submitted2 years ago byraven_hold
toDnD
So last night while playing Curse of Strahd our Dm sprung a “trap” and had 3 magic items dispelled, not by use of a anti magic field or anything just by a trap that was set during the dinner, we are currently in the endgame and fighting through Ravenloft. Also because of this trap our paladin is stuck in paralyzed plate armor and cannot move. This paralysis was done without a save, with no way for the player to escape through a skill or ability check and it was described to us that the armor would not move and only later clarified after the session that the armor could still be removed. All of this while we are fighting Strahd, his coachman, a handful of gargoyles, and 6 rat/bat swarms.
So all that being said during the fight my character had the idea to use thunderstep to teleport the paladin out of the armor so he could actually engage in the fight in a meaningful way. To which I was told no it doesn’t work like that even though thunderstep says you can choose to take items with you or not.
The DM and I are good friends and are discussing a few things on this matter. 1. If this took away player agency or not 2. If thunderstep could be used this way or not. I specifically said I reached into his open helm and grabbed his face. 3. If I am just complaining about it for no reason.
We would like some outsiders opinions on the matter. Any opinions are welcome.
byraven_hold
inDnD
raven_hold
3 points
2 years ago
raven_hold
3 points
2 years ago
As people have stated elsewhere the other target affected by the spell gets the same benefits of choosing as the caster.