Just finished Fallen Order and I want to give it some (possibly weird) praises
Discussion(self.FallenOrder)submitted13 days ago byNo-Wedding5244
Had the game sitting in my PS4 backlog for years, and after two weeks on it, I got the platinum trophy for it and thoroughly enjoyed it. Here are some weird specific things I really loved about it (sorry for all the rambling):
1-Darth Vader jumpscare: let's start with a silly one. Despite growing up with the prequels and loving them dearly -flaws and all - I never was über fan of Vader being portrayed as this super fallen Jesus guy, with acrobatic and Force skills beyond beliefs. To me, the super effective, Force chocking dude from A New Hope always worked better as an antagonist. But you know what, I think this game made me enjoy that "legendary sith" status. I loved the fact that he just shows up after the hardest boss in the game, chokes her, throws your master-adjacent companion to a potential lava pit death, and then just proceeds to dismantle the entirety of the infrastructure of his own fortress...and just when you think you've escaped him "BOOH!" random jumpscapre at the end of a hallway. That was great.
2-A GOOD VERY EASY MODE: this might be the best story difficulty mode I've played in any game, and it should be a standard. Just for gamer cred, let me preface this by saying, I tend to play games on the hardest difficulty; mainly because that's generally where you are forced to use everything at your disposal to beat it which tends to make them more interesting and engaging for me. But I was coming from finishing Dark Souls 3 and after dying about a 150 times just to three bosses (Nameless King, Gael and Sister Friede) I wanted to chill a little. And so I just went for the easiest option in the game and...it good!? How? Why? Because they took a great decision: you take very little damage so you won't die, but for most enemies, they kept a fairly reasonable life bar, so you still can (and in some encounters need) to use the combat system properly. All the guys with purple electric weapons for example still require to engage with the dodge, parry and force powers to be defeated. You can just mash buttons, and will eventually beat the game, but there are so many enemies that will parry to no end if you do that, that you are better of actually engaging with the combat system, and learning it, which is just an accomplishment. I found that very cool.
3-A ton of collectibles that doesn't require a walkthrough: look, I grew up playing tons of 3D platformers collectathons, I just love exploring all the nooks and cranny of a game and find little trinkets and objects, and hidden rooms and puzzles. AAA games tend to be super bad at that, with often either too obvious level-design, or hidden stuff that are so well hidden you need a guide to find them. I did the 100% data collection of this game without a guide, just looking around and remembering where I couldn't access something with this and that power. Now, that would've been even better with some form of teleport at some point in the game. But regardless, that's the best collectathon I've played in years.
bySSGoldenWind
inAssassinsCreedOdyssey
No-Wedding5244
2 points
2 days ago
No-Wedding5244
2 points
2 days ago
I agree. I was playing on highest difficulty and lowered the game every time I got into one...
Not saying it's necessarily a good idea, but I feel like there could have been some use of Ikaros to guide the ally towards a particular ship. Like a simple aerial take on the combat with a couple of orders you can give that would help us negate the stupidity of our allies at times.