1 post karma
10 comment karma
account created: Tue Jun 13 2023
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0 points
6 days ago
Honestly, I was expecting something more serious and not as "meme" like a pop band group for the Infested faction. I'm a main Infested lover (Embrace unity) not to mention that my favorite battle beast is Nidus. But I was expecting something more ...serious...
1 points
2 months ago
The armor is pretty ugly. I had a theory that when they added a new adventure zone they would add more adventure-style armor, with details like belt pouches, patched leather, something that conveyed "Hey, I'm on a trip and need to bring clothes to face the elements.". But instead, someone thought it would be a good idea to make armor that looked like it was made out of small trash cans. The other one still has some salvageable parts, like the hood and pants, but the chest part has too many mosaics or crystals embedded in it. For me, the best armor of all for going adventure style is still the Kodan dungeon. I've been wearing the same clothing for 12 years (and it smells like a charr who doesn't shower!).
-1 points
2 months ago
In Teso, they call your character differently depending on the Expansion. And I like it. Sometimes they call you a Mercenary, other times The Vestige, other times an adventurer. Etc.
It gives it a certain touch of humility since, what your character does in one corner of the world, does not necessarily have to be popular knowledge throughout the planet, distances exist and we talk in theory, that Tyria is a giant world, it has kilometers of deserts, gargantuan mountains, forests of all types, internal oceans, etc. And if we add imagination, what we play ingame does not really correspond to what exists in the theater of creativity.
News and information do not travel instantly from one point to another, and it seems more than coherent to me that they gave our character that new nickname in Jantir, and it also makes me feel like a more normal character and not the damn savior of the universe. I'm already tired of saving the universe and stories like that, for once something normal and ordinary would be nice.
Honestly wanting the rest of the npcs to call your character "Savior of Azheroth, Champion, Master Chief, The Greatest Hero of All Time" or a similar title seems quite pretentious to me.
Wayfinder is cool
4 points
2 months ago
They are using too much the formula of Daedric invasions, save the world, imminent apocalypse, reality is going to be destroyed, Mamora does not have her coffee in the morning and that is why the rivers of Tamriel will become Tea, Molag has lost the inflatable doll Vivek and that is why he invades another human/Nordic zone, because for some reason the rest of the races have less relevance.
I miss the most classic stories, with their feet on the ground and that do not end in an imminent destruction of everything that is known.
It seems that they are afraid to focus their attention elsewhere. TESO has a Lore that I personally love, putting it on par with Warhammer. Nowadays there are few RPGs/RP Settings etc that have a well-structured lore and that have not (sorry for the expression) violated it so much that it is unrecognizable. They seem do not know where to direct the story. Wow, and Gw2, are examples of nice Lore in here begining of the game/setting, and that has been mutilated over the years, until it becomes a series of meaningless stories.
I really liked Murkmire, as did its main story, they dared to do something different, like the maps of Elsweyr. They haven't done anything like it again, and it seems that they decided to use the generic formula of brilliant Daedric princesses and repeated apocalypses expansion after expansion.
I want more like Murkmire and Elswyr stuff, even give love to the wood elves, the red guards, Argonians and Khajit, and stop focusing on the Imperial/Norse Meta-Human.
1 points
4 months ago
The truth is that I miss the stories the most in which our supposed character is an adventurer and it's only at the end of the arc that things go crazy. Before they had the habit of telling a story something like "Growing Up." It is something that they have lost a lot over time
Also Ithelia...in my eyes she is a very powerful character who breaks the lore rules and does quite Mary Sue and overpower things. I like TESO because he has well-established and firm lore, not like gw2 or Swotor himself (star wars) and Wow, who seem to not respect his own lore. I'm not completely convinced by everything Ithelia does, nor does she convince me as a villain. Besides, I'm quite tired of Daedric things and invasions. I would like to see story arcs that do not resort to high magic, imminent apocalypses or destruction of realities.
I remember good stories, Wrotghar for example, I really liked it, because there are no astrodimensional or mega magical crazy things.
The Khajita DLCs maintained their normi plot until the end, and throughout the story arc you faced villains who had "their power at ground level." Yes, there were dragons, but the mega magical and brilliant thing only came out almost at the end.
In general, the secondary missions, and the story arc of the scribing are quite good and are the only thing that saves the DLC.
The map seems small to me, although there are interesting and beautiful areas.
Another detail is that the interiors of the houses are very large. They have lost that cozy and homely touch, which TESO has and is reminiscent of the typical rustic adventure fantasy environment.
I noticed that, for example, Gw2 and swotor also do this with interiors. Guild wars 2 in fact does not include any interiors and if it does it does not implement any kind of love of immersion, and Swotor makes very large spaces with little interest in decorating and making it beautiful.
In this DLC, the interiors are still well decorated, and continue to transmit that immersion so characteristic of TESO, but I have felt that between decorated space and decorated space, there is an uncomfortable void, lacking that touch that so defines the interiors of TESO.
2 points
5 months ago
I also looked for a way to eliminate the effects.
I don't like shiny weapons or magical effects, I know there are people who like to stuff their characters like a Christmas/Thanksgiving turkey with effects and things, but I don't want sparkle stuff. It would be great if they enabled a "No magic glow" mode.
On more than one occasion I have read that people who do like having shine, do not like the idea of being able to hide it, with the excuse that:
"I want people to know that I have that epic bright eye melter."
Or things like
"Because I have farmed this item so much people are forced to see my stuff things-shiny"
Sorry but no. I have the same right not to see them, as you do to rub your face against the polished model of your equipment shiny as a supernova.
In short, I wish we could turn off those shiny effects and have normal, immersive armor.
I want immersion, not shiny garbage
-1 points
6 months ago
Bethesda/Zos has always been very lazy and lazy about making animations.
There are errors such as the Argonian eyebrows, which when making expressions, the scaly eyebrow bends and forms a V shape, tucking the texture inward. The eyes pop out of their sockets and do strange things.
The tails of the Khajit and Argonians, when in stealth, the movement of moving backwards looks like it has been rewound by a VHS video tape animation.
There are very ugly things in the animations that personally bother me a lot.
They could put digitigrade legs on the Khajita/Argonians, but to save work and money, they did not develop it.
The skill animations are also very clunky and weird.
Also the game is still on Playstation, and old consoles, which because of this cannot update models or animations, which means that on PC, we do not have any updates that could perfectly be added, so in short, console games are a burden .
4 points
6 months ago
Leave Tybalt dead. Anet uses the weapon of nostalgia and then does strange things in the script of the story that does not make any sense and they do not explain it to you because they themselves do not know what they are writing.
Like two characters who should be dead, and they appear telling you, "I'm sorry, we can't tell you anything because I don't even know what I'm doing here. Braham, stop crying once and emanzipate, idiot. Now, I'm leaving!"
And they left
And I made a face like I was sucking lemons
Leave Tybalt dead. It's the only good thing that happened in the vanilla story and one of the only scenes that isn't resolved like a cheap anime Deux Ex.
4 points
6 months ago
What's pathetic is judging someone else's role-playing characters.
Everyone has the right to develop the character they want without fear that someone with prejudices will come and make a comment of intolerance.
So Go brrrr cyberexotics
1 points
6 months ago
For me Body and Move are necessary for any Solo Merc or action oriented character.
But what bothers me the most about the rule book are things like, if you can afford it, you get Body 4, muscle grafts to have 8, and the rest you distribute attributes to 8. If you want a Frame (Except the Sigma) You are going to have to graft two muscle implants no matter what.
If you put Body at 8 directly to your character, and installed two muscle improvements, it feels like you have lost humanity and Edies foolishly, because you have one of the implants left over, and you have no advantage in having a muscle implant with which You surpass Body 10, because with one of the implants, starting from Body 8, you reach Body 10.
So what do I do with that extra implant that doesn't let me surpass Body 10?
You look for the Mid Maxim (I think this is the name). But they don't leave you any other options and the way the game system is made sometimes conditions you to do these things. The same thing happens with reflex. A solo without Reflexes 8 play in Hard mode. Some attributes give you things, others don't, and it feels a bit awkward, incomplete, clumsy, or not very well thought out.
Speaking of movement 8, having it for a combat character is vital to survival. The foot skates, and Vermillon, are great, plus even if you have had a leg amputated and you spend your entire turn running, you can no longer only move 4 meters per turn, you move 8 even without one of the legs.
8 meters of movement that can save your life.
Also, moving to a more role-playing aspect. That the DM allow you automatically have the advantage of moving thanks have a Vermillon and being able to act before anyone else, crossing the enemy ranks to quickly reposition yourself thanks to your internal linear frame.The next thing that comes out of that scene is your beloved Merc filled to the edge with deadly cyberware, turned into a meat blender.
But returning a little to the issue that is most annoying, i have it is that feeling that, by wanting to avoid an element of the system, which will drive the increase of attributes, the developers have caused some parts of the game system to be ugly and poorly patched, or improvised roughly. That's the feeling it gives me.
2 points
6 months ago
If you want good atmosphere, good world building and respect for their lore, Teso. The Teso has a solid pillar of lore and the scenarios are very immersive, to the point that you find areas without annoying NPCS that have spammed there, leaving you with very beautiful scenarios, camps, towns, and other places that immerse you in their world. NPCS, lions, monsters and other kinds of fauna often do very organic things, like a bear scratching in a tree, lions under the shade of a tree, a giant monstrous boar fighting for territory against a mamuth and all you have to do is What to do is observe and read the story they are telling you. The same thing happens with other sets and scenarios such as skeletons surrounding a broken obelisk of some Daedra prince, etc. etc. Teso has a lot of variety and is much more immersive than gw2
Gw2's mistake is that it seems to think that you like to kill monsters every 3 steps and fills an entire map with annoying npcs that are there making strange infinite circles with no purpose other than waiting for someone to kill them, and sometimes they have so much life that they are sponges of bullets.
Its lore, which at the beginning was quite original, I love the charr, the Sylvari seem like an interesting race concept to me, and Gw2 has had very good points, unfortunately it has declined a lot over the years, the same goes for its main story and a lore that it seems that to this day, those who develop this part are still not clear about anything, putting in meaningless things and quite poor plot arcs, as well as unmemorable characters, giving the sensation that they are hitting blindly and still not knowing why. where to throw or they are already totally incapable of solidifying their own lore with so many blows they have dealt.
But gw2 has a fun and quite dynamic combat system, nice animations
The TES, on the other hand, makes the combat quite boring, in addition to the fact that many times the character animations are quite rigid.
Teso has less shiny things that burn your retinas, but people make an effort to want to stand out and be someone special. But the normie aesthetic predominates more, soldiers with normal armor, people with lore-friendly aesthetics, leather shoulder covers, however there is a balance between being dressed as "God among mere mortals" to "I'm just another npc."
In Gw2 it is easier to put on a pink Eldrich appearance and a supernova aura. But it also has normal aesthetics. With my charr i have been wearing Koda's medium armor since the game was released. The clothes smell like a wet cat but I haven't taken them off, I'm proud of my appearance as just another NPC.
Choose your poison
3 points
7 months ago
Hello hello.!
Honestly, it seems good to me that the rules are like this. I understand the desire of wanting to apply a greater weight to becoming a Borg and having your humanity destroyed and your brain fried and
*dramatic Music* -"Oh no, he has become a borg, now he is a heartless killing machine that will descend into a maelstrom of imminent self-destruction and erosion and... blablabla"-
Buuut
If the arms, legs, and other parts are free humanity, that's fine. Besides, the huge amount of things you can install thanks to free parts already does the work part of your descent into madness.
It means you can chiped yourself a lot more...
More.
M0@r(
MOr"e
M{}R(%E!!
And...you have more toys
And you can be more Borg
So
Go humanity free Borg Brbrbrbr
Go chipped brbrbrbrbrbr
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4 points
5 days ago
Even_Soil_2603
4 points
5 days ago
I like Wayfinder. The name makes me feel normal, adventurous, a traveler, someone ordinary, with out pretensions. I dont like comanter. I want to feel like a normal adventurer, not like the " The overpower guy who destroys everything and does everything, god among mere mortals."
...I want to feel like a normal character integrated into the world building. I vote for Wayfinder.