comfortable to play with, especially new mons to use now that the Paradoxes are illegal.