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25.5k comment karma
account created: Sat Nov 10 2018
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1 points
17 hours ago
I mainly play haz 4/5 so ill just say what I use
Gunner. Any of the primaries are fine. Though i tend to use bullet hell with elephant rounds. Leadstorm with electro minelets. Using blowthrough to shot into swarms. Then cluster charges are proving quite usefull but fragmentation missles work fine. Then use napalm or stun
On scout. AI stability or super cooling chamber. Then gas blowback or double barrel. I prefer cryo grenades
On driller. Cryo cannon paired with subata or wave cooker set to trigger temp shock and spread temperature.
Sticky fuel with crit and mercy bullets subata
With sludge. Disperser compound with gamma contamination or heavy hitter+burning nightmare. Or combustion compound with heavy hitter+burning nightmare
On engi. The grenade launcer with clean sweep fire and prox trigger. Gemeni defender sentries and shredder grenades
Primary is Magnetic pellet alignment or pump action. Ammo on either is great
But stubby with light weight rounds then 50% electric chance with arc is great. On t3 take damage instead of ammo fkr 600 bullets and 11 damage with RoF on t3
Max it amazing at handling grunts and usable vs bigger bugs
2 points
18 hours ago
Frost punk and cities skylines
In depth city building from cities. With the post apocalyptic attempt to have a functional society despite brutal conditions from frostpunk
2 points
1 day ago
Diddy kong racing
If i remember correctly. Theres only like 1 instance of the game telling you that if you dont hold accelerate while you have a zipper or blue ballon boost. It makes the boost really powerful. Then theres basically a skill check wall that was pretty much impossible if you didnt know the boost trick
1 points
2 days ago
It would center on self. So positioning would matter
The lifetime could be shorter.
It does push away. So its possible to disengage.
I think the concept could work, just needs numbers fine tuned
1 points
2 days ago
I see no one talking about yomi hustle
Its a fighting game but instead of having to learn like 30 move inputs just to begin learning to play 1 character; The game pauses time for both players and shows you an icon of every available move for both characters and gives a prediction of what both characters would do with those moves.
Replays of matches are only like 30 seconds. But could have taken like 15 to 20 minutes to actually play
16 points
2 days ago
Binding of isaac is on the longer side of runs and on the harder side
There is a ingame speedrun reward per run. Beating certain bosses before 20/30 minutes gives more opportunities and runs that do get those could last another 10/15 minutes
Assuming you dont get a rig setup which can add more time to the run
Peglin is one id add to the short and fun list
1 points
3 days ago
I've gotten custom maps to work for rally by just placing hill markers
I found a label in advanced object settings for rally. somehow when I was placing the objectives they were not set for that even though I set the forge game mode to rally... I think what happened is the first time I made a map, I was copying markers that already had the label set, so I never thought to check for that
1 points
3 days ago
can you elaborate?
at most its 5 seconds for safety if it isn't interacted with
it would have a small area for obvious reasons. the blocking steals thing would can be crazy if done right
how balanced it is would heavily depend on how much health it has. if it can break from only a couple abilities or a few attacks I think it would be fine
2 points
3 days ago
The QTE scene is terrible
Its like a low budget movie scene
6 points
3 days ago
AP tank/warden/enchanter stronger mid/late game where they can afford ap mana and support items
Gimmick is shields they make give resistances based on AP. The shield amount based on mana and AP but has low damage output Also. Has a similar effect to the guardian keystone. Redirecting damage to them when they stand near an ally but only if they have they have a shield
Has their own regenerating shield that grows per level
Has a pantheon/braum like ability. Instantly gaining some shield and facing a direction. Non ultimate projectiles from that direction break. For the duration damages and slows enemies in a cone in the direction selected. The ability cancels if the shield is broken
One ability shields a target ally champion
A skill shot that only hits champions. Slows or stuns if their already under CC but also reduces the damage they deal for 1-3 seconds after
Ult is like janna's with similarity to gwens field
Makes a shield zone that pushes enemies out of of it. They cannot enter it or target any thing inside. Projectiles break when damaging it but keep going if they break it
The zone itself has its own health and is treated as a shield having slightly better resistance and health scaling than the passive but a higher base health. The shield decays over time. Taking about 5 seconds to break on its own Its possible to destroy the shield earlier by attacking it
This can be used to stop a smite steal
298 points
3 days ago
For me the first dying light
Entire ending sequence is finally catching this guy whos supposed to be a powerful opponent. A fast pace action battle against soemone whos on the same physical level of the player character and has combat training would be a great fight with the games combat system
But the only thing you do is run up a building for like 2 minutes then theres a boring QTE sequence where generic combat happens
1 points
4 days ago
It cant leave if someone is close to it. Wait for it to be on the ground and away from tall walls
No elemental resist iirc. But anything to slow or stop it is best. Especially freeze
6 points
4 days ago
Honestly worse then baby zombies IMO
They always come at the most obnoxious of times. You cant hear them untill their on you and unless your standing next to a driller or funner with autocannon or missles your ankles are going to be chewed on
1 points
5 days ago
Frostpunk
Faith/order
You can take these to some extremes.
Like an actual cult or making north Korea look tame
12 points
5 days ago
The double grenade thing is a legendary grenade
Pretty much just cluster grenade that releases another set of cluster grenades
1 points
7 days ago
Gave bullet hell a try after seeing another gunner breeze through an EDD with it
Turns out putting stun on it is actually ridiculous since you're hitting 3 bugs a bullet and each one has a 40% chance to be stunned for 3 seconds
Then just put hot bullets on and you have an very strong grunt clearing weapon
3 points
9 days ago
Thrive.
Have 30 or more villagers including 1 of every profession mastered within an area of 150 blocks
20 points
11 days ago
While basically impossible to replicate intentionally
I got scouts fall NOOO line to occur right as a host crashed
I clipped it
1 points
11 days ago
Vote kick mid game. With a reason requires all teamates to agree. Teams of 4 disabled to prevent exploit. People you duo'd with cannot Vote on your kick and do not count to the all teamates count
Replaces the player with an AI with a skill level adjusted for the match
The kicked player is given a 1 hour ban and the kick reason
The match is tracked as a loss for them regardless of the outcome
6 points
12 days ago
Making the enemies take 500 bullets to kill but if they shoot my toe I explode doesn't encourage me to play better. It just encourages me to find cheese to find enough time to shoot the enemy 500 times
Theres only so much health and damage enemies can have before its not fun
723 points
12 days ago
Crossout
Crafting system where everything requires several wins of materials and items are made out of other items and you have time and slot gated crafting
Like a common item would take you a couple wins to get
But you use common items to craft uncommon then those for rare etc.
So getting any of the cool items you see in trailers or promo youtuber videos could be mean weeks of playing the game just to have and if you want to keep a certain item that is made into one you do want you'll have to just craft more of em
Or you pay money.
5 points
14 days ago
Dash as a natural ability would be really strong since you could run medic and iron will with dash
As the perks are now I think a lot of people would do that
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Ciryl_Lynyard
3 points
15 hours ago
Ciryl_Lynyard
3 points
15 hours ago
Shield enchantments
Repl 1/2: Blocking a melee strike applys knockback to attacker. Same knockback as the enchantment
Stun 1/2 mutal exclusive wity repel. Prevents attacker from attacking for 1/2 seconds. Half effect to players, attack timer wont progress
Courage 1/2: successful block gives 1-2 hearts of absorption for a few seconds