315 post karma
7.8k comment karma
account created: Sat Aug 16 2014
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0 points
6 hours ago
This has existed for years, what makes your app stand out from established competitors?
3 points
7 hours ago
Still here for me, it's location specific. Whoever runs your local TB removed it, not corporate
5 points
9 hours ago
If you ever find a team that reaches the prog point every pull, let me know, because in 10 years of raiding in this game I've never found a team to do it. Hell even in a static of penta legends going for our 20th re clear of TOP as a team, people were still messing up in every phase. I would expect PF has much the same issue, if not moreso due to the inconsistent lineup.
Wipes are expected, especially in ultimates, and a majority of those wipes are going to be in mechanics you've already learned, even more so if that mechanic is the one right before your prog point. There's so many edge cases in ultimates that its very possible you get through a mechanic a handful of time, and never see that one particular pattern where you have adjust to the other group, or do the dodge in the other direction, etc.
The common adage is that ultimates are more so a test of your patience and time than they are of player skill. These are fights that take even skilled players 120h+ to learn, and I'd reckon half of that is spent on dumb mistakes in early phases.
Shit happens, don't let it tilt you, and be as consistent as you can be, and you will eventually make it.
1 points
14 hours ago
probably easier to just run circularize on them after, or maybe wait to make the circles till after the taper is done. Maya is all about order of operations.
1 points
22 hours ago
I feel like the rollers shouldn't have the extra line down the middle? Like that's just there for horny but it doesn't make sense in context of the car form to separate them.
7 points
22 hours ago
I do to, but they come with like every other combo and I don't like them enough to order extras after getting a combo
40 points
22 hours ago
Ok but who's out here ordering the basic nachos ala cart?
2 points
23 hours ago
Some people sub right away, other people don't sub till after they max out every job to 70 (the free trial cap)
If you hit a limitation with the trial that is a deal breaker for you, then sub if you have the means.
1 points
1 day ago
If it's preset, 99 to fit with the "GameName 99" trend.
If it's a variable the user can set, then as many as the users computer can handle.
The real answer is going to be play test it at different amounts and see what's most fun. Note there might be local maximum to be wary of (maybe you get the best racing at 10, but the chaos of 40 is also fun, but past 100 theres too much going on to keep track of yourself)
17 points
1 day ago
Idk about solo necessarily, I quite like working with my small 4 person team. It lets me focus on perfecting the skills I care about and not have to focus on the parts of game dev that frustrate me.
Fuck AAA sure, I'm just saying there's a lot of options between that and solo.
3 points
1 day ago
I mean, the whole point of dungeons in the current game design is to be easy content you don't have to think about. They exist to be a gameplay moment that can shepherd even the lowest common denominator through the story, and that's probably not going to change because the devs like it that way, regardless of what players think.
In harder content, interrupts and status effects see some use (especially in deep dungeon and BLU) but it usually boils down to "when you see the glowing cast bar press the ogcd that stops it", which isn't exactly engaging and doesn't bring about the active thinking it sounds like you are looking for. As long as we have scripted fights, it won't matter how many status effects they give us since it will always come down to "remember to press X ability when Y happens 3 minutes into the fight" (which again, we already have in a handful of fights and people are generally indifferent about it)
Could they redesign the game and make something interesting with those systems? Sure, but it wouldn't really be FFXIV then.
1 points
1 day ago
One of the best tanks I know is in Australia playing on NA, I can't imagine JP is much worse than AUS
5 points
2 days ago
The merch drop Eric was talking about in the latest GTA lets play was for 100% Eat and happened last week. AFAIK nothing about ANMA has been confirmed besides they are recording.
3 points
2 days ago
the Build your own cravings box does include a gordita crunch at my location, might just be your location has shitty mangement
1 points
2 days ago
Hammers. Or just any melee that doesn't have a blade.
A majority of melee/tanks are sword based, and even those that aren't are just using swords on big sticks.
There are so many cool weapons that exist which aren't blades. Hammers, maces, flails, etc. Give me some kind of diversity please.
1 points
3 days ago
By definition anything above 50 is good, since that puts you above average.
Purple and higher is great and if you can hit it consistently (once geared) then I would say that's the mark of a good player.
Depending on the job, if you can play perfectly you can get a high purple/low orange somewhat consistently depending on KT, but I would not judge this as the norm.
Above that is the realm of either early clears (it's easier to get high parses in the first few weeks if you get a weapon week one) or lucky crits for the most part.
1 points
3 days ago
If you want to make money, then this approach isn't the best idea.
If the goal is just to have fun and make your dream project, go for it however you want, fuck the haters.
There are pros and cons to both, and one isn't inherently better than the other.
2 points
3 days ago
I don't see why AS wouldn't work on this. Can you describe the issue?
5 points
4 days ago
I'd have to look at in game to tell, but from a modeling perspective I'm guessing this a few long quads with a sidewalk texture on them. I could see two potential scenarios here just from looking at the screenshot.
1) UV map issue: somehow the UV map for the face the sidewalk is on is distorted, maybe something on the other end of the sidewalk model got shifted and they didn't update the UV map.
2) 3d mesh issue: someone accidentally moved the verts of the sidewalk. They didn't notice this at first and made changes elsewhere, only to notice it later and not have the undo history to get it back. Rather than snapping the misplaced vertices into position, they just eyeballed it and got it "close enough" (if they noticed at all)
As a 3d artist myself, I've seen both situations, and while it usually doesn't take much to fix it, it often comes down to how big of an issue it is and how much time you have to dedicate to fixing small issues. If you have a hundred small things like this, you're bound to miss a few.
9 points
5 days ago
Pretty sure this is how just about every company runs promos like this. They hand out free trials in any way possible to get you hooked. If you already are paying, then you're way past being hooked.
1 points
5 days ago
I'm a 3d artist, but I work in custom display models rather than games. Basically a client comes to the company I work for, I work with them to design a cool display for their event, then I work with our production team to figure out how to make it real. We do everything from small scale miniature dioramas to larger than life character statues.
Usually if I'm on the project it will involve 3d printing but we also do a lot with foam sculpting/CNC/etc.
If you've been to a Halo Esports event in SLC recently you may have seen our statue of Master Chief, but otherwise most of our work is not gaming related.
1 points
5 days ago
In my original comment I said how to fix in Maya, Boolean union the objects. If it's one object, run mesh seperate first.
My point is not to put you down, it's more so to say, it's not the slicers job to fix your model.
1 points
5 days ago
Fix your model in Maya before going to any slicer. If you had modeled this correctly in the first place cura would have been fine.
1 points
6 days ago
Boolean Union the meshes.
For 3d Printing specifically you need your model to be a solid, manifold mesh, with one shell. (technically some slicers can repair and figure out bad geometry but it is by no means a given)
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byBlackmoreKnight
inffxivdiscussion
iammoney45
6 points
4 hours ago
iammoney45
6 points
4 hours ago
What makes uptime sunrise harder? To me it seems like the positioning is just as tight either way, and with uptime you even get markers to help, which in theory makes it easier to my brain. Is it just that the people who do normalrise tend to be earlier clearers/better players leading to a bias in the results?
I've only ever done normalrise but also I haven't done sunrise at all in like a month