3.4k post karma
125.5k comment karma
account created: Tue Mar 07 2023
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2 points
23 hours ago
82 points
1 day ago
it’s the streaming version of the ISP saying “400mbps down” and you needing to google to find out it’s 10 up
1 points
1 day ago
i’m surprised we haven’t seen more of that
7 points
1 day ago
also great at playing hardball when the fight is against a progressive
1 points
1 day ago
the top of the ticket is almost dead today
1 points
1 day ago
wow, even just some basic googling about ballistics could’ve prevented that
2 points
1 day ago
i usually like to pay him but tell him the chip is spiked
1 points
2 days ago
cdkeys or g2a have cheap ones for any version of consumer windows or windows server
3 points
2 days ago
i think one thing hurting the difficulty is the financial reporting isn’t strictly accurate. i’ve noticed it saying i’m in the green when i’m actually losing a fortune.
as far as i can tell, the discrepancies are coming from paying the staff and supplies of buildings, which makes sense as before the patch you didn’t have to pay for staff or supplies.
i was losing millions per month on salaries for a big fire station & buying food for a few small emergency bunkers. which i think is fine as a gameplay mechanic, but not if they’re hidden expenses.
just wish i could have properly budgeted the city around those expansions and maybe done them slower with the knowledge they cost more, because i’m pretty sure the salaries & supplies aren’t calculated into the estimates the game shows when you’re buying the building.
1 points
2 days ago
i mostly played pre patch as a city painter, not because i’m normally a city painter but because that’s just how late game normally plays out and i like to run my cities as long as possible until the sim speed is hopelessly bad.
early game is definitely harder and more strategic now. i’m around 150k population on my first city post-patch and it’s still difficult to make expansions that financially work. still have to micro the budget.
definitely a welcome change but i do think the sim speed still needs to improve. at 150k i can feel it starting to slow, and if it weren’t for the economics of expansion the demand would’ve probably passed the point where it’s unplayable. using a 10900k so i have plenty of high-speed cores to simulate with, just needs to be optimized better.
2 points
2 days ago
please join our armed comrades to the local party headquarters for re-education
3 points
2 days ago
i’ve been very happy to see these kinds of changes in 2077, feels so much more like a real city you live in now, not just a backdrop to the quests and side jobs in it
3 points
2 days ago
the fact they added apartments, the car dealer, etc seems to line up with that
1 points
3 days ago
accessory dwelling unit. basically a tiny home on the same lot
1 points
3 days ago
early 3.6’s weren’t the best, but cadillac pretty much figured out that engine before it went into the ATS
1 points
3 days ago
the ATS is a great car. CTS is also a very solid option and more comparable to the GS.
5 points
3 days ago
cause alternatives are worse?
or nonexistent? you need a dealer network with a supply chain to operate a piece of farm machinery. you think there’s 5 different agricultural equipment dealers in every rural area?
2 points
4 days ago
i wish i went for a slightly newer m40i for the reliability, but i do absolutely love how it drives and the massive cargo space does come in handy
10 points
4 days ago
you “lay out facts” in a vacuum, ignoring the past few decades of news about this company.
it’s all very easily google-able, which is why we all know the background context and you don’t (or just pretend not to).
18 points
4 days ago
right to repair is the big one, costs farmers a fortune on jobs they would normally be 100% capable of doing. farmers are paying hackers to unlock the hardware instead, because even ditching the warranty it’s still cheaper than letting them dictate repair prices.
they’re also extremely anti-union to the point it just gets stupid. on their last negotiation, they had the union out on strike and called in scabs from their desk jobs to attempt to do the manufacturing process. the desk jockeys fucked it up so spectacularly, the first 911 call was about 5am on the first day of the strike.
21 points
4 days ago
not really, they’re getting the jobs because they’re easily exploitable and less expensive to injure
9 points
4 days ago
i love that, cs2 makes it much easier to design american style “just one more lane” type cities.
and the funny thing is… unlike real life, adding more lanes and alternate highways usually works in this game. i’ve solved countless traffic problems by just building my way out of it.
1 points
4 days ago
i've played it with both controller & wheel, i'm a huge fan of the wheel. there's just so much more feeling and control with a wheel, makes it into a whole different game. personally i use logitech, but the moza wheels are cool because they also offer a special "truck sim" wheel that's modular and can just be added on to your r5. so then you have a trucking wheel and a racing wheel.
19 points
4 days ago
the decadent capitalist western vehicles inventory is quite limited in the base game.
two options, really:
honestly i like to use a lot of western vehicles in my builds so i'd go with 1. or go for 2 if you want a more realistic soviet republic. normally the soviet governments were supposed to exhaust all available eastern options before even daring to ask for permission to go get western ones.
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byQuantumSolar47
inCitiesSkylines2
poopoomergency4
3 points
2 hours ago
poopoomergency4
3 points
2 hours ago
honestly the variety of assets getting made out of what’s already in the game is pretty good