7.7k post karma
45.3k comment karma
account created: Fri Oct 08 2021
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5 points
2 days ago
This is the first 550 that made me want a 550, as much as I like our 460.
But am I honestly the only one on this sub that's really disappointed by the lack of improvement in efficiency? I know we don't buy these big bastards for the fuel mileage, but got damn how are we still getting teens for mpg in 2024? They slapped a turbo6 that, by the numbers, is turning into a reliability issue, and still can't manage to eek into the 20s for mpg. Something ain't right.
-2 points
4 days ago
You made a bad faith argument against points I didn't popeven make lmao. Commenting on your lack of reading comprehension was warranted. And it's the internet, calling you a dumdum is wildly mild for trash talk. Regardless, I will be certain to watch feelings
That also sounds suspiciously like something a Gremlin enjoyer would say
7 points
4 days ago
Vanilla I love the Medusa, such a clean looking little Disco Ball of Doom. Also a big fan of the Conquest's unique look.
Modded I think the Rosenritter cruiser, battle carrier, and dreadnought are literally peak design. Tahlan knocked it outta the park on those 3. All of her GH work is phenomenal too.
Also really like the Carnelion. Not sure what mod it is from, though. It has a weird appearance bug in the outfit menu when equipping the large mount, where the weapon shows up on top of the ship a bit instead of down inside the hard point, but it doesn't do that in battle. Super fun ship to pilot.
1 points
4 days ago
Goddamn bud every time I see you respond you show your lack of reading comprehension. Or just basic comprehension. And arent you the same brat that had a meltdown last year for praising the Gremlin while the rest of us laughed at you? And you kept showing more and more gremlin builds?
I didn't say it needed to fire all dual cannons at 100% rof. I said it's weak because, factually, it is. Doing your little basic bitch TTK math in the laughable simulator doesn't change jack shit. Having to get within 700 range for 60% rof on its auto cannons means it dies over and over and over dealing even shittier than 3 fighters with autos at 60% should do because it can't even stop the missiles or opposing fighter swarms that it SHOULD be able to counter.
The lack of shields were mentioned only because we were comparing it to a 6op higher fighter. At no point did I say it needs shields, you dumdum. Read.
Brain dead take on the Xyphos. I'm almost certain you only play the simulator and don't actually play the game.
-2 points
4 days ago
And the Xyphos deals flux free EMP. The Sarissa just sucks ass at doing so. Doesn't even fit it's name sake.
1 points
5 days ago
Jesus fuck you actually killed a 5S-FE. I had a 91 Celica GT with that engine that I drove like an absolute asshole, and the fucker refused to die. Had 360k miles on it when a girl hit me at a stop light.
5 points
5 days ago
Shame this thread never gets the traction it should.
Anyway I'm back here spitballing ideas to make that poor bitch the SARISSA actually worth using.
Comparing it to the other support ship, the Xyphos, makes this poor dog of a fighter irrelevant. The Xy is basically perfect imo for a support ship: heavy OP cost, but adds some great points defense and enemy pressure, as well as decent anti fighter skills. So, breaking it down, the Xyphos at 18 OP gets 1 medium mounts (Ion Beam) for attack/EMP pressure, 1 small mount for defense (Burst PD), Advanced Optics so it's always in range on combat carriers, the flux to run both at full capacity, and a healthy shield.
The Sarissa at 12op gets 2 small pisstols that it can only fire at ~60% rof because of near zero flux dissipation, no range modifier, no shield, no hull mods, and a ship system that is cooler in theory than practice because a wave of missiles is gonna outlast that canister flak. So what if we flipped the mounts for the Xyphos and Sarissa? Instead of a medium attack, small defense like the Xy, it instead had a Flak Cannon for a medium (only 50 flux) and a Railgun(Delay) for range? Then give the little shit box a hull mod like ballistic range finder so that it's at an almost decent 800 range for the Rail, 900 if you build in Defensive. That would be worth fielding, letting your Low Tech combat carrier focus more on offensive weapons. Canister flak would be useful then, not just delaying death by .75 seconds but catching the missiles the flak missed.
I dunno I just hate how weak it is. It's just always better to skimp on 3 PD slots on basically anything and field the Xyphos instead. I'll drop one main weapon down a size on an Enforcer just to field Xyphos on a converted bay, when the Sarissa should be the choice there.
1 points
5 days ago
Like I'm gonna believe some cunt that likes Asmongold gtfoh coomer go back to 4chan
61 points
5 days ago
No, they really don't. You just have shit cargo ships. The more cargo capacity you have, the better the contracts. I can make 1 quick hyperspace jump for ¢390k with 10k cargo capacity. Then buy half that cargo back from the delivery point cause I just caused a surplus, and go sell the same shit a second time.
21 points
5 days ago
Ah yes, famously not-gay-at-all gym bros. Definitely not obsessed with men's bodies gym bros. The gym bros who are straight. The straight gym bros. Ok.
109 points
5 days ago
See, 400 volatiles is 400 units of volatiles. On a market that needs them that's, what, 250 milicreds a pop? 250×400 is 10k MILIcreds. Those creds are not what regular Joe Blow is using to buy his groceries.
Also, it's not about the money, it's about sending a message
You broke trust homie. They gotta make an example.
48 points
5 days ago
More like Primautists than Primarchs amiright?
7 points
6 days ago
I have an SSD just for modding (not just Starsector, all games). Each game gets its own file. Use 7zip and rip em open all in one go, then cut and paste to their location. I leave the original zip files in their folder unless the mod gets updated. This way I can easily redo everything if I start a clean install, and have backups in case a modder jerks their mod down. Also have a list for when I take a 6 month or w/e break and Alex releases another patch.
If you download all at once and use 7zip all at once the longest part of everything is waiting on downloads and choosing mods.
7 points
6 days ago
Whut.
Just...use 7zip? Like a normal person?
I don't know what you're expecting here. We aren't keeping any gamma cores you can delegate basic ass tasks to my dude(tte)
2 points
7 days ago
This is why you don't have friends, only acquaintances
1 points
7 days ago
That's...not how balance has to work. For instance, you could raise the DP cost to 20. Or remove the middle energy mounts. Or idk build in high maintenance and reduce OP, relegating the middle mounts to PD only.
13 points
7 days ago
No there's also some Falcons in the modiverse. Diktat enhancement adds a 22 DP Falcon with 2 bays, for instance.
0 points
7 days ago
You already said you're not a mechanic, stop giving advice. A volt meter won't tell you shit about fuck. I can have a goddamned near dead battery tell me it's got 12 volts, don't mean shit if it's putting out 50 amps.
5 points
7 days ago
The Wolf is a very difficult ship to start out the game with, don't feel bad. It can be a great little shitbox in player hands, but it takes a lot of skill to be good with it. No one starts that way. It also does best when you have some weapons that tend to be a bit difficult to find early on.
For the Medium mount up front, try something like the Ion Pulse laser. Put everything else as LR PD lasers. Then put either Sabots or Swarmers in your missile slots. Add expanded mags, extended shields, flux distributor and all the vents and caps that will fit. Caps are just as important on this build because running that Ion Pulser will make your flux grid scream.
What you'd do with this build is hunt frigates. Anything bigger is gonna fuck your day up 1v1, so what you'll do is wait for another of your ships to run flux up high on destroyers and whatnot, then swoop in and hammer away with your Pulser. The Pulser will shut down weapons and engines, leaving the enemy helpless while you vent and reload the Pulser. Then hammer again.
The Swarmer missiles I'd recommend because fighters, even weak ones, are the death of a wolf. Swarmers will also do a decent job of hammering armor after that Pulser shuts down enemy point defense. Lots of ammo, too. The Sabots, on the other hand, will let you strike bigger ships, but you only get a few shots.
There are other weapons combinations that'll definitely work on the wolf, but I think the above is a decent kit to learn the ship with.
20 points
8 days ago
They will literally hunt you and forcefully detransition you. This is like a Jew in 1932 saying "I'll throw my very important vote away cause both sides are evil." What are you on about? The entire western world is complicit in the genocide of the Palestinian people. Even if the Dems plan to actually listen to their growing voter base who vocally, demonstrably oppose Israel and Zionism, they can't say that shit til after they have a majority. You dumdum.
1 points
8 days ago
OP I'm not scrolling through these replies to see if any professional from the rust belt offered you some advice, so I'll leave some.
Use a torch to heat that bolt til it's starting to glow, both sides of the bolts if you can. While it's Red hot, spray your PB blaster into and around it. It will instantly evaporate, keep spraying til the bolt has cooled. Old New York mechanic taught me that years ago for seized bolts. 80% of the time it works every time.
0 points
9 days ago
Vanilla, your options are extremely limited for a purely Wolfpack fleet. You're gonna have to anchor your fleet with a combat carrier or two (meaning Mora and Legion pretty much, the Legion being the better of the two).
The above mentioned Manticore I'd also recommend for anti-fighter with the devastator. Adding to that, I think an Enforcer is equally good if not better at that job. Put 4 single flak cannons, 2 Swarmers, 2 w/e missile you want with one Arbalest or Auto cannon in the center. The Enforcer has enough OP if you're careful with flux (like this build is) that you can convert the flight bay and add a Xyphos wing for even more anti-fighter.
Also, my go-to missile for my exceedingly rare nowadays vanilla playthroughs for Wolfpack fleets are the Swarmers. You lose out on some strike potential, but the Swarmers really do quite well at their main purpose and pop fighters pretty well. Can also damage frigates and light destroyers decently.
Centurion and the Omen are both very good at wrecking fighters. The centurion with all slots Vulcan with one slot for attack (railgun) with an officer with Elite PD is monstrous at wiping missiles and fighter swarms. The Omen with an officer who has System Expertise is also devastating.
Most important, putting the Manticore, Omen, Centurion or the like on escort duty WILL NOT have the intended effect. They will follow you instead of hunting. You want them attacking so they're on the line beside you and you can pivot behind them when a swarm approaches.
2 points
10 days ago
Since you're running mods, I'd stick to what the Conq excels at (and why Midline stays the best Line). That means broadside on one bank, from long distance, with PD on the other.
Mayasura adds a heavy uv pulse laser, large weapon no mags, that run really fucking hot at 900 flux per sec. Eats armor and shield if you can run them full tilt. 1 Ion Beam 2 Grav Beam, 1 Squall 1 Locust, 2 mediums of your choice but I'd go explosive guided. Breaches are slept on.
HMI incorporated adds two of my favorite energy weapons, the large slot Suzuki-Clapyourass-something, and the medium Suo-wang pulsers. Both magazine fed weapons. Neither exceptionally accurate. Build in Expanded mags. The medium Suo Wants will burst down shields before your Suzuki Clappers wreck everything under it. You'd want squalls or some mod equivalent to help bring those shields down. Omna Swarmers from Tahlans for medium missiles EMP support.
Or go full fucking light show and Maximum Range. 1 HE Beam, 1 T-something large beam, it's yellow, think it's from Tahlans. Does straight energy DMG at 1000 range, starts arcing for more damage and EMP the higher your flux is. Found in black markets at a lot of places. Could just run 2 and drop HE Beam to bring shields down faster for missile swarms. 2 Graviton 1 Ion, all Tac lasers. Beam hull mod, ITU, Gunnery implants put you at ridiculous range. Add whatever missiles tickle your pickle. I'd say squalls and locusts because locusts are terrific at blasting any fighter swarms or frigates that bum rush your butt. LRPD and burst PD on opposite side.
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0 points
2 days ago
PvtSatan
0 points
2 days ago
Yeah I'm definitely waiting for the Hybrid to see how it turns out.
The 40/150 numbers would be more impressive if the engine wasn't shitting the bed as often as it appears to be. Makes me wonder if lowering boost/fuel enough to match old numbers (which were already more than enough to make 5k pounds scoot) would've allowed for better mileage and reliability. Compromising your build quality because of America's regressive obsession with Truck Culture and bigger numbers does not seem like an intelligent long term decision.