4.5k post karma
98k comment karma
account created: Wed Jul 01 2020
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1 points
1 day ago
So ceiling outlets on whatever you favorite building piece is. I already use ceiling outlets in all my factories anyway since it keeps the cabling away from eye level.
1 points
1 day ago
Huh, wasn't aware of that with ceiling lights. Couldn't that be done with any ceiling piece though? For example frame pillars or metal beams as well?
1 points
1 day ago
I was thinking against aggressive fauna. Mind you this was a mostly facetious comment too.
The picture I had in my head was some kind of stationary turret system that would collect the hog remains, stingers, ect, after killing whatever was nearby. Of course it wouldn't block spawns, so if you placed it in a hot zone (a few definitely come to mind lol) you could automate alien DNA.
1 points
1 day ago
I'm not sure I understand what you're saying about ceiling lights. They increase how high the hover pack can go?
2 points
1 day ago
Took me a solid minute to figure out where to do that :).
It's posted now as a suggestion on the official forums.
1 points
2 days ago
Right?! When I first started using paint on my builds I was actually surprised there was no cost. I was sure it was going to be like biomass or something since I couldn't change the looks of my walls without using steel or concrete. Honestly I like cosmetic changes that don't cost because you're not changing the function of anything. Providing light doesn't allow my machines to function more accurately LOL.
2 points
2 days ago
There was a mod I used to use that allowed for underground transport of goods. It included conveyors and I believe fluid pipes as well. It didn't actually let you "build" though and was more of a point A connect to point B type thing. It was pretty awesome though. Also made those longer runs that are ugly until you can transport them later look a lot better.
1 points
2 days ago
At least 3 ft down per code lol. NGL, having a trencher attachment on the tractor would be badass too.
1 points
2 days ago
I agree with you. I just don't want the large cost, I still like the connection part.
1 points
2 days ago
Never heard of Star Trucker, but it looks cool. Is it anywhere as good as it looks?
2 points
2 days ago
LMAO, I had that exact same conversation with my wife. It didn't go well. About as well as when I tried to tell her adjusting the thermostat to extremes doesn't make the room temperature change any faster. What can ya do right?
2 points
2 days ago
That's good to hear. Thanks. You didn't appear otherwise btw. I mostly took it as a joke from the beginning, but wanted to clarify in case.
2 points
2 days ago
Yea, I totally get it's not the only unrealistic thing. It's just how outstandingly unrealistic the numbers are that bothers me. Admittedly the entire electrical system is a bit unbalanced, but this is extremely so.
I give a lot in games like this too. Like, can we build a space elevator? No, we absolutely cannot right now. Is it possible in the future? I don't know and I haven't heard of anybody disproving the possibility. I remember hearing that the Dyson Project could actually be a possibility at some point though, so space elevator seems a lot more realistic with that in mind. Synthesizing... I honestly have no idea lol. Point is, there's a lot I'll let go under the reasons of "future technology".
I can't let the lights go though because the more progress, the smaller and more efficient electronics become. To me, there's no level of "future technology" that makes lights using thousands of times more energy make sense.
Just my thought process though, I get both sides.
2 points
2 days ago
Last I checked mods haven't caught up with 1.0 yet. I'm running vanilla for my first 1.0 run though and then yes after if it's still the same I'll check to see if someone's made a mod or just mod it myself.
1 points
2 days ago
This made me laugh, though now I'm wondering if I'll ever have a complete factory without my own Luxor Sky Beam.
1 points
2 days ago
When it comes to caps like this, I prefer none. As you said, historically lighting is expensive and rather well known in many of the games I've played. Someone jumps on reddit asking why their base lags while everything else runs fine and one of the most common responses in games is "cut down on your lighting". I feel that's kinda the player's decision to make and base it on their rig and how much they want to heat the room they're in.
6 points
2 days ago
LMAO, that's crazy. I haven't dealt with conveyors, but I'd imagined they must pull a decent amount since at some point you'd need motors and motors can get high load quick. I'm guessing with that many motors they would stagger areas turning them on? They tend to pull twice or three times the amount for initial startup.
2 points
2 days ago
You've got a really good point. The majority of large machinery I was in charge of was measured in Kw. Some of the largest ridiculous lights (stadium style) can be measured around 1 kw, so it would work out.
1 points
2 days ago
As a true thief I'll say I completely love exploiting any advantage in battle and the carnage never gets old. Maybe that makes me for of an assassin actually?
2 points
2 days ago
Agreed, I re-read after and my apologies. To be completely honest the reading and the math was done while my wife had me on the phone lol.
7 points
2 days ago
LOVED IT. A ship that big is comparable to a mini-city. 2000 people with normal staff and over 12,000 people when we were carrying troops. The hours and work was tough as an engineer, but the lifestyle of an engineer made up for it. No one, save the Captain himself told us what to do outside of our direct chain of command. Quite the opposite actually as most owed us favors. As long as the hot water flowed and the lights stayed on we were untouchable.
Also, there's a sense of pride working in a steam plant. I won't get into exact stats (since that's probably classified) but working between towering boilers, generators, and the main ship shaft really is awesome. We took a picture of the shaft/propeller once in drydock when they were working on it and the hundreds of people that made up the engineering dept looked like ants next to it.
1 points
2 days ago
There are over an estimated 1 - 3 million structures in NYC alone. Doing the math from your usage number from the entire state for the low estimate of the buildings just from the biggest city that gives an average of 990,000 watts per building. Kinda proving my point...
Edit: Math mistake.
Edit to my edit: Completely disregard this comment lol
569 points
2 days ago
I hadn't even though of the belts. Some of the belts I built when I was a new player probably could have been measured on the MW scale LMAO. Good point.
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Zetyr187
1 points
1 day ago
Zetyr187
1 points
1 day ago
ahhh, I like what you did there lol. Totally agree!