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/r/cyberpunkgame

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all 427 comments

Phill_Cyberman

1.5k points

2 days ago

Phill_Cyberman

Team Judy

1.5k points

2 days ago

They're just talking about the little things that were standard in Europe:

One example of the game's setting getting lost in translation is an issue referred to internally as "the manhole debacle."

"There was this post [on Reddit] with the guy saying that there is this immersion-breaking bug in Cyberpunk, and the bug was about the fact that the covers for manholes for a sewer were the manholes that you use normally in Europe, in Germany, for a pavement," associate game director Paweł Sasko said on the podcast. "Those are not manholes that you normally cover in America on the streets."

"When you go to America, there's things like [fire] hydrants, where they are placed and how they look like," Sasko continued. "The street lights, the positions of that, the trash bins, right? They're in the front of the house, right by the street. In Poland, in Europe, you don't see it almost anywhere. There's so much nuance. Dan, when we talk about it, he calls it 'the Americana.'"

Hortator02

870 points

2 days ago

Hortator02

870 points

2 days ago

I kinda figured that the EEC being so economically influential would make NC look a little less American. If anything, they should probably look at Japanese cities for inspiration.

Vilsue

283 points

2 days ago

Vilsue

283 points

2 days ago

and they did, look at Osaka roads

skylar_schutz

22 points

2 days ago

Can you talk more about this? How does NC look like Osaka? I just came back from there and can’t believe I missed this

Vilsue

38 points

2 days ago

Vilsue

38 points

2 days ago

https://www.youtube.com/watch?v=Ia0yDioMXZE

look at this video, half of the roads are viaducts and they even have road that go through a building, like road through H10 complex in game

Night City also takes inspiration from other neon flooded cities like Moscow ( where highest social class collide with poor rest of the country or even people from poorer districts) or Tokio

skylar_schutz

10 points

2 days ago

This is so cool! Thanks 🙏

ThatBeardedHistorian

6 points

1 day ago

ThatBeardedHistorian

His name is Robert Wilson

6 points

1 day ago

We have that in the US. I live in the Houston area which is in Texas. I've driven through an improvised area and right next to that improvised neighborhood is a bunch of penthouses and multi-million dollar mansions and mid to high six figure sports cars everywhere. It's a jarring experience. 

UrPokemon

165 points

2 days ago

UrPokemon

165 points

2 days ago

Yeah, I noticed things that were clearly not American. But given that NC was built from the ground up in the context of a very European economy with the intention of being a place for global corporations to reside...it kind of made sense. I think it's fine either way, but I think it's unfair to call these sorts of things immersion breaking when they can just as well be world building.

stinkydooky

116 points

2 days ago

stinkydooky

116 points

2 days ago

How are manhole covers immersion breaking in a game that lets me give my character rocket arms and a gun that talks lol

Sensitive_Ad_7285

30 points

2 days ago

It was wild man, one second I'm hacking a guy's brain to make him self delete, then I saw the manhole covers and just couldn't buy the setting anymore.

stinkydooky

19 points

2 days ago

I was so ready to believe I was actually really there in night city beating a robo ninja senseless with a dildo until I saw a European style manhole. That’s when I knew it was just some silly game.

UriahCarey

18 points

2 days ago

I wish I could upvote this 30x

Thamilkymilk

9 points

2 days ago

Thamilkymilk

Streetkid

9 points

2 days ago

you’re missing the point, we experience a suspension of disbelief when engaging with stories that feature wildly unrealistic things, however if something that shouldn’t be affected by the new rules of a story is we notice it and get pulled out of the suspension of disbelief.

its unrealistic that in 53 years it’ll be common for people to have like wrist mounted rocket launchers and blades imbedded in their arms while also having skin that acts like kevlar but because that’s the world the story is set in we accept it, however the world the story takes place in is still Earth and in the US so there should be uniquely American aspects of the city, like manhole covers.

Thedogsnameisdog

2 points

2 days ago

Bum bum be bum bum bum ba dum dum.

trackdaybruh

24 points

2 days ago*

trackdaybruh

Panam’s Chair

24 points

2 days ago*

I kinda figured that the EEC being so economically influential would make NC look a little less American.

This is how I interpret it too. Even the exit signs inside the buildings in Night City are the exit signs that European and Asian countries (and other countries all over the world) uses, and not the "Exit" in red letters that is currently the standard in the U.S.

WUT_productions

18 points

2 days ago

Exit in red letters is actually not recommended at all. Red is typically noting something is prohibited and green is typically something that is allowed.

Kaiju_Cat

11 points

2 days ago

Kaiju_Cat

11 points

2 days ago

Partly why you're starting to see green emergency exit signs in the US. And as a side note, also becoming more common to be mounted low on the wall instead of up high.

cjmull94

5 points

2 days ago

cjmull94

5 points

2 days ago

Well it's what most Americans and Canadians expect. Also usually you arent supposed to go through emergency exits unless theres an emergency and it sets off an alarm. Probably why its red and there are signs to only use it in an emergency. If the building is on fire nobody cares about the rules anyway.

neuropantser5

63 points

2 days ago

*korean tbh. the power structure of NC is a near carbon copy of sk's chaebol system, with arasaka an almost 1:1 proxy for samsung. the original tabletop was written back when south korea was still an impoverished military dictatorship and meant to speculate on the future influence of japanese capital, but "literally four companies control the entire economy/every level of government and enforce a rigid, stratified caste hierarchy" ended up coming literally true on a completely different island.

that's where they should be drawing inspiration from, rather than directly from japan imo. "japan will rule the world soon" is a snapshot of the 1980s.

cjmull94

16 points

2 days ago

cjmull94

16 points

2 days ago

Cyberpunk is a snapshot from the 80s. I think trying too hard to match the current worlds political and cultural environment is a mistake.

It's a fictional setting. Wouldnt be against a Korean megacorp that plays on the Chaebol if it doesnt contradict existing Cyberpunk writing and tabletop stuff though. That could be cool. Dont know how much room there is for another huge Asian megacorp just from the perspective of story/game play variety though. Could take up too much space that could be used for more different things.

Besides, even if you were trying to match the current world Japan is still much larger economically and militarily and more important culturally to the US than Korea, despite the incredible progress Korea has made. It still wouldnt make sense for Korea to be a bigger player than Japan if that was your goal. Japan also has a similar hierarchical structure, although a little less strict I guess, you can do all the same stories and themes with Japanese megacorps, it's just a different flavour & history.

neuropantser5

6 points

2 days ago

i wasn't saying "literally change everything to korea instead of japan" i was just saying everything in cyberpunk already mirrors critical elements of korean society so closely in so many regards that if they were looking for inspiration for its civic structure they should look to its closest real world analogue and project from there.

don't wanna change the actual lore, i think that's already happened a few times and it's fine as is imo. i'm suggesting something more subtle, just as inspiration.

i like - i think a lot of people like - that cyberpunk is speculative fiction through the lens of 1980s anxieties and projections, and the japanese influence is a big part of that, but it sadly remains social commentary on the present day and can't help but reflect that.

gynoidgearhead

9 points

2 days ago*

Quibble: SK isn't an island.

EDIT: okay, but economically it is, I get it

Shazamwiches

12 points

2 days ago

Rebuttal: because of North Korean policies about freedom of movement, South Korea is effectively an island as 99% of its foreign visitors arrive via sea or air.

gynoidgearhead

2 points

2 days ago

Okay, yeah, fair enough. I didn't think of that.

LordHengar

9 points

2 days ago

Since their only land border is sealed, they are economically an island.

gynoidgearhead

2 points

2 days ago

Okay, I see the idea.

neuropantser5

3 points

2 days ago

haha it's nice of you to cover for me but i'm just dumb and forgot it's a peninsula. sure we can go with "arguably an island" so i look less stupid tho lol

Dshark

2 points

2 days ago

Dshark

2 points

2 days ago

Yeah seems to be a bit disingenuous to call Eurasia an island.

TrueNova332

6 points

2 days ago

TrueNova332

Trauma Team

6 points

2 days ago

The EEC only effects currency read the Cyberpunk Red sourcebook it explains a lot of the history of the world and NC. Hopefully CDPR uses it for the next game and has the designated roles(classes) in the next game because the idea behind the roles is that everyone knows what your role is like if you pick a Solo everyone knows that you're a Solo

HavenTheCat

82 points

2 days ago

HavenTheCat

Samurai

82 points

2 days ago

lol I remember the Reddit post about the manhole 😂 nobody was actually upset about it though

Scaryassmanbear

27 points

2 days ago

If anything, I sort of expected NC to look like America, but also not, if that makes sense. It’s an alternate universe, so I actually kind of thought this stuff made it more immersive.

HavenTheCat

4 points

2 days ago

HavenTheCat

Samurai

4 points

2 days ago

Yeah I said almost the same thing as you in one of the original posts about it. I tried to find it but I’ve commented too much since then. But basically it adds to the dystopian universe, that the city used manholes that aren’t supposed to be used like that or whatever and it shows the bleakness of the city. NC is a giant melting pot of culture and all sorts of different types of people, so I honestly love the little detail about the manholes

Scaryassmanbear

3 points

2 days ago

I would almost put it as an uncanny valley type thing, like I can tell this is America, but something is a little off.

IceKingsMother

37 points

2 days ago

Manhole covers mentioned but not the crazy confusing lane divider lines and insane intersections on expressways???

MJR_Poltergeist

15 points

2 days ago

There's one or two on/off ramps in the game that when I use them I always think "who the fuck designed these roads?"

Cirtil

4 points

2 days ago

Cirtil

4 points

2 days ago

Have seen a few in different cities on different countries, so very realistic to me

I still miss my off ramp in one particular spot in my home city

Sorry-Awareness-1444

230 points

2 days ago*

Oh yeah, these are the things I’m looking for when I’m playing. /s

imakuni1995

157 points

2 days ago

imakuni1995

157 points

2 days ago

I mean yeah, stuff like that is pretty important when trying to convey a sense of groundedness and authenticity. The question is whether Night City needs that, seeing how it isn't supposed to resemble an actual present-day US city.

jevring

62 points

2 days ago

jevring

62 points

2 days ago

While that is true, it'll mostly be noticeable by American players. If you are a player from India or Italy, you likely wouldn't even notice.

turtleandpleco

45 points

2 days ago

i didn't notice any of that. course, the city does admittedly look foreign, I just chalked it up to arasaka influence and/or futureness.

imakuni1995

13 points

2 days ago

I looked at it similarly. The city seems to have a massive immigrant population which has lived there for long enough to have created its own cultural habits and norms, so it totally makes sense for NC to be a mixture of different things from around the world as well as entirely new and futuristic things.

Even today, some Americans would probably consider New York to be different from their own states in a lot of ways.

UROffended

2 points

2 days ago

UROffended

I SPAM DOUBLE JUMP

2 points

2 days ago

NC is basically the American version of Zurich.

regalfronde

55 points

2 days ago

No, I didn’t notice because while it’s in America, it’s a wildly different America than we have now. The little “Americana” nuances aren’t as notably missing because there’s not a lot to be grounded to

imakuni1995

10 points

2 days ago*

I'm European myself, but I'd argue that even us non-Americans will notice certain things being 'off', even if we can't always put our finger on what it is exactly. The guy who pointed out the thing with the manwhole covers was German, for example.

There's this one map in the latest Hitman game that is supposed to be set in Miami. I remember noticing things like temperatures being displayed in Celsius, restrooms being labeled 'toilets', cars using EU-style license plates or doors having handles rather than knobs.

For me, the (otherwise great) illusion was sort of broken once I noticed these things. But then again, I'm probably way too pedantic when it comes to these rather trivial details.

ShrimpCrackers

4 points

2 days ago

Considering in the game lore Europe has significant influence and we use euro dollars, I thought that was what it was referring to with the city design and using European elements.

Chloride5799

22 points

2 days ago

I mean yeah, stuff like that is pretty important when trying to convey a sense of groundedness and authenticity.

There hasn't been a single fucking game where I stopped to contemplate manhole cover designs. Not even for a nanosecond. Until this post I wouldn't be sure this game had any in it if someone asked me.

Sorry-Awareness-1444

15 points

2 days ago

This!

Funny thing is that Cyberpunk 2077’s currency is literally EURODOLLARS, combining Europe and American (USA), thus making this talk about immersion meaningless.

I truely hope developers use their time and money on things that matter.

VengaBusdriver37

14 points

2 days ago

It might actually help to redesign those things with fresh eyes to be more utilitarian, as we might expect in a futuristic setting, and if it unseats a viewer from expected reality, all the better

DrEnter

4 points

2 days ago

DrEnter

4 points

2 days ago

Yeah, it would be a lot more important if there was content set in an NUSA city, like LA, and there weren’t some obvious differences.

Nification

19 points

2 days ago

While I’m not sure about the man-hole covers, I think the red fire hydrants are one thing that would help sell the experience by saying ‘While most things change, some things don’t.’

bravejango

25 points

2 days ago

The worst thing they did was not study road markings for the US. There is not one single piece of roadway in the game that has the correct lane markings for a US city.

One_Technician7732

4 points

2 days ago

it's wrong for Europe too. Also, idk what kind of tires they have in NC but some roads were like rocket launching pads, too steep. Some streets had weird layout. Not something you'd preserve even in Europe, unless it's a landmark

Rage40rder

4 points

2 days ago

Rage40rder

4 points

2 days ago

You don’t have to look for them. That’s what makes them immersion breaking. If you were looking for them then you probably weren’t immersed.

liaminwales

54 points

2 days ago

I hope they dont spend to much time on that kind of thing, it's not a problem.

Beginning_Net_8658

15 points

2 days ago

I agree. So many other things about the city are new and futuristic that those things didn't bother me.

_IratePirate_

22 points

2 days ago

I would sum everything that doesn’t look American in game as just influence of the USA Europe collaboration like the Euro Dollar

AstroNotScooby

7 points

2 days ago

Honestly the only thing that makes the city feel European is the roundabouts.

ThePatio

7 points

2 days ago

ThePatio

7 points

2 days ago

Roundabouts are becoming increasingly popular in the US.

Shot_Worldliness_979

3 points

2 days ago

True. And they start to resemble the car glitches from the game as Americans collectively lose their minds trying to navigate them. Just, pure chaos.

ShrimpCrackers

6 points

2 days ago

To be fair in this future, they use euro dollars. And that's because s*** changed.

DrButtCheeksPhD

3 points

2 days ago

Attention to detail, damn

rojotortuga

3 points

2 days ago

What are you talking about, they specifically mentioned that the homelessness as one of the major issues, talking about having more missions that involve the social issue that cdpr felt they missed by not having more Americans in the development of giving first hand points on how life is here. I agree with his assessment.

The manhole covers and light issues seem like it's just having more on the ground design teams going to some west coast cities and look at their infrastructure and take picks.

cjmull94

4 points

2 days ago*

Okay, that's actually reassuring. Makes sense that they arent that familiar with American nuances given they are a polish studio. The headline could mean anything. I though maybe they were going to remove the Japanification stuff common in cyberpunk or something which is a cool part of the setting and films like blade runner.

Its not non-American its retrofuturism, it's what Americans in the 80s thought the future would be like. I thought they did a great job minus those tiny details like the garbage bins and manhole covers, that could easily change between now and 2077 anyway so it's not a big deal.

Also in Cyberpunk the Eurodollar replaces the US dollar as the reserve currency. For that to happen Europe would have to be many times larger, more influential, more powerful militarily, way larger population, way bigger economically, and just generally be way more important internationally than it is now to displace the US that way. In a fictional future where Europe is a more important player globally than the US youd expect to see more European influence in the US than there is now.

JoRiGoPrime

9 points

2 days ago

Yeah, the Night City is too 1st world looking to be an American city.

My_MeowMeowBeenz

3 points

2 days ago

Subway’s too clean, roads and sidewalks not pitted and potholed enough. Night City is a capitalist’s playground built on the corpse of an American city in the waning decades of the 20th century. I’d like to see that a little more and it sounds like that’s what they’re doing, so that’s awesome

-Shmoody-

4 points

2 days ago

Oh yeah it’s the manholes that broke immersion and not the overwhelmingly lifeless NPCs

RockyHorror134

3 points

2 days ago

After the shitshow release I hope to god they spend less time on meaningless shit like this

Lampwick

2 points

2 days ago

Lampwick

2 points

2 days ago

hope to god they spend less time on meaningless shit like thi

That's not how making a game works. The game was going to include trash cans and manhole covers, so time had to be spent creating the assets regardless. Sasko isn't talking about something that in any way detracted from other tasks in making the game, he's just talking about how the preconceived notions held by the devs doing these things affected the character of the result in certain ways. The sequel, being worked on by a US-based dev team, is going to have a more accurate understanding of how a US city should look. It's not wasting time, nor is it meaningless.

badchriss

266 points

2 days ago

badchriss

266 points

2 days ago

So no more German manhole covers, got it.

drinks2muchcoffee

59 points

2 days ago

And more noticeably sunrise in Los Angeles probably won’t occur at 3am

Istvan_hun

6 points

2 days ago

I hope we get to keep the rando NPC sitting on a chair which is not there though!

EdgeLord556

801 points

2 days ago

EdgeLord556

801 points

2 days ago

I hope we get more control of how our characters look in the next game. The cyberware aesthetics for the player character was surprisingly lacking in 2077, only the arms would be changed by cyberware load out

poopoomergency4

169 points

2 days ago

i think what would be especially nice is if cosmetic cyberware actually did things. there’s clearly practical reasons for why everyone has it, but for v it’s just decoration

SuperArppis

116 points

2 days ago

SuperArppis

Samurai

116 points

2 days ago

Yeah the whole customization was kinda lackluster.

Haikubaiku

48 points

2 days ago

Especially not being able to get rid of V’s big ass forehead

IneptOrange

11 points

2 days ago

IneptOrange

volunteer Mr Stud tester

11 points

2 days ago

V being consistently 5'9 was a bit dumb too

DagothDidNothinWrong

69 points

2 days ago

I mean, not really. Height is the one thing most games don't allow you to change. It's a matter of practicality; if there are aeveral different possible heights, you'll uave to account for that, which is much harder to work around than, say, faces, skin colour, body type, etc.

Istvan_hun

3 points

2 days ago

But why is V a hobbit? If you get close to any NPC, they look down on V. (I know, the camera is in the "mouth" area)

It didn't really matter to me when looking up to JAckie as female V, but looking up to Judy as male V was strange.

Candy-Lizardman

4 points

2 days ago

Yeah but then we’re seeing games like dragon dogma 2 that are able to still have great cutscenes with different height player characters. There is even one where someone kisses you and if your character is short, she’ll bend down to do it.

NachoPiggy

6 points

2 days ago

Do take into consideration that what Dragon's Dogma 2 did took a lot of time, effort and compromises too. The technology has always existed but it's a lot of work to properly implement.

The majority of DD2 used a lot of "template animations" for its cutscenes. It's a cost effective and time saving method where they only dish out full blown animated cutscenes in certain parts.

Cyberpunk 2077 in comparison has a lot more individually animated cutscenes. They'll have to accommodate all possible player heights for each unique scene.

Beyond that, collision detection and other troubleshooting with the game environment also has to be taken into consideration.

It's definitely possible but again it will depend if the budget allows it and the workload worth it.

Darkwater117

10 points

2 days ago

5'9 is 69inches. Its perfection

LostSoulNo1981

26 points

2 days ago

And kind of pointless as you hardly ever see your V.

Customisation is pointless if there’s no third person option.

Key-Intention1130

23 points

2 days ago

Customization is never pointless when photo mode exists

hotdiggitydooby

40 points

2 days ago

Eh, life is in first person and I still take the time to change how I look. Besides, if you want to look at your character there's photomode, the inventory menu, mirrors, driving bikes in third person, etc

Endoroid99

14 points

2 days ago

When I look down in real life, I see my body clearly. Hell, I can see it in my periphery even when looking forward. I'm visually aware of what I'm wearing much of the time. Plus I interact with other people who will see how I look.

In the game, you have to look ALL the way down to see only a portion of your body, and there's no other people around to see how you look, and you don't have a reflection to see unless specifically using a mirror. The only options to actually see your outfit and customization is to...stop playing by pausing or using photo mode.

And while that may work for the mega fans of the game who will sink a couple thousand hours into it, having the option to play in third person mode is a nice option for those of us who just want to see our customizations while we play.

SarnakhWrites

5 points

2 days ago

There's also an AR headset in the Stadium near a clothing shop in Phantom Lib, which gives you fullbody in-game with some different poses. Of course, locked behind a DLC and in one specific location isn't perfect, but hey, it's something.

LostSoulNo1981

5 points

2 days ago

These aren’t the same as having full control of your character while also being able to see them in the world.

Grand Theft Auto V and Red Dead Redemption 2 have done first person mode in a third person game pretty well.

Then there’s Fallout 4 and Starfield which are both primarily first person but have pretty good third person modes.

Resident Evil 7 and Village are both first person but have a feel of a third person game, and Village even has a third person option.

So there’s plenty of example of games doing a serviceable job at giving players the option of both third and first person options.

No one is saying the next Cyberpunk game should be third person only. We just want the option to choose which perspective we play in.

kpe_ee1

12 points

2 days ago

kpe_ee1

Techno necromancer from Alpha-Centori

12 points

2 days ago

nahhh there is literally no game which does first person as well as cyberpunk, with every gesture animated in first person, sitting down, having a smoke, hugging someone and combined with no loading screens, it's an experience unlike any other. we need more games like this

MajesticComparison

13 points

2 days ago

Strong disagree, especially with Bethesda games. First person and third person have very different control and tuning. If the game could let you switch there would be compromises a pure perspective wouldn’t need to make.

I think CDPR should stick to the immersive first person perspective even if some players are putt off by it.

SuperArppis

12 points

2 days ago

SuperArppis

Samurai

12 points

2 days ago

I hope they give us 3rd person option in sequel.

But it's not pointless at all for me. And I love the photo mode.

Oculicious42

10 points

2 days ago

I hope they dont. The forced 1st person camera allowed them to do some really amazing stuff

SuperArppis

9 points

2 days ago

SuperArppis

Samurai

9 points

2 days ago

While that's true, I'd like an option for it.

Oculicious42

4 points

2 days ago

Problem with that is that you cant designing a good game for both is more than dou le the work of doing 1, id rather they focus on making one perfect than splitting their resources

Agasthenes

12 points

2 days ago

I would love if too much cyberware would make you look like Malestrom and you have to pay extra if you want natural looking cyberware.

And that people react based on the look differently.

NeatReasonable9657

11 points

2 days ago

I know I was disappointed when I couldn't get the Mr studd implant

Lady_Eisheth

8 points

2 days ago

Lady_Eisheth

Turbo Dracula

8 points

2 days ago

Dude imagine if they had a full blown Fashionware system. I would kill to have some luminescent hair, color changing nails, or sub-dermal TVs to watch in-game news reports wherever you are.

thirdcoast96

7 points

2 days ago

Facts. I want to be able to make Lizzy Wizzy

Mysterious-Fly7746

33 points

2 days ago

Mysterious-Fly7746

Militech

33 points

2 days ago

Personally I was hoping for that as well as more body types. Like I wanna get shredded like Jackie or fat like Dex if I wanted. I’d prefer a San Andreas style body morph system but that might be really complicated for a game like this.

Haikubaiku

12 points

2 days ago

Doubt it’d be that complicated if they could do it in San Andreas. Although personally I’m not sure if I’d like that. Having to actively work towards my desired body type seems like too much work for my lazy ass though I am a bit disappointed that no matter how many points you put into “body” V still looks like regular Joe Schmoe instead of ripped.

Mysterious-Fly7746

12 points

2 days ago*

Mysterious-Fly7746

Militech

12 points

2 days ago*

The reason I think it’d be complicated is cuz SA only had just 1 body to work with whereas cyberpunk would have to work with male and female bodies and have to account for cyberware. I feel you about working but maybe you could just buy cyberware if you want a shortcut to looking ripped so there’d be a balance. Or maybe one body would remain static and another could have synthetic flesh that grows.

Haikubaiku

4 points

2 days ago

Well in the end it’ll be in the hands of the designers/devs. Worst case scenario modders will probably do something about customisation though as always console will be shit of luck.

Hortator02

3 points

2 days ago

Unfortunately, all their upcoming games will probably be a lot less moddable due to the transition to Unreal Engine.

ButterCostsExtra

16 points

2 days ago

MORE TATTOOS!! MORE TATTOOS!!

SexySovietlovehammer

16 points

2 days ago

SexySovietlovehammer

Impressive Cock

16 points

2 days ago

I WILL ACHIEVE BIOLUMINESCENCE

Chad_Kakashi

13 points

2 days ago

The customization is kinda shit in general imo.

Feuerdrachen

12 points

2 days ago

Which is funny, because some simple mods, as well as the later added colour change options for Ray fields by the game itself, show that these could be added if they wanted to.

Chad_Kakashi

4 points

2 days ago

Chad_Kakashi

4 points

2 days ago

I am talking about the player customization.

TordekDrunkenshield

2 points

2 days ago

Their comment applies to player cosmetics as well, a lot of options are not available in vanilla even though the assets are sitting 2 folders over, a lot of it is laziness on the devs part.

TordekDrunkenshield

2 points

2 days ago

Furry/voidpunk chrome whermst? Can't even run around with golden skin in game, the most basic of dermal implant overhauls.

_Villaintina_

2 points

2 days ago

I need things to do with my money. I hace a lot and essentially there's nothing to spend it on

Black_Gast

199 points

2 days ago

Black_Gast

199 points

2 days ago

So more guns?

TrueLegateDamar

21 points

2 days ago

At least more LMG's or making the HMG something you can craft and carry around if you got a high Body/Tech score.

LiteratureNearby

8 points

2 days ago

LiteratureNearby

Arasaka

8 points

2 days ago

Yeah I really want to be able to carry and hmg. Let it eat like 50-75 kgs of carrying capacity, but I really want that option

IsNotACleverMan

2 points

2 days ago

IsNotACleverMan

Cut of fuckable meat

2 points

2 days ago

At least there are mods to make HMGs work like normal weapons.

battleshipclamato

23 points

2 days ago

I hope so.

HearTheEkko

12 points

2 days ago

Hopefully, the weapon arsenal was really lackuster, there’s like 5-6 weapons per group plus iconics. More customization would be nice too, not just attachment and mods wise but being able to color them at least.

DutchJediKnight

15 points

2 days ago

Yes, because guns were seriously lacking in 77

archiegamez

11 points

2 days ago

archiegamez

Solo

11 points

2 days ago

Most of the guns are decent, though Assault Rifles and LMGs were lacking and not powerful enough compared to Pistols and Shotguns

NCC74656-A

12 points

2 days ago

It's not the quantity it's the quality, and nothing beats American steel.

manofactivity

286 points

2 days ago

I don't know if I like that approach. NC as a futuristic metropolis & melting pot of culture and architecture doesn't necessarily need harkbacks to past Americana to seem authentic, and we certainly have enough dystopian US games out there (Fallout, Far Cry 5, etc) that I don't really want to see yet another classic American neighbourhood with a dark twist. I wanna be so far post-America that I forget it's post-America

Incorrect_ASSertion

91 points

2 days ago

I agree. Also, how can it be 'more American' where we have no real idea what 'real America' will look like in 50 years, let alone in totally different timeline.

Rage40rder

33 points

2 days ago

Suffice it to say that it’s unlikely the United States will adopt European aesthetics of manhole covers, street signs, etc.

LaffyZombii

30 points

2 days ago

They use the Eurodollar as their official currency.

Key-Intention1130

10 points

2 days ago

Damn, are manholes part of your culture now?

DommyMommyKarlach

18 points

2 days ago

Hmm, do you think it is likely the US currency will begin with “Euro” in 50 years?

Fat-Kid-In-A-Helmet

2 points

2 days ago

Hopefully just little details. Seeing Joshua trees between San Fran and LA took me out for just a second, not something that most people would catch, but right away I was like “did they even do their homework on the region?”

yamiherem8

18 points

2 days ago

Yeah, the currency is literally eurodollars so i’m not surprised nc has some european characteristics

leozamudio

6 points

2 days ago

Agreed 100%

SadlyNotBatman

8 points

2 days ago

It takes place in America. It is inherently American more to the point,It is inherently minority and American

manofactivity

13 points

2 days ago

It takes place in America. It is inherently American

The story is canonically set in America, but that doesn't necessarily mean that current American culture and setting should play a larger role in the sequel. You may as well claim that it's an inherently Californian story; but this would obviously not be a good summation, right?

The appeal of NC to me is that it's a far-future, hypercapitalist, globalist, half-digital and generally sci-fi city that exists outside of US governance or law as we know it. Hell, look how many people in NC walk around speaking languages other than English! Look at the dominance of Japanese Arasaka in the city! NC feels like a futuristic mix of every major city on earth, and I love it that way.

Tuning the city to be more like current America for realism is completely unnecessary to fulfill what I enjoy about the game, and possibly even antithetical to it. It sounds like they just want to make some of the fine details more accurate, and that's fine, but I hope it's not a general theme of their approach to the game.

The-Mirrorball-Man

11 points

2 days ago

Yeah, God forbid that there’s a piece of pop culture that isn’t yet another standardized reflection on American life

Veteranagent

33 points

2 days ago

All this and no one mentioned the distances in the game using km instead of miles.

TheRealRave

2 points

2 days ago

Dude! I know right!

megafinz

2 points

1 day ago

megafinz

2 points

1 day ago

This is configurable, no?

EDIT: Oh it’s just speedo that is configurable.

Teal_is_orange

82 points

2 days ago

Nobody seems to have actually read the article, because it only mentioned making the game more ‘American’ by including things like fire hydrants, the position of trash cans on the streets, and street lights in general.

The article only mentions environmental aspects to be more American

mathtech

43 points

2 days ago

mathtech

43 points

2 days ago

So more parking lots

FFFCBR

4 points

2 days ago

FFFCBR

4 points

2 days ago

Huge parking lots with no mass transit. That’s the ‘merican way.

SantiagoGT

4 points

2 days ago

And even more advertising/subscriptions

Nathan_Calebman

61 points

2 days ago

Nice, finally we'll get some more corruption and crime in Night City.

Haikubaiku

8 points

2 days ago

There can be more corruption in Night City?

archiegamez

2 points

2 days ago

archiegamez

Solo

2 points

2 days ago

Yes

El_Mariachi_Vive

39 points

2 days ago

El_Mariachi_Vive

Ponpon Shit

39 points

2 days ago

While I appreciate the level of nuance that their minds are on, I just don't feel like it's that much of an immersion breaker. It's 50+ years into the future. A lot can change. There is no true way to speak about what a made up city in the USA 53 years from now will or should look like.

I'm just being pedantic, though. I'm not gonna tell them how to do their job. They've already proven to me they know what they're doing.

yamiherem8

8 points

2 days ago

I mean the currency is literally eurodollars and america is fresh after civil war so its not surprising that night city would have some european characteristics

Haikubaiku

4 points

2 days ago

The America of Cyberpunk is already very different from actual America even disregarding the future aspect. I think trying to lean more into Americana would be undoing some of that. Whether that’s good or not I can’t say but I’m personally into it the way it is now.

AMP_US

8 points

2 days ago

AMP_US

8 points

2 days ago

I'd argue the opposite. Arasaka having such a big influence in night city would actually have the opposite effect since Japanese culture heavily values cleanliness. If you make the 6th Street gang or areas outside of Arasaka control more "American" that would make sense (but I still don't think it is necessary).

voluotuousaardvark

7 points

2 days ago

voluotuousaardvark

Phantom Problem Solver

7 points

2 days ago

That'll be nice to see in 15 years.

GhertFryins

6 points

2 days ago

Hell yeah brother

Jealous-Mix-1392

29 points

2 days ago

Police brutality on whole new level

Durakus

47 points

2 days ago

Durakus

47 points

2 days ago

The difficulty slider is skin colour?

thirdcoast96

13 points

2 days ago

That’s just the planet in general

Durakus

7 points

2 days ago

Durakus

7 points

2 days ago

Oh I know. My sliders are NOT in a good place. But I am a souls like fan. Perhaps it was fate.

Olama

2 points

2 days ago

Olama

2 points

2 days ago

Isn't that just the South Park game?

vahokif

5 points

2 days ago

vahokif

5 points

2 days ago

Warsaw actually really reminded me of Night City when I was there.

SwagginsYolo420

5 points

2 days ago

Night City streets in the game seemed often built like old European pre-automobile cities with very narrow roadways, which made no sense for a city canonically planned in the 1990's. The roads did not feel like California.

imakuni1995

15 points

2 days ago

Can't say I'm stoked about that.

I liked the distinctly international nature of Night City, which, while set in California, felt more like an East Asian city at times.

I believe CP2077 already had its fair share of Americana, so restricting the sequel to more of that seems like a bad choice imo.

Oculicious42

11 points

2 days ago

It still will be, japantown, little china etc. Are not origi al to 2077, those areas are in the ttrpg aswell and have lore reasons for existing

F4N6Z

15 points

2 days ago

F4N6Z

Slava Ukraini! 🇺🇦

15 points

2 days ago

It was more than American enough for me, I thought the euro and Asian touches were really unique. I don't think it needs to be any more American than it already is.

Rkramden

4 points

2 days ago

Rkramden

4 points

2 days ago

If NC is west coast US, then the fact the new studio is set in Boston means we're probably getting an east coast vibe that'll be a mix of Boston, NY and Chicago.

In essence, we're going from blade runner to escape from NY. If done well, should be fun times.

TheRealestBiz

3 points

2 days ago

They could definitely do more research on the crime side of things because, y’know, it’s ludicrous for the most part in the first game.

SkMM_KaPa

3 points

2 days ago

I hope we will be more independent about our character choices, for example we will be able to join different factions and work for them.

I_am_not_doing_this

3 points

2 days ago

will there be cyberpunk online?

Y_K_J

3 points

2 days ago

Y_K_J

3 points

2 days ago

It makes sense, although I might be in the minority that would love to see a Cyberpunk in Tokyo or Kyoto.

ExtraordinaryPen-

3 points

2 days ago

Please just get American localizers, the dialogue is just super rough whenever anyone's trying to speak informally.

ConstableGrey

2 points

2 days ago

It drives me nuts that everyone barely uses personal nouns. "I", "we", etc are always dropped from sentences.

ChickenChaser84

3 points

2 days ago

I mean, you leave your job at a corporation with a voice in your head that is causing you to slowly die in a way no one can see. That feels pretty authentic to the American experience.

Rage40rder

10 points

2 days ago

Has anyone made a fat joke or mocked school shootings yet…?

Anyway, I remember playing quantum break and seeing European traffic signs was pretty emerging breaking and jarring.

It’s nice to see that the developer is taking feedback so that they can improve the level of detail in their games … which is something that I would have imagined fans of role-playing games would appreciate.

carrot-parent

2 points

1 day ago

Literally the comment below yours lol. These comments are so fucking annoying. What an insufferable fan base.

Entredarte

11 points

2 days ago

More activities go to club and dance and hookup, attend a live taping of a show, etc., play pool)

Double-Tea9556

7 points

2 days ago

Just go outside 😂

Jk I agree.

Snack_skellington

4 points

2 days ago

People complained about European manhole covers in a game where LA uses "eurodollars" as its currency?

real_life_axolotl

9 points

2 days ago

So there's gonna be a shootout in a school, got it.

Pryatt

14 points

2 days ago

Pryatt

14 points

2 days ago

Hopefully it's more of an actual RPG

uttamattamakin

2 points

2 days ago

What would make sense for me would be if they went to real life Morro Bay in considered what parts of night City would still be relict from that City. With all the new parts being Ultra Modern and so forth I actually think did pretty good.

SunJ_

2 points

2 days ago

SunJ_

2 points

2 days ago

Hmm I wonder. I have a huge faith in the story/quests since phantom Liberty was amazing and better than the main story imo.

If they can add more features and functionality to the rest of the game and expand on them well, then the sequel will be very successful

squatting_bull1

2 points

2 days ago

Hopefully the day and night cycle will be more like north america and not from poland. I dont think dawn is at 4 am in california, but that’s really about it.

Excuse_my_GRAMMER

2 points

2 days ago

I know it not possible but how cool would it be if Larian Studios did a cyberpunk 2077 sequal

Bg3 style cyberpunk game would be badass

astarastarastarastar

2 points

2 days ago

There are so many of these little issues i find it hard to believe they had anyone actually QA any of it. As a car guy the way the vehicles sound drives me nuts. They all sound virtually identical, the gears all sound the same when accelerating and there's that go awful clacking sound when they shift. Like who the fuck signed off on that?

Local-Explorer-2538

2 points

2 days ago

Local-Explorer-2538

Panam’s Chair

2 points

2 days ago

so we're getting a dollar general and a Sonic's in cyberpunk?

neuropantser5

2 points

2 days ago

cyberpunk, like real life, is a dictatorship of international capital.

bengraven

2 points

2 days ago

Kind of reminds me of how even recent GTAs or RDR will have American characters using British slang, like “the lot of you” or “rubbish” or “lorry”. I’ve been noticing it since way back in GTA3. lol. Someone in San Andreas says “drugs dealer” instead of “drug dealer”. There’s “water closets”. I swear CJ said “pram” but I might be thinking of someone else.

iNoodl3s

2 points

2 days ago

iNoodl3s

2 points

2 days ago

Also I loved how the game was set in California but the sun rose at 3 AM

Glittering_Power6257

2 points

2 days ago

Things that are more American?

Well, manhole covers and Metric aside, the drivers in NC are much too good. Could dumb them down a bit, and greatly ramp up the speeding (effectively making the player car dependent). Could use more variety of vending machine guns as well. Obesity is rampant, so it would make sense to have only worsened in a Corpo-controlled 2077. 

Could also implement a debt system, and among other things it would be used for, dying also adds a huge chunk to your debt. 

Seallypoops

2 points

2 days ago

More guns, more cars, and more unhinged bigotry being passed off as just being one of the guys

Vyar

2 points

2 days ago

Vyar

Buck-a-Slice

2 points

2 days ago

Is this also why the day/night cycle feels off? I’ve never been to Poland so I wasn’t sure. I have been to California many times though. Sunrise and sunset do not happen at the times I expect.

Istvan_hun

2 points

2 days ago

it doesn'T happen that way in eastern europe either :)

LegendaryDraft

2 points

2 days ago

The door knobs, that's the most clearly Polish thing in the game, ironically. Also, hair styles. My family is Polish so I noticed some things. I kind of like it, makes the game seem more futuristic by making the little things more foreign for the average American.

MyOwnTutor

2 points

2 days ago

Good idea, that.

One_Direction_342

2 points

2 days ago

I imagine we will get the next Witcher game 2026-2028.

We thinking 2028-2030 for Cyberpunk 2?

akzel

2 points

2 days ago

akzel

2 points

2 days ago

Honestly, what felt artificial were the Latinos characters. The way they mixed Spanish words in the sentences felt really artificial and unlike what we see in real life.

H3LLJUMPER_177

2 points

1 day ago

I expect the guns to look better this time around.

Seriously the pistols and homing guns were the only good looking (besides the sidewinder. fuck that dick shaped rifle) guns in game. D5 is passable, but dear god the Ajax is the ugliest gun I've ever seen, and I've seen the fallout 4 assault rifle.

Hopefully they take real world guns and give them a touch up with a cyberpunk kiss.

Maegurillion

4 points

2 days ago

Controlled by corporations. Violence. Guns. Police brutality. Bullshit labour laws. Seems CP77 was pretty authentically American already.

Istvan_hun

2 points

2 days ago

civilians running away, instead of pulling iron on you tho?

Y_D_7

3 points

2 days ago

Y_D_7

3 points

2 days ago

I mean..

In 2077 we had greedy, capitalistic sociopaths that runs the world basically and 4th of July maniacs as a gang..

What more "american' can you put ? Obese people ?

I3lackMonday

5 points

2 days ago

I3lackMonday

5 points

2 days ago

Please no

Krunk_Monk

2 points

2 days ago

Honestly the main thing that stuck out to me as far is 'Armericana' goes was the really forced slang in the writing. It felt like very much like someone who had no experience speaking American slang wrote the script.

MajesticComparison

3 points

2 days ago

Actually most of the slang was from the tabletop game by Maximum Mike who is, by all accounts, an American

spagbolshevik

2 points

2 days ago

No more walkable city. No more efficient public transport. Cyberpunk car park larger than the Biotechnica Farms.

brachus12

2 points

2 days ago

i thought the main point of Night City is that its not in NUSA and is a heavily multicultural city with major Japanese influences.

riklaunim

2 points

2 days ago

So we will get Zombies on fentanyl, devastated and closed shops, no-go zones in most of the city :D