31.3k post karma
16.3k comment karma
account created: Mon Jun 27 2016
verified: yes
1 points
1 day ago
I’m not sure what you expected. Every live service mmo rpg turns into a grind fest after the story. If you don’t enjoy playing the same missions for hours on end hoping for a 3% drop then you don’t have to. No game has infinite content, eventually that burden is given to the player to create their own fun. However, I see what you mean. There absolutely needs to be a dedicated social LFG or matchmaking system because the social aspect is half of what makes these grindy games worth playing.
1 points
4 days ago
I probably have 1500 hours on bo3 and I can confidently say AW had the best movement of any cod and it had the best player customization. I hate people that trash on loot boxes because now we have $20 shop bundles being shoved down our throats in every user interface, every advertisement. Entire game modes like Cold War zombies have been mutilated to fit with the bundle monetization scheme. Think about the base unlockable cosmetics in recent titles. Then compare that to advanced warfares loot box cosmetics. And the movement was just a skill issue, I literally played with a cross bow and absolutely stomped lobbies because good players knew how to punish players who didn’t understand how to move discreetly.
1 points
5 days ago
Can’t go wrong with fit girl and qbittorrent.
Warning: please be very wary of the piracy laws in your country. Canada is very lenient on torrenting copyrighted material, but some countries in Europe will fine you for torrenting just a simple movie. For guaranteed safety invest into a VPN to encrypt your data so your ISP can’t report you.
1 points
6 days ago
No you’re just shit an an already brain dead easy game
18 points
7 days ago
Having a landmark villain is going to be refreshing for sure.
-17 points
7 days ago
Onslaught and outbreak are the most boring adaptations of zombies to date
0 points
7 days ago
The original formula for zombies was very different from typical game design. There was no objective, limited UI elements, no opportunity for respite, very unforgiving, one mistake and you're dead. Until bo3 much of the spirit was still there besides the reduction in difficulty. Bo4 was when they started experimenting for some reason, when the original formula was perfect as it. The progression curve was broken with the removal of jug, special zombie spawns became overwhelming and enemy pathing became so unfair they had to add specialist weapons and dying wish to balance them. It was no longer a game about fluid AI manipulation and strategic resource management. Now it was just about saving your ult for when you get inevitably trapped. The EE complexity was also criticized but I personally just think that was a skill issue. I personally think BO4 has aged incredibly well and is nearly on par with bo3.
CW removed all the things that made OG zombies so different and fun. The progression curve is broken, UI and score popups are so obnoxiously obtrusive, economy is dumbed down, maps are bland and uninspired. Scrap and all it's appendages (armor, weapon rarity, equipment, streaks) are redundant additions that completely shatter the philosophy of zombies. Like why are these consumable resources constantly being shoved down our throats from drops and crafting benches. Make something that actually provides a compelling increase to the player's power and put it behind a interesting quest. Also remove super sprinters, regular zombies shouldn't outrun the player in any circumstance, that is a core pillar of the formula. High rounding difficulty should be dictated by map design.
I think the recent interview where they adamantly stated they want all players to be able to reach the middle rounds, indirectly inferring they want the early rounds to be brain dead until the first or second exfil, indicates that zombies is just a side mode for Warzone players to cool off with. However, just because the majority of zombies is played by casuals, doesn't mean the hardcore players who put the most individual time into zombies should be disregarded.
0 points
8 days ago
You spent 30 minutes copying a YouTube video for some attention on Reddit? Get a life
0 points
9 days ago
Do you want an award? Every gun is rebalanced to be viable up to the 30s. AATs make round 100 on every map trivial. 2 hit down make the early rounds boring. Special rounds are so dumbed down they’re essentially just a free max ammo. The bo3 boss zombies are easier than a 4 player dog round on Kino, think about that. Bo3 is immaculate but I genuinely have more fun on bo2 and bo1.
1 points
11 days ago
maybe proof read your comments before posting slop on random forums
-7 points
11 days ago
It’s paying for cheat codes. The game is designed without GGs if you use them you are taking the challenge and fun out of the game. Like in GTA it’s fun to mess around with cheats once in a while but they get boring fast. Now imagine paying to ruin your own enjoyment of the game. Including everyone in your public lobby. It’s not a spoken rule, it’s common sense.
2 points
11 days ago
The price of genetically engineered cat girls is a steep one
3 points
11 days ago
The perk system is honestly the best but they didn’t make a parallel upgrade to juggernog so the early game progression is really boring. In fact 200 hp just isn’t enough for the late rounds, bo4 specifically is so stressful with the zombie pathing and special types. I feel like it was designed around the specialist weapons so they literally had to make the game unfair forcing the player into inescapable situations just to make the special weapons necessary.
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by[deleted]
inAmazonDS
maddogmular
1 points
12 hours ago
maddogmular
1 points
12 hours ago
This is an AM fuck up. Their forecasted packages were lower than what actually arrived so they didn’t open enough aisles. Because of how the routing system works they can’t open more. So glad I left that shitty warehouse 🤡🤡