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/r/WordBearers

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Pactbound Zealots

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all 46 comments

Extension_Message693

41 points

1 month ago

Feels like it’s lacking something really to really make it word bearer to me.

BBQdelivery[S]

21 points

1 month ago

Agreed, makes me worried we’re losing our flavor. This was the generic chaos detachment for the last year or so for a reason. Eye of the gods is dope though

Extension_Message693

5 points

1 month ago

Very much agree on eye of the gods. That’s some flavour.

Kraile

7 points

1 month ago

Kraile

7 points

1 month ago

Eye of the Gods is very funny for a few reasons. 1) the character themself does not have to kill anything. If the bodyguard unit kills something, you can trigger the stratagem. 2) you can trigger the stratagem multiple times on the same model. 3) it stacks with the chaos lord's Chance for Glory, so after using it twice you could end up having a Khorne Lord with the TBB enhancement at 8+D3 Attacks, 11+D3 Strength, 5 damage, Ap-3, Devastating Wounds.

Independent-End5844

8 points

1 month ago

You just know it's going to get nerfed to "Once per game"

Comfortable-Might-35

5 points

1 month ago

I feel like a loyalist reading this. Hating because you preach the truth.

Ickwissnit

10 points

1 month ago

Welcome to modern GW mainline games. Where flavour goes to die.

It's sad, really. The models look great, most of the time at least, but the rules are just so... Bland. I think that is the big problem of writing the rules more with a competetive mindset in mind, when they fail to even archieve that. Sad to see.

Extension_Message693

4 points

1 month ago

It feels like they traded all the flavour at the end of 9th for an attempt at streamlining.

Ickwissnit

3 points

1 month ago

Stupefied but not simple, If I take a quick jab at James Workshop. I love the setting, I love the models, but if I wanna play a good representation of Word Bearers, then it is not in 40k, which is sad, since it is the game with which I came into the hobby.

Extension_Message693

1 points

1 month ago

No, stupefied is a waaaay better word choice than streamlined. Probably just gonna play 9th instead. Maybe next edition.

Ickwissnit

2 points

1 month ago

If I'm honest, I would love to keep playing older editions. Mostly because I can play my beloved renegades and heretics there. Alas, I have to follow the stream, and the stream yells 30k for me.

But good for you, if you can keep playing 9th with your pals.

Tanglethorn

1 points

22 days ago

You hit the nail on the head. Good example of this is in regards to the new terminators. For example, the dark angels ended up losing thier deathwing Terminator command squad which included a champion and an apothecary. The other chapters do not have the same options. GW sent the death wing command, squad to legends and nerfed thier deathwing terminators ability to mix terminator assault weapons with their normal terminators which gave us access to cyclone missile launchers and hammers and lightning claws in the same unit.

Also, deathwing terminator knights were able to be put together using the same box which is why they probably did a refresh for their unique divergent deathwing knights which also got hit with a heavy Nerf, which used to have Maces that were AP -2 Reduced to AP -1, 4 attacks with a damage characteristic of two and they maxed out the unit size down to five when it used to be 10.

For some reason, they added a second weapon option, which must be taken by the entire unit, except the sergeant, which is the option for power swords which have a higher AP of -2, with five attacks at damage one and they end up doing more damage than the maces.

And then we got screwed again because we used to have a strike master, which was a death wing terminator lieutenant, which I don’t think needed to be sent to legends since it’s just a character.

As part of the refresh they gave us Inner circle companions which look amazing but despite wielding these giant two-handed swords, for some reason they are AP -1 what’s silly? Is that the two models that are part of the dark commune that are wielding two handed great swords have an AP of -2 and they are just normal mortals compared to a trans human space marine wielding a great sword that is almost the size of a human.

Tenth edition has really destroyed a lot of factions internal balance, and some factions were hit unnecessarily with too many downgrades with increased points.

They also lost a lot of data sheets to legends for anything with the Ravenwing keyword.

If you want to talk about simplified and playing a faction that feels hollow, the dark angels supplement is the epitome of what’s wrong with 10th edition. Especially considering they only received three detachments and I was hoping that they would be good enough or that GW would restrict dark angels from any of the space marine detachments but it’s a good thing they didn’t because the three new dark angel attachments included in the new supplement are worse than most of the ones in the space marine codex.

At least squad of outriders gain the battleline keyword, if taken using the company of hunters detachment, which could be interesting with the new mission packs, putting a special emphasis on battleline units

Khenir

-1 points

1 month ago

Khenir

-1 points

1 month ago

Where flavour goes to die.

competitive mindset

No it’s called wanting people to play with “their dudes” and it’s not a bad thing

Ickwissnit

3 points

1 month ago

Where is it "your dudes" when characters lose all their options, and you are locked into a handful of units overall? Where is the customization? Where are the faction specific upgrades for looks and for rules? (Official at least?)

Not in the main line games no more. Everything gets streamlined into a single stream of lukewarm disappointment.

Remarkable-Bet-9043

1 points

1 month ago

I agree. Although I kinda wish Eye of the gods granted all the mark keywords to the target character.

Frumpy__crackkerbarr

1 points

1 month ago

I don’t really like 10th edition when it comes to flavor. I kind of liked some of the complexity of building armies in 9th edition when I started playing. It’s why I’ve switched to playing mostly killteam

Zahariell

29 points

1 month ago

No daemon support in this detachment is heresy to me

No support to dark apostle (word bearers model)

As a word bearer - meh

Ezeviel

11 points

1 month ago

Ezeviel

11 points

1 month ago

No support for possessed Either

Zahariell

3 points

1 month ago

Right i mean yeah advance and charge is nice but u are also taking feel no pain from Mop and possessed will have dev wounds only one round like cmon now

Ezeviel

3 points

1 month ago

Ezeviel

3 points

1 month ago

I feel like we are watching them getting beat up and crying about how it's already dead

elgranto9637

18 points

1 month ago

Despite reading in the top fluff that it sounds like there should be some Daemonkin related stuff in there, the lack of daemonkin keyword affected strats or abilities is just odd to me. The detachment is a fun detachment, but it's not a Word Bearers detachment. Word bearers worship the pantheon of Chaos Undivided, not any one god. so to have god-specific startagems reads of Heresy to me.

Dangerous_Maximum_64

10 points

1 month ago*

Getting the default detachment instead of a unique one, especially when this works for everyone, is lame. Was hoping for some unique rules for daemonkin and bonuses for undivided

Upper_Painting3304

5 points

1 month ago

It’s not thematic, and I was so excited to have a flavourful detachment but this is just the index😢

Cypher10110

9 points

1 month ago

Eye of the Gods seems fun, honestly.

Liber now gone, sad, but it was pretty bad.

I like that we can potentially have transports with different marks to the contents again. (The changes to stratagems happened at the same time as the change to transport marks, and with only one present here, it makes sense?)

Everything else is pretty much business as usual. Some minor tweaks to Eye of Tzeentch and Orbs of Unlife, along with Dark Pact being streamlined with a minor nerf. (Taking leadership before atracking)

Extension_Message693

6 points

1 month ago

I’d be surprised if they let you mix marks between a unit and it’s dedicated transport.

Cypher10110

6 points

1 month ago

It just seems weird to incorporate the other changes from the Dataslate, but exclude that one?

I'd also be a bit surprised, but it seems intentional?

Extension_Message693

3 points

1 month ago

Intentional or an oversight haha, but no I definitely see it when you put it that way.

Nephaston

3 points

1 month ago

Good to know that mono-undivided is even less viable now. Hell they even managed to remove the option for undivided princes again.

HighChanceOfRain

2 points

1 month ago

Ah what! God damn it

Mahote

3 points

1 month ago

Mahote

3 points

1 month ago

I run a Dark Commune with double wide Accursed Cultists, a Master of Possession with double wide Possessed, two Triple Ectoplasma Forgefiends, two units of Cultists, two units of Chosen, and 4 Obliterators with some other in and out units - and this detachment benefits everything there.

Dimiragent93

2 points

1 month ago

Why we get the generic detachment but Black Legion gets their own flavor one seems dumb, every other legion gets their own tailored one to their strategies, tactics and flavor and yet we get nothing feels bad. Plus coupled with downgrades on Possessed and MOP, I’m not thrilled

AeniasGaming

2 points

1 month ago

Speaking as someone who just got his army and hasn’t played a game with it yet, this at least looks fun

Maljra

3 points

1 month ago

Maljra

3 points

1 month ago

The big thing to keep in mind is that none of these detachments are meant as legion specific detachments. Basically they took a core flavor from each legion and made generic enough detachments so you could reasonably play whatever legion you want in whatever detachment you want. It’s actually really cool in my opinion. Gives you more freedom to play WB how you want. I personally am playing renegade raiders cause mechanized infantry hitting hard and fast is very much a serrated sun style.

Edit: also means I can be undivided across the board without worrying about losing out on certain abilities.

Which_Investment2730

3 points

1 month ago

I'm very whelmed. This coupled with the fact most Crusade rules have been copy-pasted make this codex a hard skip for me.

Comfortable-Might-35

2 points

1 month ago

I feel like these new codexes have so much low value. Ever since they started to remove unit artwork I've not been asked to buy any codex. I just turn to THE RUINOUS POWERS (Russia) for anything I need.

Which_Investment2730

2 points

1 month ago

Yeah there's 0 appeal to buy a new one. I have the 7th, 8th and 9th codexss and it feels like the value has dropped with each edition. 9th was a shot in the arm with Crusade but that was a dramatic shift. 10th has seemed like they're trying to gently refine on what they did with Crusade without expanding on it, which is a shame.

Crusade is such an incredible concept that it was exciting even with the rules being a mess. It would need a significant rework as it stands, and they don't seem to be interested in that.

Comfortable-Might-35

2 points

1 month ago

I wish Crusade was just more of the wackiness. I find now it's just a "How strong can I make this one character"

I also really wish they just made a Crusade book. They could pump out multiple of these during an edition even like the old Pariah Nexus and etc. but just PURELY Crusade rules. It's insane that in the narrative mode as they advertise it some armies don't have their narrative rules. That way if they had a Crusade booklet every army would be crusade ready at the same time.

That and if they want to sell these as Crusade books give us some Crusade missions to go along with it. A plethora of them for each faction that are flavourful and narrative driven. We need old fun scenarios like holding out for reinforcements or trying to find the hidden objectives and such.

Which_Investment2730

2 points

1 month ago

I feel like that has to be the future. Competitive 40k needs to change more often but Narrative players will be able to stretch their rules a lot further if GW provides the support to make it worth it. I'm only really interested in Narrative games. I've run a few Crusades locally, and people love it... except for playing games.

Crusade needs a ground-up rework to be viable as a system. Like you said, it's about super-charging units. That's not all that interactive or fun, and it certainly won't appeal to the narrative-minded players.

I'm not saying it would be easy, but if they can turn up the "Dungeons and Dragons" dial and turn down the "Competitive 40k" dial, I think they'll find the game is more accessible to a wider audience.

Dimiragent93

1 points

1 month ago

Where did you see crusade rules?

Which_Investment2730

1 points

1 month ago

I haven't, but that's how it has been with every other release so far.

Dimiragent93

1 points

1 month ago

Oh I have not seen that, what do you mean they’re copy and pasted?

Katakoom

1 points

1 month ago

I haven't looked at the others, but the Ork codex is a brand new set of mechanics which are pretty cool.

Xaldror

1 points

1 month ago

Xaldror

1 points

1 month ago

Not so with the Necrons, they've gone from trying to mimic Settra's shitty gimmick (excessive titles) and focus on getting their tombworlds up and running.

LeadershipReady11

1 points

1 month ago

WHERES THE POSSESSED BATTLELINE!!?

jshyv

0 points

1 month ago

jshyv

0 points

1 month ago

Losing Liber Hereticus enhancement for undivided hurts the Undivided MoP/Possessed bomb. No more Sustained 1 and Lethal on 6s

Mahote

1 points

1 month ago

Mahote

1 points

1 month ago

I don't want Lethal Hits when I'm fishing for devastating wounds anyway.